Next Gen Squeezes Existing IP 47
The transition from the previous generation to Next-Gen consoles is hitting game publishers right in the intellectual property. Existing franchises are going to struggle to keep their publishers afloat, because of the immense costs and problems involved in adapting to the new console market. From the article: "The strong possibility of a new Medal of Honor game from EA could also affect Activision's numbers. The analyst estimates Gun sold 980K since launch, and that any sequel will struggle to match this, probably hitting no more than 780K. Another declining franchise is X-Men. The 2004 game X-Men Legends sold 1.2 million with last year's X-Men Legends II probably hitting around 750K. A third game this year is estimated to manage only 550K."
Tired of sequels? (Score:2, Insightful)
Anybody want to try something new?
Re:Tired of sequels? (Score:3, Insightful)
Ditto for Baldur's Gate: DA and Champions of Norrath.
When you have a sequel that uses the same engine, and has very similar graphics and gameplay, of course it will sell fewer copies -- for many people, playing the first iteration or two is enough. The upside to this is that dev costs are lower, so reduced sales are still profitable.
The problem occurs when you develop a sequel for a nex
Re:Tired of sequels? (Score:1)
Baldur's Gate: DA was pretty good. Its still pretty good. The sequel is horrible (bad player classes, ugly texturing and modeling, very poor color palette, and very bad level design, etc).
X-Men Legends was also pretty good. Its sequel is also horrible (removed better characters than they added, levels with bad design and/or no sense of scale, combat balance tedious, etc).
Champions of Norrath I'll
Re:Tired of sequels? (Score:2)
That's why I treat CoN as a sequel to BG:DA (Same engine IIRC, even if different franchise, slightly different gameplay -- this is how sequels should work, IMO).
I've never played Hunter, so no idea on that one -- but I'm sure you can Google sales figures.
Re:Tired of sequels? (Score:2)
Total waste of money.
Yeah, I know, "It's not just about the graphics..."
Well, I want a new engine to go along with my new game.
Unless it's a $20 add-on pack.
Re:Tired of sequels? (Score:1)
Re:Tired of sequels? (Score:2)
The other issue, when comparing PC and console titles, is hardware capabilities. Even with the same engine, Doom II could have much better graphics than Doom I, just because the hardware imporvements in PCs are not so much a step function. With consoles, once you've released yo
More likely people are buying last years titles (Score:2)
Re:State the obvious (Score:3, Funny)
--
There must be a lot of frat houses with Xboxes.
Re:State the obvious (Score:2)
Renamed "summons" between VII and VIII- Oooo, now their "Guardian Forces!". I can't learn spells, and I don't equip items to get them this time...I have to Draw them!
Re:State the obvious (Score:1)
Don't worry. They don't need your purchase. There are plenty of us that are pretty damn happy with Nintendo, and also don't base our game purchases off of looks alone (of course wind waker looks gorgeous, so it wouldn't of even been an issue anyways). You might want to try PS2 or Xbox if you're looking for game franchises that generally don't change
Re:State the obvious (Score:2)
Re:State the obvious (Score:1)
Re:State the obvious (Score:2)
I argue that changing an existing game is not true innovation. it's still the same franchise. McDs can change their wallpaper and put stylier tables and chairs in their restaurants, they can change the Big Mac boxes, but it's all still McDs.
all you're doing is updating an existing license.
if they want to innovate they will give us new games
Re:State the obvious (Score:1)
You might have a point if, say, Mario Sunshine was essentially Mario 64 with updated graphics and new levels (which is what most sequels are t
Re:State the obvious (Score:1)
Or do you really think the original Pikmin, a totally new IP & game mechanic, took more work and money than Wind Waker, Mario Sunshine or the upcoming Twilight Princess? I'm pretty certain of those 4 games, Pikmin was the cheapest & easiest to make. If there's one thing Nintendo is known for, it's going all out on their core franchises. They even spent tons of money on Metroid Prime, a game that was guarante
Re:State the obvious (Score:2)
But even when coders don't write a game completely from scratch, and they use dev kits like Torque (or any of the big expensive commercial ones), they still have to do a lot of work on characters, story, levels, graphics, sounds, etc. But when they get a franchise game, a lot of the time (no, no all the time, mario sunshine is completely different and would have inv
Re:State the obvious (Score:1)
Myself, I'm fine when a good game has a sequel that cleans up what was wrong with the original, but after that, there's no point in sequels unless you're going to improve gameplay. I don't mind playi
It's not the next-gen consoles, it's the franchise (Score:3, Interesting)
It's the content that hurt sales, not the development platform or anything else. How many X-Men do we really want crammed down our throats anyhow?
Re:It's not the next-gen consoles, it's the franch (Score:2)
The larger issue (Score:3, Insightful)
It's about time for another crash (Score:1, Insightful)
When you're crossing your fingers on a sequel... (Score:1)
What do YOU want to spend your $400 on? (Score:3, Insightful)
A simple reason (Score:1)
Here's one (of many) simple reason why this happens. In 2004, X-men Legends was new, the first time (to my knowledge) the X-men had an RPG. People bought it, and as the year went on, the price dropped on it as new releases came out. Then the next X-men Legends was announced and the price dropped even further. Now, you could get X-men Legend
What bugs me... (Score:2)
Re:What bugs me... (Score:1)
Re:What bugs me... (Score:1)
Re:What bugs me... (Score:1)
I don't know if they had a major developer shift or what, but Rare is a shadow of what it once was. The new rare is Retro Studios.
Re:What bugs me... (Score:1)
Re-quels (Score:1)
Let me give you an example: I am playing Wild ARMs: Alter Code F. I thoroughly enjoyed the original Wild ARMs, but this game changes a few 'minor' things, that I think take away from the game (no equipment? why, oh why do new RPGs hate letting you have equipment?). OK,
Don't develop for a new console then. (Score:1)
The XB360 is truly dead on arrival. Shoot it, go back to developing for an established console that's known to already be in millions of homes (XB, PS2), and let the crappy "next-gen" pile of crap die as it should have way back when some overpaid idiot at MS came up with this piece of garbage.
Mo
Re:Don't develop for a new console then. (Score:1)
Which game are you reffering to exactly??
Re:Don't develop for a new console then. (Score:1)
Seems that's the only real difference -- we're looking at next-gen systems attached to HD displays vs. last-gen on plain TVs. Course there's gonna be a bit of difference. Get a PS2, X
Re:Don't develop for a new console then. (Score:1)
http://media.dreamcast.ign.com/media/010/010953/im g_1326128.html [ign.com]
http://media.xbox360.ign.com/media/545/545798/img_ 2796682.html [ign.com]
Yeah, the character models in DOA4 are only a little bit smoother than the models in SC1, but the DOA characters were always slightly anime-like rather than realistic. But the hair is much more detailed, and I never played SC for the Dreamcast but I'm betting most of the hair moved very little if at all. And the differences in
Re:Don't develop for a new console then. (Score:1)
Take a screenshot of any PC game running at 640x480@16-bit color, and th
Wait wait wait! (Score:2)
Well Duh... (Score:1)
Bad Math (Score:2)
The Genesis and Playstation both had some of their best games (and best-selling games) after their successors had come out. There is some life in the old systems yet.