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Games Entertainment

Games That Deserve New Year Sequels 93

Retrogaming with Racketboy has a piece looking at 10 Games that 'need' a sequel. Each title is a deserving candidate for an updating, though probably some more than others. From the article: "Possibly one the best games of 2004, Beyond Good and Evil featured a magical combination of action, animation, and storytelling that won it high regard among critics. The game represented high quality and production values when most other games on the market were either re-hashes of other successful games or just plain awful. With all the unimaginative plots in games today, a series like BG&E deserves to live on. Of course, it didn't sell well in its first iteration, but much of the buzz about the game happened just a bit after stores started taking it off their shelves. Now that there is a healthier fan-base, a sequel might just flourish."
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Games That Deserve New Year Sequels

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  • Starcraft?? (Score:5, Insightful)

    by Sierpinski ( 266120 ) on Tuesday January 03, 2006 @02:53PM (#14386437)
    I cannot believe that Starcraft didn't make that list.
    • He does say he isn't much of a PC gamer in the article, maybe he hasn't played / didn't like Starcraft?
      • That being said, anyone can release games they think should have sequels. Why is that news? Then again I am acknowledging the story by commenting on it... oh well.
      • I think the significance is that while starcraft may have been wonderfully implemented, the concept was not unique -- there have been plenty of games that work more or less the same, and therefore no need for a sequel.
        • No, no Age of something comes close to the fun. Two hours for a short game? Some Dune versions are better, but also slow compared to the fast pace of starcraft multiplayer.

          There are many wannabes, but Starcraft quality pays off. They even have a new demo in the homepage, and that only means that sales are higher than any other game that old.

          I mean, do you know any other RTS game that get matchs broadcasted on TV? Right now I'm downloading some Yellow's replays. What other RTS has whole websites just for r
          • The problem with making a sequel to Starcraft is that the original is just too good. It's too widespread, too entrenched. Any sequel to a game like this had better be the absolute, unadulterated, fucking best RTS ever made, improving upon the original in every conceivable way, or else people aren't going to waste their time. If any review contained the word, "evolution," then Blizzaard would have failed.

            There will be a sequel to Starcraft, eventually -- Blizzrard would be fools not to take advantage o
  • by Khopesh ( 112447 ) on Tuesday January 03, 2006 @02:55PM (#14386456) Homepage Journal
    Duke Nukem Forever is among the most famous vaporware titles out there, as the intended sequel to Duke Nukem 3d ... and somehow doesn't make this list.

    Duke Nukem 3d was one of the best single-person FPS games ever published; the secrets and plot were unparalleled, and the game got shadowed by the release of Quake (which evolved FPS from sprite-based graphics to today's 3-D feel and made the (spirte-based) Duke Nukem "3d" title look ... dumb). Gameplay and overall design were either on-par or superior to Quake, and many people still regard it as the best of the genre. This screams for a sequel.


  • Another sequel to Thief! And more in the style of Thief 2, not the lame hub-style system of Thief:Deadly Shadows! Yes, there are fan missions [thiefmissions.com] but more Thief is always a good thing.
    • Yes, more Thief would be a good thing.

      And while there were drawbacks I did enjoy Deadly Shadows.
      The fog-filled doors between zones were bad and so were the climbing gloves instead of rope arrows, but it did have the best level, in my opinion, of the series: the cradle. That actually creeped me out and had me on the edge of my seat, tense and nervous. It's the only video game to actually do that to me.
    • Do you want to see a sequel to Thief? Or do you want a game which takes place in the Thief universe?

      Deadly Shadows was the final chapter in a prophecy/story that took three games to tell.
      That being said, a sequel to Deadly Shadows doesn't make any sense, IMO, because it didn't leave any unanswered questions and there's nothing left to explain. What else is there to tell?

      While I'm on the topic of Thief, what I wouldn't mind seeing is a remake of all three games using a modern graphics engine.
  • Sorry (Score:2, Insightful)

    No games deserve a sequel, this is the number one problem in the gaming industry today.

    So many clones of existing franchises along with endless tired sequels is driving people away from games.

    Look at Doom3 and Quack4, too highly anticipated sequels that went nowhere. They were simply regurgitations of tired concepts with fancy graphics.

    Why I do believe there are game concepts that warrant revisits, Diablo's style of gameplay comes to mind, this does not mean we need Diablo 3. Why not create a new story wi
    • Re:Sorry (Score:1, Insightful)

      by Anonymous Coward
      And no comic book deserves a second issue. Seriously, do you think before you post?
    • Re:Sorry (Score:3, Insightful)

      by grumbel ( 592662 )
      ### Why I do believe there are game concepts that warrant revisits,

      Its not the concept that makes Beyond Good&Evil worth a sequel, its the story. There are still many things pretty much unclear at the end of Beyond Good&Evil and having some of that cleared up in a sequel really wouldn't hurt. If I remember correctly it was planed from the beginning as triology, but due to bad sales, the sequel was put on ice. Sure, on the other side there are many sequels out there that feel kind of pointless, but i
    • No games deserve a sequel, this is the number one problem in the gaming industry today.

      Stop right there. There are a lot of great game sequels out there, and a lot of games that could use sequels. If the original was fun and had a great story that came to an end too soon, or had an immersive world that could sustain revisiting there's no reason not to revisit it. I'd love another Starcraft or Fallout. Most of the Zeldas, Marios and Metroids are pretty damn good. I'd keep playing Neverwinter Nights expa
      • The fact that the sequels often suck is a problem, but it has more to do with filmmakers (and more precisely, studio heads) who have no affinity for (or who probably never even read) the source material.

        I'm not sure that's it. I think they're more adverse to taking any risks, so when they make a sequel, they end up remaking the previous movie with the character names changed. In this case, it doesn't matter how closely it follows the source material, or if they did a good job or not. Nothing is more u

    • No. I play games for the gameplay, not what they "say". If a game is good and left me wanting more, then bring on a sequel, please! Hell, if a game is bad then make a sequel where what's wrong is fixed and the game is good.
      Still, it would be nice if developers priced sequels in a way that reflects the amount of work that's gone into them, i.e. new levels with the same gameplay and graphics should be a budget game. This is something that PC gaming is more likely to get right - expansion packs are better than
    • While you are right about sequels being the creative bane of the entertainment industry, they are money in the bank. Customers know the universe of each sequel, they know what to expect.

      See http://www.slate.com/id/2119701/ [slate.com] for some background on this, at least in the film industry.

    • Look at Doom3 and Quack4, too highly anticipated sequels that went nowhere. They were simply regurgitations of tired concepts with fancy graphics.

      While I've nothing to say about "Quack4," I don't even know what it is, I think it was pretty obvious what the problem with Doom 3 was. Remember the original Doom? I do, and what I remember was a game where everything was easy to see. I didn't get Doom3 despite my fondness for the original Doom and its expansions. Why? I heard it was dark. Not dark as

      • I agree with your feelings on Doom 3, but I wanted to point out something: The original Doom had sections which were completely dark (or flickering, even better!) and IMO they were among the scariest parts of the game (there's a part of E1M2 I'm thinking of...). The thing is though, they were the exception not the rule. ID went so overkill with unlit areas in Doom 3 that it quickly became annoying. What good are all those fancy lighting/shading algorithims if you can see anything?
        • Right, I had remembered some rooms like that from Doom, but not very well, because they weren't the main part of the game. (And I fire up Doom every now and then... but then again I have a lot of different versions of it.) As an occaisional trap, I think they are fine.

          Flickering is fine, incidentally. One of the best levels in Ninja Gaidan II was when you had to make your way across a level that was only intermittantly lit by lightening flashes. But you weren't completely blind, and the lighting issues

    • You are so right. Sequels are always bad and a sign that all the creativity is gone.

      Homer should have stopped after The Iliad. The Odyssey was just a tired hack of Greek mythology written to make money.
    • Quake4 hasn't failed, it's not even finished yet.

      It will be finsihed when Rocket Arena and the other mods are released.

      Then it will be the number 1 online FPS again.

      Mark my word =)

    • Sequels aren't always a bad thing. They can expand on the previous game's story and fix any problems that previous games may have had. The problem with the gaming industry is that developers are basically putting out the same game with only minor changes, which usually just involve slightly better graphics, and calling it a sequel. I believe that a lot of games deserve sequels. The problem is that commercially successful games that don't deserve sequels are getting them, while original, innovative games nev
    • A sequel is created to create either new mechanics or new scenarios. The new mechanics expand upon the gameplay. The new scenarios expand upon the world of the game.

      A sequel that adds both new mechanics and new scenarios is a good sequel.

      A sequel that adds either new mechanics or new scenarios, but not both, is only a good sequel if it's marketed as an expansion or an add-on.

      A sequel that revamps the mechanics or the scenarios with no reference to the original is not, in fact, a sequel at all, but a new gam
    • I disagree with you. In fact, you disagree with you. You contradict yourself in the same post by bringing up Civ IV and try to magically differentiate it by saying that it has changed x and y. It doesn't matter if a game or a movie is a sequel...as long as it is well done. Yeah, sequels can be bad when they don't put time and effort in to it. So can brand new "innovative" movies and games be terrible. But if you take a great game that people love to play and improve it (hell, just give it more story a
    • Actually, developers reuse game concepts and features in new games all the time. They're called derivative games, released by competitors. Want an alternative to Diablo II? Sacred [sacred-game.com] is pretty good.

      It's been said many times before, but it bears repeating: companies go where the money is. Sequels sell, so sequels are made. Blame the ever-so-discerning taste of today's gamer. Vote with your dollar, and all that.
    • So you're saying that Civilisation shouldn't have had any sequals? You contradict yourself saying that NO games deserve a sequal, then go on to list exceptions...

      Imagine if sports games didn't have any sequels, we'd be stuck with fifa 94 and its 2D graphics. Games like madden might have endless rehashed sequels, but would you rather that the only available version was the first one ever made?

      There'd be no mario 64, no zelda 64, no final fantasy XI, no world of warcraft, no elite II, not even streetfigher 2.
  • by jayhawk88 ( 160512 ) <jayhawk88@gmail.com> on Tuesday January 03, 2006 @03:07PM (#14386556)
    Four Civs and three MOOs, but not one MOM sequel?
    • All proper MOO players realize that MOO 3 was not MOO 3. It was the evil anti-MOO and should not be dicussed in pleasant company.
    • Mod parent way, way up.

      Master of Magic is the first game that always comes to mind whenever "sequels that should be made" is mentioned.

      Something with the turn-based depth of the Civilization/MoM games and the real-time battles of Rome:Total War... with all the spells, units, creatures, and items of MoM... and with modern graphics and sound... *drool*

      All the elements are there. The Civ formula has been refined countless times. MoM had brilliant content. The whole D&D/LOTR lore is more popular than eve
    • There are only two MOOs. The third, commonly referred to "MOO" is really MOTRAIG: Master of The Retarded AI Planetary Govenor.

      There was a MOM2 in the works but I think it has slipped release dates by years and been passed hot-potato style amoung developers. I wouldn't count on it anytime soon.
      • I think the original Master of Magic/Orion dev ended up heading up Nintendo's retro studios for a short stint. No idea where they hell he ended up, or even who has control over the property now. Maybe Hasbro? Who did they sell all that old Microprose stuff to?

        It's kinda funny tho, MoM had countless bugs, and it's still a cult classic.
    • Where's that slashdot guy making mom++ when you need him.

      Unfortunately, his project seems to be moving at a glacial pace, but here's a link:

      http://mompp.sourceforge.net/ [sourceforge.net]
  • System Shock 3!!! (Score:4, Insightful)

    by T-Kir ( 597145 ) on Tuesday January 03, 2006 @03:08PM (#14386561) Homepage
    It's suck a pity that the IP rights got swallowed and divided up when Looking Glass went titsup limiting any feasible official remake (I don't have a link to this info, but AFAIK it was in an interview with Warren Spector somewhere).

    Oh, and add in a Sam and Max sequel... but it is nice to see Grim Fandango in that list though.
    • The crew of TellTale Games [telltalegames.com] has already acquired the rights to Sam and Max from Steve Purcell. Most of the crew of TTG were the developers of the cancelled "Sam and Max: Freelance Police" and therefore are probably the best team to get the rights to it.

      In order to keep the blindly inept LucasArts off their back, the new game will be completely different from what they were making at LucasArts and will most likely use the engine that they used for Bone. My only gripe is that the game will be episodic, no
    • Not a sequel, but there's always BioShock [sshock2.com], which everyone seems to be describing as the "spiritual successor" to System Shock 2.

      I haven't heard anything new about the game for ages now, so I can only hope it's still in development - but it's one of the few games I'm actively looking forwards to!
  • We need another Descent clone! My joystick is getting all rusty. How long has it been since there was a 6 degrees-of-freedom game? Descent 3 was released almost seven years ago; it's about time for a new one.

    Or is the genre just not profitable enough to warrant a new game?
    • I want another Freespace Game.
    • yes we surely need one.

      They really were not profitable enough. Too complex for average people. PCs had no joysticks by default.

      I have high hopes for a Nintendo revolution Descent-like game with the new controller.
    • Hear hear. I loved Descent. Of course, I could go back and actually try to finish Descent 3 first. I got stuck on that mission where you had to make it through the subway tunnels without getting killed by the trains.
      • I got stuck on that mission where you had to make it through the subway tunnels without getting killed by the trains.

        Yeah, that's my least favorite mission. Well... that and the mission where you're supposed to use stealth to sneak past robot guards. I hate it when game designers take a perfectly good action game and slow it to a crawl with non-action-themed levels. If I wanna sneak around, I'll go play Thief!

        Descent should be about blowing up robots, and precious little else :)

        I'd use a cheat cod

  • No Syndicate? (Score:5, Interesting)

    by *weasel ( 174362 ) on Tuesday January 03, 2006 @03:16PM (#14386634)
    You could randomly pluck a Bullfrog game out of a hat and it'd be more in need of a sequel than half those titles.
    • If any game deserves a modern sequel or even a remake, it's Syndicate. Hell, imagine if it were to be made into an MMO?
    • I would absolutely love to see a Magic Carpet sequel using modern graphics and surround sound. I even went so far as to build a 233 MHz PC with PC-DOS 7 and (just for fun) Windows 3.1 so that I could play Magic Carpet in its native environment. All that I needed was to use a CPU slowdown utility.

      So, even with an Athlon 3200+, GeForce 6600GT, 4.1 sound system, and 21" monitor next to me with BF2, HL2, and a slew of other games installed, the basic simplicity, great gameplay, and truly deformable terrain
      • I've been thinking of digging up my old Magic Carpet CDs and installing them again... truly one of the more original games I've played, and thoroughly enjoyable. Would be a blast with good graphics... it was sometimes kinda hard to tell what I was flying towards :p
        • Um ... you do remember to use the "R" button to switch to 640x480 resolution, which produced great graphics in the days of 320x200, right? The red/blue and "Magic Eye" kitch were also very impressive for the day. Again, they were added for fun more than a real benefit, but the red/blue 3D was well done and the "Magic Eye" effect was cool when you got used to it, especially when you were flying over a building!
    • I see your Syndicate and raise you another Dungeon Keeper, Magic Carpet or hell even Theme Hospital.
  • Shenmue 2 is the only game I've ever played that *obviously* needed a sequel; the villian hasn't been dispatched, the big discovery has been made, but only at the very end and then you don't know what it means....this game clearly was meant to continue. Yes, the game is a bit slow going on the plot, but it's meant to tell a big story. I think Yu Suzuki thought he had a brand new franchise a la Final Fantasy on his hands; but the difference was that it would be one story played out over 10+ games. Clearly th
  • What most of those games really awesome was being really different than what came before. Fans always ask for more of the same, but it's better to encourage experimentation and deviation with the faith that someone will come up with something entirely new and entertaining that we had never thought of ourselves. The fun of books, films, and video games alike is having someone put new ideas in your head, not having things repeated that are already there.
    • And sequels can't include something new? Once you create a franchise, you should be done with it, rather than expand upon the possibilities it creates?

      I agree that two Madden or Mario party games is one too many. But keep in mind: some of the best games ever made were refinements and expansions of existing concepts in gameplay, design, or setting.

  • Make it a live action RPG like Baldur's Gate: Dark Alliance - the story is already great - pretty much the best story of any game, but turn-based games are old and sucky. For that matter, make Dark Alliance III! With combat combos like Soul Calibur!
    • Make it a football game! The Nameless One can be QB and Morte is the ball! Then the Nameless Team goes up against the Dustman Team and Thieves' Guild Team. Have John Madden narrate the whole thing. Can't fail.
  • by SpecialAgentXXX ( 623692 ) on Tuesday January 03, 2006 @03:47PM (#14386902)
    That game was awesome when it came out and it's still fun to play today since it's more than eye-candy and had a good plotline. Most of today's FPS has maybe 5 major bad guy characters to kill with similar, repetitive level design (outdoors, indoors). Alice, however, used all of the settings and characters in the novel in the game. From the card-guards to chess pieces, to Cheshire cat, to Army ants, etc. playing it was an adventure. And the levels were colorfully done to keep you interested. i.e. after playing level after level of Doom or FarCry, everything starts looking the same. Not with Alice. The only other FPS that I've played where the levels stayed interesting and creative was Half-Life 2. I would really love to play an American McGee's Alice 2 game.
  • Bilestoad - that was the game that got me into gaming. I would play against my brother. I'd run to a chariot, charge him and chop off his axe hand.

    Mangrove Earthshoe for ye olde tyme feeling.
    • The author, Marc Goodman, supposedly was working on an updated version of Bilestoad for MacOS (link [dadgum.com]) but it seems like the project got put on hold, perhaps.
  • There needs to be a new Carmageddon made, with a new graphics engine, and back to the original style of gameplay. Carmageddon TDR(the 3rd game) was done by some other company, and it sucked. It was slower paced, and focused more on missions than just plain 'ol races. Nowhere could I get 5x combos anymore for it was too slow.

    Mind you, the Carmageddon 'races' weren't much for races. You had more fun just driving around, doing crazy stunts, running over peds, dodging cops, and playing chicken with the other ra
  • I'd like to see a modern day update of Magic Carpet. Flinging meteor after meteor down on an opponent's castle was an awful lot of fun.
  • The last thing I want to see is a remake of a game I played growing up. I don't need to see a great game reinterpreted by some hacks who will just try to make it more hardcore or destroy any sense of style by trying to make full use of pixel shaders in an attempt to make it look more realistic than real life.

    I'd like to see developers inspired by the great games of the past. More important than remaking games is to actually be creative, emphasize gameplay, focus on a unique experience or develop story that
    • Sometimes a little reimagining can be a good thing. Ubisoft's new Prince of Persia games are great. The feeling isn't exactly the same, but I've got to admit that I've had more fun playing through Sands of Time and Warrior Within (and The Two Thrones once the price drops) than I ever did with the originals. They were great in their day, but resurrecting an IP isn't always a bad thing.

      As a matter of fact, I'd like to see a new R.C. Pro Am. Man, Rare games were great even on the NES.
  • Honestly, can somebody please please please make a Total Annihilation sequel, or are there some sort of property rights issues?
    • Supreme Commander (Score:2, Informative)

      by Supurcell ( 834022 )
      One of the creators of TA is working on Supreme Commander. From the previews I've read, it will take TA to the next level.

      http://pc.gamespy.com/pc/supreme-commander/632026p 1.html [gamespy.com] Here is a link to the Gamespy preview.
    • Supreme Commander is the "spiritual" sequel from what I hear. I'm getting pretty tired of this "spiritual sequel" crap. I want a System Shock 3 (not bioshock), a TA3 (not supreme commander), and a Xenogears 2 (not the crap-ass Xenosaga) sequel.
      Oh, just to reiterate...

      XENOGEARS 2!!!!!!!!!!!!!!!
      • If it is a good game, what does it matter if it isn't in a particular franchise? The problem with sequels is that they are always compared to the original game. While it may be a good game in it's own right, either too little was changed or too much was. A spiritual sequel isn't bound by what was or wasn't in the first game.

        What made Total Annihilation a great game? It was the huge scale of the battles. You had giant robots fighting across city blocks, fleets of battleships conquering the seas, you could
        • Ok I can be down with that, but what the f@#$ is up with the whole Xeno-wtfever fiasco?
          • For some reason I've been unable to comprehend, people seem to insist that Xenosaga and Xenogears are part of the same canon, despite overwhelming evidence to the contrary. Personally, I hated Xenogears and love Xenosaga, but that puts me in a minority, I think. And on the topic of Xenosaga II and sequels, it's an example of a sequel that I really wanted to see, until I actually played it.
            • I know they aren't technically connected, but they used the "xeno" title as well as the whole idea of Gears. I'm aware of the fact that the original developers of Xenogears jumped ship (what did they end up doing?), but I don't know why they chose to use the "Xeno" title if it wasn't going to really be a continuation of the Xenogears story. A bit misleading, wouldn't you say?
  • by Inoshiro ( 71693 ) on Tuesday January 03, 2006 @05:07PM (#14387602) Homepage
    I can see some of those games being good enough that the gameplay/story could be looked at again, but let's face some facts.

    Sonic CD has a sequel, called Sonic Rush on the DS. All the same kinds of graphics, and a soundtrack well worth downloading (since the OST is not available outside of Japan). It's a better OST than the Sonic CD one!

    Beyond Good and Evil had some good ideas, but the execution was so poor, that the managers responsible for shoving such a half-baked came out the door should be fired. Yes, it has many good points, like a heroine who isn't just ass and cleavage, and a story that seems interesting at first -- but the story falls flat. It's not nearly as deep as reviewers like this seem to think it is, and the ending sucked royally. A bad ending can make anything good suck (look at Terminator 3; a decent Terminator movie with a terrible ending is not a good movie).

    Alice proved to me that a platformer on the PC does not work. I want deeper gameplay than having to float to the next excruciatingly place toadstool, having to restart if I miss the target. I want boss fights that are interesting, not exercises in shooting a whole lot.

    I think this reviewer has their personal opinion seeping in on games they particularly liked, but which weren't actually that good. Games that are 5/10 or 6/10 (like the ones on the list here) are not ones worth investigating further. The gameplay is not compelling enough, or the story is too half-baked. (I'm not saying they're all bad; I haven't played Grim Fandango through yet, so I reserve judgement on it, but BG&E is a crap fest that deserved to die, and was most certainly not the best game of 2004.)
  • I'm on Slashdot? (Score:4, Informative)

    by racketboynick ( 460263 ) on Tuesday January 03, 2006 @05:15PM (#14387684)
    Wow -- how'd I end up on Slashdot?
    Not that I'm complaining :)

    Anwyay, I must confess, I'm not a big PC gamer and my site primarily covers console games. So that would explain a lot of PC games missing from the list.

    As for the Sonic CD comment, I realize that Sonic Rush is a quality game, but I'm waiting for a full 2D console game that makes the most of the hardware.

    For more of my thoughts on the Sonic topic, check out this post of mine:
    http://www.racketboy.com/retro/2005/12/sega-i-dare -you.html [racketboy.com]

    And thanks guys, for not chewing my post to pieces :)
    I'm still working on improving my writing.
    • It's cool that you like that Sonic game and want another one, but it just doesn't fit the description of what your list is about. Here is your intro:

      As just about every gamer has noticed, the gaming market has been flooded with sequel upon sequel (Tony Hawk, anyone?) -- many of which aren't a great improvement over the last increment.

      Yup, that's the large series of Sonic games.

      But wouldn't it be nice if publishers would release sequels of games that have had one lone installment, but are both treasured by

  • M.U.L.E. needs a sequel/remake. They'd have to keep the theme song tho.
  • 1.Command & Conquer. NO, Generals does NOT count. I want a C&C 3 (not another red alert game either, a GDI vs Nod game)

    2.Space Quest (sure there were numerous sequals back in the day but a more modern one would be cool)

    3.Transport Tycoon

    4.I second the call (in the origonal article) for a Kid Icarus sequal, that game ROCKED :)

    and 5.Sentinel Worlds: Future Magic. Not necessarily a direct sequal, in fact, any game is the same style but more modern would be COOL.
  • I remember how awesome Smash TV was... just room after room after room of a seemingly infinite number of guys whose only purpose are to get mowed down by your machine gun or bash you with a club. Now that's a GAME.
  • The list from the article was pretty good, but the game that is most in need of a sequel is Panzer Dragoon Saga. Sega did release Panzer Dragoon Orta for the Xbox, but Orta was a rail shooter like the first two PD games. PDS was one of the most amazing RPGs ever released, and it deserves a sequel.
  • Nights, Guardian heroes definitely. and what about Xenogears? (xenosaga is to xenogears as chrono cross is to chrono trigger i guess) I believe Square/Enix is so tight on budget they make FF series only. How sad.
  • A game I'd love a sequel for is Ghost Master... I picked this game up a couple of months ago for my PC as a budget title and really enjoyed it. It's kind of a cross between Dungeon Keeper and The Sims. Oh yeah... I wouldn't mind another Dungeon Keeper game either...

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