A New Golden Age of Gaming? 56
Calathea writes "The BBC has an interview with 'Elite' legend David Braben where he talks about the next generation of games that will herald a golden age and equates them with Hollywood of the 30s." From the article: "A similar transition happened in the early 1930s in the film industry. In the 1920s, films were almost pure spectacle, and that spectacle became ever more extreme to keep the audiences coming back - cars skidded around towns, people dangled and fell from buildings, cars were forever being smashed to pieces on railway crossings. The stories were light-weight justifications for linking the dramatic moments together ... But it opened the door for the golden age of film, where Buster Keaton and Harold Lloyd gave way to Alfred Hitchcock and Orson Welles in the 1930s. With hindsight the contrast is immense, and I think we are on the cusp of a similar change in the games industry."
Not sure I want a "golden age" (Score:3, Insightful)
The Golden Age has come and gone. (Score:5, Interesting)
It's not like you can predict a golden age anyway. You can only objectively define a golden age in hindsight long after that era is over.
Re:The Golden Age has come and gone. (Score:2, Insightful)
Re:The Golden Age has come and gone. (Score:2)
I agree about not being able to predict a golden age. But if yo
Re:The Golden Age has come and gone. (Score:2)
Yes you can, you just need 2 Great People in the same city.
I won't even RTFA (Score:2)
Re:I won't even RTFA (Score:2)
For newer versions of the Elite theme, consider the following:
-Freelancer
-X3 (beware of Starforce)
-Vega Strike http://vegastrike.sourceforge.net/ [sourceforge.net]. This one is open source, and while it is still somewhat incomplete, I find it quite promising.
huh? (Score:2)
Re:huh? (Score:1)
Though that would make it difficult to follow the storyline of Super Monkey Ball.
Re:huh? (Score:2)
Re:huh? (Score:2)
I don't necesarily disagree (Score:3, Insightful)
Now games are judged on Dolby 5.1 sound, 1080i graphics, broadband online abilities, and gameplay. It is harder for a great game to stand out because there are so many different elements to master that appeal to so many different people. Add this to the fact that the gaming industry is booming creating massive competition and things get really blurry.
If we aren't in a golden age, oh well. Madden 2006 on 360 may not have the best gameplay of any football game (I think it does) but the surround sound and native wisdescreen HDTV graphics makes an amazing gaming experience.
Re:I don't necesarily disagree (Score:1)
EA's exclusive NFL license (very rough translation: don't look for McNabb, Brady or Vick elsewhere) helps too.
Re:I don't necesarily disagree (Score:4, Insightful)
Wonderful. Gaming has made it to pop-culture status. The signal to noise ratio is about to get a lot worse.
Of course I guess this also means that Madden games are now essentially the equivalent of a Brittney Spears album.
Re:I don't necesarily disagree (Score:2)
Re:I don't necesarily disagree (Score:2)
Re:I don't necesarily disagree (Score:2)
Given the fact that gameplay is really what matters the most in games 90% of the time, is that such a bad thing?
So... (Score:1)
The stories were light-weight justifications for linking the dramatic moments together
So what he says is that games are now so bad that they can only get better in the future?
Re:So... (Score:2)
Yes.. but movies didn't suffer from seque-itis! (Score:3, Funny)
We're stuck with gems like:
"Run-Down-the-Hallway-and-Shoot-It-Part-Six"
"Suburban-WhiteBoys-Pretending-They're-from-da-Gh
"Not-Enough-Guts-to-Join-the-Army-but-Enough-to-P
If by "Golden Age" he means games worth pissing on, then yeah, I'd say MS & Sony are bringing it on..
What about the crash? (Score:3, Interesting)
Re:What about the crash? (Score:1)
Oh well, if history repeats that means Nintendo(or an upstart) and PCs usher in another golden age within a year or so. And it shall last for 10 years, and be declared good, and all shall play that era's games on the next electronics company turned console company's handheld in another 10 years, for there shall be n
Elite (Score:2)
Why aren't there any Elite-like games for PS2?
Re:Elite (Score:2)
EVE Online
http://www.eve-online.com/ [eve-online.com]
Re:Elite (Score:2)
Re:Elite (Score:1)
Just PR (Score:3, Interesting)
expected (Score:1)
continuing off-topic... (Score:2)
Making More Passive Games (Score:3, Interesting)
Re:Making More Passive Games (Score:2)
Re:Making More Passive Games (Score:2)
The closest game I've played that's fun and matches with what you describe is Indigo Prophecy (Farenheit outside of the US)
Re:Making More Passive Games (Score:2)
I wasn't thinking using actual movie imagery or photos. I was thinking of using a 3D engine for this. As these engines get closer to photo-realism, this type of movie would be unique experience, if done right.
Progression of gaming into racting (Score:2)
At first, I thought: "Passive game? That's just like a movie without the flesh -- boooooring"
But then I thought: What if you have a little world which you can explore, where multiple stories unfold simultaneously. And you're like a ghost, flying around, following people, eavesdropping on them, seeing what they're doing, watching the stories of your choice unfold. Night-time comes, your character of choice goes to sleep, what do you do for 7 hours
Re:Progression of gaming into racting (Score:1)
Re:Making More Passive Games (Score:2)
Re:Making More Passive Games (Score:2)
Re:Making More Passive Games (Score:1)
No. (Score:2)
I've give it two more generations before we see this... (PS5 and XBOX4)
Of course this might entail that we've reach the computational power of the singularity. Actually, I think when a games physics engine includes the Heisenberg uncertainty principal then we can say we've reach the golden age of gaming.
Perhaps it has already begun (Score:3, Insightful)
Future games just have to take a cue from Deus Ex, the first one (not the second one). You could have a repitition of maps, with different figures in different places, the advancement of the main character, and with a good story to bind them all together, these things become a very entertaining item.
Think "Rear Window."
Focus groups (Score:1)
Unless, of course, they are doing that now...
I wonder, consider movies (Score:2)
But know with digital camera's it has become far far easier to just shoot on location. Saving huge amounts of money in not having to have a studio and set building costs while at the same time being more realistic.
So how does this relate to games?
Morrowind was an ope
Film != Games (Score:3, Insightful)
Perhaps the greatest weakness of Braben's argument for a "golden age" is that the type of games he believes will populate this golden age already exist. He writes that "[the] game character's objectives are defined rather than the overarching story narrative, to allow the story to unfold in response to the player's actions." He derides his own game, Elite, by saying it only hinted at this freedom. But I can think of other older games, like Pirates! or Ultima or Starflight or even Simcity, where the player does exactly what Braben suggests will happen in his next game.
Secondly, Braben chastises recent games for putting the player on "pre-defined railway-lines." Ok. Sounds good. But then the harbinger of this new age, his own The Outsider, apparently has its own railway-line: "This is a thriller where the player begins by being accused of a terrible crime but can respond in many different ways, from getting revenge, to proving his innocence, to joining the secret organisation that came after him." Seems like I was presented with similar choices in games like Elite or Pirates. So there are branches in the railway, but it's still a railway. What made GTA so fun for many was the player often created their own objectives. Maybe this was to kill as many innocents, or explore every nook and cranny, or make the boat jump onto land. But Braben has already up a set number of objectives. Ok, so there are 4 rather than one. Big whoop. So what makes this game better? Apparently, the very thing Braben prophesies against: graphical enhancements.
Elite certainly gives Braben some credence, and if The Outsider is anything like Elite it will probably be quite fun. But if it's open-endedness he's after, he needs to stop superimposing film onto the very different medium of the video game.
I was thinking about this the other day... (Score:3, Interesting)
3D programming is enormously more difficult than the old 2D variety. It takes an order of magnitude more programming skill and computer power to to animate and move things in 3D. But people *really like* 3D, and stopped buying 2D games.
So everyone made the transition, whether they were ready or not. This resulted in subpar games, because most of the development effort went into simply getting the 3D engines working.
As an example, look at the huge amount of gameplay that's in the Baldur's Gate series. By using a 2D engine, they were able to cram a game of immense proportions into just a few CDs. Instead of having to model and texture hundreds of critters in 3D, they could use 2D sprites instead. Result: very probably the finest RPG ever created.
At this point, the pain of the 3D transition is easing off. There are many more programmers and artists that understand it, and have optimized their workflow to support it. The canonical example is probably Civ4. Civ4 is a fully 3D game in all respects, but it offers all the power and flexibility of the old 2D games... plus a bunch of stuff you can easily do only in 3D. For the first time, we have a 3D game that trades off absolutely nothing. And it's tremendous fun.
Another example would probably be WoW, which is an incredibly deep and fun experience. There's so much content there that it compares very well with the Baldur's Gate series. There are some story issues with the world not really being malleable to individual characters, but the total experience is world-class. 500+ hours of gameplay is pretty much standard in WoW.... where with Baldur's Gate 2, even if you replay it several times, you're usually looking at no more than 100 or so.
I think, at this point, 3D has been mastered sufficiently that they can start, once again, writing Truly Great Games. 2005 was a good example of some of the stuff that's coming.... there were some phenomenal games this year. Hardly any of them were mainstream... Civ4 being the major exception. Darwinia, Space Rangers 2, Fate... just some awesome games this year. (I'm in a hurry here or I'd list some more examples... there were a TON of great games in 2005.)
I think, ultimately, that this author is exactly right. The next Golden Age is coming.... 2005 to 2010 will have games you'd have killed for if you grew up in the 70s and 80s, like us old folks.
Re:I was thinking about this the other day... (Score:1)
However, I invite you to find your Baldur's Gate 1 CDs and count them.
Don't worry, i did it for you. 5 CDs. That's how much space those 2D graphics took. All this for a game with less locations than many console RPGs.
At its simplest level, 2D is easier to work with than 3D and takes up less space. But the moment you start thinking big, 3D wins. Instead of drawing every frame of an animation - then drawing it again for another random back
Re:I was thinking about this the other day... (Score:1)
Re:I was thinking about this the other day... (Score:1)
Not necessarily. Look what has happened to the Castlevania franchise once it went 3D. Huge decrease in playability. I've played CV I, II, III, Chronicles, Dracula X, Symphony of the Night, Circle of the Moon, Harmony of Dissonance, Aria of Sorrow, and Lament of Innocence and my personal opinion is that the only bad games in the series are those that run on a 3D engine. Some things just don't work in a 3D gaming enviornment. Another example would be the Guil
Re:I was thinking about this the other day... (Score:1)
Re:I was thinking about this the other day... (Score:1)
That doesn't change what I said though.
Re:I was thinking about this the other day... (Score:1)
Thumbs up for Castlevania fans!
"New Golden Age"?? what a cliche! We're in it now. (Score:2)
These articles follow this format: 1) Person states, "there is no innovation in gaming." 2) Audience nods because everybody likes to agree with negative criticism. 3) Same person then states, "here is my answer."
It's the standard format to force people to listen to your stupid thesis.
But really, we mustn't ignore the big
Re:"New Golden Age"?? what a cliche! We're in it n (Score:2)
TFA is David Braben, creator of Elite. Years from now, after procedural modelling of virtual worlds becomes the standard not the exception, Elite will be looked back upon as the breakthrough first example of how to generate massive worlds.
Ideas from Elite will be mentioned and discussed in lecture theatres 20 years from now.
Golden Ages Don't Exist (Score:1)
But the det
bah humbug (Score:2)
Gaming is controlled by risk-averse corporate goons without souls. The only place you're likely to see innovation is on open computer platforms (and "open" here means any platform that has readily available development tools, where peopl
I'm not so sure... (Score:2)