
BBC Program Broadcasts From Second Life 25
Via GameSetWatch, the word that BBC program Newsnight recently broadcast live from the virtual world Second Life. The broadcast included a lead-in shot on a backdrop designed to emulate the real-life Newsnight set. From the article: "Because the virtual money inside Second Life is convertible to US dollars, and people who make things can keep the intellectual property, it is possible to run a real life business inside the game. I got in touch with Cory Edo - real name Sara Van Gorden - who runs a business in Second Life designing avatars - the idealised 3D personas that people use as their online identities."
Re:Saw this already... (Score:2)
Can you create your own 3d models and upload them to the server?
This game is quite different from all you mentioned. Its more like the ultimate sandbox.
http://en.wikipedia.org/wiki/Second_Life [wikipedia.org]
not trying to troll, but... (Score:3, Informative)
MMOGCHART.COM [slashdot.org]'s most recent chart puts the subscriber base at 30,000. Second Life [slashdot.org]'s own website claims 100,000, which at the time I write this (5:18 pm EST) claiming about 3700 online at this moment, which is about the number of players standing around in WOW's ironforge on a typical night on any given server. I tried second life during a trial period and the thing seemed more like still life than second life. I guess I'm asking a rhetorical question, it seems like someone would like to get more attention for it so it could do well, not necessarily anything sinister in that, but there just doesn't seem much interest here...
Re:not trying to troll, but... (Score:3, Informative)
In terms of there being nobody active, that completely depends where you are. Sims (squares of the map, each ran by its own server) that are relatively new are likely
Re:not trying to troll, but... (Score:2)
Hey, thanks for that insight: "popular" and "population" have the same root! (I love language.)
Re:not trying to troll, but... (Score:3, Informative)
The long view. (Score:1)
3 questions (Score:4, Interesting)
- Does the dev studio exhange this money for you or do you have to sell it ala WOW?
- I guess you don't go around killing monsters that drop GP in this game.. right?
Re:3 questions (Score:2)
Money is earned or won; you can play in casinos, for example, or you can create content and sell copies of it. Content is created using an in-game model editor, and a scripting language called Linden Scripting Language (though they are moving to Mono; I'm not sure how this will affect it).
Re:3 questions (Score:2)
Re:3 questions (Score:2)
Second Life (Score:5, Funny)
*rimshot*
*chirp*
*chirp*
Get it? Second life? Get it? i.e. I don't have a life?
*chirp*
*chirp*
Oh you can all go to hell!
Re:Second Life (Score:2)
Portal (Score:2)
Money (Score:1)
Re:Money (Score:2)
Re:Money (Score:2)
There is 10 terabytes of content at the moment on the asset system, growing at 1.5% per day. Remove the charge and that verywell could speed up faster than the developers could ever hope to put up enough new storage units to compensate for.
Upload fees are usually well within the free weekly stipend though; if you want to upload a lot, then yes, you probably will have to pay a little b
Re:Money (Score:2)
Second Life still sorely lacks UI scripting (Score:3, Interesting)
Another limitation of the current system is the third party tools required to make animations. These tools are expensive and/or hard to use. Building an animation editor into the game would make player interactions so much richer and encourage the creation of games that can utilize such richness (like fighting games).
Re:Second Life still sorely lacks UI scripting (Score:2)
When were you last on? Animations abound everywhere, and if you think Poser's hard to figure out, maybe you should just hire someone. That's usually how things get done in SL - as a team. Great way to network.
Re:Second Life still sorely lacks UI scripting (Score:2)
On top of this, some of the dancing animations people have that use poseballs, still don't work that well due to lag. The animis just start at different times, or get loaded at different times, and there is no sync at