No Blockbuster Titles in 2005? 116
The NYT is reporting that, unlike last year with likes of Half-Life 2 and Halo 2, 2005 has been curiously devoid of gaming hits. "With the introduction of a brand-new console, the Xbox 360, millions of players are supposed to be raving about the new machine and buying tons of new games to play on it. None of those things are happening. Sales are down relative to the holiday season last year, and major publishers are getting hammered on Wall Street. And so there is a lot of angst out there in the video game industry."
Really? (Score:5, Insightful)
Re:Really? (Score:4, Funny)
Re:Really? (Score:2)
Re:Really? (Score:2)
Re:Really? (Score:4, Interesting)
Absolute garbage.
Re:Really? (Score:3, Insightful)
Re:Really? (Score:2)
Re:Really? (Score:2)
Re:Really? (Score:2)
Suffering the same as RIAA and MPAA (Score:5, Insightful)
No matter how much EA spends on promoting it's latest FPS - it's just like the original with extra antialiasing. Woopittie doo. My money is spent much better elsewhere.
Re:Suffering the same as RIAA and MPAA (Score:4, Interesting)
My music purchases lately, except for a few notable exceptions, are all of artists from the 80s/90s. Not that it was a particularly magic period in music history by any strecth (even though i'm quite fond of grunge), but atleast composing and playing your own tunes was still marketeable. People took risks. Nowadays, i listen to radio, and in a same genre i have a hard time telling one band from another.
Sadly, it's the same with games. The ones i've enjoyed more lately i've picked up on the discount bin.
Re:Suffering the same as RIAA and MPAA (Score:3, Interesting)
Yes!
I gleefully picked up Civ4, only to my dismay--- it was unstable, hoggish, and not that much more improved over Civ3...
So on my latest trip to Staples... I found some gems in the $9 bin... RollerCoaster Tycoon 2 (w/all expansions), Midtown Madness, Civ3(!!), and a couple of kids games my daughter is still having a blast with.
I forgot how much fun these games were... and still are. The lack of imaginati
Re:Suffering the same as RIAA and MPAA (Score:1)
> not that much more improved over Civ3...
Hell.... the only reason I upped to Civ 3 in the first place is that I moved, and some of my game CD, including Civ 2, got misplaced and are probably sitting buried in a box in storage somewhere.
I'd have eventually upgraded anyway, just because it's become annoying to have to start Classic, when there's a native OS X version out there. But, other than that, and your worker units f
Re:Suffering the same as RIAA and MPAA (Score:1)
Re:Suffering the same as RIAA and MPAA (Score:3, Interesting)
It's not something inherently wrong with popular musiic right now. What's going on is this: music gets filtered over time, and the songs that still get played after 10 years are the ones that are interesting, unique, and have long-lasting popularity.
You're seeing the same thing with games. You can find good old games more easily than good new games, because you've had the time to find out that they're good,
Re:Suffering the same as RIAA and MPAA (Score:3, Interesting)
As for music, it's even worse. Take grunge, for example: you had 5 or 6 excellent bands in the genre that made some real good music in the period. Today? I'm hard pressed to tell apart tunes from Coldplay, Franz Ferdinand, Travis and th
Re:Suffering the same as RIAA and MPAA (Score:2)
Then stop listnening to the stuff from the radio.
I'm hard pressed to tell apart tunes from Coldplay, Franz Ferdinand, Travis and the like.
Franz Ferdinand sounds like Travis? Wow. Nor did I ever think of Travis as anything close to grunge. FF has much more in common with INXS.
Besides, it's hard to blame FF and the Killers for having fifteen bands signed that sounded just like them. (I'm still not sure how The Bravery ever got a record contract.)
So how about The Arcade Fire?
Re:Suffering the same as RIAA and MPAA (Score:2)
and Franz Ferdinand is more influenced by INXS than similar artists. I mean, it's like Modest Mouse is influenced by Talking Heads, though they aren't similar per se.
Re:Suffering the same as RIAA and MPAA (Score:2)
About 2-3 times a week, I do a 75-minute commute. I listen to the radio during that time (either Radio 1 or Radio 2, cos I'm in the UK). Rest of the time, I've got a 10-minute commute when I listen to local rad
Re:Suffering the same as RIAA and MPAA (Score:2)
Hmm. Part if the issue is that as more genres become standard, people really _do_ want updated games in those genres. Wolfenstein 3D was great, but you really do want to have Doom, Halo, etc come along--even though they're not innovative, at the end of the day it's a great concept and keeping it updated is worthwile. I LOVE the fact that I can get Gran Turi
Re:Suffering the same as RIAA and MPAA (Score:2)
Man, that's two of us. I've waiting for a new X-COM game as much as the sequel for System Shock 2. That, and new Lucasarts games (the regretably canned sequels for Sam & Max, Full Throttle and Grim Fandango would be nice to have).
As for updating the concept, of course i'm all for it. I think you are underrating Doom - i loved, LOVED
Re:Suffering the same as RIAA and MPAA (Score:2)
try the DS (Score:2)
Re:try the DS (Score:2)
Re:Suffering the same as RIAA and MPAA (Score:1)
I recommend these websites:
http://www.pitchforkmedia.com/ [pitchforkmedia.com]
http://tinymixtapes.com/ [tinymixtapes.com]
http://www.epitonic.com/ [epitonic.com]
And to a lesser degree, http://www.allmusic.com/ [allmusic.com].
If you can't find new music you like, you aren't trying hard enough!
Creeping Nostalgia (Score:2)
It could be just you getting old. You might be jaded or burnt-out, or in a nicer turn of speech your tastes have become more refined.
You could be lazy about finding new music, you expect music you like to b
Re: (Score:2)
Re:Suffering the same as RIAA and MPAA (Score:1)
Almost all the huge hits from last year were just what you said. As much as it sucks, thats exactly what sells.
Re:Suffering the same as RIAA and MPAA (Score:1)
Even in original ideas, some link to something before helps. Witness Shadow of the Collosus. Generally considered orginal. Never mentioned without Mentioning Ico.
Re:Suffering the same as RIAA and MPAA (Score:2)
Almost all the huge hits from last year were just what you said. As much as it sucks, thats exactly what sells.
Funny... I didn't buy any of those games. Hrmph.
Guess I'm not the market-sheep the video game industry is hoping to shave this year.
Re:Suffering the same as RIAA and MPAA (Score:2)
Original ideas typically don't sell better than established franchises.
"According to data from the NPD Group, a market research firm, the only games released this year to make the Top 10 list through last month have been the new Madden football game and Gran Turismo 4 for PlayStation 2 and Pokemon Emerald for the Game Boy Advance"
Only 3 games of 2005 that broke into th
Re:Suffering the same as RIAA and MPAA (Score:2)
Anyhow, on the whole, I agree with you. There were several titles this year, though, that weren't break-out hits, but were still kinda unique and/or successful. RE4 stands out in my mind, but there's also Nintendogs, Meteos, Mercury, Lumines, GT4, Katamari Damacy 2, Mario Strikers, Burnout Revenge, Ouenden, etc
I think the problem with the article is that it's placing too much weight on the commercial success of the game, not the quality.
What can they expect? (Score:4, Insightful)
Original ideas are risky but now it seems that lack of original ideas is riskier.
Re:What can they expect? (Score:3, Interesting)
Re:What can they expect? (Score:2)
Call of Duty 2 (Score:2)
Re:Call of Duty 2 (Score:4, Insightful)
First of all, it's "sequel" - I don't think I've seen a single person spell that word correctly in this thread yet. (And it's become sort of a plague in any game-related thread on
Anyway, I think the bottom line is CoD2 is just another WWII FPS with better graphics. However good it may be (and I'm sure it is), it is at best an incremental upgrade from the previous game, and from other games in the genre.
I think one of the problems is that the sequelitis that's plagued the industry for the past decade or so has had this really bad side effect of both driving away casual gamers who are more open to new things, while at the same time hardening the expectations of those buyers that remain as far as what a developer can do within a specific genre. So now the very people that publishers count on to buy these new sequels pretty much demand that they be just like the last game only incrementally better, which ensures a built-in audience but at the same time also attracts basically zero new buyers. Because if you didn't like the last game enough to buy it, why would you like the new one if it's pretty much the same thing?
This is at least in part responsible for the drop in game sales this year. Obviously, there are a lot of other factors involved - people saving up for new systems, developers moving their top dev teams to new platforms, etc. But just knowing my own personal habits as someone who used to spend thousands of dollars on games a year (I'm 33, I have disposable income), and knowing both the feelings of friends in the same boat as me along with what I read in various places on the net, I have to believe that there are a lot of people out there who are just dissatisfied with what they see as a boring, uninspired, utterly derivative crop of current games. We want something new, not the same thing as before but with better graphics.
Bottom line is sequels can draw on their built-in audience (that's the whole point) but they do nothing to expand the market or draw in new gamers. If all that you've got available on the market are sequels (as is pretty much the case right now), then the prospects for industry growth are basically nil.
Re:Call of Duty 2 (Score:2)
Same problem as the movie industry (Score:3, Interesting)
How many movies/games that were released in the past year were unique in either substance or presentation?
Then ask yourself:
How many movies/games that were released in the past year were copies/clones of another popular franchise?
The fact is that, although you can probably name quite a few for the first question (Nintendogs, Katamari for games) the majority of movies/games falls into the second category; in paticular the Big-Budget, expected to be Blockbuster, movies/games. Quake 4 offered absolutely nothing in the way of presentation or product that hadn't been done several times before, is it a surprise that it wasn't a 'must-have' title for anyone? On the other Hand Nintendo's Kirby's Canvas Curse, Nintendogs, and Brain Training (to mention a handful of the unique games on the DS) all became popular where they were released because people hadn't played anything like them before.
Re:Same problem as the movie industry (Score:2)
This just happened to be a year when nothing that captured everyone's attention was released. Not even the DS games you mentioned. They sound fun, and the two-screen idea is interesting, but I personally hate playing portables, so I didn't buy them.
Re:Same problem as the movie industry (Score:1)
You can use my old standby, "Psychonauts." TFA uses "The Warriors" which seems fair: you can't really be criticized for riding the coattails of a license nobody's heard of (or, apparently, cares about).
I'm trying to figure out... (Score:2)
Why would you mention two games that, when their total sales are added up don't reach the total sales of the biggest "blockbuster game" of last year (GTA: San Andreas) in a summary of a story about blockbuster games?
As for the article, well... I think an award should go the the Rockstar Games marketing department, who were obviously the ones behind the DMA Design buyout. Rockstar was well on their way to being notorious for the rock bottom low q
Re:I'm trying to figure out... (Score:2)
Trying to manipulate mario on the DS without an analog stick is painful enough. I can't imagine trying to pull off the fine art of driving on a d-pad.
Re:I'm trying to figure out... (Score:2)
Just FYI, Take 2 owned DMA Design well before they became Rockstar North. The Rockstar North thing was just a name change. Th
Re:I'm trying to figure out... (Score:2)
Nope, that's why I gave credit to the marketing department. The change was entierly prevent continued slide of Rockstar's reputation.
I do agree that Take 2's reputation was not all that great for a while, though it's a fairly young company and reputations do take time to build. You're not going to start a company from scratch and instantly be one of the top publishers/developers in
Too many publishers waiting until next-gen (Score:2)
IMO, too many publishers are waiting for next-gen, or are putting out "placeholder" games to keep the franchises alive until the next-gen is available. Look at "Jak X" or "Ratchet: Deadlocked" as excellent examples of placeholders.
Of course sales will be down, because there aren't any new & fresh games out there that garner any attention. Or at least, very few. "Nintendogs" is about the only breakaway hit for 2005.
it's been a great year for GAMING... (Score:5, Insightful)
Great games I can think of offhand:
Guitar Hero
Darwinia
Civ 4
Space Rangers 2 (starforced, sadly)
We Love Katamari
Very good games:
The Movies
Warhammer 40k: Winter Assault (this is a sequel, so maybe it doesn't count, but I really like this game)
T2X (amateur mod for Thief 2, surprisingly good, although a bit uneven)
Phoenix Wright, Ace Attorney (DS title)
I'm sure there are more, but my memory fails me right now. I was just thinking yesterday that there have been an awful lot of great games this year, but usually from unexpected directions... all of the big publisher games have been pretty mediocre. The EA method (Let's Ship Yet Another Sequel To Something That Sold Big Last Year) is failing... nobody is generating new game ideas.... new property, as it were. They're all focused on exploiting what they have instead of making things that are genuinely different or fun.
Because they haven't been investing in new gameplay ideas, they're running low, and people aren't buying as many games. This isn't really rocket science.
EA would have been far better off, instead of coughing up huge money for that exclusive NFL license, in investing that money in about fifty small game developers. 45 of them would have failed spectacularly, 4 would have done well, and 1 would have been a megahit for the next generation of sequel exploitation. Instead, they paid way too much for a license that will ensure that their football team sits around collecting paychecks without actually having to work very hard, since they have no competition.
It's interesting that of all the big players, only Nintendo seems genuinely committed to doing new stuff. I just recently picked up a DS and Phoenix Wright, and I've been very pleased with it... I didn't realize a touch screen would be fun, but in fact it's very natural and a great gaming idea. That's why, I suspect, they're professionals, and I'm not.
Re:it's been a great year for GAMING... (Score:3, Insightful)
F.E.A.R., Psychonauts, and my favourite game of this year (and the best game I've ever played, despite some framerate issues) Shadow of the Colossus. God of War was fun, and there were some really interesting games with some gameplay issues such as Indigo Prophecy, Killer 7 and Facade. Sort of sad how people complain about unoriginal sequels but when something new comes around it doesn't become a hit. And a lot of people are calling Resident Evil 4
Re:it's been a great year for GAMING... (Score:3, Interesting)
I haven't bothered with FEAR... with 10-12 hours of gameplay, I'll wait for the bargain bin on that one. Psychonauts was good, but I found the art style kind of repulsive. I really wanted to love that game, because I so loved Grim Fandango, but I never really got past the very unappealing characters. It was obviously done with great skill, I just didn't like it. Some parts of it, though, were incredibly good. I think the Milkman Conspiracy
Re:it's been a great year for GAMING... (Score:1)
Re:it's been a great year for GAMING... (Score:2, Insightful)
Re:it's been a great year for GAMING... (Score:2)
Re:it's been a great year for GAMING... (Score:1)
Re:it's been a great year for GAMING... (Score:2)
Hey now! (Score:3, Interesting)
In my opinion, Civilization 4 is quite a blockbuster release!
Hmph.
1985, 1995, 2005 (Score:5, Interesting)
Interestingly enough, 2006 is the launch year for the Revolution...
Re:1985, 1995, 2005 (Score:2, Funny)
1985 - Release of Windows 1.0, after a long period of waiting.
1995 - Release of Windows '95, after a long period of waiting.
2005 - Well... We're still waiting after all...
Really? (Score:4, Funny)
Re:Really? (Score:2)
What about RE4? (Score:2, Informative)
Well... (Score:3, Insightful)
Re:Well... (Score:2)
There's some insight here. Rockstar probably can't make a new GTA every year and have it meet expectations to always improve on the previous ones, they might as well take this year off and gear up for the next console generation (yeah they did The Warriors and the PSP GTA game, but I'm sure both of those together were a lot less effort than say San Andreas). Half-Life 2 took more than five years to come out. It's to be
The 360's fault? (Score:1)
It seems a little disingenuous to blame a new console for a lack of new hit games. Even in the best-supplied launches, there's never enough consoles on shelves to push through a million units of any game before Christmas (the PS2 sold a little ove
I agree (Score:2, Insightful)
Reference Gamespot's platform picks [gamespot.com] and see how many you liked. Of course Strikers didn't even make a blip on their radar, which I'm disappointed in.
Plenty of good games, perhaps too many (Score:2)
PS2:
Dragon Quest 8
God Of War
Guitar Hero
Mushihimesama
Shadow of the Colossus
We (Heart) Katamari
Xbox:
Forza Motorsport
Oddworld: Stranger's Wrath
GameCube:
Battalion Wars
Fire Emblem: Pat
I agree COMPLETELY (Score:1)
RESIDENT EVIL 4, Gran Turismo 4, God of War, FEAR, Battlefield 2, Quake 4, Guild Wars, San Andreas for PC/Xbox, Ninja Gaiden Black, Far Cry Instincts, Burnout Revenge, Shadow of the Colossus, We Love Katamari, Brothers in Arms, Civilization IV, Doom 3: Resurrection of Evil...
Maybe those aren't all BLOCKBUSTER hits but they're all at least excellent or highly anticipated games, and I'd say RE4 and GT4 at least are blockbuster. Just because the Xbox 360 doesn't have a
Re:I agree COMPLETELY (Score:1)
How many of the games you listed are truly innovative, or do something that we haven't seen before?
Re:I agree COMPLETELY (Score:2, Insightful)
Besides, 2005 has seen a lot of new and interesting games released. Many of them are on the DS, so you may have missed them. None of them were really blockbusters - new and interesting doesn't sell that well.
Re:I agree COMPLETELY (Score:2)
Re:I agree COMPLETELY (Score:1)
Very beginning of 2005, but close to last year.
Not mentioned (Score:2)
F.E.A.R. (better AI than Half-Life 2 for sure)
NFS:MW
Now they may not be blockbusters, and they might not be revolutionary, but in terms of evolution they are extremely good examples of their respective breeds. Both games push my system very hard, and not because of poor coding but because of brilliant graphics capabilities.
Guild Wars did constitute a blockbuster game and was released this year I believe.
Also, as people have mentioned, we had
Re: (Score:2)
Re:Games too short (Score:1)
"Blockbuster" = Highly Anticipated Shooter Sequel? (Score:1)
Wake up, gaming press!
BF2 anyone? (Score:2)
....uhhh (Score:1)
The Warriors (Score:1)
Re:The Warriors (Score:1)
Fahrenheit / Indigo Prophecy (Score:2)
Who cares about blockbuster games anyway? Take blockbuster movies - how many of those are worth watching (hint: the day
Re:Fahrenheit / Indigo Prophecy (Score:2)
Is this really good? I skipped it because as soon as I read the words "paranormal thriller" I start retching.
Re:Fahrenheit / Indigo Prophecy (Score:2)
It's a mystery adventure, and it's got paranormal stuff in it, but it's of the occult variety, not the "The Ring"-kind of paranormal stuff that's been so popular of late.
You play the part of the one being possessed, and the two detectives who chase him. The story is extremely rich and unfolds at a great pace, and the t
Re:Fahrenheit / Indigo Prophecy (Score:2)
Well, thats not really true, its neither a classic adventure (no real puzzles, no inventory) nor some action-adventure (no dungeons, no monsters to squish, etc. but plenty of action), its mostly something quite different, 'interactive movie' is probally the most acurat name. Its kind of an like adventure with action se
Re:Fahrenheit / Indigo Prophecy (Score:2)
An inventory does not an adventure make, and there are quite a few puzzles, however easy. The important thing
Re:Fahrenheit / Indigo Prophecy (Score:2)
Yep, and that is really one of the nicest aspects of the game, its not just those items that are relevant for puzzle solving which you can interact with like in most normal adventures, but also tons of 'useless' items you can use, you can get a drink, wash your hands, use the toilet, switch on the tv, the radio, read mail, watch in a mirror, close the window, etc. While some of these stuff fills your
Re:Fahrenheit / Indigo Prophecy (Score:2)
Hehe, but that's because I like it. I like all kinds of adventures, so this one was right up my alley. I dunno about the last part, but if they just discovered the idea of interactive storytelling, at least t
What's that sound?... (Score:2)
Everyone are busy playing WoW (Score:2)
Not enough patience (Score:1)
Do you really think a gamer has the patience to wait in a line that goes around the block?
Of course not, they'll go somewhere else to buy the game they want. A blockbuster by the generic definition is a line up that goes all the way around the block that a given store sits upon.
With all the big box stores that a person might purchase a game at... Those are big blocks.
PC Games aren't given enough credit (Score:1)
Re:PC Games aren't given enough credit (Score:1)