Industry Asks Gamers To Pay More 258
Last week we mentioned a Guardian post about secondhand games, with some industry commentary that the secondhand market was lowering the innovation expectations of developers. Today, the Gamers With Jobs: Press Pass reacts to the whining of the poor underpaid developers: "The always candid David Jaffe wrote: 'You know what? Why the **** should we even try anymore?' while Epic's CliffyB noted: 'What other entertainment medium that's mass market is at $60 a pop?' Cliffy would seem to have the right of it. The used market for DVDs, or CDs is relatively small. Why? Presumably because getting a five dollar discount on a fifteen dollar DVD is not as enticing as thirty dollars off of a sixty dollar game; when it's only five bucks, the natural desire to buy something perfect and new will, in most cases, outweigh thriftiness. While I certainly sympathize with Mr. Jaffe's frustration on this matter, his concerns are a result of working for an industry which refuses to intelligently adapt to a changing marketplace."
MMO's and indy games (Score:3, Interesting)
Re:MMO's and indy games (Score:3, Interesting)
I think FunCom has struck a piece of genious in the way they allow people to play the original Anar
Re:MMO's and indy games (Score:2)
The first level is shareware, if you want to play the other 9 you have to buy the game...
Lockout chips (Score:2)
And of course the indy games that are free, or some that are cheap, like 10-30.
Problem is that to my knowledge there aren't any popular gaming handhelds that are designed to run independent games. Phones generally have crappy controls and (in the United States) are locked to the carrier's online store. Nintendo and Sony gaming handhelds shut out homebrew as a side effect of shutting out piracy, though Nintendo is much less proactive than Sony in this regard. GP2X isn't available at brick and mortar reta
Re:Lockout chips (Score:2)
Which prepaid carrier are you talking about? (Score:2)
know phones have crappy controls
The Nintendo DS is beating the PSP precisely because the DS has better controls (a touch screen vs. a ThinkPad style nub).
but they ARE meant to run whatever you bring to them, since they run java and it's not like it's signed or anything.
No they don't. How can I load a J2ME program onto, say, an Audiovox 8610 phone provided by Virgin Mobile? What about the "Get It Now" BS from Verizon Wireless? Given that phones without SIM cards are not generally available in the U
Re:Which prepaid carrier are you talking about? (Score:2)
Well, not all phones. Not the ones that are complete shit. If you buy something from Audiovox, you deserve what you get, which is to say, crap. My motorola phone has a Java App Loader that can be easily turned on... well, easily for a nerd :) However, few people want to load software into their phone from their PC, so that's not much of an issue
US phones -are- complete sh__ (Score:2)
Well, not all phones. Not the ones that are complete shit.
Problem is that the majority of phones in the United States are complete shit. If independent game developers want to make their games accessible to the public, they have to have some way of targeting a large, easily identifiable chunk of the phone market. Otherwise it will become too difficult for potential users to see if a particular game works on the phone for which he or she is already locked into a $720 contract.
But then, if you get Veri
Re:Lockout chips (Score:2)
tepples wrote: Nintendo is much less proactive than Sony in this regard.
Clarification to my comment: Nintendo DS has had only one major firmware update that specifically targeted homebrew and piracy, and the updated crack (called "PassMe2") for this firmware has been stable for over two months. Games also do not update the firmware on the DS. Sony's PSP, on the other hand, has had several instances where a new firmware came out 7 days after a crack appeared and generally requires such updates to be appl
They need to charge less, not more. (Score:2, Insightful)
PS. not all of us make $50,000/yr or even $30,000/yr. Working for a non-profit does not pay very well.
Re:They need to charge less, not more. (Score:2)
In this period of "jobless growth"? (Score:2)
You have the option of working elsewhere
How much would it cost to move or to be retrained?
Re:They need to charge less, not more. (Score:3, Interesting)
My ally is the torrent. And a powerful ally it is...
Re:They need to charge less, not more. (Score:2, Troll)
Re:They need to charge less, not more. (Score:2)
But if the Porsche I was "stealing" could be completely replicated using zeroes and ones and a few commands built into a computer, I don't believe anyone is hurt since there is no cost to replication. Nobody to pay for the materials. Nobody to put those zeroes and ones together.
I'm just tired of the "Oh, now my kids don't have anything to eat b
Copyright infringement illegal but not stealing (Score:2)
If I'm using a Porsche, nobody else can use it at the same time. The Porsche is scarce. The fact that a single person is using a "copy" of software does not prevent others from using the software (on a different piece of hardware). Thus, software is not
Re:They need to charge less, not more. (Score:2)
Re:They need to charge less, not more. (Score:2)
Re:They need to charge less, not more. (Score:4, Insightful)
The first one has the end result of the developer making no profit from their labor. They don't get the funds because they didn't make a product you wanted to purchase. Ok.
The second means that the developer created a piece of software that you did want, but couldn't afford to trade currency in exchange for the end result of their labor. You then take the end result of their labor without trading back the requested amount of currency, leaving them on the deficient end of the transaction. The net result is not the same.
You can argue that it's not stealing because there is no limited supply of the program, that may be true. Yet, the resources used to develop this program are most certainly functioning under the rules of supply and demand.
The skills to program a good piece of software are not ubiquitous, nor are the environments needed to create these pieces of software. The systems used to program them weren't free, and neither was the original transport vehicle for the executable. Someone paid for all of the CD's or bandwith that the program was originally obtained from. What about time? That is a very precious, non renewable resource in the context of software development. The time of the developer was invested in the program that you just took with the hopes that people would like it enough to purchase it.
You're stealing, flat out. You wanna play little kid games with scemantics over economic concepts that you know jack shit about, fine. But please don't expect anyone to buy your "It's not stealing" bullshit.
Re:They need to charge less, not more. (Score:2)
Reply (Score:2, Insightful)
Work smarter not harder.
Re:Reply (Score:3, Interesting)
I don't buy second-hand games, but I do buy games usually at discount sales (like at the recent closing of Media Play), or a year or three after they have come out when the price has dropped into the $20-30 range. Why? Because few games nowadays are WORTH more than that to me. Many games are the same rehashed formulaic crap, just like what Hollywood has been regurgitating on the audiences for years (and in some cases, the games are made from those franchises.. serious double-plus-ungood karma t
Price discrimination (Score:3, Insightful)
But they don't seem to fall as quickly as they used to, and I haven't seen this nearly as much for the console games.
Re:Price discrimination (Score:5, Insightful)
People may say "you miss all the fun of multiplayer games because by that time, everyone has moved on". Rubbish. There are still plenty of people playing the game online, and by this time, most of the morons have given up and moved on.
I agree that $50 or $60 is way overpriced, particularly when you're buying the latest model year of a sports game. The problem is this: price is determined by the market. Games cost $50 or $60 simply because there are tons of people who are willing to buy them at that price. While we may moan and complain and threaten to boycott, there are millions of suckers out there who think that it's an acceptable price.
Re:Price discrimination (Score:2)
The fact that both manufacturers NVidia and ATI do it is simply an indication that oligopolies still work (like monopolies but with co-operation. YAY!
This is part of the problem of laise fair capitalism, the system requires smart consumers and well they aren't
We're seeing marketting budget's skyrocket, we
Re:Price discrimination (Score:2)
Indeed! I just found a Sega CD at goodwill and have been having more fun with it than I've had with any new games I've bought. Sonic CD is as fun now as it was 10 years ago. Snatcher is one of the best adventure games I've ever played. The two Lunar games are timeless classics.
I figure 10 years down the line I'll pick up a nintendo DS for cheap and have just as much fun playing those games then as I would have now for a lot cheaper.
Re:Price discrimination (Score:2)
Re:Price discrimination (Score:2)
Re:Price discrimination (Score:2)
Re:Price discrimination (Score:2)
Many multiplayer games are eventually EOL'd (Score:2)
By the time I buy the game, I have (1) saved money on the game by getting it at a lower cost, (2) saved money by only buying good games, (3) saved money by getting older hardware that doesn't require a leaf blower to cool, and (4) saved time by not playing a game that turns out to be dull.
You have also (5) allowed players to get a one-year head start on gaining skill, so that there are not enough players of your skill level left, and (6) taken away one year of online play time before the game's publishe
Re:Many multiplayer games are eventually EOL'd (Score:2)
Likewise, if there is no mechanism for a user to host their own server in the case that a publisher shuts down the game, condition 2 is also not met.
Re:Price discrimination (Score:2)
Seriously. The local [macoutfitters.com] not-Apple Apple Store had copies of Oni for 50$. In 2004.
Prices are pretty fair. (Score:3, Insightful)
When you look at the value you're getting, $50 or so for a game is reasonable. Many games will give you months of entertainment. The cost per hour is extremely low when compared to renting a movie or going to the theater. Just my two cents.
http://religiousfreaks.com/ [religiousfreaks.com]Re:Prices are pretty fair. (Score:2)
What about a book?
Re:Prices are pretty fair. (Score:2)
Re:Prices are pretty fair. (Score:2)
They don't make them like they used to (Score:2)
Really? Could you list some games released within the past 3 years that have 'months' of replay value? And no, user made content doesn't count.
And for the record, the last game I played was Call of Duty 2. I beat it on Average on a weekend. No cheats. Haven't touched it since. 'Borrowed' it from a friend who beat it himself and got bored with it. Online play bores us both since we don't have the time to memorize maps, weapon sounds, develop a twitch reactio
Re:They don't make them like they used to (Score:2)
Civilization IV [2kgames.com] (November 2005): Booyah. 3 months might be stretching it, but this is the best Civ game in a long time, and I've already logged 80+ hours playing this so far.
World of Warcraft [worldofwarcraft.com] (November 2004): No, I don't want to think about how much time I've spent playing it, but I've had an active account for the past 14 months, for whatever that's worth, and I keep logging in and playing "just another hour...".
Neverwi [gamerankings.com]
Re:They don't make them like they used to (Score:2)
I know what games I like
I used to be a big fan of FPS titles back in college, but I know better than to buy them now, for the exact reaso
Re:They don't make them like they used to (Score:2)
A couple months ago I played "Eternal Darkness" over again.
I'm playing "Ninja Gaiden" for the XBox over again.
I'm playing "Final Fantasy IV" (II in the US) over again on the Nintendo DS
After I finish Ninja Gaiden or Zelda I'm going to replay "Psychonauts". After that I'm due to venture back into "Resident Evil 4" on hard mode, and to finish the extra missions.
Other ga
Re:Prices are pretty fair. (Score:2)
Well, if we look at Diablo II, which kept me pretty busy for two years, or Warcraft III, which I played for months, or World of Warcraft, which I've been playing nonstop for the last year, then you have a point (sorry for the Blizzard-bias, they make awesome games). But then again, if you look at the same price point from other publishers, the games just keep getting shorter.
This isn't even talking about half-baked games like Deus Ex 2. Sure, they're a problem. They almost feel like getting jilted by a pr
Re:Prices are pretty fair. (Score:2)
Part of the value of the game is its expected resale value. For example, if I can reasonably expect to sell a game used for $20, which I bought new for $50, then its actual value to me is $30. If the game is priced higher than that and I cannot resell it, then it is overpriced.
It's no different than being unwilling to pay a high price for a car or a house if you couldn't resell those, either.
Basically, game developers are getting unacceptably greedy. This idea of the
Re:Prices are pretty fair. (Score:2)
Ya, but many games will give you 8 hours of entertainment, and that's if you're stubborn enough to finish the entire set of looping dungeons and cliches using next gen rendering on your $600 video card. Take Doom 3 for example, that's 8 hours of enjoyment for $59 CDN + Tax, assuming you're not one of the 15 people who play multiplyer. Is this game worth roughly $10 an hour? Not a chance. Now BF2 I can tell you, at 25 cents per hour, represents true value! (
Re:Prices are pretty fair. (Score:2)
Re:Prices are pretty fair. (Score:2)
Re:Prices are pretty fair. (Score:2)
Yeah but a game with less than 30 hours of gameplay isn't worth $50 or more. I'd buy it at $10, which incidentally, is twice the price at the flea market.
The real problem is that the entertainment industry are a bunch of greedy bastards just like the RIAA. They keep all the money to themselves, and exploit their employees. And now they're telling us WE are the greedy bastards?
Yeah,
Habits of casual gamers (Score:5, Insightful)
I know of at least 4 more people off the top of my head who own PS1's or PS2's who only have a handful of games because they're just too expensive. Are all my friends and coworkers cheapskates, or could it be that the industry has been so blinded by the "hardcore" gamers that they've alienated the much larger market of casual gamers due to difficulty levels and prices that are beyond the reach of the casual gamer?
the breaking point (Score:2)
Anyone alienated by today's difficulty levels need to be sat down in front of an NES pronto.
You claim current PS2 games are easy? Go play In The Groove (PS2 NTSC U/C) and try to pass the "Breaking Point" course.
Re:the breaking point (Score:2)
the breaking point on a controller (Score:2)
[I'm not fit enough for DDR or ITG at the higher levels,] but I can kick the crap out of anything requiring a controller or on my MAME cabinet :).
OK, how well can you do on A or V in Beatmania IIDX?
Re:Habits of casual gamers (Score:2)
I submit that you're willing to sit through getting killed 18 times just to kill one boss means you're not a "casual gamer" to begin with. Personally, I sympathize with the original comment. It isn't fun to me to encounter constant frustration. When it takes 18 times to get through the same sequence, I find it frustrating.
The more hardcore gamers
Re:Habits of casual gamers (Score:2)
I think that's something else that developers are really missing these days. Making me run around and collect 50 million widgets isn't hard or fun, it's tedious. Yet that seems to be the way many devs choose to go.
of course they're underpaid... (Score:2)
To Jaffe (Score:5, Insightful)
If you created decent games, we wouldn't mind paying full price and guess what? We'd actually keep them rather than sell them as second hand. Wow! What a novel solution.
Re:To Jaffe (Score:2)
First-Week prices often lower. (Score:2)
Response: (Score:5, Funny)
there's an easy solution to this... (Score:2)
The publishers (who use CD Keys) do sell cd-keys to stores so their games can be resold...so really it's their own fault on that front as well.
The publisher
Re:there's an easy solution to this... (Score:2)
Re:there's an easy solution to this... (Score:2)
Re:there's an easy solution to this... (Score:2)
Re:there's an easy solution to this... (Score:2)
I did actually buy the physical CD's and didn't have any trouble at all playing it the day it came out... I never had the notorious steam issues that everyone was whining about at first...
I do agree that any software bought should be resellable, and that includes a license to software. I can't deny that on a personally level it irks me that you can't go down to EB and buy a used copy... But again....maybe smart business. You know v
The Death of Innovation (Score:4, Insightful)
Re:The Death of Innovation (Score:4, Insightful)
Obligatory:
"I'd be more willing to buy a game I knew nothing about if I didn't have to shell out $60 to do it."
By pricing their games so high, the game industry has basically guaranteed that there is no such thing as an impulse game purchase. Therefore, every game must be heavily marketed, and therefore must not be as much of a risk for the game company, since they're spending $X million on marketing on top of the money they spent developing the game. It's kind of a downward spiral.
The consumer risk you talk about is simply too large. The majority of the market is not going to toss down $60 on a product they've never even heard of, just as an impulse buy.
Re:The Death of Innovation (Score:2)
I'm cheaper than most - I don't like spending more than $20 on a game, even if I know it's one I want. So when I say that I would never impulse-buy a game I knew little to nothing about unless it was under $10, I assume that for most people it'd be at least twice that - but that still doesn't come CLOSE to what they cost new. Unless it's part of a franchise that I know I like (Zelda, for instance, or Sims), I'm going to read a ton of reviews etc before I buy just a
in other news... (Score:5, Funny)
Not the best way to get the buyers on your side... (Score:4, Insightful)
Re:Not the best way to get the buyers on your side (Score:2)
Of course, if you're really annoyed with him over that, it makes more sense to go door to door collecting used garth brooks CDs, and putting them on amazon or half.com :)
Missing the point. (Score:2, Informative)
Game developers only get money from media sales. They also suffer under a publishing oligarchy comperable to the RIAA, who takes up to $25 per product. Going from $25-35 to $5 after discount is by far more damaging than any DVD or CD discount could ever be.
Re:Missing the point. (Score:2)
Not true. Only the heavily marketed blockbuster movies recoup their costs at the box office, and they're really only a small fraction of the total number of movies made.
Here are some interesting numbers for you:
A Business Week article [businessweek.com] on why theater sales are losing to DVD, and an article in The Age [theage.com.au] on the economics of the current movie industry.
Some excerpts from the article in The Age:
Re:Missing the point. (Score:2)
Hey, I kind of like that idea.
You have to remember, though, that theater owners are scared to death of home theater systems. Why would anyone go out to the movies if they can just stay at home and watch it on a plasma screen tv with surround sound?
I've been saying for a while now that theater owners need to start charging MORE for movies, but upgrade the theater-going experience. Ma
Look at Movie Revenue (Score:4, Insightful)
Games cost a lot of money compared to a Movie, and partly this is because they do not effectively pursue multiple tiers of revenue. At $60 a lot of people simply will never buy your game. At $10 a lot of people will never pay to see a single showing of a movie. For movies, they first release in theaters at an exorbitant price for a single showing. Next it goes to second run theaters that charge less, but still a fair bit for a single showing. Then they on release on DVD, often getting people who paid the first time to buy another version, this time at a more reasonable price. DVD prices generally drop over time to help incentivise those who would not buy at the original price, but will buy a bargain. Then they play the movie on TV for "free" generating ad revenue. Movie studios collect money all along the way and thus each stage can actually be cheaper.
Here's my new model for gaming revenue. First, make new games only playable at gaming "arcades" like gaming cafes and the like. These venues may have to be invented by the game company to start, but once the profit model is shown they will become more common. Next, release the game on DVD or CD and slowly lower the sale price over time. Finally, release free, ad supported versions of the game and make money from ad revenue.
Is this practical? Who knows. The thing is, games are often very poorly offered at only one price point and, like movies are not something everyone wants to keep. It is that or I'll just keep buying four year old games from the bargain bin.
Re:Look at Movie Revenue (Score:2)
Great idea there, good thinking.
Re:Look at Movie Revenue (Score:2)
So your idea is to copy a broken model.
The movie industry is making money, is it not? What makes you think their model is "broken?"
Re:Look at Movie Revenue (Score:2)
In fact, I've heard that some producers are trying to change the system so that the DVD comes out at the SAME TIME the movie is released. The idea is that you build all this tremendous buzz all at the same time. There will always be folks who go see the movie in theatres for all the added benefits (big s
Re:Look at Movie Revenue (Score:2)
Look it up. Movie revenues have been off, year to year. Hollywood likes to blame growing piracy as the problem. I happen to think that many of the movies are crap, which is why I don't go to as many anymore.
Movie revenues have been growing steadily for the last decade. Theater sales are slightly down and ticket sales are down even further but this is due to many factors. First, rising prices naturally result in lower ticket sales, but increased profit per sale. Second, the theater experience has been ste
Re:Look at Movie Revenue (Score:2)
The movie experience is a shared experience...
You've never been to a LAN party?
Also there is very little value add to playing a game in a cafe, as the experience can be easily recreated inside joe sixpack's home with relatively cheap computer/console hardware.
The benefit is the same as the theater. You can have bigger screens, maybe even projectors. Interactive games will have a good sized group to play, and you can actually talk to those people before and after the game.
This is exactly why we sa
You mean like DDR? (Score:2)
Have you been to a video arcade lately? They are still around and are full of games you can't play easily at home. Most of them have hardware that is specialized for the game
I assume that by this you mean custom controllers. Apart from redemption games (those that spit tickets), the most popular game by far at arcades I've been to is Dance Dance Revolution and other games using the same cabinet [itgfreak.com]. That form factor is so old that controllers for Konami's DDR brand console games and for PC-based clones [stepmania.com] are
Re:You mean like DDR? (Score:2)
I assume that by this you mean custom controllers. Which games were you talking about?
I'm talking about games with toy guns attached, dancepads, motorcycles or surfboards that move under you etc. I'm also talking about games that are networked for group play.
You've never been to a LAN party?
Of course I have. Not many people have, however. LAN parties require a group of people who can get together at the same time, a location, networking gear, portable machines, and many copies of the same software.
Delayed game releases lead to clones (Score:2)
Now a longer, more complex line of thought:
99BottlesOfBeerInMyF wrote: You can see the movie now, not in six months when it comes out on DVD and all your friends have already seen it.
tepples wrote: Tell that to people in Europe, who had to wait nine months for their PSP
99BottlesOfBeerInMyF wrote: What is your point? I don't see how this pertains to the discussion.
The point is that if the publisher delays the PC or console release of a video game, the free software community will quickly get to
Re:You mean like Xbox Live? (Score:2)
Both have been available for home consoles since NES (Zapper and Power Pad). Both are available for PS2 (GunCon2 and Ignition). It also looks as if the Nintendo Revolution, with its point-and-shoot gyroscopic remote control, is about to revitalize the first-person rail shooter genre.
Yes but everyone does not have them and everyone does not feel like buying expensive hardware that is not as nice as what you can use at an arcade for the amount of gaming they do.
A lot of these are priced out of many Unite
Ha! (Score:4, Insightful)
When do they even try anymore? There hasn't been any innovation in the industry in years.
Re:Ha! (Score:2)
www.democracygame.com
Look beyon walmart and youll find some great innovative and cheap games you can buy online.
Ok, blood, turnip, better products....... (Score:5, Informative)
Let's not forget about companies like Valve. I bought HL way back when and though I wasn't happy with it's netcode the single player was worth playing....for awhile. Until you go to the alien planet, but that's another story. So I start playing CS online with it and get used to the game play. Valve all of a sudden releases their new netcode. I have to say "thanks for trying to fix your mistakes" but they took it too far. The new netcode was horrible and nothing ticks someone off more than getting killed by someone when you're halfway across the map from where they shot. Basically, their new updates made THAT game worthless to me and has since sat on a shelf.
Everything said up until now has just been examples. I could fill an entire office full of paper with the various issues I've had over the year.
I used to spend anywhere from $2-5k on games a year. Not hardware, just the game titles themselves. However over the years, the games take longer to be released (understandable since there's more to do....in some ways), they are lower quality, and quite frankly rushed to market. Imagine if Ford put a vehicle out there with bad tires on it.....oh wait..... Point being, products are being put out before they are ready. This frustrates and angers the person who paid for the product.
Why on EARTH should we pay $50-80 for a game that we'll have to spend days, weeks, or even months helping fix flaws in the game before we can even use it for what we intended...stress/frustration relief. That's like selling someone a car that backfires any time you give it gas, the windows will only roll halfway down, and every so often it evacuates the cooling system on it's own. "Oh, well, you can bring it into the shop and we'll fix that for you. We found that problem". Of course that problem causes another problem so you have to wait to get that one fixed. Or better still, you buy a car that won't move. The engine will run, all electronics work, but it just sits there in your driveway. 3 months later, the automanufacturer delivers the transmission to your house but you have to install it yourself.
Don't get me wrong, I understand software flaws and they can happen. But if the flaws are there from the day it was published as ready...that's just wrong. And going back to one of my earlier statements, I once spent $2-5k/yr on games. Last year I spent a whole $150 buying games. Why? Because I refuse to pay for something that is suppose to be for entertainment but I have to work (unpaid mind you) to be able to properly use it.
If the game producing industry doesn't get their heads out of their ***** then they're going to soon find themselves in the same boat as the Recording and Movie industry. People don't mind paying top dol
Re:Ok, blood, turnip, better products....... (Score:2)
"poor underpaid developers" (Score:5, Interesting)
It's not the price, it's the protection. (Score:4, Interesting)
The major reason is the nasty, intrusive and ugly copy protection, and yes, I mean *YOU*, Half-Life 2. The dozen or so times I tried to play the game, EVERY STINKING TIME I STARTED IT UP the program would run out to Steam's servers and ask "mother may I," making it VERY plain that Valve regards everybody who buys its game as a thief or thief wannabe. It also extended what should have been a less than thirty second startup time into five to ten minutes.
I got tired of being bitch-slapped by Valve's nastiness. Also, consider this: I can't sell the game to the used market because, once registered, you're pretty much stuck with the thing.
Feh!
Re:It's not the price, it's the protection. (Score:2)
Compare other games (Score:2)
I've never seen HL2 take more than a minute to start up.
I've never seen Super Mario Bros. 3 take more than 1/10 minute to start up once I've cotton swabbed it.
Re:It's not the price, it's the protection. (Score:2)
Greedy jerks (Score:4, Insightful)
However, I'd like to make this perfectly clear: any company that takes steps to prevent me from lending games to friends or buying used games will never, ever receive another dollar of my money.
I don't see what CliffyB has to complain about. Their recent games are Unreal, UT, UT2003/2004, and the upcoming UT2007. That's one evolutionary (not revolutionary) game every 2-3 years. The other 3/4 of their releases are "Game of the Year Special Edition" deals, basically DVDs with a few nice (free) maps and mods dumped in. Even so, they're making money hand over fist.
The issue isn't that they're losing money, or even that they're just breaking even. They're upset because they're not making insane profits. These are the same complaints that we're hearing from the RIAA/MPAA. So, to the game industry: we (consumers) are good allies. We don't hate you (yet). Stop being greedy, get off the soapbox and get back to work. We'll be happy to buy any good games that you release.
Re:Greedy jerks (Score:2)
EB Games sells USED games as NEW (Score:5, Interesting)
They keep them all locked up in a showcase, and put empty boxes on the floor.
WHY should I buy the brand new version, when they've already opened it up and rifled through it? They've probably even played it. That's not new product. Aren't there laws about selling used materials as new, any way?
Re:EB Games sells USED games as NEW (Score:2)
I'd pay more... (Score:2)
1) I am trusted without DRM/copy protection. I can live with a CD-check (though I dislike them).
2) I can return games within a 14-day period.
In the past I have bought too many games near launch day that were junk. It was total waste of my time and money, yet the developers/distributor/retailor profited. That is not fair and the 'once we release it, the money is will flow regardless of quality' mentality is what has ruined the industry. Its easy to
Re:I'd pay more... (Score:2)
Re:Stop bitching about the price of games... (Score:3, Insightful)
Oh wait, that's right. That's my GBA.
The thing is, not everyone wants a game for super amazing graphics, cutscenes, etc (the things that are MAKING games cost so much more to produce). Some people are happy with simpler games and non-cutting edge graphics. It's because of the super produced games that are generally flashy but otherwise lackl
Re:Stop bitching about the price of games... (Score:2)
A quarter of the games were sold, to cover development budgets of approximately 1/80th of modern development.
Re:Stop bitching about the price of games... (Score:2)
However, if you buy your games from smaller video game stores, such as Super Software and Electronics Boutique, they generally have much more liberal return policies than Best Buy, CompUSA, etc. Generally, smaller stores will charge you more for a game, ($5 more), but you can return the title for up to a week for any reason whatsoever, including "this game sucked."
That's where I make the majority of my g