Why Do Computer Games Claim Lives? 321
Ektar wrote to mention an article from Chosun, a Korean newspaper, asking the question why do videogames claim lives? The article is in response to some recent high profile gamer deaths. From the article: "Apparently rare overseas, such cases make frequent headlines in Korea. Why? Experts point to the poor environment of the 'PC bang' or Internet cafes that have mushroomed nationwide. Generally dark and poorly ventilated, they cater to gamers who tend to smoke heavily. The bad air and light can increase the danger of sudden death, experts warn."
Seems obvious to me (Score:5, Funny)
On Dec. 8, a 38-year-old man died suddenly after playing Internet games for 20 straight days at an Internet café, sustaining himself solely on instant noodles.
I think we just nailed it in this case. What's the mystery?
Re:Seems obvious to me (Score:5, Funny)
Re:Seems obvious to me (Score:4, Insightful)
Re:Seems obvious to me (Score:5, Funny)
Re:Seems obvious to me (Score:2)
Re:Sleep Deprivation (Score:3, Funny)
Re:Seems obvious to me (Score:3, Insightful)
what they are intended to do is close every now and then so shit like that doesn't happen...naturally they ignore the rule so they can get more money and when people die they just go "Not our fault" and move on.
there's stricter laws in place now that force internet cafe's in korea to close at a certain time &/or kick peo
Re:Seems obvious to me (Score:5, Funny)
If you're there for 20 days and then die, don't they get 'stiffed' on the bill?
*ducks*
Re:Seems obvious to me (Score:5, Funny)
Re:Seems obvious to me (Score:3, Funny)
Re:Seems obvious to me (Score:2)
Re:Seems obvious to me (Score:4, Informative)
If living on instant noodles is deadly (Score:2)
I somehow fail to see how a mere 20 day bad dieet could kill you. Especially since it is merely poor nutrition. Not like he stuffed himself with lard for 20 days. Or drank cappucino's like it was water.
Perhaps he was just you know. One of those people that die young. It happens. Sure if he had taken better care of himself he might have lived but everyone can tell you they heard of this health
Re:If living on instant noodles is deadly (Score:3, Interesting)
Re:Seems obvious to me (Score:2)
Re:Seems obvious to me (Score:2)
Re:Seems obvious to me (Score:2)
Re:Indirect relation??? (Score:2)
No. It's still the fault of the idiot who doesn't have the willpower to take care of himself. Blaming the game for that is like blaming cars or motorcycles when a speed junkie crashes into a wall doing 150 MPH. The vehicle was still "involved in his death", but the fault is his own.
The game did it. (Score:5, Insightful)
I take it the game just reached out on its own volition and killed the people?
Thats as bad as saying "the SUV ran over the child", or " a gun shot the teller during the holdup".
Cant anyone take responsibility for their own actions any more?
Re:The game did it. (Score:5, Funny)
Ok, I ran over the child in my SUV after I shot the clerk with a gun.
You people just won't let me forget about that, will you?
Re:The game did it. (Score:5, Funny)
Re:The game did it. (Score:5, Insightful)
Like the majority of gamers I know I've occassionaly gone without a night's sleep because i was up gaming. These guys are doing the same thing... but to an extreme.
Fundamentally, it's a compulsion just like gambling, food, drugs (alcohol/harder stuff) or sex can be.
And most of the aforementioned things aren't usually considered to be 'addictions' until they begin having a negative effect on your life.
Games are to those gamers, what heroin is to a junky. And they ODed.
Re:The game did it. (Score:3, Insightful)
Our society of no responsibility (created by lawyers, so they can make money off of every single thing that harms a person, every time it happens) allows addicts a whole range of excuses they can use instead of fixing the problem.
Re:The game did it. (Score:5, Insightful)
Even after you've weened a druggie off the physical dependence they had on their drug of choice, you still have to deal with the psychological dependence.
Former users get cravings just from walking by a building they used to do drugs in, or seeing a person they used to hang out with while doing drugs.
A psychological dependence is much harder to break.
I'm not sure what country you're from, but some countries have this concept of 'the public health'. You might be shocked to know that in some countries, accepting addiction is not something that the government considers to be in the best interests of 'the public health'.
Not to mention when the destructive behaviors that addicts begin to manifest start spilling over and affecting other people. So while nobody is required to help you, and it is your problem, it is in society's best interest to keep you from wreaking havoc on other people's lives.
People like you deserve to get held down and injected with heroin. It might not be your fault you're addicted, but let's see how easy it is to fix your problem .
FYI- Nicotine is more addictive than most if not all street drugs. Some people quit and some people can't.
Re:The game did it. (Score:2)
There you go. Easy. That's the key word. Nevermind fixing any problem that isn't easy.
Re:The game did it. (Score:2, Interesting)
Hey, let's call these people irresponsibility addicts! Then we can blame the lawyers for getting them hooked on quick money for being irresponsible!
On a slightly more serious note, therein lies the whole philosophical conundrum: to prevent what appears to be an easily prevent
Re:The game did it. (Score:3, Interesting)
Why?
Simple. There's no foreign substance being ingested, inhaled or injected. If there are any chemicals being consumed within your body perpetuating the "addiction", they're also chemicals being produced entirely within your body. That's assuming it's a chemical addiction in the first place.
If it's merely psychological, then only you hold responsibility for what goes on in you
Re:The game did it. (Score:2)
The throuble is that the body is quite good at producing the addiction causing substances all by himself. It doesn't really make that much of a different if you get addicted to some foreign substance or your own body chemicals, in the end you end up with a good chemical imbalance in your body and have great throuble breaking away from the patterns you have learned to produce said substances.
### If it's merely psychological, then only you h
Re:The game did it. (Score:3, Insightful)
Lab rats don't have the intelligence to say to themselves "You know what? Maybe playing a game for twenty days straight isn't a good idea". Human beings do. Or, at least, if they don't, maybe it's a good thing that they get chucked out of the gene pool.
The grandparent had a point. Why shouldn't we hold these people responsible for their own actions? They aren't rats, they are peo
Re:The game did it. (Score:2)
Re:The game did it. (Score:5, Insightful)
Re:The game did it. (Score:5, Insightful)
That is the reason that most addicts go back to using. Not because their body craves sex/drugs/gambling/food but because they can't quiet the mental urge which is constantly saying "i want it."
Yes, some people can quit cold turkey without ever looking back, but some people can't. Not because they're weak willed, but because their brain is wired funny.
I wonder how many of the people opening their mouths and saying "addicts should be responsible" have actually had to deal with an addiction in their own life. Or watch someone very close to them do self destructive things & refuse to stop
And I don't mean "i crave chocolate," I mean "I weigh 500 lbs, why can't i stop eating" or "I look like a skeleton, why can't I stop taking meth"
These people aren't stupid, but they usually do benefit from AA/SA/NA at the min and institutionalization at the most extreme.
Re:The game did it. (Score:2)
What makes you believe so? Humans might have a little bit more brain then a rat, but they get addicted in pretty much the same way. Its one thing to come up with the idea "plenty of gaming is not good for you", but its a whole different manner to actually stop playing so.
Re:The game did it. (Score:2)
No. These people did it to themselves.
Re:The game did it. (Score:2)
Re:The game did it. (Score:4, Interesting)
I think the situation is similar to several possibilities to die from drug use, where the real reason for death is not a physiological reaction outside the brain, or even a brain collapse, due to the substance, but rather the fact that the substance keeps you from keeping yourself in a living condition.
As I noted in another comment, this seems to be connected to the cafe gaming environment, which maybe makes the enjoyment more intense (or whatever, I don't really know). If it is that way, then we can just ask(/regulate) the shopkeepers to pay some attention to what their customers are doing.
If a game was released that really, with total certainty, made anyone who played it so obsessed with it that IV feeding always ended up as the only option, then I would think it would make total sense to stop it. It's not unreasonable to think that it would be possible to create something that triggered the general human nervous system that intensely, either.
Before that, it's a matter of distributing the blame. It's reasonable (without more detailde information) to place most of the blame on the poor suckers who died, but that doesn't mean that everyone who would have been able to do something about it, but didn't, should feel good about themselves. If, for example, a MMORPG allows continous login for 48 hours, that sounds like a stupid idea, even from the simple "stop the bots" perspective. If it can stop one or two involuntary suicides, that's quite nice, too.
Darwin (Score:2)
Re:The game did it. (Score:2)
Re:How many pople has beer killed? (Score:3, Interesting)
Re:The game did it. (Score:2)
Re:The game did it. (Score:2)
Seriously. Who plays a videogame for 20 days straight?? I've been a gamer since childhood, and the best I've done is 72 hours - and hell, that wasn't even gaming, it was programming.
Life claims lives (Score:5, Insightful)
I'm not even a gamer and I can tell this is just another example of sensationalist journalism.
Re:Life claims lives (Score:2)
Re: (Score:3, Insightful)
Comment removed (Score:5, Insightful)
Re:Cause of death: Darkness? (Score:2)
Plus, I hear the boogey man and the monsters under my bed are all quite certainly wanting to eat me, therefore I keep the light on at all times.
Re:Cause of death: Darkness? (Score:2)
On the other hand, for that long a period, the lack of some kind of day/night rhythm could mess different signal substance levels up, for real. It won't, generally, be enough to kill on its own, but even VERY bad air won't
Re:Cause of death: Darkness? (Score:2)
Re:Cause of death: Darkness? (Score:2)
Incorrect (Score:5, Funny)
Akaihiryuu (Score:2)
Re:Cause of death: Darkness? (Score:2)
No, but when it's dark, you are likely to be eaten by a Grue.
MOD PARENT UP (Score:2)
For the sake Flood Control Dam #3!!!
Re:Cause of death: Darkness? (Score:2)
I'm a plant, you insensitive clod!
Re:Cause of death: Darkness? (Score:2)
Vitamin D is primarily produced by sunlight. Well, technically it isn't, but the chemical processes your body uses to produce it require sunlight(technically, UV light, of which the Sun is the most convenient source available to most people) to function. This is a much more efficient process than getting it in fully ready form through normal food.
As explained in the article, deficiency of Vitamin D is linked to several disorders. While the deficiency isn't known to d
Re:Cause of death: Darkness? (Score:2, Funny)
Darkness is Deadly! (Score:5, Funny)
http://en.wikipedia.org/wiki/Grue_%2
Because it gets reported (Score:5, Insightful)
Average gamer? (Score:4, Funny)
> light can increase the danger of sudden death, experts warn.
And this is different to the den of the average console gamer how?
Re:Average gamer? (Score:2)
Yep, just like cancer doesn't kill... it's the massive DAMAGE it does to the body that kills.
Re:Average gamer? (Score:2)
Why? It's obvious (Score:5, Insightful)
It's next on the list (Score:5, Insightful)
The longer you live, the more likely you are to die of something new. The newer it is, the more likely it gets your dead self in the newspaper.
The more hype it gets in the news, the more people think it's more significant than getting hit by a car or falling out of a tree.
Someone cries on TV. Lawyers get involved. New laws are passed that prohibit things. Life becomes a little less worth living. People resort to videogames to escape. And then...
Maybe someday, we'll wise up and just allow people to make their own choices.
Re:It's next on the list (Score:2)
And now we have some sad cases who really do spend the bulk of their time gaming. When they do die, games get the blame.
Anyone sitting in front of a computer (Score:2, Insightful)
Anyone would get that way sitting in front of a computer that long. I do. Why blame games exclusively?
They were low level players. (Score:5, Funny)
All good gamers know that you play until your hit points get low, rest, then come back. The period of time between resting grows longer as you level up.
Re:They were low level players. (Score:2)
More anti-game hype and idiocy (Score:5, Insightful)
Generally dark and poorly ventilated, they cater to gamers who tend to smoke heavily. The bad air and light can increase the danger of sudden death, experts warn."
So the games themselves do not cause death. Instead, and unhealthy environment, poor nutritional habits, and general Lard-assed-ness cause death.
Who knew?
Next we will discover that video games don't make you kill others, and that guns just sit there unless some picks them up and uses them.
What is this, Masters of the Obvious week?
Feh.
Re:More anti-game hype and idiocy (Score:2)
Might take a while for the popular press [nzherald.co.nz] to pick up on that one
I blame the parents (Score:2)
Come on, let's stop passing the buck and put the blame squarely on the Super Mario cartridge and the X-Wing collector's edition CD who had unprotected sex on the dirty matress behind the YMCA.
FOR SHAME!
Compulsive Behavior (Score:3, Insightful)
He neglects small health problems until they become life threatening. Lack of sleep, malnutrition, etc. add to these health problems.
Suddenly, one less gamer.
Any compulsive behavior could possibly lead to one's death.
Noise (Score:2)
It's not the games... (Score:3, Funny)
Re:It's not the games... (Score:2)
But the Light from the Monitor is the only thing that keeps the Grues from killing you in your basement! Turn of the monitor and be eaten by a Grue, or leave it on and die of Radiation Poisoning... Oh, ours is a Cruel God!
The real connection (Score:3, Insightful)
Re:The real connection (Score:2)
Extremists (Score:3, Insightful)
IQ, addictive personalities, and Korea (Score:2)
Basically, people in south asian countries have, on average, very high IQs. The best data I have on South Korea is that the average IQ there is 106 (normalized on UK=100, where the US has an average of 98- http://www.isteve.com/IQ_Table.htm [isteve.com] ). That may sound wonderful, but with a high average IQ you get high IQ
Re:IQ, addictive personalities, and Korea (Score:5, Insightful)
" In 1991 I extended my work on race differences in intelligence to other races. I concluded that the average IQ of blacks in sub-Saharan Africa is approximately 70. It has long been known that the average IQ of blacks in the United States is approximately 85. The explanation for the higher IQ of American blacks is that they have about 25 per cent of Caucasian genes and a better environment." is a quote from R. Lynn's web page, and this is no where near the most blatant.
Now I suspect you didn't go far enough in your research to find this, but just remember that IQ has long been used to justify racial superiority. When ever you see a cross cultural comparison based on IQ please consider the source.
As for the rest of your post, as a psych student I would be very interested to see the correlation between intelligence and obsessive behaviour (of any kind). While it is a stereotype that more intelligent adolescents play video-games, I would need evidence to show that there is any causal relationship.
Re:IQ, addictive personalities, and Korea (Score:5, Interesting)
You can't compare IQ across populations. IQ is standardized on a population and then only predictive on that population. If the test had of been standardized on African-Americans, Asians would score below 100. Its all down to how good your culture is at answering the IQ questions picked.
That's a pretty bold, sweeping assertion. IQ tests aren't perfect, but neither are they arbitrary. I'm going to call you on that. Do you have any sources supporting this? Especially given that ACT/SAT/GRE are largely IQ tests?
The source you picked is a bit suspect as at least one of the authors seems to have a racist agenda.
I won't apologize for a racist, if that's what he is (it's hard to tell), but the fact remains that this is an interesting question, he's one of the few compiling any sort of statistics, and I don't think you've made a good case on why his statistics are invalid. If you have counter-statistics, I'd love to see them. Basically, I think you might be attacking your stereotype of the misinformed racist layperson. I can understand that, since this is a touchy subject, but it's also an interesting subject if we can find a good way to discuss it.
Now I suspect you didn't go far enough in your research to find this, but just remember that IQ has long been used to justify racial superiority. When ever you see a cross cultural comparison based on IQ please consider the source.
I appreciate your point (though I think your suggestion that I "didn't go far enough" in my research was inappropriate- you don't know me, and I'm not calling your credentials into question), but taking this stance hinders any serious discussion about this issue. I don't conflate IQ with superiority, and acknowledge IQ has been mis-used in the past. It's also not what most people think it is, and isn't the whole picture of a person. *But* I think the burden is on you to prove that IQ measures *nothing* given the amount it's used in our society. The military uses extensive IQ testing, and ACT/SAT/GRE tests are basically IQ tests.
As for the rest of your post, as a psych student I would be very interested to see the correlation between intelligence and obsessive behaviour (of any kind). While it is a stereotype that more intelligent adolescents play video-games, I would need evidence to show that there is any causal relationship.
I find this response a little too dismissive. But to respond, I think though there is little non-anecdotal data on this subject to date, there is plenty of anecdotal data, as you mention, and examining the lives of famously successful intelligent people (i.e. Newton, Einstein, Kant) showcases obsessive tendencies. Conflating "famously successful intelligent people" and "intelligent people" to make an anecdotal argument certainly isn't a bulletproof argument-- but personally it's more than enough to suggest that someone should study this. China, however, has to make immediate and important predictions on how their population will react to online gaming, and I think they'd be foolish to rule out a genetic component which is also correlated to IQ out of hand, given the (ample anecdotal) evidence.
If you put serious thought into a response, I will respond.
Why do computer games claim lives? (Score:3, Funny)
Why do computer games claim lives? (Score:5, Insightful)
There was a time cars claimed lives. This was in the day when it was thought that having a sharp metal pin aimed at the drivers chest and directly connected to the front of the car was a good design feature. Same with regular glass windows and nice sharp metal knobs. Saves you the worry of how to get out of your vehicle after a crash I suppose.
In that way cars killed their passengers although the more accurate claim would be that it was the designers of the car that killed the passengers.
You can say that smoke claims lives (smoke as from a fire) but this again is a fairly direct form. You would not say that love claims lives despite the fact that an awfull lot of people commit suicide over a broken heart.
It is not the gameplay that killed them. If say you were playing a DDR game that just kept getting more and more intense until the user falls dead THEN the game would claim lives. If you played fear and got so scared you suffered a heart attack THEN the game would have claimed a live.
Just taking bad care of yourselve is not the games fault. Sitting motionless in a chair eating bad food is not restricted to gaming. Just ask your average soccer widow.
All these guys seemed to have neglected their body for a prolonged time and were probably not the most healthy in the first place.
One article claimed the 38 year old male in question had existed on a 20 day diet of instant noodles. Eheh and before? Because I know from personal experience that the body can live a lot longer then that on instant noodles. I am willing to bet a few bucks that before he wasn't exactly a 2fruit+veg a day man either. So the real newsstory is, man who neglects his health totally does not live to a ripe old age (38 was once an advanced age for a human to reach)
The other has someone having a 9 hour gaming session? Well I doubt anyone would be able to do that without having to pee and even then so what? I done far longer sessions. Perhaps this person was not the most prime example of the human species? If 9 hours in chair kills you then all this proves that darwin was on to something. You know there are people out there who for fun do 12 hour marches? What about pole-sitting contests?
Nah I am afraid that as I read these stories it is just, not very healthy person dies doing something to extreme. I had an elderly neighbour who died going to the toilet (yeah how do you like to discover that eh?) Apperently the "pressure" caused a bloodvessel (internally) to burst and she bled to death. Going to the toilet is bad for you? No she just was old and that was her time. If it hadn't been then it would have been if she had bend down to lift something heavy. Sad but that is live. No need to make a headline off it.
Re:Why do computer games claim lives? (Score:3, Insightful)
Cigarettes and alcohol (Score:5, Insightful)
So the point is, games are far less dangerous than alcohol and nicotine. Fix those problems first instead of whining about obvious cases of mental illness where society is unwilling to find and treat the people who are sick.
Now move along, nothing to see...
Re:Cigarettes and alcohol (Score:2)
Didnt Mention the Most Dangerous Part (Score:2)
Its not the games that kill, its the life-style (Score:2, Insightful)
My point is,
Limits (Score:2)
Obligatory Soviet Russia remark (Score:2, Funny)
Err...
This is how I want to die! (Score:2)
People need to take responsibility (Score:3, Insightful)
I'm a big believer in Darwinism and the "not my fault" culture goes completely against it. It's like those stupid warnings on hair dryers that warn you not to use them in the shower. If you protect idiots long enough, they'll breed. That's bad. If a guy is going to spend 20 days straight playing video games and eating noodles, then he should die. There's obviously something very wrong with his genes and that's not a trait you want to pass on to the next generation.
That might sound cold and heartless, but to some degree, you need to be able to follow a basic instinct to survive or you need to be pulled from the gene pool. Protecting all these people from themselves actually encourages bad genes to propagate and it actually hurts the race as a whole.
Oh well, guess I'll get off my soap box, but I just wish people would start taking responsibility for their own lives and stop blaming their bad habits on everyone else.
Why do videogames claim lives? (Score:2)
Does ./ Claim Lives? (Score:2, Funny)
What life ? (Score:3, Funny)
This is nature's way of telling the guy that anyone who plays a videogame for 20 hours straight DOES NOT HAVE A LIFE.
Brain cells (Score:2)
When humans first evolved (or were created, for you religious wackos), there were pretty smart. They used their big brains to find ways to work around the fact that they were scrawny hairless apes whose tiny little teeth and pathtic fragile claws couldn't harm a rubber baloon animal. Because of their success, their population grew.
After a time, they started forming permenant communities where they could sustain their power and influence o
chlorine (Score:3, Interesting)
Re:oh noes the gamers are dying (Score:3, Insightful)
Re:oh noes the gamers are dying (Score:2, Informative)
In 2002, 48,000 people died on the road. Your yearly odds of dying a transportation related death are about 1 in 5,953.
Your odds of dying as a car occupant are about 1 in 17,625
Strangely enough, you're more likely to die of falling down, poisoning yourself (accidentally) or shooting yourself (intentionally)
http://www.nsc.org/lrs/statinfo/odds.htm [nsc.org]
Re:Why do sensationalist headlines murder babies? (Score:2)
Re:Well, Korea... (Score:2, Interesting)