A History of Game Controllers 45
Next Generation has an excellent piece, looking back on the history of game controllers, leading up to the Revolution's fascinating controller. They look at controller design, as well as the usage that some games wrest from the controllers. From the article: "There are ways to mess with the system; in Shadow of the Colossus, the player stabs a beast not by pressing the attack button but rather by letting go of it, making the violence a release, a consequence of the player's action. Still, there's not a lot of room for subtlety or nuance. The most subtlety you can get comes from analog control and state-shifting, and both of those are just jury-rigs to the system."
Too recent, too light, too bad (Score:5, Informative)
Atari joysticks, Atari paddlewheels, the qwerty keyboard, custom arcade controllers (Golden Tee), genre specific controllers (steering wheels, light guns), game specific controllers (Guitar Hero, Steel Battalion), platform specific controllers (the Nintendo DS), any-company-other-than-Sony-or-Nintendo's controllers: all are missing from this piece of fluff article.
You're better off reading the Game Controller [wikipedia.org] article on Wikipedia.
Re:Too recent, too light, too bad (Score:1)
Re:Too recent, too light, too bad (Score:2)
The DS will eventually see ports from PocketPC and Palm...
Games like tetris have always lent themselves to cross platform ports.
Considering the increasing power of hand held computing hand held gaming will undoubtedly continue to grow.
Nintendo has positioned it's developers perfectly to dominate that market.
Re:Too recent, too light, too bad (Score:2)
Re:Too recent, too light, too bad (Score:1)
Re:Too recent, too light, too bad (Score:1)
More of the same? (Score:4, Insightful)
Re:More of the same? (Score:2, Insightful)
I agree. Nintendo is doing just well. No loss on the hardware, massive portable game system sales, interesting concepts and more mean they'll do fine. It's as if people think that selling the same number of consoles as the XBox (~20m) is crap, even though the XBox made a loss on every console, and the Gamecube arguably made a profit on every console.
The Revolution may be a lot of peoples first choice of console, with many people growing tired of more of th
Re:More of the same? (Score:1)
Re:More of the same? (Score:2)
Re:More of the same? (Score:1, Funny)
Re:More of the same? (Score:2)
Not really a history... (Score:2)
It just says how the controller is being adapted by the revolution to handle things more gracefully and naturally, and that this is the end result of simplicity.
The examples he gives are interesting though. e.g., Up being move forward, tilt l/r being strafe, speed of movement determined by angle of controller. I don't know if that is better than an analogue stick though. The fighting example was better.
Great if the contr
Good ol' Nintendo (Score:1)
Re:Good ol' Nintendo (Score:1)
I thought that -- (Score:1)
I don't remember that. IIRC, don't you press the button once to start the meter, then press the button again to stab? Can anyone verify that, or am I retarded?
Also from TFA:
"And maybe you'll be a little less desperate for the next iteration of Mario Kart, when you can download the twenty-seven previous ones for a few dollars..."
Aren't there only 5 iterations of Mario Kart? An
Re:I thought that -- (Score:1)
Re:I thought that -- (Score:2)
Re:I thought that -- (Score:1)
Re:I thought that -- (Score:2)
Re:I thought that -- (Score:2)
Re:I thought that -- (Score:1)
Re:I thought that -- (Score:1)
Re:I thought that -- (Score:2)
Re:I thought that -- (Score:1)
Weird story (Score:2)
The author seems to have some idea in his head about how all games have buttons you press to do something. Except he can't seem to get it across what is A bad about this B what the alternative is.
Somehow the new revolution controllers is apparently different except that you still press buttons. Oh but now you can move the entire controller to the side instead of a analog stick and you will move. Eh, yeah so wha
Re:Weird story (Score:1)
I think you missed the five times that the writer mentions the fact that Nintendo is going for a lower price point than Sony or Microsoft.
Re:Weird story (Score:2)
Re:Weird story (Score:1)
You can tell them Advance Wars is brilliant but all people see is cartoony graphics and ask how come this costs the same as that full 3D PSP game. To be fair how do you explain that GTA Liberty City costs the same?
GTA Liberty City has a fraction of the play value that Advance Wars has; by that standard, GTA should cost significantly less than AW.
Re:Weird story (Score:2)
Too many buttons? (Score:1)
Re:Weird story (Score:1)
Thats his whole point. There isn't anything wrong with conventional controllers as far as video game players are concerned. It is 100% functional and can get the job done. But the question is, is there a better way it can be done? If we were do design a controller today, without any care for how conventiona
History - yeah, right (Score:2)
Misleading summary (Score:2)
I was disappointed when I realized this and skipped reading the article, as I would have if I had been properly informed as to its content.
Less Pages Please (Score:1)
Lame... (Score:1)
sub par reporting (Score:1)
Wait, what are your options again? (Score:1)