ATI Talks Revolution Graphics 94
Via 1up, an interview at the site Revolution Report talking with ATI about the power of the Revolution's graphics. From the article: "What I can say is that ATI is focused, as is Nintendo, in making [Revolution] a great, gaming entertainment platform. I know that a lot of journalists are very focused on specs. It's the big thing; as a geek, I look for that too. The key thing to keep in mind is that Nintendo, with ATI's help, is trying to create a game console where you don't have to look at [specs]."
Spec, schmeks :-P (Score:1)
Um (Score:1)
I wonder, do you attempt to drive a car without wheels, and then blame the car manufacturer?
Re:Um (Score:1)
And then when the next-gen consoles come over, you restore your last save point and try to make a better world by testing worlds without Revolution or PS3 or 360.
I was having this dream every night since the last E3.
When the hell did they do that? (Score:1)
Re:Um (Score:2, Insightful)
In the n64 years, when Nintendo said, "We make games for everyone!" people decided this meant their games were kiddy, and no mature person would play them.
Now, with the Revolution, Nintendo is saying, "We make games for everyone! See, we're focusing on casual gamers." Basically trying to justify their existing philosophy by pointing o
Re:Um (Score:1)
Re:Um (Score:1)
However, my point is more effective with the use of the world failure. I don't have to actually consider it a failure to illustrate a point.
Re:Spec, schmeks :-P (Score:1)
I can't wait for "Giant White Square" to come out!
Re:Spec, schmeks :-P (Score:4, Funny)
Re:Spec, schmeks :-P (Score:1)
Re:Spec, schmeks :-P (Score:2)
But you could do widescreen on the N64 (Goldeneye, I think it might be a Rare thing) and Saturn (NiGHTS and Panzer Dragoon Zwei) as well (and theoretically, anything using polygons is easy), it's just a case of squashing everything horizont
Um... (Score:2)
But seriously folks, what exactly does that mean.
Re:Um... (Score:5, Informative)
Re:Um... (Score:1)
Re:Um... (Score:1)
Re:Um... (Score:3, Insightful)
How many polygon's make a model which is attractive?
The point is that Numbers are meaningless now, it is the creativity and talent of the game developers that matters. World of Warcraft isn't nearly as technically as impressive as Everquest 2 but it sold better because it played a lot better and looked a lot better (because Blizzard had a better art team); and no game on the Nintendo DS looks as good as Quake 4 or Doom 3 but the Ni
Re:Um... (Score:2)
It's been that way for a while. One of the best games for the PS2 is Rez. A game that could've been a PS1 launch game.
Re:Um... (Score:1)
Re:don't have to look at [specs] (Score:5, Insightful)
Or to go back to cars--we don't care about horsepower, we care about performance.
Re:don't have to look at [specs] (Score:5, Insightful)
Personally, I want to know the wattage of my toaster, and all my other appliances, so I can decide what gets plugged in where. I admit this is a pretty unusual desire, though.
You are 100% wrong about the horsepower rating of a lawnmower. People do want to know this, which is why every single lawnmower at sears has a horsepower rating on it. They don't want to know the displacement, because that's largely irrelevant - so not ALL specs are critical, but some certainly are.
Re:don't have to look at [specs] (Score:3, Insightful)
Let's use the Honda S2K as an example. It doesn't have a huge engine or a shit ton of horsepower but it's probably one of the most fun cars to drive.. Sounds a lot li
Re:don't have to look at [specs] (Score:2)
Right, and anything that can be quantified is a specification.
On the other hand, my '89 Nissan 240SX with hopped-up suspension (well, more like hopped down) will outhan
apples and oranges (Score:1)
Re:don't have to look at [specs] (Score:1)
Yes, but do you need to know what the power performance is going to be like? It matters to you, but some people just want a car with an engine and 4 wheels.
Re:don't have to look at [specs] (Score:2)
Not necessarily, but it's an indicator of fuel efficiency. If you didn't have mileage stats, you would look at the engine displacement and power output (along with the gearing, and the Cd) and you might be able to make an educated guess.
Re:don't have to look at [specs] (Score:1)
If you asked an average person evaluating mowers what the difference was between a 5 and 7 hp rig, they would have no idea except that the 7 was "better".
I guess bigger number must equal best performance, regardless of the application....right?
Re:don't have to look at [specs] (Score:2)
Re:don't have to look at [specs] (Score:2)
Yes, which is why I only included the example as an aside.
Cars are pretty much commodoties -- a car from GM will peform all of the tasks that a car from Toyota will. Not so for video game consoles.
You are 100% wrong about the horsepower rating of a lawnmower. People do want to know this, which is why every single lawnmower at sears has a horsepower r
Re:don't have to look at [specs] (Score:2)
Re:don't have to look at [specs] (Score:1)
Re:don't have to look at [specs] (Score:1)
Don't play console games much, eh? (Score:2, Insightful)
Don't worry, a lot of first timers get confused.
Re:don't have to look at [specs] (Score:5, Insightful)
And because of your apathy towards your vehicle... (Score:3, Insightful)
Re:And because of your apathy towards your vehicle (Score:3, Interesting)
Re:And because of your apathy towards your vehicle (Score:2)
What? You're full of crap. Does a person have to know exactly how many Gs they experience in order to have fun on a roller coaster? Absolutely not. In the same way, obsessing over horsepower, torque, or other numbers does not make your driving experience any more or less fun; wanking off about how many shaded pixels per second your game console can put on your HDTV does not make the games it plays more or less fun either.
Yes, we are geeks here, and enjoy knowing those kinds of things. But to believ
Re:And because of your apathy towards your vehicle (Score:1)
To drag this back on topic, when I was five I didn't know or care what the specs for my Amstrad were, just that I could play Jet Set Willy. Later, I didn't know or care what specs my Amiga 500+ was, just that sensible soccer was a good game.
Geeks care about specs, users care about the experience. If videogames are going to be mainstream, console makers
Article Summary (Score:1)
Why do an interview if they aren't going to give any new information? Great, we understand ATI and Nintendo don't care what the specs are... but we do! GIVE US ZE INFORMATIONS!
Um, ATI, that's worrisome (Score:5, Insightful)
Something similar happened a couple years back (IIRC) when AMD was losing the MHz battle and stated that MHz isn't everything. Well, sure, it isn't. But your whole argument this entire time has been that it is. So, when you shift your argument only when your losing... probably means the argument isn't all that good.
Re:Um, ATI, that's worrisome (Score:5, Interesting)
Re:Um, ATI, that's worrisome (Score:5, Insightful)
There's just one porblem with your analogy: the AMD processors with less Mhz actually did run faster than the higher Mhz Intels. So, technically, Mhz didn't matter. AMD just had one period of time when their processors were faster than Intel's processors with higher clock speeds (IIRC, AMD was the first one to release a desktop x86 processor at 1Ghz).
Re:Um, ATI, that's worrisome (Score:2)
In the end, AMD having better chips that run more efficiently at lower clock speeds necessitated changing their marketing message, which is tough when you've conditioned the market to only care about MHz speed, n'est pas?
Re:Um, ATI, that's worrisome (Score:2)
Re:Um, ATI, that's worrisome (Score:1)
Nah.
Re:Um, ATI, that's worrisome (Score:2)
Re:Um, ATI, that's worrisome (Score:1)
Re:Um, ATI, that's worrisome (Score:2)
Except that (Score:2, Insightful)
The funny thing about this is that Nintendo says "we need to focus on gameplay," people tell them to piss off and say it's an effort to avoid the power argument, and then, later on, when everyone else comes back and says "well it's not about the power, it's about the gameplay," eve
Re:Except that (Score:2)
Re:Except that (Score:2)
Re:Um, ATI, that's worrisome (Score:2)
In this case it was a conscious decision to create cheap relatively low-end hardware instead of expensive high-end hardware. It's not like they had set out to create a really powerful graphics chip, and then realized that their product costed more and was less powerful than the competition, so they had to spin things, like you imply.
And in the processor war, at the time you mention it was Intel that had the more expensive and less powerful processor, so they had to generate spin.
Nintendo isn't losing. (Score:2)
Uhm... Nintendo isn't losing. They made a conscious decision to have slower hardware. They weren't forced to have slower hardware. They decided on it.
It's a tradeoff: If you want the fastest hardware, get a PS3. If you want adequate hardware at a lower price with a funny controller, get the Revolution.
Neither of them wins, it's a design decision.
Re:Um, ATI, that's worrisome (Score:1)
I work for a company that sells scientific equipment. Without being too specific, I'll give you an example:
We sell dynamic light scattering systems - they are used to characterize sub-micron particles. About 5 years ago, the war was on between the vendors - all ths specs, regardless of how irrelevant they were to the end user, were up for debate. People wanted to know correlator brands, how many channels it had for making the analysis, what kind of laser, at what angle the detector was located
Re:Um, ATI, that's worrisome (Score:2)
TRANSLATION: Our specs suck.
-Eric
Re:Sounds alot like (Score:1)
Re:Sounds alot like (Score:2)
Definately. And no || loading.... || screens either!
Re:Sounds alot like (Score:1)
Re:Sounds alot like (Score:5, Informative)
Well, sucks to be you then. Missed out on a lot of good games.
Re:Sounds alot like (Score:2)
"Personally I haven't played anything with Nintendo on it since the N64 and the batarang controller, but I still love and play alot of SNES and NES games."
Commenting on a post about this:
"ATI Talks Revolution Graphics"
I do believe the kettle is black. What's your point?
Re:Sounds alot like (Score:2)
Maybe I'm retarded but I could never get used to the wacky controller either, and some games forced you to use the bad analog stick. I use the Kiky-X usb to playstation controller adapter anytime I fire up mame or zsnes.
Re:Sounds alot like (Score:1)
Re:Sounds alot like (Score:2)
I've never tried it, but supposedly you can improve the responsiveness by opening up the controller and cleaning out the plastic dust from the gears. Of course there is a limit to the effectiveness of that approach, but it should pro
Re:Sounds alot like... SONY! (Score:2, Interesting)
In a unique situation for consoles (about a year before the Nintendo64 shipped) you could actually go to an arcade and see the what the N64 could do first hand.
"Killer Instincts" and "Cruisin' USA" were popular arcade games that both ran on the Ultra64 hardware... which was nearly identical to the final shipped Nintendo64 hardware.
Simply put, any hype that was out there at the time could be completel
Re:let's get the facts right (Score:2)
Killer Instinct:
50MHz SDT79 R4600-100MS
Crusin USA:
50MHz TMS32031
N64:
93.75MHz R4300i
I'm not saying that Sony and Microsoft haven't lied, I'm just saying that you shouldn't beileve everything that a game manufacturer tells you.
Re:let's get the facts right (Score:2)
The N64 was ultimately very different from what KI and Cruisin' USA perspective, but also keep in mind other details... with Cruisin' USA, for example, that extra 40 Mhz could have been used for additional processing such as split screen play--since the original arcade machine was networked for multiplayer, the N64 had to do that alone. And as you point out, there were differences. Which goes back to my first remark...
Processor Speed != Performance.
Re:let's get the facts right (Score:1)
I do however remember seeing that Ultra64 logo during the demos
for both of those games. EGM and others at the time were writing that the Nintendo64
(or Nintendo Ultra64 in Japan) was the same hardware as the "Ultra64" arcade boards.
Sony & MS killed fanboism! (Score:4, Funny)
Re:Sony & MS killed fanboism! (Score:4, Funny)
Re:Sony & MS killed fanboism! (Score:1)
With the weird controller, there will be a lot of games that come out on the Revolution that will not translate well to either of the other systems, I'm thinking. Meanwhile, PS3 and XBox 360 will be sharing titles. I'll just wait and see if there's a list of must-have games and get whichever system has more of them. Costs should have fallen (and supply risen) by that time anyway.
Re:Sony & MS killed fanboism! (Score:1)
For SNES are my arguements:
Six buttons. Better graphics and sound. Better response from controllers. Light BAZOOKA!!!
Mario can spit fire, grow, turn into animals (raccoon, frog, hammer bro), and occationally fly (rocking with the P-Wings).
Against Genesis:
Standard controller has three puny buttons. No light gun.
Is it so unexpected? (Score:2)
I
Well that was meaningless (Score:2)
We already know that it is not going to do High Def. Sure sure, you don't have a High Def set right now so why do you need it? Becomes in a few years DIGITAL tv WILL replace ANALOG tv and you will have to ditch your current setup anyway so why not go high def at the same time? Tech moves faster then you think. Just try to remember back when was the last time you saw a movie in TV
Re:Well that was meaningless (Score:1)
The GC is in no way inferior hardware. It is better than the PS2 performance wise and, depending on your point of view, a bit better, as good or a bit worse than the xbox. The DS on the other hand is fairly limited compared to the PSP, yet sells better.
Re:Well that was meaningless (Score:2)
The transition to digital television only affects people watching broadc
Re:Well that was meaningless (Score:2)
Even my NES could display a whole 3D *universe* in Elite, just a matter of clever programming. In the end it makes little difference if a wall is rendered flat-shaded or instead build out of thousands of bump-mappeded polygons, it might look prettier, but from a gameplay point of view its both the same. Only in the times where th
Re:Well that was meaningless (Score:1)
'scuse me? Ditch my TV? Have you heard of external DTV receivers?
OK, but what about drivers? (Score:2)
I have 2 'gaming' computers in my home LAN - one with a pretty good ATI card, the other with a slightly older Nvidia card. IMO ATI and Nvidia have been relatively neck and neck technologically for years now. ATI advances half generation with this new product, Nvidia leapfrogs that 6 months later, ATI leapfrogs Nvidia 6 months further on, etc.
Where there is a HUGE difference is the drivers. Nv
Re:OK, but what about drivers? (Score:2)
Drivers like these are written and designed for non-static systems where hardware can change.
Consoles are a whole different ball game. You have a very defi
Re:OK, but what about drivers? (Score:1)
Re:OK, but what about drivers? (Score:2)
That's exactly why it works well. The game disc includes the specific version of the graphics driver it was developed with. Each console is 100% identical hardware. You've now removed the factors that make ATI's PC drivers suck.
Its not like its special for ATI, Nintendo already (Score:1)