Galaxies To Beat World of Warcraft? 164
We reported previously on an interview with John Smedley being run by Gamespot. They've put up the second part of the interview, and in the closing paragraph John takes the gloves off. From the article: "One thing that I love about our company is that there is no 'quit' in this company. It's about making sure that we have pride in what we do. People within the company feel so much pride in this game that they want it to beat the crap out of World of Warcraft. That's something we feel very passionate about. We know we are capable of making the best stuff out there, and I'm proud to say that with the changes we're making in Galaxies, I think we're headed in the right direction."
But... (Score:5, Funny)
Re:But... (Score:5, Funny)
"Dammit, Han, are you high?"
"You nerfherder!"
"At least I have a power converter."
Re:But... (Score:1)
Re:But... (Score:1)
SWG is so dead since few days. Ok, since we have second char slot on server, many people are moving in this newbie area around Tatooine, but all other zones are... dead. *sigh*
I really hope SWG will turn a break and subscriber numbers are going to go up, but i don't think i'll see that.
Alex
Aiming too high? (Score:2, Insightful)
Most eastern countries don't care about Star wars or western type MMORPGS. Blizzard has done the impossible with its World of Warcraft, and I doubt it could be achieved elsewhere.
Even if they could make SWG as interesting and accessible as WOW, it still wouldn't appeal to half the people that WOW appeals too.
Re:Aiming too high? (Score:3, Insightful)
Re:Aiming too high? (Score:2)
Re:Aiming too high? (Score:2)
Give them a break: They spent $150 million last year taking WoW gold, not to mention that it was THE unannounced project that'd been in the works since Brood War was released. Even without WoW, it was years between games.
Re:Aiming too high? (Score:2)
The other half are teenagers locked up in sweatshops cash farming so the farm overlords can make $USD for selling virtual goods.
Anti-Sanbox MMO? (Score:5, Interesting)
No, that is what makes Battlefront 2 works, what makes JK2 work. No one will pay month after month for that same experience, which is the premise of the MMO revenue model. What people pay month after month for is the sandbox with complicated options and roles to explore. I was playing Eve for a while - which is in a Star Wars-like atmosphere - and I was trying (and failing, that's another story) to become a manufacturer. Not a space pirate or Luke Skywalker - a Manufacturer/Industrialist. I sold the cheapest ammo in several solar systems. I would play a more economic game in SWG if I could have.
Even Battlefield 2 seems to have more depth than SWG does now.
Re:Anti-Sanbox MMO? (Score:1)
There is no "Eve feeling" to that game because what makes that feeling is the game and the players...There is a "Star Wars Feeling", though, that anyone playing a game based on that license comes to expec
Re:Anti-Sanbox MMO? (Score:2)
Re:Anti-Sanbox MMO? (Score:2)
Re:Anti-Sanbox MMO? (Score:3, Insightful)
I want to play a MMORPG with my wife, and that means someone needs to offer a game with interesting combat for me, and a complex crafting system for my wife - one where she can get ingredients by exploring the massive world without needing to kill mobs in the process.
WoW was great fun for me until I quit at 60, 3-5 hour raids are not my idea of a good time, and the crafting in WoW stinks which means my wife never became interested in playing with me.
Th
Re:Anti-Sanbox MMO? (Score:2)
Re:Anti-Sanbox MMO? (Score:2)
Re:Anti-Sanbox MMO? (Score:2)
Re:Anti-Sanbox MMO? (Score:2)
WoW occurs in a place where there IS a story, as told through the original two games. There is probably some liscenced fiction out there, too. But the game occurs in a time/place apart from this story.
Similarly, there is a LOT of time between Ep 3 and 4. This is when SWG is suppose to occur. And I think it works as a time/place/theme. Trying to turn the game into a non-Sand Box is where they have a problem.
Re:Anti-Sanbox MMO? (Score:2)
SWG takes place between EP4 and EP5.
Not that you'd know it by the fact that the last two expansions have been adding EP3 content to the game, and the fact that you can't throw a rock without hitting a Jedi, in the open, with saber glowing.
Re:Anti-Sanbox MMO? (Score:2)
Also, non-Jedi "rebel" players could earn lots of cash by turning in information leading to the capture and execution of Jedi to the Empire.
Of course
Re:Anti-Sanbox MMO? (Score:1)
And even though there is story between episode IV and V, people come to expect a lot from the whole "Star Wars" feel, so it makes it harder for the game to be truly freeform...
A TRUE sandbox game would enable both (Score:5, Insightful)
The real problem with SWG was not that it never seemed able to make up its mind about what it wanted to be. In its attempt to be everything to everybody it ends up pissing off everyone. Instead of fixing the bugs they kept redesigning it and introducing even more bugs. I remember after the combat revamp (the first) that you would sometimes drive across places so fucking teeming with live that it was insane. Lairs with 30-40 critters around the entire horizon filled with prey. Granted it was amazing the game did not grind to a halt displaying it all but geez that bug should never have made it past testing.
This guy just doesn't seem to have a clue and if he thinks SWG can in this form compete with WoW he should have himself committed. This is no longer marketing speech this signals a severe mental disorder.
It may amaze some people but in MMO land some people LIKE being an entertainer, yes even a hairdresser. Some people really do enjoy being a cheff or general crafter. Other enjoy going out hunting not for money or xp or leet loot but to find the supplies that the crafters need.
But such a game is not for everybody and would need to be very clearly targetted. An open sandbox style game simply requires a different kind of player then well a fps linear story game.
You know what is odd? The game Guild Wars is advertised as a PvP game yet its quests are actually bloody intresting, with some nice stories and scripted quests that actually are a lot better then the typical EQ2 "go kill ten bears for the next page in a book" quests. GW has NPC's fighting along side you, a central story that actually advances, and in general is very suprising especialy when you consider that it is not a quest game at its heart.
Worse GW is better then EQ2 because you can far more create your own character, you have a maximum of 8 spells from a wide section and while there are only 5 jobs available they have a massive spell selection and 3 specilisations and you have to select a second job as well giving you a huge amount of choice as to how to build your character. Compared to EQ2 where everyone uses the same spells it is a breath of fresh air.
In fact it is a bit like SWG. Well SWG BEFORE Sony made it clear that anyone not adopting the one template to rule them all would just not be able to play with the higher level content. When Sony's idea of a good high level dungeon is filling it with critters that all but the most specced out combat classes can't handle then it becomes clear that Sony decided that the sandbox was not what they wanted.
Remember KOTOR? Nice game but hardly "open". Just try to make all your characters ranged weapon fighters. It was suicide. Jedi was you path and you would damn well take it.
SWG slowly rotted, partly because of bugs, partly because sony either encouraged or failed to discourage the use of quick paths to victory and partly because to many of the players allowed themselves to be drawn in by the lure of the xp grind.
In a recent /. article I put up a post about how SWG was fun before the doc buff and I describe a hunt on dathomir. Perhaps I should also write about how live was AFTER the doc buff became wide spread.
My Sabrak(?) was now an elite TKM/Sword Specialist. Sword being used to do the big damage, TKM for its fantastic healing and for the cheap damage that vibro knuckles give (top sword cost a million, top vibro knuckle a few thousand, your choice). The day would start with unloading your inventory of the previous day loot and checking your armour. Depending on how much you cared about looks your outfit would be the select pieces of armour that critters actually hit with the non-hitted parts of your body wrapped in clothes. If you could be bothered, many couldn't and fighting in your undies was perfectly acceptedle in the SWG universe.
Weapon check to see it had not deterioted to far. Then
Guildwars Nitpick (Score:2, Informative)
First off, there are 6 classes (Warrior, Ranger, Necromancer, Mesmer, Elementalist, Monk).
Second, if by "specializations" you are refering to atributes, each class has 4 (or in the elementalist's case, 5) attributes, one of which you only get when you have that class as your primary class (So characters have 4 primary + 3 secondary attributes, + 1 to one of t
Re:Guildwars Nitpick Nitpick (Score:2)
GW should not be seen as a MMORPG, rather, Unreal Tournament with a Magic:The Gathering style deck selection for your weaponry. With a single player campaign tacked on that you can play co-operatively.
Re:A TRUE sandbox game would enable both (Score:5, Funny)
Well, isn't being seduced by the quick and easy road to power a very fitting theme for a Star Wars game ?-)
Re:A TRUE sandbox game would enable both (Score:1)
SWG was my primary MMORPG for about 6 months. It was precisely because I could be a dancer.
The combat portion was completely ludicrous -- you felt very weak, and worse, much of your time was spent killing llama-giraffes to level while "grinding".
To stand there in a group of 8 surrounding a dog thing, with 7 shooting laser blasts at it, and the 8th hosing it continuously with a friggin' flamethrower and this wild animal doggi
To be fair (Score:2)
If a fight lasts say 1-2 seconds, as fights between the hero and stormtroopers last in real Star Wars, then only the first player would get a hit in and the rest would be left targetting a corpse. It was my main problem with the Combat Upgrade where combat seemed to go so fast that melee, who have to run to the target first, just couldn't get
SWG vs Wow (Score:3, Insightful)
This guy make think they are going in the right direction, but they have *so* far to go to catch up it would take a meltdown of Chernobyl proportions on blizzards part for SWG to even have a chance, and probably not even then....
The only MMORPG that I know of that might challenge the dominance of WoW is the new D&D game coming out.
Re:SWG vs Wow (Score:3, Insightful)
Re:SWG vs Wow (Score:2)
What we need is an MMORPG where all the players are hero/villan characters and ALL NPCS are simulated with their own desires and goals. Quests could arise naturaly and the world would evolve all by itself with no lame pre-scripted events.
Yeah, I know... but I can dream, can't I?
Re:SWG vs Wow (Score:2)
What you're talking about is a simulated world. It isn't really very difficult to program - even I might be able to make a simple simulation - but it has a fatal flaw from marketings perspective: In a simulated WoW universe, Horde or Alliance can actually win.
What wil
Re:SWG vs Wow (Score:2)
The simulation would have to keep the balance. If, say, the Horde start to achieve dominance then the random event generator would slightly skew things to the advantage of the Alliance in terms of... oh, I dunno... powerful item dropoffs, god-sent NPC allies, that sort of thing. Think of the simlator as playing as both good and evil gods.
So if the Horde wind up in full control of the world then the forces of goo
Re:SWG vs Wow (Score:2)
Except that they can't really do anything: if they start winning, they are stopped, if they start losing, they are stopped. Nothing has really changed from current situation.
Re:SWG vs Wow (Score:2)
Ah, but at least the tide would ebb and flow naturally. How cool would it be to be the ragged Alliance, pushed almost to the brink of extinction, mount a daring attack at the heart of the underworld? This is where good adventures come from and would make for a much more memorable gaming experience.
(Things would merely be statistically
Re:SWG vs Wow (Score:1)
Re:SWG vs Wow (Score:1)
Well, there are a ton of MMOs in the pipeline. And Korean companies are starting to try and get into the US market. So I would expect lots of competition for Blizzard in the coming year or so. And we never know which one could become a hit.
Re:SWG vs Wow (Score:3, Insightful)
It hooked me for a month or two, mainly due to the worlds being so well made. Honestly, I had an awesome time just wandering around, seeing all there was to see and enjoying the environments.
The reason I
Re:SWG vs Wow (Score:2, Funny)
Some people do this outside. I hear the air there is nice.
Re:SWG vs Wow (Score:2)
Re:SWG vs Wow (Score:2)
I'm in the beta, it has no hope. Not even an inkling.
Star Wars Fallacies (Score:1)
Re:Star Wars Fallacies (Score:1)
Delusions of grandieur (Score:5, Insightful)
I have played WoW. It's an ok game, but I didn't like it all that much. It's not my style. I consider WoW to be a game that appeals to the lowest common denominator. It's pure hack and slash play with cartoony graphics and shallow, repetitive "kill foozle" gameplay. Star Wars never has been lowest common denominator, and neither should SWG be.
I have played SWG for a year and a half now. I have FOUR accounts. I have mastered almost every combat profession that the game ever had, including full template Jedi, which prior to the NGE, took months to do, and rewarded you with a character that, if played right was the most powerful in the game.
SWG is the only game that I have EVER played constantly for a very long period., mainly because there was always SOMETHING ELSE to go do!
And SWG never was a failure. We have (had) 200-300K subs, which made us a solid top 10 US MMO, a number 90% of the MMO's out there would die for.
Instead they chose to nuke the game, because they decided that those who made it what it was are now undesirable and they want the lowest common denominator crowd.
For the good of the industry, and for everyone who is a customer of MMO's, I hope SWG fails so horribly that it closes by Feb. For SOE/LA to do what they have done to everyone who ever gave them a red cent and get away with it, and to be REWARDED with larger sub numbers for it would be the doom of EVERYONE who is a customer of a MMO. They will ALL start doing the exact same thing TO YOU.
Even WoW...
Re:Delusions of grandieur (Score:1)
You're kidding me, right? It doesn't get more "lowest common denominator" than Star Wars! It's Star Trek - in a Movie format and that's pretty day "lowest common denominator".
Re:Delusions of grandieur (Score:3, Funny)
Isn't Star Trek, "Star Trek - in a Movie format"?
Re:Delusions of grandieur (Score:1)
Star Trek != Star Wars (Score:2)
Other than that they really don't resemble each other.
Star Trek is takes place in the future with humans from Earth. Star Trek is about human exploration of the galaxy. Star Trek also commonly deals with with the human aspect as well - subjects such as sexism and racism have been addressed - human nature examined etc. Star Trek frequently addresses morality and ethics.
Star Wars is set "a long time ago in a gala
Re:Delusions of grandieur (Score:1)
Re:Delusions of grandieur (Score:2)
How does it effect those who do not play on those two servers?
Re:Delusions of grandieur (Score:2, Funny)
Sorta like Episodes I, II, and III, right?
Re:Delusions of grandieur (Score:2)
Like the Star Wars Holiday Special?
Re:Delusions of grandieur (Score:2)
Like the Star Wars Holiday Special?
That's not Lowest Common Denominator. That's Dividing By Zero.
Re:Delusions of grandieur (Score:2)
The missions are a lot more varied than you imply. Sure there's kill X. There is also recover item X (clickable on landscape), recover items X (dropped from mobs), recover items X (crafted), escort NPC quests, explore quests, use item on other item (kinda like clickable on landscape quest), courier que
Re:Delusions of grandieur (Score:2)
Go to X place and talk to Y NPC: Usually designed to provoke you to move to a new area for more quests.
Although, really, what reason does anyone have to play a MMORPG? It's all going to be either PvE (killing mobs), PvP (battlegrounds, ganking, whatever) or tradeskilling. Quests just provide a better framework for interacting with the world.
One of the big hooks for WoW for me has been the auction houses. That provides a very good way to interact with the game economy. The WoW economy is reasona
didn't he get the memo? (Score:2)
Re:didn't he get the memo? (Score:5, Insightful)
Put a different way, I think what parent means is that in the land of MMOs, you're buying the expectation of content as well as what's currently there. WoW's strength, even despite the very long gap between the 1.1 and 1.2 patches, is that Blizzard has done "the little things" to keep the game at least somewhat fresh. They've made mistakes, sure - like ignoring midlevels and gearing too much new content to level 60 (maximum) - but they haven't actually done anything that could or would be perceived by the community as malicious.
SoE has. Time and time again. I think that speaks more toward the futures of the two MMOs than even the strengths of the games.
Re:didn't he get the memo? (Score:1)
Really? [rootkit.com]
Re:didn't he get the memo? (Score:2)
Re:didn't he get the memo? (Score:2)
Besides, the article you linked was written by someone with a financial incentive to having Blizzard discontinue using Warden, and even he couldn't find evidence of a breach of privacy, which you would have noticed if you'd read that linked article more carefully.
Oh? Try this for evil (Score:3, Funny)
Well that is because the european retail version is for the european servers only. A pretty nasty move as it means that I would be forced to play on servers along side the FRENCH and GERMANS!
If that isn't evil I don't know what is.
Oh you don't get what is so evil about it. Well how would you like a game server where 50% of the people talk in a foreign language spamming the chat channels in non-english begging for X repeatadly because nobody will
Re:Oh? Try this for evil (Score:2)
I play WoW in the european servers, and I don't speak german/french/spanish, and guess what: it's not a problem at all.
There are distinct german and french servers that you can play with localized clients, and so people using those languages play on those servers. Other languages that don't have dedicated servers
Re:Oh? Try this for evil (Score:2)
Re:didn't he get the memo? (Score:5, Insightful)
Do you remain loyal to your customers, listen to them, make the game for them?
Or...
Do you commit yourself to those who ARENT your customers, listen to them, try to make a game for them, and ignore those who have paid for 2.5 years of development?
Most MMO's do not do radical change for fear of alienating their base and closing down.
If SOE gets away with what they have done to us, prepare to see EVERY MMO vendor, including Blizzard, walking all over their base.
Of course, I believe that SOE has no chance at all of making this a go. I lived through the original radical (it seemed so at the time) change, the Combat Upgrade of April `05, and that reaction was a mild protest compared to what I have seen with the NGE.
Re:didn't he get the memo? (Score:3, Interesting)
It was pretty complex, with deep monthly storylines, a difficult research based spell system, non class based (you could choose your skills and XP spend from a list of dozens of "skills" to make your own class) and a
Fear and Loathing at SOE (Score:3, Insightful)
Smed is taking heat for all of them, so I guess it's understandable that he's taking serious amounts of Valium (or gin) to get him through interviews.
Re:Fear and Loathing at SOE (Score:3, Insightful)
I mean it. Just have the game that had content for the original game, and the first two expansions and THAT'S IT! No moon, no portals. Yes, have it still be a pain in the ass to get anywhere in the game. Have people in the tunnel in East Commonlands doing auctions. Have people gathered around the druid ring in West Commonlands looking for ports out of there.
I know, it was a huge pain
Galaxies vs WOW (Score:1)
Simply put. (Score:1, Funny)
Which means it isn't going to beat World of Warcraft.
No, seriously...I love her.
(awkward silence)
So...how bout that crazy weather?
Re:Simply put. (Score:2)
Does anyone still play SWG and if so why? (Score:3, Interesting)
Either smedley is insane or people out there are still playing it in big enough numbers to make him think that the players actually like the NGE and other stuff.
Are there any SWG players on /. or even more amazing have any of you recently joined the game?
From everything I hear including the other responses here on /. SWG is rapidly being deserted so what gives this smedley the idea that they have they are heading in the right direction? Could it actually be true that wile the hardcore gamers are leaving there is an influx of new gamers?
Re:Does anyone still play SWG and if so why? (Score:2)
The problem I see with this is that the majority of anyone who was going to paly SWG has already played it.
Personally, I have never played it and all of a sudden I am not going to feel compelled to play it because it is more like an FPS. If I wanted to play an FPS I would play it online for free. Although, had I been a Star Wars fan/nut/Okatu I would have already at least given it a go to see what it was all
Wizkids did the same with Mechwarrior (Score:3, Interesting)
For those who don't know, Mechwarrior (MW) was a really cool minatures game put out by WizKids (of MageKnight fame... and yes, I know the FASA MW game before it....) So I bought a crapload of minatures, played the game, loved it, and then the hammer dropped. They basically said "We're changing everything, dear players, but we're doing it FOR YOU!... By the way, you know all those minatures you've collected? Yeah, they're being retired."
So they came out with new rules, new minatures, whatever. I suppose they just expected me to run out and drop another couple hundred on new minis. Needless to say, I boxed it all up in the garage and haven't played since.
Screw you, Wizkids.
and screw you too, SOE
Re:Wizkids did the same with Mechwarrior (Score:2)
Re:Wizkids did the same with Mechwarrior (Score:3, Insightful)
Games Workshop are probably the worst for this, but because their games are generally played by children nobody seems to notice/care (truth be told: the kids grow out of it at around the time they revise everything, it just kills the second hand market and means new customers must always buy new).
That said: Needless to say, I boxed it all up in the garage and haven't played since.
Why is it needless
Re:Wizkids did the same with Mechwarrior (Score:2)
Where do you live that you have a bunch of kids that can afford to spend hundreds of dollars on Warhammer and WH40K? The last time I checked, you couldn't download and burn Eldar armies from the net; they take actualy money to acquire.
Around here, I don't see many people younger than 18 playing -- and those who are use armies they are borrowing from the older players (or buy at
Re:Wizkids did the same with Mechwarrior (Score:2)
Well its been 10 or 15 years since I last rolled a funny sided die.
Back then anyway you could get a box of 10-15 figures (IIRC, Space Marines, Space Orks...I think there was a set of Wood Elves you could get), sometimes more if they were plastic. Thats enough for a small game. They were always ramping up the prices even then, I'm guessing they never stopped. But Games Workshop stuff is aimed at childern. I walk past a branch in the evenings sometimes. They are pre
Re:Wizkids did the same with Mechwarrior (Score:2)
Re:Wizkids did the same with Mechwarrior (Score:2)
So why didn't you just keep on playing with the old rules ? After all, it wasn't an online game, so nothing whatsoever could stop you. A seller can't take away a physical object they've sold you (unless they're Rowling and the object is a Harry Potter book).
Or did everyone else stop p
Practice what you preach (Score:5, Interesting)
For instance, there's several things I saw in his responses that bugged me.
I don't know about in Asia, but in the US, the subscription prices for Star Wars Galaxies, Everquest II, and World of Warcraft are all about the same. So, why aren't they listed there, too?
Obviously, you haven't learned it as well as you thought. SWG used to be close to one hand playable, but you removed the "hold right mouse button to run" feature from SWG in the NGE upgrade. That means, you can turn and shoot with one hand, but you can't actually move.
WoW, on the other hand, lets me:
With the exception of chat and logging in, there's nothing I can't do using just the mouse. That's something I don't remember being able to do in SWG or EQ2, both of which came out after EQ1. SWG's switching cursor modes made this particularly impossible.
Now, having commented on John's comments above, I also have to say this: Word of mouth is a powerful thing. I know 10 people that myself and my brother convinced to buy World of Warcraft, after we played it in Open Beta. These people closed their various Everquest, Everquest 2, and City of Heroes accounts to play WoW.
SWG, on the other hand, is getting disrecommended by people, because, quite frankly, you ruined the experience for them.
While we're on the subject of ruining SWG, Julio Torres, SWG's Producer at LucasArts, said
This is pure, unadulterated bullshit. Your changes blind-sided everyone, even your own Player Correspondants, who are your main "focus group," and the people who you "officially" asked for opinions on fixing the game. They're the people you should be listening to. They're the people who, the day that the NGE was unveiled, said "we didn't know about this in advance." (I can't find the exact quote, as the NGE boards are hidden on the SWG Forums [sony.com].)
In fact, you willfully withheld information from them and the community about the changes that you were about to make to the game, until the very day the changes went up on the test servers, the day after you shipped pre-orders for the latest expansion, even advertising things [sony.com] like this:
Re:Practice what you preach (Score:2)
This is something (again) that WoW does fine, and SWG doesn't. SWG's click-to-shoot mechanism makes it quite impossible to play using just the mouse.
Although... in WoW, I don't know if the optional
Re:Practice what you preach (Score:2)
lol in his dreams... (Score:1)
Development Schizophrenia (Score:4, Insightful)
Okay, someone correct me if I'm wrong on my facts here.
Item 1: They release the Trials of Obi-Wan expansion. A full, buy-it-at-the-store update to the game, so it took a while to ship. Available in boxes, which take a while to print. Containing loads of new content for a number of classes, and that couldn't have been quick to develop.
Item 2: Two days after its release, they implement NGE. Entire thrust of the game changes. Over half the character classes evaporate into the ether. Some of those classes were the same ones for which new content were created for under Trials of Obi-Wan.
Hopefully NGE, which affected the entire game, took more time and sweat to implement than Trials of Obi-Wan, which was a standard new content expansion, did.
So logically, BOTH projects must have been in development at the same time. Logically people on the Obi-Wan team must have known what was coming down the pike. And they had to have been super demoralized to see what was coming, right? Or maybe they didn't believe it would really happen?
But working on two wide-ranging, world-changing events at once? That's a lot of wasted developer muscle and energy, and I don't think that a sane development process can account for it. I think, more likely, that some schizophrenia was involved, so I present these two possible scenarios:
1. NGE was slapped together at the last second, as a result of some unseen-from-outside pressure, either from Sony or Lucasarts. Someone didn't meet a quota, and judging from Smedley's comments it must be a damn big quota, so someone panicked. A bad, bad situation.
2. There was some kind of internal upheaval at Sony, or Dilbertesque maneuverings prevented communication between teams, or a power struggle between old guard and rising stars took place resulting in a fulcrum shift in the teetertotter of SOE office politics. One power bloc was responsible for Obi-Wan, the other, NGE. An even worse situation than scenario 1.
Either way, something is happening there that is causing them to make drastic, ill-considered changes in their game. And any smart player should be able to see that the risk that it'll happen again is exceedingly great.
Even if the NGE produced the Metaverse, I would think that Sony has now destroyed the customer base of Star Wars Galaxies completely. And such is the depth of the incompetence displayed here that I would be surprised it if didn't wash over into their other online properties.
This is SOE's Edsel.
Re:Development Schizophrenia (Score:2)
I think you hit the nail on the head here. After the 'revamp' to EQ2 in Septemeber, which changed a colorful game with some sandbox qualities and a lot of potential to a bland, grey game with no obvious future, I realized how little fore
WoW and SWG (Score:2)
After the poor experience in the beta, I had absolutely no wish to continue playing the game, especially if I was going to ha
John Smedley is the Darl McBride of gamers (Score:1)
Beat WoW? Here's how... (Score:1)
Re:Beat WoW? Here's how... (Score:2)
Why doesn't this article have the foot icon beside it?
My initial response (Score:2)
(Lameness filter encountered.
Your comment violated the "postercomment" compression filter. Try less whitespace and/or less repetition. Comment aborted.)
It's a real pity... (Score:3, Insightful)
No shock there though, that's been the story with eq1, eq2, swg, planetside...
Dear John Smedley, (Score:1, Flamebait)
Sandboxes (Score:3, Insightful)
In an ideal world this concept just carries over to online play and scales indefinitely, and hundreds of thousands of players all get along even if one is a Sith and the other a rebel leader. Unfortunately we don't live in an ideal world.
EQ et al. have their roots in MUDding. I wasn't involved with that; while MUDs were on the rise I was engaged in online air combat; but the experiences are similar.
While the bond of physical proximity was cut in these early games, the community was still small, which meant it was self-policing. If your online game regularly has 100 people on, you get to know those guys quite well. If Lord Doofus shows up and disrupts the game, everyone else does something about it; and if Doofus disappears but re-emerges as Dink, nobody is fooled. So it was still safe to have a sandbox. In air combat games occasionally a bug would crop up which could be exploited; but since the community was small it was agreed not to use 'cheap' tactics and any player who did was generally hounded until they stopped.
When the idea was scaled up to the MMOG level, with many thousands playing at once, both the safeguards of proximity and community were lost, replaced by anonymity and indifference. When that happened the thinking "because I should" is lost on many and in its place "because I can" comes in.
Now it becomes problematic to be open-ended, because for every player who wants to do something unique in a good way, there are several whose thoughts revolve around finding ways to abuse the game system. Here's an Uncle Owen, who wants to be a moisture farmer, but right behind him is Uncle Pwn, who is busy pharming instead and selling money on the 'secondary market.' Now the good player is ruined, because the market is pooched.
Likewise SWG may have had 37(?) classes but really if you wanted to win you found a min/max combination, of which I'm quite certain there were far fewer than 37. Same thing happened in EQ; there are 10 expansions and I-don't-know-how-many zones but in practice all new characters go to zone A then B then C then D and 40 other alternative places to adventure sit empty. Similarly, in DAOC, theoretically you have the choice to specialize in several different areas but forget that, you'd better be specced exactly the same as everyone else or you're done for when you reach the top levels.
What looks like open-ended, when subjected to exploiters and abusers and not tamed by community, becomes only an exercise in min/max and is in fact far more restrictive than an apparently closed-ended class system.
In short, any game system open-ended enough to allow free-form roleplay is also open-ended enough to abuse, because the number of permutations becomes too high to test. Further, any game large enough to qualify as a MMOG doesn't have a self-policing nature.
That was one of SWG's design problems, and the only way out was to tear up the old system or make a SWG2. I don't know why they didn't make a SWG2 and let the people who liked the game as is remain. Maybe they looked at the EQ2 vs. EQ1 numbers and decided it was a poor investment. Maybe Lucas leaned on them and said that there will be only one Star Wars MMOG, not two. Who knows?
What I do know is that I had no interest in joining the old SWG, either in its original incarnation or in the 'CU' phase, because of this.
Who wouldnt want to be #1? (Score:2, Interesting)
okay im done for now.
Blizzard worked hard to get to the #1 spot for MMORPG's, in many facets. One could extrapolate that they analyzed the current plethora of MMORPG's in today's and yesterday's market, including UO,EQ,AC, and so forth. Analyzing what made them great, and what didnt.
For example, EQ was really good for PvE, but by today's standards it is a very unrewarding per time game. Blizz sped this up heavily in WoW, the game is more rewarding per time spent by far comparatively to
UO is not Sony (Score:2)
Ultima Online is owned by Electronic Arts - not Sony.
Dear John (Score:2)
Dear John Smedly:
After you and Sony fucked over EQ, fucked over EQ2, fucked over Planetside, and fucked over SWG, and while you have pride in fucking up each product as you go along, remember that quality actually counts for something. I've played em all (EQ,DAOC,AC,WOW,COH,etc.) and you still cannot beat your own orginal product in the form of innovation, quality, and
Dumbed down versus mass market (Score:2, Insightful)
Re:Dumbed down versus mass market (Score:2)
SWG will never come close to WoW (Score:2, Insightful)
Second, there is no way SWG
No quit? (Score:2)
Translation: We're gonna throw money at this market until we have it sewn up, just like we're doing with the console market. Turn a profit? We're Sony! Fuck profit! [cad-comic.com]
Yeah, That'll Work (Score:3, Funny)
http://games.slashdot.org/article.pl?sid=05/11/10
"We're going to take down Blizzard's hit new game, World of Warcraft, by making our game feel more like Blizzard's ancient but still enjoyable game, Diablo! You hear that, WoW? You're going dooooooowwwnn!!"