On Televising Pro Gaming 44
GameDAILYBiz has a piece written by Sundance DiGiovanni, the founder of Major League Gaming, on why the time is right for televising Professional Gaming. From the article: "Back in the day I would usually begin by pointing out that until recently there had never been U.S.-based gaming leagues or competitive gaming events that were built from the ground up to be televised. I'd point out that video game tournaments had never really been what you would call "TV friendly" and that in order for the spectator value to translate to television you would have to treat competitive gaming like a sport. That would usually be the point where people would look at me like I had horns growing out of my forehead."
It can be done. (Score:5, Insightful)
Re:It can be done. (Score:1)
I know, they keep beating out the America's Cup (and Louis Vuitton)... They didn't even cover all the races last time. Obviously Scrabble is more profitable than sailing...
Re:It can be done. (Score:2)
Not to mention all the hazards of professional Scrabble. You might get neck or lower back pain, maybe even a sliver from one of the tiles! I think it's obvious that the safety level of Scrabble makes it much more TV-friendly.
Re:It can be done. (Score:2)
Re:It can be done. (Score:2)
Re:It can be done. (Score:2)
Re:It can be done. (Score:1)
ESPN
ESPN2
ESPN Classic
ESPNEWS
ESPN Deportes
ESPNU
The major problem... (Score:4, Interesting)
FPS type games aren't going to be interesting to an outsider, no matter how you dress it up.. unless, maybe it's something like Battlefield 2-- THAT could possibly work, being somewhat 'relevant' to even the common man.
Re:The major problem... (Score:3, Informative)
As it stands now,
Re:The major problem... (Score:3, Insightful)
Sports competition pushes people to their physical limits, and when it is being played by people with exceptional physical limits, it can be compelling to watch.
I'm pretty damn good at playing Quake (if I do say so myself), and on a sliding scale of entertainment value, watching other people play Quake on TV, eve
Re:The major problem... (Score:2)
The shooting was just too pointless and fast-paced to keep up with, and the Starcraft match was just a Terran rush.
Honestly, the only gaming feats I enjoy watching are speedruns and fighting tournaments. With a fighting game you get to see the skill, recognize the ability, you don't have to keep track of everything on two different screens, and it looks cool
Re:The major problem... (Score:2)
Re:The major problem... (Score:2)
Yep, although I think that some non-FPS games might be a little more entertaining. An expertly controlled "flying camera platform" over one of the epic Hillsbrad battles in World of Warcraft actually sounds like fun. Dennis Miller's brand of c
Re:The major problem... (Score:1)
Re:The major problem... (Score:1)
Re:The major problem... (Score:1)
Re:The major problem... (Score:4, Interesting)
Also, I think that "spectator" tools would help a lot in making gaming more TV-friendly. It would allow commentators to show where players are on a level and such. Because usually, if you don't know the game yourself, you don't have any idea what's going on. I downloaded some high-profile CS match (some Euro clans), and since I don't play CS, quite a bit of it was lost on me.
If you look at TV poker, I think it helped a lot that they show all the hole cards and explain the rules at the beginning of the show. This is a lot harder for videogames, as a lot of them have many more variables, like weapons/items, levels, and so forth, in addition to the strategy.
Re:The major problem... (Score:5, Insightful)
I would cite Iron Chef as an example of how you can present an obscure event in an exciting manner which is accessable to everyone. I've never had fois gras, caviar, truffles, homard lobster, or matsutake mushrooms, but whenever they break out those ingredients during competition, I know some pricy quality stuff is going into the dish. I think the same thing could be done in starcraft matches, as long as you have commentators who are high energy and aren't putzes (The worst thing they could do is get "gamer" commentators who are like "woah, that move was gnarly. Wicked awesome. Blah blah blah"). The commentary should be informative without being condescending or confusing. So they could be like "Sam is building a nuclear silo. That has the ability to do 1000 damage to all units and buildings within a 20 meter radius of targeting. Looking at Bill's base, our estimates show Sam's optimal strike point would be here where Bill's detector tower perimeter has a hole." and have a graphic showing the feild of coverage of the missile turrets and what the damage feild would be and such. The viewers don't have to know everything about the game, as long as you explain the important parts that make the game interesting. They do the same thing with poker, when they explain how one player has the unbeatable hand so you know to be interested on whether the other player will call or fold.
On the same token, part of making these games interesting to the public is to reduce the amount of boring work in the game. Thus, they should start each player off with a moderate cache of resources and a handfull of troops and the basic buildings. You need to get to the action quickly to hold a TV audience's attention. And then add in little twists, like the "secret ingredient" in Iron Chef, things like "flier's only" or "reveal map and no fog of war" or "operation cwal engaged".
Re:The major problem... (Score:2)
Hey, that's what editing is for, right?
Re:The major problem... (Score:1)
Who says it has to appeal to non-gamers? As the guy in the article points out, there are 20 million "hardcore gaming households" in the US. Whatever that means, the point is that gamers are no longer a tiny niche minority. An entire generation has grown up with the Playstation. You don't have to package it in such a way that housewives and NASCAR dads find it interesting, you just have to make i
Re:Dude! Celebraty LAN Party! (Score:2)
What would sell this to the common man if they had celebreties that would scream and shout while playing... I hear Robin Williams likes Battlefield 2 and he likes to play as a Sniper [joystiq.com]
Re:Dude! Celebraty LAN Party! (Score:2)
All these games have the advantages that the action is slower (and easier to follow) than normal DM, and the team-sport objective-oriented games of CTF are more entertaining to follow than the frantic mayhem of DM.
Re:The major problem... (Score:1)
Also, remember that a great deal of sports are athlete/star driven. Sure I'm from Detroit and a Pistons fan but I also like most of the players and admire their physical ability to play the game. Is there anything t
Starcraft in Korea (Score:3, Interesting)
Re:Starcraft in Korea (Score:4, Informative)
http://video.google.com/videoplay?docid=-66489340
I believe the players are quite famous as a result.
Re:Starcraft in Korea (Score:1)
You wouldn't believe the number of girls who watch it live, too.
I can see it now (Score:3, Funny)
Rob
Re:I can see it now (Score:1)
Re:I can see it now (Score:1)
See your favorite gamers whine about spawn campers
Better yet, see your favorite gamers' characters sing songs around the spawn campfire.
Re:Uh (Score:1)
Seriously, as long as it's done well, people will watch anything.
To see pros/experts play the game (Score:2)
Of course online gaming will be televised (Score:4, Interesting)
On July 22 last year, 16,251 fans gathered at a baseball stadium in Pusan for the All-star game. At the same moment, around six times more people packed Kwanganni beach in the port to see another professional competition _ the online game ``Starcraft.''
Of course online gaming will become a spectator sport. The question is when will it happen? How will producers make it compelling and fun to watch?
The games themselves will need to be modded for spectators with extra cameras, slow motion replays, avatar close-ups with specially modelled expressions.
And the players will need to be larger than life, their games will be perfomances, their interactions with teammates and other teams will become storylines on the "field" and fleshed out by what happens between games. Rivalry, comraderie, tradgedy will all be played out in this new world for the amusement of TV and online viewers.
If baseball, golf and spelling bees can be spectator events then online gaming will eventually eclipse them all. The producers just need to figure out how to make it work.
Re:Of course online gaming will be televised (Score:1)
Battlebots (Score:2)
Re:Battlebots (Score:1)
I'd rather play (Score:1)
I would rather play a video a game than watch it. Then, after I die (like I always do in the first few seconds), I'll watch.
Re:I'd rather play (Score:2)
Good idea (Score:2)
I've Said It Before... (Score:2)
Still some problems to overcome (Score:2)
Pro-gaming as a sport? (Score:1)
Random Thought (Score:1)
I can see Andy Kaufman if he were still alive to day making a show about gaming, and have it only show FF7 Chocobo Breeding.