10 Million Nintendo DS Units Sold Since Launch 406
DS Gamer writes "Nintendo has announced that worldwide sales of their twin-screen handheld console the Nintendo DS have reached the 10 million mark since its launch in the United States during late November 2004. The vast majority of sales have been in the United States (4 million) and Japan (5 million) where the DS became the fastest selling games machine of all time. From the Reuters article: 'It is on the upswing of its life cycle," Perrin Kaplan, Nintendo of America's vice president of marketing, told Reuters in a telephone interview. She declined to give a sales forecast but said the Japan-based company would provide additional information during its upcoming quarterly financial report. Kaplan added that Nintendo's seven-week-old Wi-Fi Connection wireless gaming service has had more than 550,000 unique visitors globally.'" Commentary is available on Forbes and Gamespot.
As opposed to shipped (Score:3, Insightful)
Re:As opposed to shipped (Score:5, Insightful)
Re:As opposed to shipped (Score:4, Informative)
Exactly right.
To illustrate, according to this Kotaku [kotaku.com] story, Microsoft shipped 159,000 Xbox 360's to Japan, but only sold 42,000 of them in the first few days.
I think it's an important difference... (Score:5, Informative)
Sometimes companies have been known to stuff the channel and take the product back in the next quarter! It's just a scam. Going by sell-through eliminates this.
Additionally note that going by shipped units also makes it possible to do other shenanigans like add new retailers to "increase sales". If you add a new retailer, you can count their shipments to fill inventory as sales, even if the units never sell at all. So you can again manipulate sales numbers, or at least the timing of them.
Additionally, you can update your model to get more sales (shipments). If they announced the new PSP with 802.11g or 15% longer battery life or something, they could make it a new model, and the retailers all have to order the new one to put it on the shelves, even if the old ones never sold. Eventually retailers do get tired of this, but they can do it occasionally to jump up the numbers.
Given that the name of the game in video games is to get an installed base out there to attract developers and make royalties from software sold, all these tricks can make the difference between success and failure for a console and so are likely employed by every company to varying degrees.
So it's great to be able to try to null those tricks out as much as possible. For example, with the Xbox 360 launch in Japan.
Re:As opposed to shipped (Score:2)
Re:As opposed to shipped (Score:2)
Re:As opposed to shipped (Score:3, Informative)
Nope. Stores can and do ship back unsold merchandise to manufacturers in exchange for credits that they can then use to purchase other merchandise from the same manufacturer. That merchandise then generally gets moved around to other retailers who actually want it, b
Re:As opposed to shipped (Score:2)
Re:As opposed to shipped (Score:3, Insightful)
Re:As opposed to shipped (Score:2)
It was a huge dog turd. There was nothing redeming about it. The closest it came to matching the original pac-man was the picture on the outside of the box. Now, Atari did redeem themselves with the 2600 Ms Pac-man, but their original
Re:As opposed to shipped (Score:3, Informative)
Sure, if what you want to measure is the amount of money made by the manufacturer. (And with Sony and Microsoft, that metric tends to be negative when discussing console hardware.)
On the other hand, if what you want to measure is the popularity of a console, a more valuable metric is to look at how many consoles are actually owned by the gaming populace. As a bonus, retail sales are relatively easy to quantify and audit.
Perhaps an even
Anecdotal Evidence (Score:5, Interesting)
Re:As opposed to shipped (Score:5, Informative)
"It's important to note that these strong figures represent Nintendo hand-held units and games that consumers have purchased and are now enjoying at home or wherever they like to play."
seems like a nice little jab to Sony and their "shipped" figures.
Re:As opposed to shipped (Score:2)
Re:As opposed to shipped (Score:2)
> The most returned game in history, so I'm told... ;)
Really? Did it actually beat this one [snopes.com]? That'd be one for the history books.
Doing the math (Score:5, Funny)
And I'll bet 30 million lost styl-i by now...
Re:Doing the math (Score:2)
Re:Doing the math (Score:2)
You'd probably win that bet. Santa brought 2 new DSs to our house Christmas day, which means 4 new styluses. By the end of Christmas day we were down to 3. Fortunately we're still holding at 3...
Mario Kart DS (Score:2, Interesting)
Re:Mario Kart DS (Score:5, Informative)
That was definitely a "WTF were they thinking?" moment.
Re:Mario Kart DS (Score:2)
You heathen.
Re:Mario Kart DS (Score:3, Funny)
I want to share this bonding ritual with strangers all over the world (and pwn them!)
Re:Mario Kart DS (Score:4, Informative)
Re:Mario Kart DS (Score:2)
Re:Mario Kart DS (Score:2, Funny)
Wow. Your parents should have bought you a Nintendo or something.
Battle-mode = lag-sensitive (Score:5, Insightful)
Consider: there's not -too- much in race mode that matters, apart from whether your opponent is in front of you, or behind. If you see lag in race mode, most likely it'll mean your opponent's position jumps around (or even that they fall off the track, and mysteriously reappear on it without losing time) - but at a very basic level, the needs of the race are met, in that the relationship between how long it's taking you to get around the track, and how long it's taking them to get around the track is maintained. Every time you get a sync packet from an opponent everything's right with the world again. As for powerups, usually in race mode if you're in a position where you can effectively use a powerup, it won't be too sensitive to lag unless the two players are really right on top of each other. (Drafting doesn't work too well in a laggy game, of course, and in that situation it's tough to say whether a banana peel or other weapon dropped behind the lead player will hit the trailing player...) I guess you could say that while powerups still work in a laggy game, the "combat" aspects of the race mode are those which suffer the most from the lag.
Battle-mode is, of course, completely combat-oriented. The game isn't oriented around a circuit in which there is an "ahead" and "behind", rather everyone's free to race around and try to fire weapons at each other. It could still work but given that the relationship between players' positions is much less consistent than in a race, and since the entire battle game revolves around powerups and direct kart-to-kart interactions, it would be harder to give a good battle game experience than it is to give a good race experience.
I love the online race mode, too - it's sort of frustrating sometimes that you can't communicate with your opponents over the link, but other times it's not. It keeps people focused on the game itself rather than all the bickering that often goes with other online games in between rounds. I'm glad they allow the custom emblems, though - it gives people who want to be a jackass an opportunity to do so, but also allows personalization. Really, though, given the potential for abuse I'm surprised they did it at all.
Re:Mario Kart DS (Score:2)
Unfortunately, one of the games we tried to play online doesn't like WPA. The PSP can access the router just fine and the internal browser works, however the game itself won't use that connection.
Re:Mario Kart DS (Score:2, Informative)
Oh well. Thanks for the warning - I'd been told that the PSP worked just fine with WPA.
Signal/Noise (Score:4, Interesting)
Hopefully this makes up for the Gamecube sales (Score:2)
Re: (Score:2)
Re:Hopefully this makes up for the Gamecube sales (Score:4, Insightful)
I enjoy my Gamecube more than my PS2 and Xbox, but even I'll admit that the support for the GC has been dwindling... really the only game on the horizon that looks promising is Zelda.
And, the Revolution will be coming out hopefully within a few months of Zelda for the GC... the GC is near the end of its life, there's a reason why sales are starting to slow.
nail right on the head... (Score:2)
It isn't odd for a platform to slow down at the end of its lifespan (although perhaps this is a bit extreme), and I'm sure things will be different when Revolution comes. I can't wait to get one
Er, better article (Score:2)
Try this article [palgn.com.au], which makes it look more promising.
Re:Hopefully this makes up for the Gamecube sales (Score:2)
One big difference I can think of is Madden is always the same game, and almost always the same teams, while Mario Party revamps the lineup of games in it every time.
And with good reason (Score:4, Informative)
When it first came out, I wasn't really interested in it... the dual screens seemed like they were pointless, and I didn't think a touch screen would work well in games.
Well, after playing Castlevania: Dawn of Sorrow for a few weeks, as well as Mario Kart, Animal Crossing and Nintendogs, I'm sold... Nintendo knew what they were doing. The game developers are really taking advantage of what Nintendo offered them. I never thought having two screens would be so convenient.
And the future looks bright for the DS in the area of upcoming games...
In addition, the number of amazing games for the DS gives me great hope for the Revolution. Nintendo is doing something different again, and the fact that so many developers (not just Nintendo) have embraced the hardware of the DS leads me to believe they'll do the same for the Revolution and its controller.
Re:And with good reason (Score:2)
That, coupled with the amazingly fun and convenient wireless play on Mari
Nintendo Wi-Fi (Score:4, Informative)
I've heard about people trying to reverse engineer the Nintendo Wi-Fi Connection so that this is possible, but I really think they should have included this in the first place. It would have had so many uses.
Re:Nintendo Wi-Fi (Score:3, Insightful)
Re:Nintendo Wi-Fi (Score:2, Informative)
Still, they're bound to revamp the DS at some point or another. Who knows? Might get your browser after all.
Re:Nintendo Wi-Fi (Score:2, Interesting)
Purpose, Control, Etc. (Score:4, Insightful)
The second argument is why would you go outside its intended purpose? It's a gaming handheld machine with a few buttons and a touch-screen. You'd have be bring in typing (keyboard) for URLs, viewing of various image formats, scripting, and other joyous necessities (ever tried turning off javascript and surfing... you won't get far). If someone wants the web, they have a cell phone and a computer.
If I recall correctly, isn't chat built in though?
-M
Re:Nintendo Wi-Fi (Score:3, Informative)
"how hard would it have been to include a wireless browser in the interface outside of games?"
An IP stack does not a web browser make. They'd have to pay a licensing fee for the browser, which would likely cost about as much as a game. If it was built-in to the unit, that'd increase the price of the unit. And even then there's going to be issues with website compatability (as there was wi
Re:Nintendo Wi-Fi (Score:2)
The answer to that is "four megabytes of ram".
And people are already counting them out... (Score:5, Insightful)
You know, kinda like what happened with these handhelds. =)
Re:And people are already counting them out... (Score:2, Interesting)
Re:And people are already counting them out... (Score:2)
Re:And people are already counting them out... (Score:3, Insightful)
And then there's the YOUNGEST gaming crowd, which doesn't care about your gaming system unless they can play Pokemon/Digimon/Yu-Gi-Oh/Megaman.EXE Battle Network on it.
I expect some gamers' tastes will change as they get older, giving Sony and Microsoft a stream of new customers, but I expect at least as many to remain loyal to Nintendo. If I were to give the game companies grades
Re:And people are already counting them out... (Score:3, Interesting)
If you were to base it on net profits, then Nintendo is the one and only successful video game company compared to Sony, MSFT, Sega, Nokia...
Now, if you were to consider the definition based on the mindset of the dorks down at EbGames, then I would agree with you.
Is that so. (Score:4, Funny)
Re:Is that so. (Score:2)
Re:Is that so. (Score:2)
Maybe you just don't happen to have friends interested in it, or maybe they bought into the whole "OMG Nintendo is teh kiddie!!!1" stereotype. Not that anecdotal evidence like this means much, though.
Re:Is that so. (Score:4, Informative)
Re:Maybe you hang around the wrong crowd (Score:2)
Re:Is that so. (Score:2)
Re:Is that so. (Score:2)
My only gripes are that there isn't a way to adjust the brightness and the top and bottom screens are too far apart.
PS: Playing Mario Kart through th
Re:Is that so. (Score:3, Funny)
(kudos to anyone who gets it. Game of the year AFAIC).
Journalism (Score:5, Funny)
"With more than five million units sold in Japan since its December 2004 regional launch, the DS has become the fastest-selling gaming machine in the country's history. Japanese gamers have also bought more than a million copies of four different titles within one year of the system's launch: Nintendogs--a game where users play with, train, pet, and wash a virtual dog, Animal Crossing, Wild World, Brain Age, and Brain Flex."
- Chris Noon
Gamespot:
"With more than 5 million units sold in Japan since its December 2004 regional launch, the DS has become the fastest-selling gaming machine in Japan's history. In another first, Japanese gamers have scooped up more than a million copies of four different titles within one year of a system's launch: Nintendogs, Animal Crossing: Wild World, Brain Age, and Brain Flex."
- Tim Surette
Re:Journalism (Score:4, Insightful)
The downside is that 90% of news is of low quality with no investigation or questioning ever occuring during the writing of the article.
The updside is that, if you know how to work the system, you can get massive coverage for your comany/organization/sex toy shop.
Final Fantasy 4 (Score:2)
Of course, FF4 GBA has tons of bugs. Berserk is buggy, slowing down your character to the point of uselessness. The airship flying is choppy (which is dumb because the GBA has better mode 7 than the SNES did). The "darkness" debuff does nothing. Worst of all, do things in the wrong order on the menu screen and your saves will be erased [square-enix.co.jp]. (Yes that bug is i
Re:Final Fantasy 4 (Score:2)
Babelfish cannot effectively translate japanese, and I do not see any other mention of this phenomenon on google. Can you explain?
Great games + innovation + easy online = owned! (Score:2)
DS simply has better games than the competition (Score:5, Interesting)
I have developed games for the GBA, DS & have access to a PSP dev kit for which we have not developed a game yet
From the development point of view, NOA is a lot easier to deal with throughout the whole process (concept submission, feedback, testing & final approval) - Sony on the other hand almost makes the developer feel like they are doing them a favor by letting them develop for the PSP - the whole process is overly convoluted and a major pain in the ass...
Yeah. Erm.. Dream on. (Score:3, Informative)
You have developed for NDS and GBA but not PSP, and are saying the PSP development cycle is difficult. what the?
Having developed on both, and knowing many coders who have developed on both, the general consensus is that Nintendos support is horrendous. Their devkits - erm.. half assed at best (did you even have a GBA Nintendo devkit? - they are slower to use than the USB Carts!!!). And the NDS systems are really no better. Then if you want to talk about features the DS and GBA are sorely missing ma
Re:DS simply has better games than the competition (Score:2)
Good Thing (Score:3, Insightful)
4 million in US, 5 million in Japan, 0 in Greece (Score:4, Funny)
http://news.com.com/2100-1040-956357.html [com.com]
Hardware update? (Score:2)
Article (Score:2)
The company's Game Boy Advance SP, the newest version of Nintendo's popular hand-held system, sold 4.6 million units in North America in 2005, compared with 7.6 million in 2004.
The GBA Micro is newer than the GBA SP.
Both are darn cool as well.
Also, chalk another > 20 year old DS owner here... Not a kiddy system IMO...
No WPA Support Yet (Score:5, Insightful)
I wish they supported WPA. WEP sucks and no security is not a good option for home use.
JOhn
Re:No WPA Support Yet (Score:3, Informative)
Re:No WPA Support Yet (Score:2)
Europe? (Score:3, Interesting)
Re:Europe? (Score:2)
Price point (Score:5, Insightful)
Taking a look at Argos (major UK retailer, the kind of place many people buy these things from)...
* PSP : 180GBP
* Nintendo DS : 90GBP
PSP games start at 30GBP and go up to 35. DS games start at 15 and go up to 30.
The DS is not selling to the kind of people who will put down 200quid for a graphics card just to play the latest blood-fest, it sells to the huge number of casual gamers who want something fun. For the price of a PSP you can buy a DS and three games.
The DS also sells to parents buying presents and I imagine it did a hell of a lot better over christmas than the PSP.
This is exactly what happened with the original gameboy. When I was a kid I, and most of my friends had gameboys. They may not have been colour like the Sega Gamegear or Atari Lynx, but our parents could afford them, the batteries lasted an age, and the games were fantastic. Colour would have been great, but it wasn't worth the money (and the power drain)
Sheer brute force power is not everything when it comes to these sorts of machines. Nintendo understands this. The handheld market is not just a portable version of the mainstream. It is a whole other beast.
New Input = Non-traditional Gamers (Score:2, Insightful)
My opinion is the stylus. I think - just like the Nintendo Revolution is aimed at non-gamers by giving them a more
And it ain't stopping... (Score:3, Interesting)
Great games like Mario Kart, Animal Crossing, and Nintendogs, and some interesting titles like Pheonix Wright: Ace Attorney and XX-XY, have shown consumers that the touch screen is not a gimmick. If I recall correctly, NiFi already has half a million users, and that's after a month of NiFi. By comparison, doesn't XBox Live have a little over a million after at least a year?
There are still hot games coming to the DS to spur sales, too. The Pokemon series has consecutively been a hot seller, oftening bumping hardware unit sales with its release. Pokemon Diamond and Pearl, the first regular RPG entries to the series on the DS, is due out sometime this year. It has been confirmed that these games will use NiFi to trade Pokemon, chat, and, most importantly, battle. The trade-and-battle theme of Pokemon has screamed for MMO features, and the DS is the first machine equipped and ready to take the charge. (This will be the game that gets me to buy a DS.)
If Pokemon is not your thing, you're not out of luck. Metroid Prime: Hunters, the much delayed multiplayer FPS, might be right up your alley. The Metroid Prime series has had strong sales, and when this game finally releases, it's going to boost sales (sorry for the pun) once again. (I'm uncertain, but I believe part of the delay was to add NiFi to MP:H).
And remember, we're still waiting for a Zelda game. While one has been confirmed in process, no details have been released. Did someone say Twilight Princess followup?
It's successes like this that allow Nintendo to go to the edge with new ideas like the Revolution.
Disclaimer: Yes, I am a fanboy, and my rantings may be taken as such.
Nintendo's success. (Score:2, Informative)
Well (Score:2)
Price-wise (Score:2, Interesting)
Re:Nice... (Score:5, Informative)
Official Site [nintendowifi.com]
Re:Nice... (Score:3, Informative)
Re:Nice... (Score:2)
Re:Nice... (Score:3, Informative)
Re:Nice... (Score:2)
Re:I was thinking about a PSP... (Score:3, Insightful)
just say no to the Sony rape machine.
Re:I was thinking about a PSP... (Score:2)
Get a DS and a 7-inch DVD player or a Palm Tungsten E2 with an SD slot
Re:I was thinking about a PSP... (Score:2)
Re:I was thinking about a PSP... (Score:3, Interesting)
Buy a $10 card-reader and a $50 gigabyte (hell, buy two) compact flash card, and you've got 3 movies, lots of music (as long as you don't care too much about the quality of that music) customizable interfaces, e-reader, image viewer, AND a NES emulator (kinda sucks, only supports roms under 200k) for your Nintendo GBA/DS.
The player comes with DVD ripping software and converter for Movies, images, and music. But if you're lazy l
Re:I was thinking about a PSP... (Score:2, Interesting)
Maybe someone can create one for my Sony Ericsson P910i, which has a tall touch sentsitive screen.
Re:I was thinking about a PSP... (Score:2, Informative)
Got mine When they first came out, just need to bung your mp3's/Movies onto the flash (CF or SD models). sound quality is a just a little tinny, but no worse than the Ipods.
They also have 32 Megabytes of on-board ram, making these a dream for homebrew.
Its no real suprise to see the DS fly off shelves, a touch screen has been badly needed for handhelds for a long time, and the two screens, once you're used to them
Re:I was thinking about a PSP... (Score:2)
Re:Pirated ROMs (Score:3, Insightful)
Pirates like to tell themselves that "everybody is doing it," but I'd be amazed if even 1% of DS buyers are playing such pirated games. This isn't something that unsophisticated users can simply trade across the internet like mp3's by simply firing up LimeWire, so it is likely to remain confined to a tiny minority of hackers.
Re:Pirated ROMs (Score:2)
I'll just buy the $30 games and be done with it.
Untrue (Score:2)
Basically, your above statement would only be true if the majority of the middle class had no children. If that was the case the entire economy would be due to crash in about 10 years. (It is totally *not* true, although there *are* indeed fewer children being born in the middle class than ever before, there are *still* lots of em).
Nintendo demographic. (Score:5, Insightful)
I do know a lot of people in their 30s who also own a DS, and they bought it from word of mouth and actually having played one. Hopefully the way the DS is selling is a preview of what is to come with the Revolution. I look at the PSP and XBox360 and I just am not excited. Sure, they have some amazing hardware. Blazing processors, awesome widescreen goodness. But the games... The gameplay.. It's just the same thing in a newer package. With the DS i'm drawing jumps for Kirby to launch off of to finish the level! I'm drawing spirals to have him avoid being hit! I haven't had this much fun since the 2600.
Re:Since when is 4 greater than 5 ? (Score:2)
Re:Selling more in Japan? (Score:4, Informative)
Re:PoS? (Score:3, Informative)
Nintendogs' Bark Mode is peculiar to the game (although other games are adding similar functionality, like Animal Crossing: Wild World's Tag Mode). It's designed to be started, the lid of the DS closed, and put in your pocket while you walk through busy streets -- and had great success in Japan to this effect. Basically, it's designed to let your dog find other dogs without requiring either player to stop what they're doing.
Most DS multiplayer games are in fact true concurrent multiplayer, like Meteos (
Re:If only DS could be a little better looking.... (Score:4, Funny)
Now, you're a Black Eyed Peas fan, and you're not looking back.