Father and Son Learn From Games 40
Via GamePolitics, a Washington Post article that for once paints gaming as an activity that can bring people together. Apparently you can even learn thing from games. From the article: "I'm sure that not all games are good for you, just as not all movies or newspaper articles improve your intellect or morals. Williams, the professor at the University of Illinois, has studied the impact of computer games on social patterns, and he finds results both good and troubling. But games that teach 11-year-olds about inflation or history can't be all evil, and they may be an improvement on Clue or Monopoly for all I know. Besides, kids clearly enjoy them. That surely ought to count for something."
Unpossible. (Score:1, Flamebait)
Re:Unpossible. (Score:1)
Re:Unpossible. (Score:1)
Re:Unpossible. (Score:1)
My Son and I, Game to Learn.. (Score:5, Funny)
Re:My Son and I, Game to Learn.. (Score:1)
Re:My Son and I, Game to Learn.. (Score:2)
And you need to use speelcheck, but you don't see me posting anything on Slashdot about it ;D
Of course (Score:3, Insightful)
It should be obvious which is more beneficial.
Re:Of course (Score:3, Interesting)
When I was 11, my coalition force of Empire and Rebel Alliance action figure units would mount a joint assult on the mighty Green Army Man Lego Fortress for hours on end. Assults became more one-sided after "The Empire Strikes Back" was released, as I was suddenly able to employ tough-looking Snowtroopers, along with three different Han Solos, but then the Green Army Men added some Yellow Japanese Soldiers, who
Re:Of course (Score:1)
Re:Of course (Score:2)
Re:Of course (Score:2)
Re:Of course (Score:2)
Re:Of course (Score:2)
I keed, I keed.
Re:Of course (Score:2)
Re:Of course (Score:2)
It was a joke (note the "I kid, I kid" at the end), don't be so hypersensitive.
Re:Of course (Score:2)
Happy new year!
Re:Of course (Score:2)
(Even if you do get it first. *grumble*)
Re:Of course (Score:2)
Why shouldn't everything anyone ever does contribute to making them a better person? The real problem comes in trying to decide what qualifies, esp. since it's different from person to person.
Family time (Score:2)
I didn't intend to stroke Nintendo with this post, but, frankly, make games that involve multiple people and multiple people will play. The Big N has a lot of those that we fool around with:
Fond Memories (Score:2, Interesting)
Another game he and I used to play was Threshold [mobygames.com], and he actually got so go
So they only teach us ONE thing? (Score:2)
What virtual? (Score:2)
. .
There is absolutely nothing virtual about online economies. Neither is there anything virtual about the social relationships that take place online. Perhaps, by the abusive current definition of the term, we can refer virtual violence or virtual worlds, but the economies and relationships, the social aspects of these games, are decidedly *not* virtual. They are merely mediated over TCP/IP. Is your phone-call to your moms virtual
Re:What virtual? (Score:2)
Re:What virtual? (Score:2)
Come to think of it, are pork futures really more real than the rendering of a space station?
Re:What virtual? (Score:2)
In some sense they're not "virtual" in that there are definite forces that act upon them, and people can have a real influence on them.
But in another sense, they are virtual, in that they're artificially created, because the digital nature in which they exist pretty much precludes any true scarcity, which is a real foundation of all the economies the world has seen so far. I guess you can make the argument that this is just a new type of economy, and it'd be an interesting experiment, but that's not what an
Re:What virtual? (Score:1)
Very astute.
I am thinking of economy in its most general sense, a system of differential value. Your last remark is most salient. Looking closely, you will find systems and policies enforcing artificial scarcity throughout the ostensibly free western economies. The diamond market is an outstanding example, but a defacto monopoly is not required to introduce these distortions.
Not just computer games... (Score:4, Informative)
Re:Not just computer games... (Score:2)
It really irritates me when people tell me they think board games are boring, when all they mean is that they've only ever played monopoly/clue(do)/game of life etc and that they found those boring.
EH.... You mean nobody knows about settlers? (Score:1)
Shame on you! (not the parent, he actually has good taste in gaming)
Re:EH.... You mean nobody knows about settlers? (Score:2)
Re:Not just computer games... (Score:2)
Nintendo's Angle in Japan (Score:1)
Funny, this has been Nintendo's exact angle with their TV ads for quite some time now in Japan. There are very, very few "just game" Nintendo ads which focus entirely on game footage. The vast majority of Nintendo's ads now focus on the PEOPLE playing the games.
Promoting Socialization A large number of Nintendo's ads show people playing together. One ad of memorable note (although I can't remember which game for the life of me) showed a grandfather and grandson being brought together by gaming. Even t
Re:Nintendo's Angle in Japan (Score:1)
Aha, found the "adult educational" game in question: "Motto Nou o Kitaeru, Otona no DS Training".
Official website: http://touch-ds.jp/mfs/mottotraining/index.html [touch-ds.jp]
The site includes the Nanako Matsushima commercial which is currently on air in Japan. There are also a number of web-only segments, featuring average people in their mid-50s trying the game for the first time, which show the exact type of questions and drills in the game.
With Japan's aging society and low birth rate, aiming games at older
Re:Nintendo's Angle in Japan (Score:1)
Confirmed (Score:4, Interesting)
Two data points:
One, a recent study on MMORPGs (sorry, lost the link) revealed that quite a lot of couples play together. I do that myself and it helps keeping a long-distance relationship happy.
Two, I run an online game myself (see
Multiplayer games are social activities and should be seen in that light, with all the good and bad that brings.
Re:Confirmed (Score:1)
My personal experiences (Score:3, Interesting)
Gaming in general has led to some funny moments as well. He and his young cousin were pretending to shoot other cars from the back seat, wildly making machine gun noises and pointing in all directions. "No, Sam!" I told him harshly. "Use short, controlled bursts!" He smiled and complied with my suggestions.
Re:My personal experiences (Score:1)
Computer games do make for good ice breakers too (keep in mind, guys, this is not true for women). I love talking about computer games with friends,