AIAS Finalists Announced 6
The 2005 finalists for the Annual Interactive Achievement Awards have been announced, Gamespot reports. The event, sponsored by the Academy of Interactive Arts and Sciences, will announce winners on the evening of January 9th. From the article: "Leading the nominees this year was GameSpot's 2005 PlayStation 2 Game of the Year, God of War. Developed and published by Sony Computer Entertainment America (SCEA), the game got a whopping 11 nominations, including Overall Game of the Year, Action/Adventure Game of the Year, and Outstanding Innovation in Gaming. The game's number of nominations ties last year's AIAS Game of the Year winner, Half-Life 2."
God of War = Innovative? (Score:2, Interesting)
RE4 was much more innovative in my opinion. It completely eschewed existing game grammar (clear room, collect treasure, advance) in favor of "run like hell or you die in a really scary way". The high level of interaction and beautiful levels really set it apart from anything t
Re:God of War = Innovative? (Score:2)
From what I can tell it's essentially ICO with a better battle system and without the ghost girl. Solve a puzzle, beat up baddies. It is Zelda (the original 2d top down ones) in 3d.
That all said, I loved ICO and I loved the Zelda games. I love God of War for the same reasons. It's an extremely fun game, with great visuals to boot. The story is so so, the puzzles are relatively simple, b
Re:God of War = Innovative? (Score:2)
Innovative? That's rogue-likes in a nutshell. I'd like to see more of it in 3D games though...
On the notably missing games... (Score:4, Insightful)
Re:On the notably missing games... (Score:2)