The History of Cell Phone Gaming 24
Next Generation has a piece on the short history of cell-phone based gaming. From the article: "The first-ever mobile phone game was the black-and-white Snake embedded in the Nokia 6110 model in 1997. The gameplay was simple, as you led led the 'snake' (really just a thick line) around the screen to collect dots. Mobile gamers would remain color blind until 2001, when Nokia introduced the first color screens; a major step in the presentation of mobile games."
First ever? (Score:1)
Re:First ever? (Score:2)
Re:First ever? (Score:1)
And it's still impossible... (Score:1)
Re:And it's still impossible... (Score:2)
Ugh, because it's cell phone. Maybe you want to check out the NGage [ngageworld.com]?
Re:And it's still impossible... (Score:2)
Re:And it's still impossible... (Score:2)
For playing Tetris, its pretty good (with left and right to move the piece, down to drop it and press to rotate)
Sure, snake was simple. (Score:2)
Article? (Score:3, Insightful)
While I'm in the rant, I might as well add my own thoughs. Ready for it?
I think that gaming on cellphones is pointless. Back in 1998 or in the 90s, it was fun. But right now, it just seems like one big scam to make money. Games on cellphones cost $5 for a piece of crap, they don't last and you don't even have proper ownership of the game (i.e.: buy a new phone, you have to buy everything again!) And speaking of that, most companies also make you charge for the bandwidth that you use to download the game!
I would better like more intelligent cellphones with a nicer interface. Not a crappy Java interface which lags behind evey button use.
Cellphones are so much commecialized. I want something that I can TALK, not take photos (for 25 cents) and send videos (50 cents) to "friends".
Re:Article? (Score:3, Insightful)
Re:Article? (Score:2)
Definition of Commercialized
adj : organized principally for financial gain
Last time I checked the people who make these cellphones things are doing so as a business...you know, to make money not bring communication devices to the world for the sake of society. You sound as if you're complaining about Christmas being commercialized:
"we're losing the true meaning of Chrismas!!! It's all about the money now
Re:Article? (Score:2)
What "history?" (Score:2, Insightful)
The Short history of cell phone gaming (Score:1, Insightful)
PAST: It sucked.
PRESENT: It sucks.
FUTURE: It will suck.
Problems with cellphone games (Score:2)
The keypads on these things also suck. They're stiff and small and not very conducive to good gaming technique. I'd prefer something like the IBM keyboar
MIDP Sucks (Score:2, Interesting)
Re:MIDP Sucks (Score:1)
We're never going to see Windows Mobile adopted as an industry standard as it flatly ignores the reality of the market: that consumers want phones with wildly different capabilities and form factors. The lack of standardisation in the current market is a horrible mess, but you can't wish it away. In
Nokia 6630 user.... (Score:3, Informative)
Oh, and Pang. Addictive, muchness.
This is why I love the cell-phone market in India. I can switch providers like I switch t-shirts, and there aren't any crappy four-year plans with huge cancellation fees.
Some Good Pocket PC (phone) Games (Score:2, Informative)
Emulators:
Morphgear (tg-16 module) for devil's crush pinball (highly recommended)
PocketSNES: FF2+3
PocketNES
PocketPC Games:
4 pinball
Bounty Hunter pinball
GameBox Classics and GameBox Gems
Links
Mummy Maze
Age of Empires
Skyforce
Warfare Inc
Zuma
Baseball Addict
Soccer Addict
not on par with GBA games, but adequate and fun while you are waiting for anything, such as a passanger in a car, at a doctor's office, etc. I could bring my GBA w
Re:Some Good Pocket PC (phone) Games (Score:1)
Untapped Power of Bluetooth? (Score:1)