Disabled Fans Shut Out of Galaxies 387
Ant writes "Wired News' Game|Life reports on Nick Dupree, a disability rights activist and writer who is confined to a wheelchair with severely limited mobility. He used to use one thumb and an index finger to play MMORPG Star Wars: Galaxies. This limited mobility was more than adequate to play the game when it was a sandbox-style adventure, and he was a devotee of the game. With the New Game Enhancements, he is no longer able to play because of the reliance on keyboard/mouse combinations and the action-style combat." There really is nothing good to report on this game update.
On the other hand... (Score:5, Funny)
Re:On the other hand... (Score:2)
It's all well and good one way (Score:4, Insightful)
> of the reliance on keyboard/mouse combinations and the action-style combat."
It's a good thing to make a change to something that makes it explicitly more accessible to the disabled but if that change also makes it worse to play for the able bodied then that is reverse descrimination. That to me is political correctness at its worse. What about the able bodied majority who find it easier when they are able to use more keys. should we all go around and change every gui so it can be used with a one button mouse and three keys on the keyboard? no! we should make it accessible to all
Not pander to a minority that might be some hundreds of people among millions of players. The producers arent in this for free.
Re:It's all well and good one way (Score:3, Insightful)
Re:It's all well and good one way (Score:4, Interesting)
I don't see how he's missing the point. As you say, the original game wasn't designed that way specifically for disabled access and, as you presumably realise, the changes weren't made specifically to remove that access. Criticising the game changes is valid. Using some disabled rights angle as an excuse to bash the game providers is really offensive.
If you don't believe that they are allowed to change their game then say so. If you believe that they are then sometimes those changes are going to affect players that they don't even know about.
Re:It's all well and good one way (Score:5, Insightful)
Is this the same slashdot that panders to the 1% who likes Linux?
Of course if you were blinded, or lost your arm, or can only sit for 3 hours a day, this product isn't for you. The mantra of the hacker to be certain.
Better yet, fuck the WASD key people, I like my arrow keys and that's how I'm programming it.
We should make a reasonable effort to help others. If that mean's a new preferance, do it. If that means a fork of the universe because the new feature requires typing OMFWTFBBQ, consider it.
When a freak accident occurs, and you face being in pain and incapacitated for life, that doesn't make you worthless.
Re:It's all well and good one way (Score:2)
Re:It's all well and good one way (Score:2)
I define a man/woman on what they can do. It is the right thing to do.
There are the same people who have to accept:
- they loose their job because they're in pain?
- they're unable to travel, to see friends/family.
If Richard Stallman was to get arthritis/RSD, would he no longer be a programmer?
If an IT person could not touch a computer, can he no longer manage?
Re:It's all well and good one way (Score:2)
My wife had a stroke about 2 years ago and became disabled. What you quote is true, but in my (limited 2-year) experience I've found that notion to be an excuse for insensitivity. Perhaps this is not true of the parent poster, but I'd suggest caution
Re:It's all well and good one way (Score:2)
I think people just resist two things: change, and considering unintended consequences of their actions.
There's a bit of sound psychology in this resistance. If you keep changing direction, you never get anywhere. If you try to take everything into account, then you'll keep changing direction and never get anything done
Re:It's all well and good one way (Score:4, Insightful)
Eh? So commercial ventures are not part of society?
. Governments, at least since American Liberalism was invented, are here to pander to every activist group out there.
Umm. I think by "Liberalism" you mean "Democracy".
Commercial entities has no such thoughts unless it makes them a buck. BTW, this is not an attack on them but a simple statement of fact.
Indeed. Commercial entities are by their nature amoral. Which is why you need activists, who create financial consequences for their immoral actions. It's an extremely fair way of doing things in my opinion: the activists publicize the company's deeds, the company tries to rebut them. If enough of the company's customers agree with the activists, then the company will treat the consequences of their actions as a costs, and adjust accordingly. It's not perfect of course. Both sides can lie, distort, and appeal to emotion. But the alternative is government curbs on commercial activity, which is sometimes necessary but more costly and awkward.
Re:It's all well and good one way (Score:2)
Well, it's hard to draw a line between commercial and poltical these days I admit, with a government of the donors, by the donors and for the donors.
However, you are correct. Governments can be moral or amoral. They reflect the will of their constituents, whether it's the people or an oligarchy. Enterprises are neither. They reflect the imperative of profit.
Re:It's all well and good one way (Score:2)
If we lived in a barren, red in tooth and claw world where only bare survival was possible, then I might begin to see the value in the purely cut-throat beliefs you express. But we don't live in that world. We live in a world of absurd abundance, one where we certainly can help those who are less fortunate, if we choose to.
You don't choose to - that's fine. If that's the case, then li
Re:How the fuck... (Score:2)
Lemme guess ... Slashdot is crawling with Spencer style, "social darwinism", Ayn Rand flavoured libertarians?
Re:It's all well and good one way (Score:3, Funny)
Certainly not! Why the hell would you need three keys if you have a mouse AND one button!
Re:It's all well and good one way (Score:2)
Re:It's all well and good one way (Score:2)
Hey ! Leave the Gnome project out of this (ducks)
Re:It's all well and good one way (Score:2, Insightful)
Your comments are totally irrelevant, because THAT IS NOT WHAT HAPPENED.
The "change" was simply not allowing us to customize our keymaps anymore (even though we can still access the same "change keymap menu" we always have had, we just can't commit the changes), not something to make it "worse" for an
There's a solution to this... (Score:5, Insightful)
The other answer, of course, is that these customers are a very small portion of the consumer base. While it sounds cold, it would be a bad marketing decision to hold the game back because someone couldn't play it(due to a lack of ability on their part).
Re:There's a solution to this... (Score:2)
And they're violations of the Terms of Service, which in some jurisdictions could make installing them the equivalent of felon computer-intrusion.
If a disabled person wanted to play Counter-strike, she'd need a client-side AimBot, which is very clearly cheating. Your suggestion is not as bad, but it's on the same lines.
Not everyone can play. (Score:2, Funny)
Re:Not everyone can play. (Score:2)
I was hanging out with my 20 year old cousin today (I'm 27) and even those 7 years makes a huge difference in gaming aptitude. I grew up using the simplistic NES controller while he's been using the Xbox/Playstation style controller for as long as he has been gaming.
Today, i found myself instantly lost playing a sports game where you had to use the two joystick like thumb controls as opposed to the directional pad on the left side of the controller. To me, it seemed so
Re:Not everyone can play. (Score:2)
Timeline... (Score:2)
Original (fine) -> Combat update (bad) -> Original (fine) -> NGE (bad)
I haven't followed Galaxies very closely (MUD player), but it seems like the game's due for another revolution of the wheel in a few months once everyone complains loud enough.
Re:Timeline... (Score:2)
Unfortunate (Score:4, Insightful)
Re:Unfortunate (Score:2)
Re:Unfortunate (Score:2)
Given the changes to the game that mean everyone who played the game prior to the NGE.
Re:Unfortunate (Score:2)
Life is hard all over (Score:3, Informative)
That they were before is great... but they're not now, sad, sure, but move on, it's just a game.
===
There are plenty of other games which don't rely on keyboards AND mice...
Here is one that has always been handicapable!
http://www.nethack.org/ [nethack.org]
Re:Life is hard all over (Score:5, Insightful)
Re:Life is hard all over (Score:3, Insightful)
What's the difference between porting WoW to linux, and adding a custom interface for people with limited mobility?
Nothing. I expect a company to do neither, nor do I think they should in any way be required to do so. Would it be nice for a company to do either things? Sure. This is a damn videogame we're talking about here, not a supermarket.
Were something to happen to you, I think you'd see things differently.
And laws should be based on the person who's most clouded by personal involvement? There's a
Tough crowd (Score:3, Insightful)
I can't see any reason that sort of thing would be unreasonable.
Re:Tough crowd (Score:2)
How about this? Imagine a headline like: "disabled people charged extra for services".
It wouldn't be seen very different by the public from locking disabled bathroom stalls and putting a machine that only allows access when a fee or lifetime purchased ATM-like card is used.
Even if the price were to be
Re:Tough crowd (Score:2)
The ADA requires certain accomodations for "public accomodations." Guess what, MMORPGs aren't listed. (But things like doctors offices, zoos, parks, and hospitals are listed.)
You can go here [usdoj.gov] for a quick summary of disability rights laws passed in the US. Most of the laws merely require providing a way to access buildings, or against employment discrimination. While many groups publish documentation on ways to help provide access to yo
Re:Tough crowd (Score:2)
Re:Tough crowd (Score:2)
A way around this (Score:5, Insightful)
If not, then there should be.
This does not just affect disabled people, but it also affects older people and the casual, non-computer proficient gamer. Even people who prefer a simpler interface. This affects a significant portion of their user base.
Re:A way around this (Score:5, Informative)
Basically there are no ways to simplify the controls or the interface. SOE/LA really screwed up the interface for the game, even long time (well abled) customers find the new interface a freaking nightmare. (Most of us say it requires 6 hands to play now).
Here is an example if you are a Jedi...
Find NPC to attack.
Click or press 6 to tell the system you want your right click skill to be your defense stance.
Click your Right Mouse button to activate it.
Click or press 8 to tell the system you want to activate your blaster blocking.
Right Click Mouse to Activate.
Click or press 7 to tell teh system you want to hit harder
Ricght Click Mouse to Activate
Click or press 3 to tell system your want your right click attack power to be lightning.
Left click on target to start attacking it.
Right Click to Activate ligtning. (Timer Rolls)
Click or press 2 to tell system to use Choke
Right Click to choke target
Left click many more times or hold it down
Do all this whil staying in a 5m range of target using your wasd keys to chase target and then repeat several times all of the above - since all the items above are on short timers and have to be reset, several times even in a simple battle with an NPC of your own level.
Oh, and with the NGE you also have to keep your cursor hovering over the targer at all times, as this is their idea of a 'targeting system'. It is like a sick joke and bad interface version of 1992 Duke Nukem.
Sounds fun uh? Not...
In the old system, you targeted NPC and clicked how you wanted to attack it. You did NOT have to the click on the power and then right click to activate it (redundant UI concept from hell, and in current form is buggy and many times the right click power never fires as you have both mouse buttons down at same time and system gets confused).
Truly imagine a system with no character or creature collision detection and yet they are trying to strap on a targeting system. It is an insane idea at best.
Also, in old system you could also walk and navigate and everything with the mouse and one hand, using the cursor keys or wasd was not necessary but available. (Now you find that even more complex games like CoH are 100 times easier to play and at least have a better line of site, collision detection, and more realistic targeting system.)
The old SWG was a great game that they never let it fulfill itself, the original designers had a great vision that is now completely gone. It was probably the first MMO that had no need for quests or developer created content as such. Players created their own. They made their own adventures and their own content. From Player Cities and housing to guild ran quests. All of which is now worthless, and they are moving the game to a quest based system fully, but yet using crappy beta code for line of site and targetting to make it 'seem' like a FPS.
As for the people saying that a disabled person has no rights here, they are not listening and are really cold hearted and minded.
What if I sold someone here a condo in a building that had wheel chair ramps and such and they bought it because it was easy for them to get in because they are disabled, then a month later, I replace the ramps with stairs and tell them tough luck. Do you not think they would be a little angry? Or should we just tell them to learn to walk or move? Not fair.
Even if this does not fall under the disabilities act, it does fall under bait and switch laws. PERIOD.
(This post is not all directed at the poster I am replying to, it was just a good place to jump into this conversation.)
Online-only games (Score:5, Insightful)
"Content" publishers want control over everything. Well, guess what? *I* want some control as well.
Re:Online-only games (Score:3, Interesting)
That's not the case in this situation. Here, what they want is a recurring monthly income. Trust me, it's much preferable to get a steady flow of money than the occasional big bang (which then peters out as time progresses) when you release a new game. Not only is it really better (as you have a much better idea of how well you're doing both now and in the near future, financially), but it looks better on paper (so investors get the warm fuzzies).
Most people
Control with offline games (Score:2)
Needs of few v. wants of many (Score:5, Insightful)
It's difficult to argue that mandating accessibility requirements - especially such that would detract from the possible quality of the game for non-disabled gamers - is a great idea, particularly since we are talking about playing a game instead of something like wheelchair-accessible buildings. On the other hand, I can of course sympathize with someone who must be hard-pressed to engage in interactive entertainment due to his disability, and has now lost access to something he had previously enjoyed. What do you guys think?
Re:Needs of few v. wants of many (Score:3, Insightful)
I think you have your numbers turned around. 99.5% of their customers dislike the changes, while 0.5% like them.
A good friend of mine, who was suffering of adult onset leukemia, played SWG for quite a while because it was both fun and accessible, if pretty buggy. If she were around still, I shudder when I think wh
Re:Needs of few v. wants of many (Score:2)
That's the thing - many people look at games like this as more than a game, and it is more than a game, it can be a kind of lifeline.
I used to play, and on my server there was a girl who passed from leukemia - to her friends in-game it was more than a game too, as they organized a cha
Re:Needs of few v. wants of many (Score:2)
He also spoke of making the game a better experience, which is the task that Sony botched and their customers are so dissatisfied about.
To put it in simpler terms: they screwed disabled players with no compensation to anyone else.
On purpose? (Score:2, Insightful)
You'd think as someone with a disability you'd look for a solution rather than expecting the company to do so for you. You can't expect them to know and account for every possible disability.
Re:On purpose? (Score:2)
Absolutely not. Console controllers are "gamepads", which are a small object you hold in your hands while pressing little buttons in timed combinations to input commands.
A PC keyboard + mouse has 4-6 times as many buttons as a gamepad, meaning that instead of requiring one thumb to accurately depress an arbitrary subset of 4 keys to do something, the player can simply use one finger to hit the key dedicated to that function.
Plus, a gamepa
No just galaxies... (Score:5, Insightful)
Look, being disabled means there are some thing you are not able to do. That's unfortunate, but the alternative is to limit all human activities to those things that quadraplegics can manage.
Paging Harrison Begeron...
Re:No just galaxies... (Score:4, Informative)
Very true. But in this case it seems that SWG started off as something he was able to do. And I can only guess that disabled gamers put a lot of research into finding games that they can actually play.
But if a game you're spent you hard-earned cash on suddenly becomes unplayable because of something out of your control (like the devs assuming that every single gamer can either handle the changes or doesn't mind their money suddenly becoming wasted) then it's bloody annoying.
On the other hand, it's increasingly apparent that games are aimed towards the majority. Games that you get into because of a main factor often have it (or a sequel) changed 'cos it'd gain more sales. As long as the money comes in, who cares if people can actually play or enjoy it.
Re:No just galaxies... (Score:2)
We're not talking about redesigning the planet so that people in chairs can get about - we're talking about adding a bit of GUI customization so that people who were able to play the game BEFORE a recent update borked it for them can play the game again. Nobody is suggesting that everyone be hobbled so that we all compete at the same level - just that, when possible, things
Games != reality (Score:3, Insightful)
For many wheelchair bound folks, games like SWG, EQ and WoW are the only way they can escape from being tied by gravity to a chair. In those worlds, you can run, you can fly, you can move the hunk of flesh you are stuck in.
Re:No just galaxies... (Score:2)
Re:No just galaxies... (Score:2)
You're describing exactly the opposite of what Sony did.
Re:No just galaxies... (Score:2)
If they originally could play the game without electricity, then yes. Its maybe like paying a years subscription to a chess club on the basis of being able to use an ordinary chess set, then having them mid year demand you start using an electric chess set you cant afford or can't use. You should at least be able to get your money back.
Re:No just galaxies... (Score:2)
My grandfather died at 82 and was pretty much indistinguishable from a 50 or 60 or 70 year old. Very smart and healthy person, who kept a sharp, clear mind until the end. My grandmother, who is still alive, is not a terribly healthy person but she worked with computers and I'm sure she is still quite capable of handling them. In fact, we often toy with the idea of getting her one. She spends her days painting dishes and making b
Reminds me of .hack // sign (Score:5, Interesting)
I think that one of the great things about technology is that it is the great equalizer. As technology advances, fewer and fewer people will have to live with a "disabled" status since we can build machines to help them.
If I were disabled, I would spend all day's in the MMORPGs. I can only imagine how liberating it would be to be equal with everybody else, and not have people immediately take pity on you upon sight. This man, who now has lost his access to this world that had once been a major part of his life, has my sympathies, and I urge the galaxies people to find out a way to accommodate him.
Re:Reminds me of .hack // sign (Score:2)
We can't imagine but I've seen the effects. I'm one of those people who will usually rant to anyone with hearing distance about how Evil and Life Destroying (just one example) Everquest can be.
OTOH, I've seen the opposite effect with disabled people (my GF does a lot of work in that area).
Suddenly, they find a world in which they aren't subject to strangers (a
Re:Reminds me of .hack // sign (Score:2)
Well... (Score:3, Insightful)
Re:Well... (Score:2)
But surely that was the entire purpose of the NGE?
Switch to WoW, play a paladin (Score:2)
Anarchy Online (Score:2, Informative)
The Long View (Score:2)
The comments are interesting, but there is one area that begs comment.
That area is, when do we become aware that each one of us has some handicap or another? Sure, some are severe, physical, and observable. Others, more insidious, are emotional or intellectual in nature. We can operate on a principle of exclusion, or we can attempt the tough work of inclusive design.
I don't hold much credence to commerce as the best measure of value; I believe a humanistic stance serves us better. Yet I am loath to claim
Always a problem (Score:2, Interesting)
"ought to" vs. "must" (Score:2)
"Ought to"
"Must"
Re:"ought to" vs. "must" (Score:2)
Correct, but I disagree that is the case here.
must, v. 1. to be obiliged or required by morality
I should have said that feel people want something that is best expressed by W3C RFC's "MUST", I should have stated that, my bad, no need to gloat.
Recommendation (Score:2)
Please, do not mod me down, this is not a hidden advertisement. I just wanted to let disabled people know that there are some
The Devs have already addressed this... (Score:2, Informative)
You are disabled, accept it. (Score:2)
Its a shame you have troubles, but its a fact of life that some of us have issues.
Sure, people can help you out to come closer to 'normal' but EVERY issue can NOT be overcome.
Handycap Certification? (Score:2)
Comment removed (Score:3, Interesting)
Too tall. . , and two points. (Score:4, Insightful)
Luckily, the world has enough tall people that some manufacturers are willing to make adjustable seats. --If I sit in a car and can't make myself feel comfortable, I'd write off a possible purchase immediately. So the automotive design departments write the extra paychecks to make their damned seats accommodating to people who are not clones. Aw, poor babies. . .
As for the video game market and disabled people. . .
People complaining about, "That's just how it is. Get used to it," are not being very clever. . .
The whole point of Personal Computing as I understood it when the movement launched a couple of decades ago, was that the Personal Computer would be a multi-purpose tool which could be programmed to the precise needs of its user.
Please consider that.
And guess what?
Despite the mountains of general annoyances and oversights and thoughtless designs, the PC is STILL a multi-purpose tool which can be programmed to the precise needs of its user. Thank heavens!
You can get keyboards and mouse inputs which are highly programmable. In the case of this particular piece of software, however, it sounds to me as though the game itself really needs to be changed. (Actually, it almost sounds as though the new interface was deliberately made to be annoying and very difficult to get around with hardware solutions. So who knows what new madness is going around the Ranch?)
In any case, I'd pen a letter to the guys at Lucasarts asking them politely to spend a couple of days coding some work-around into their interface. Make their interface as highly programmable as possible. (I'd make this standard practice from the drawing board up in all my PC games, but then nobody is asking my opinion.)
Heck, with enough emailing around, you could probably find some hacker interested enough to do it for you for free. Or learn how to hack it yourself.
It's just software after all. It'd be more doable than taking a hatchet to that two inches of thoughtless engineering which cracks my head every time I forget to duck under the doorframe to my back room.
Just my two cents. --And for a third penny. . . What's up with geeks not leaping to solve this problem? Come on, you guys! You get excited about designing a robot which can carry a ping pong ball upstairs, but you're willing to penalize a fellow for presenting an engineering problem which is both interesting and directly applicable to the real world? What's up with that?
-FL
Re:fighter jets too... (Score:2, Insightful)
Re:fighter jets too... (Score:3, Insightful)
Why? Do we have to modify every form of entertainment so two fingered people can use them? Tennis? Football? Giving someone dignity an quality of life doesn't mean that all of us can only do activities that severely disabled people can do.
Re:fighter jets too... (Score:5, Insightful)
This is not about Tennis or Football. This is about a video game, a video game where the addition of a customizeable GUI would allow disabled people to play without having any impact at all on able-bodied people.
Everyone seems to be going to the absurd extreme of thinking "And next they'll want to make Physics PhD programs open to people in persistent vegatative states! And the NFL open to people with no arms or legs!" That is not what is being talked about, and going to such an absurd argument isn't insightful - it's the exact opposite, and it avoids speaking about the very real merits of the issue.
Re:fighter jets too... (Score:2)
For about 5 years of my life, I could barely walk. Moving from room to room in the house was a struggle (crawling was an option here)- doing anything outside was out of the question.
I had to modify my entire life. I used to be a mountain biker, runner, hiker, and 'normal person' but all of that was no longer available to me. So I became a hard-core videogame nerd.
Of course, the guy in question has it worse than I did, but the idea is the same. Never once d
Re:fighter jets too... (Score:3, Informative)
The nerves that go into your man-member, and those that control your legs are different, so I was safe.
Re:fighter jets too... (Score:2, Insightful)
2). Since when did SWG ever cater to the bulk of the population? *P
Re:fighter jets too... (Score:2)
That said, there is public policy related to accomodations, one example is the ADA.
Society must make an effort to be inclusive, and there has to be decision on whether the accomodation requires to many resources.
Because a patch caused this, I would imagine it would be a minor thing to fix.
Be it goodwill, karma, or a legal obligation because the patch is "defective", programs should be flexible to accept any input. (Is not STDIN
Re:NGE (Score:5, Informative)
The new game enhancements are atrocious. The interface is horrible. The combat, while more exciting, is still "stand-there-and-click-the-next-attack", but the click/keyboard press order has just been changed around a little. Ohh.... and the fact that you have to keep your target in the crosshairs in a non-collision world is ridiculous.
The game is pretty much hollow now. The servers, compared to a year ago, are ghost towns of their former selves. I'm a HUGE SW fan. In fact, the only reason I even started playing an MMO was because it was a Star Wars MMO. Nevertheless, Sony and Lucasarts managed to completely screw up the one hobby I truly enjoyed playing in my evening free time. I survived the combat upgrade ok, but the NGE is completely off the wall. The Sony track record of "Hey... let's screw over our veteran players" is why the majority of the veteran SWG players have left the game! The game is dumbed down enough to where my 4 year old would probably enjoy it.
You can read (in mind-numbing detail) all about why I left SWG here: Clicky. [blogspot.com]
Re:NGE (Score:2)
Not to rag on you. I appreciate hearing your point of view - I've never heard anyone push the game since the upgrade and it's made me a little curious to try the demo. Never played it.
Re:NGE (Score:2)
Surprising as this may seem, not all the people who can type use the "official" ten-finger system. I, for example, use whatever finger happens to be available at the moment; I'm a reasonably fast typist, but I learned by doing (typing in Basic program listings from old computer books and magazines), not by following
Re:Can't escape the physical body (Score:2)
You lack imagination.
Re:Nothing good? (Score:2)
How was a flippant, content-free post like this modded to +4 Insightful?
Just log in to SWG, there are practically no people about, compared to crowds before.
Those people you're speaking of must be playing some other game, then.
The problem with MMORPG communities is that there are so many children around who just buy whatever flippant PR line happens to float their way, and go repeat it wi
Re:Nothing good? (Score:5, Insightful)
Well, it's hard to do any research when Sony locks and removes every thread criticizing their consolification/total conversion of the game, now isn't it?
People are leaving in droves. The game system has been vastly dumbed down (a multi-path skill-based system ejoyed by quite a few, replaced with distinct classes with levels, like WoW but with less content), the interface reworked into some third-person shooter - again well-suited for a conversion to console, and the SimBeru gameplay of resource extraction and crafting has been messed up. Oh, and making Jedi available from the start, thus nullifying the "hard work" of players who had endured the grinds previously needed to unlock Jedi powers? Brilliant.
Then there is the release of the new expansion just days before the changes, which had been in the making for months, came live and essentially made much of the expansion's content null and void. That made a lot of people angry, for very good reason, as they felt they were being lied to when they were sold the expansion's features.
Now, can you actually come up with ANYTHING good about the current SW:G instead of just criticizing a statement with no real counterargument?
EverCrack had a similar UI change (Score:4, Interesting)
Both SWG and EQ have had some serious screwups, and about the only way to make the games fun again involves using a time machine.
Re:ah-dur (Score:5, Funny)
"Normal" people don't play Star Wars: Galaxies in the first place.
LETTER AUTHOR STARTED THREAD - MOD UP (Score:2)
Oh don't be a twat. (Score:5, Insightful)
I'm not saying that all games should be developed to allow access to all with every conceivable disability - for one thing it's impossible - but if small minor (and cheap) changes can be made to a game, then I can't see a reason not to.
Think of it in terms of buildings. Some old buildings are completely unsuitable to convert to wheelchair access, narrow doors, steps all over the place etc - not even cost effective to try to sort them out. New buildings are much better, open plan, elevators etc - so it's not that hard to go the extra mile to stick in the odd ramp etc (in fact most have been designed now not to even need that).
There are loads of small things that can be done. Deaf gamers get mightily pissed off with games that don't have subtitles (or just have them missing on cut-scenes). Not that much effort to add them is it? (Look at HL2 for a game that has made the effort)
WTF is wrong with a 'Playable by disabled person' sticker on the back? We already have them for 'playable by 18+', 'playable on ninja-PC' and all manner or random shit - just have a look on the back of the box, disk space, sound card blah blah (does anybody have problems with sound compatibility any more)?
How about if somebody came up with some teeny little icons and allowed them to be tucked discreetly on the back - 'subtitles throughout' or 'Full control with mouse only'? If anything they might shift more units - god help you currently if you have a specific problem and are trying to pick a shiny game off the shelf and wondering if you'll be able to play it.
Re:WTF? (Score:3, Funny)
I see. Because you can't be bothered.
Nothing to do with developers (Score:2, Insightful)
Re:Nothing to do with developers (Score:2, Interesting)
Re:Nothing to do with developers (Score:2)
Re:Nothing to do with developers (Score:2)
Re:Nothing to do with developers (Score:4, Interesting)
Well, what you say is true, in a sense. For one thing, there are of course visual art programs that blind people are unlikely to be interested in. There's little or no point in making those accessible to THOSE disabled users.
If it happens that other disabled users WANT to use it however, and have some difficulties due to design, then that should obviously be fixed. The article is about dexterity issues, which can easily be solved by allowing different input methods, as an older version did.
The big issue though, is that people simply being dismissive of disabled users' needs. There is absolutely no reason why, if a user (disabled or not) wants to be able to control a piece of software, that input methods cannot be devised to allow this. So, when I say all programs, I mean all programs that disabled users might want to use, but that IS much closer to ALL programs than a handful, and I really think we need to think of accessibility as a default, rather than an exception.
On high-contrast, high-feedback, low-skill, etc... Again, if a user wants to play such a game, they are likely to believe that they could do it, if the input and feedback only suited them. This could easily be catered for with different UI modes, tilesets, etc. Most user interfaces, even in games, are becoming much more dynamic, using scalable graphics and high-level input APIs rather than bitmaps and raw joystick access. So it's definitely doable. And, yes, I think any cost involved in that extra mode should be part of the overall cost for all members of society who play the game. We're all in this social thing together.
Re:Ugh (Score:2, Interesting)
Re:I don't get it (Score:4, Informative)
Because they're afraid that more players will stay with the old version, and it'd be pretty humiliating for a corp to be faced with such objective proof that "newer" != "better".
Sony tried to have both, and released Everquest2 while EQ1 was still running. They attribute some of EQ2's disappointing results to that choice. Looking at http://www.mmogchart.com/ [mmogchart.com] EQ2 still doesn't have nearly the subscribers as EQ1 (although I don't know if this is confused because of Sony's combined-subscription plans).
The concern of auto-cannibalization is greater for an franchise property like Star Wars. The marketplace might support niches for several kinds of online games based on spaceships, androids, and laser-pistols, but there can only be one "Star Wars Online" at a time. To be THE StarWars game carries automatic value, independent from the quality of the specific game.
The publishers wanted to shift to target different customers, but didn't want to dilute their brand by continuing the older service. Thus, the many existing subscribers suffer because Sony hopes to replace them with 5x the number of 15-21 year-old males.
(This will turn out to have been a losing gamble- if they wanted online twitchy StarWars combat, they should've tried to improve StarWars-Battlefront2 with a more compelling and persistent online service. Instead, they're making a pale WoW-clone in a StarWars skin)
Re:Soooo.. (Score:2)
Re:Interesting, no, wait, the other thing... Idiot (Score:2, Informative)