Not Every Game is a Sequel 80
Earth Wind and Metal writes "In response to a recent article from the Guardian about the lack of original games, Siliconera selected ten brand new titles set for release in 2006 to keep your eyes on. Five of the games are new to the USA and the other five are making their world debut. The list includes the robot house sim Chibi Robo, sandbox mecha RPG Steambot Chronicles, Taito's DS cooking game Cooking Mama and of course Okami." I am *really* looking forward to Okami.
Other games (Score:5, Funny)
How many... (Score:1)
You mean... (Score:1)
Re:How many... (Score:1)
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It's kind of an unofficial sequel.
Re:How many... (Score:1)
Where are the PC games? (Score:5, Insightful)
The article doesn't mention a single PC game. Why talk about sequels vs original games without at least mentioning computer games?
Re:Where are the PC games? (Score:1)
Spore. Spore. Spore. Spore. Spore. Spore. Spore. Spore. Spore. Spore. Spore. Spore. Spore. Spore.
Gods, that game is going to own so much. I can't wait.
Re:Where are the PC games? (Score:4, Funny)
Re:Where are the PC games? (Score:1)
Re:Where are the PC games? (Score:2, Funny)
Re:Where are the PC games? (Score:2)
Re:Where are the PC games? (Score:1)
I'm not holding my breath... (Score:3, Insightful)
So, I'm waiting to see if Spore is the Holy Grail or just a Pacman/Simwhatever/Warcraft/Starcraft clone
Blah Blah Blah (Score:4, Insightful)
People love to talk about how so many new games coming out are sequels, and they are - But so what? If the games are high quality and you have fun playing them, then just enjoy! I could understand this a bit more if people were saying "this game sucks", but all they seem to be saying is "this game is a sequel".
I'm not saying that some more original IP wouldn't be nice, but it gets tiring seeing all these blogs/comments/websites/etc stating the obvious.
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Re:Blah Blah Blah (Score:3, Interesting)
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There are sequels, even derivative ones that take what made the original great and improve on it. There are also ones that just extend the experience, but if it was a great game that left you wanting more that's not a bad thing. We accept that a TV series tells a new story in the same world each week, why can't a game series be episodic as well?
Then there are bad sequels. But there are also a load of terrible original ga
Re:Blah Blah Blah (Score:2)
Remember the original Warcraft? No, you probably remember Warcraft II. Hardly anyone played Warcraft.
Who has player Grand Theft Auto I and II? Or SWAT 1 and 2? Or the very first SimCity?
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I've never played any of the
Re:Blah Blah Blah (Score:2, Informative)
I just have to correct a mistake here
Dune 2 was NOT a sequel. Westwood never made a Dune game before that game. The original Dune game was made by Cryo Interactive. And it's a totally different game. No-one in their right mind would (after seeing both games) call Dune 2 a sequel.
I think that the only reason that it was called Dune 2 was that both games where published by Virgin, and they wanted to make sure people didn't think those two games were the same.
So
Re:Blah Blah Blah (Score:1)
OK, my brain is a bit tired here, so if this doesn't make sense, well, you've been warned. Video game developers manage to do something which Hollywood has never been able to do - The sequels that we make are consistantly BETTER than the previous entry in the series. How many movies can say that?
This is somewhat of a non-sequitur. Movies and videogames, while both being entertainment that you watch on a screen, are not things where you can compare the whole of one to the whole of the other. The differe
Re:Blah Blah Blah (Score:1)
I'm quite fond of FPS games. I'd consider that Deus Ex: Invisible War, Jedi Knight II, Jedi Academy, Halo 2, Rogue Agent, and even in some ways Half Life 2 to be disappointing. The list goes on. Most genres have the same problem. The original game is fresh, unexpected, a new experience. The followup i
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Diablo 2
Devil May Cry 3
Ratchet and Clank series.
Shadow Hearts 2 (forget the name)
Super Mario World 2:Yoshi's Island
Do I need to continue?
Re:Blah Blah Blah (Score:3, Interesting)
People love to talk about how so many new games coming out are sequels, and they are - But so what? If the games are high quality and you have fun playing them, then just enjoy!
What we're selling is a visceral experience. When you first get a game like, say, Dance Dance Revolution USA, you have an amazi
Re:Blah Blah Blah (Score:1)
Okami DS (Score:2)
Re:Okami DS (Score:1)
Double-oh-nana (Score:2)
Anyone not an otaku will read 'ookami' as something like 'ukami'. 'oo' is generally read as in 'spoon'.
It might be best to spell the name of the game 'ôkami' - I believe this was done with Shôgun Total War - which would not cause hilarious mispronunciation among average English-speakers, but simultaneously satisfy the pedantry of .jp geeks.
Re:Double-oh-nana (Score:1)
Re:Okami DS (Score:2)
Yep (Score:1)
Pondering... (Score:2, Interesting)
Some games only look like sequels... (Score:2, Informative)
FF is more like the exception than the rule (Score:4, Insightful)
But how many others do that?
E.g., to pick on another long series of games, take Sierra's empire building games. Exactly what was the fundamental change between Caesar and Emperor: Rise Of The Middle Kingdom? I've actually had Caesar III, Pharaoh, Zeus and Emperor installed at the same time at one point to make a comparison, and make no mistake, they were the same game with different sprites.
The only noteworthy tweak I can remember was that after Pharaoh they finally introduced road-blocks, so you can make essential NPCs (e.g., those supplying a city section with food and water) move in a loop instead of wandering stupidly into the desert while everyone in town leaves in droves. Otherwise, other than changing the sprites to fit a different civilization, they just largely kept releasing the same game over and over again.
It took PopTop's Tropico to shake the status quo, and give that team the idea to finally give NPCs a brain. E.g., to have each person on the map go to the market when they're hungry, instead of having pinball supplier NPCs walking in a loop. So they dutifully produced another mindless clone, I'm talking about Immortal Cities: Children Of The Nile, except this time they cloned Tropico instead of their earlier games. (And to add insult to injury, accompanied by a mess of interviews and trailers in which they act as if they're the ones who invented that, and noone before COTN ever thought of that.)
Which brings us to another phenomenon: mindless clones of whatever sold well last year.
Worse yet: often _clueless_ clones, by people who don't even like or understand the genre, but just have to make a RPG or The Sims clone or whatever, without even understanding what people liked about those games.
And city building is used above just as an example. It's not even the worst offender. Other genres are worse offenders.
E.g., take EA's neverending series of "Some Sport 2006", where the only major difference from last year's installment are the player names. 'Nuff said.
E.g., take economic games. For every occasional gem like "Die Gilde" ("Europa 1400: The Guild"), you have about a hundred clueless "me too" exercises, often missing the whole point. Everyone and their grandma just has to imagine that giving people a rectangular area to place shops on, and slapping on a title ending in "Tycoon", is all there is to it. Actually worrying about gameplay, balance or diversity is obviously not needed.
E.g., heck, take FPS, the genre which pretty much made mainstream the practice of releasing two dozen identical games per year. Get a graphics engine, bolt on two dozen unrelated maps, and the bog-standard assortment of guns (knife, pistol, SMG, sniper rifle, shotgun, flamethrower) and call it a new game. Oh yeah, and bolt on a half-baked multiplayer mode where no thought was given to weapon balance or map layout for multiplayer, and just reused whatever the single-player game had.
In some cases the sequel not only didn't really add anything new, but was actually a step back and folded back into the comfy mediocrity of being another "me too" clone. E.g., Unreal 2. It did away with all the Unreal universe and unique weaponry (e.g., the flak gun being a unique something in between a shotgun and a grenade launcher, but not quite either), and replaced that all with a generic SF universe and generic FPS weapons (yay for having a standard shotgun again.) In fact, it was another dime-a-dozen generic FPS that only reused the franchise name.
I could go on, but methinks you get the idea already. When some of us complain about sequels, spin-offs and raping a franchise name for a quick buck, what we have in mind is the above. It doesn't mean literally that exceptions like the FF series don't exist. It just means they're just that: exceptions.
Re:FF is more like the exception than the rule (Score:1)
urban *Insert something here*, that seems to be the BIGGEST upswing in clones, knockoff and just plain shitty games. Nothing has been this big since Medal of Honor burst onto the scene and made EVERYONE want to make their own WWII FPS.
it all started with GTA to, it wasn't Urban but it was violent, it got big so someone somewheres said "Hey, let's copy that shit!" and they started making shitty game after shitty game tied in with hip-hop/rap artis
Re:FF is more like the exception than the rule (Score:3, Interesting)
First off, there are two genres that really, in my opinion, don't leave much room for originality...FPS's and sports. Sports more so, because once you have emulated the real-life sport, how much more is there really to do? You can adjust control schemes, improve graphics, make an even MORE in-depth "team management" engine (which many players actually don't like...some of us just want to play some hockey), and update rosters. I mean, what are
Re:Some games only look like sequels... (Score:1)
Which previous game is it a sequel to? We are talking about Final Fantasy 12 not Final Fantasy 10-2. The info from Square-Enix doesn't look like and FF world I've seen before.
From the news release [square-enix.com]:
May 13, 2005 SQUARE ENIX ANNOUNCES FINAL FANTASY® XII RELEASE DATE FOR PLAYSTATION® 2 COMPUTER ENTERTAINMENT SYSTEM And Showcases The Look of FINAL FANTASY on PLAYSTATION
Re:Some games only look like sequels... (Score:1)
This is more of a very unusual case of a spinoff preceding the original. Final Fantasy Tactics is not a true Final Fantasy game. It is a completely different genre that mainly uses characters introduced in the other games. Kingdom Hearts is closer to a Final Fantasy game (and also uses some prior characters). By using that
Sequels (Score:1)
Re:Sequels (Score:3, Interesting)
Some games have a good enough story that I just want to know what happens next.
Re:Sequels (Score:1)
A sequel should be the next step in the game, where problems are addressed, and the game is brought up to the current level of technology, and hopefully new (good if not great) content is added
Re:Sequels (Score:3, Insightful)
"I'm too cool to play Madden. Football is for dumb jocks and frat guys."
"Oh yeah? Well, I'm too hardcore of a gamer to play any sports or racing games."
"But I refuse to play any sequels or movie licensed games bec
*sigh* (Score:3, Interesting)
And what's up with the Dynasty Warriors clone? "But it has more bad guys!!!111" It's good that someone broke the mold - and hey, maybe it's a fun game - but I wouldn't trumpet it as a genre-defying revolution in video games.
I guess what I'm trying to say is: Where are the gritty, realistic, 0% cute, immersive, nonlinear (within reason) sci-fi RPGs? Have any even been made in the past few years (other than KotOR of course)?
Re:*sigh* (Score:3, Insightful)
Re:*sigh* (Score:5, Interesting)
There's a balance, and I really *really* enjoy the exploration aspect of good RPGs, especially when it's mixed in with the right amount of story to keep me from feeling lost on my way to the end. In contrast, I *detest* being hand-held through a sigh-seeing show while being bombarded with boring dialogue and cliche story.
I also find the "getting lost" argument a little weak when I compare open-ended RPGs to platformers and such, although I suppose you could claim the latter to be harder to get lost in due to the subdivision of content created by having levels.
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or where you play a little kid (betweent he ages of 8 and 14) out to save the world, I understand that there is more innocense in a child then an adult but for christs sake give us something DIFFERENT!
I know I will sound like a hypocrite but, I loved the Earthbound game, it did something that was never done before...an RPG set in (get this) PRESENT DAY AND TIME! granted you pl
Re:*sigh* (Score:2)
Yeah, we dropped an atomic bomb on them.
If a company (from ANY country) made an RPG that made fun of ALL of these things I would buy it in a heart beat
I've had this same conversation with several of my friends over the years. I thought it would be especially cool to have the player start out with the cliche Japanese console RPG party in the cliche war-torn medieval/sci-fi mix world, but then have
Re: sigh (Score:1)
RPGs always have sequels, whether they're direct like Xenosaga or indirect like Final Fantasy, so it's kind of tough to bring them up in this case. Anyway I don't think the audience for these games are so huge because of the nonlinearity aspect. People like an experience from beginning to end. Nonlinear games are so involving that 90% of the gamers that play them wouldn't see 90% of the game. Where is the incenti
Fun? (Score:1)
Why not cook real meals (at a job or for the homeless) instead?
Re:Fun? (Score:1)
kind of like saving the world in a game, It's a lot easier to do it there then try and walk into some random persons house, look through their stuff and leave like nothing happened and change the world to belive in what the truth is that could save the world.
or to go back to a small gang and suddenly become a super spy and
Re:Fun? (Score:2, Funny)
Okami (Score:2)
Looks like a pretty cool game, but then I like cel-shaded stuff. Wish I knew WTF flossie was on about in the trailer tho.
i read the article, and... (Score:1)
but even though, okami (if it ever comes to
Errrr WTF? (Score:3, Insightful)
"In response to a recent article from the Guardian about the lack of original games, Siliconera selected ten brand new titles set for release in 2006 to keep your eyes on."
OK, let's look at some of these "ten brand new titles":
Beatmania (Playstation 2)
After the success of Dance Dance Revolution in the USA, Konami has finally decided to bring the first Bemani game over.
So this is just another dance dance revolution but you press buttons with your hands instead of your feet... and that's not a sequel??
N3: Ninety Nine Nights (Xbox 360)
This brilliant game is developed by Q? Entertainment and action veteran Phantagram. On the surface it looks like a Dynasty Warriors clone
"Dynasty Warriors clone".... says it all really.
Every Extend Extra (PSP)
The second title from Q? Entertainment has more in kind with their other titles (Lumines and Meteos). Every Extend Extra is actually an extended version of the PC game Every Extend.
"An extended version" - heeellllooooo????
Drill Dozer (Game Boy Advance) & Exit (PSP)
Both are side scrollers - I 'm sure it would take a lot to make a new & innovative side scroller... and I'm sure I've seen a robot with a drill on his head before.
Seriously, the article is meant to be arguing that not all games are sequels, and they use these as examples?
Haydn.
Re:Errrr WTF? (Score:2)
Re:Errrr WTF? (Score:1)
the franchise "problem" (Score:2)
Counter-Strike... an MMO?? (Score:1)
Wait a minute, I thought the mainstream media actually understood video games!
I hate being wrong.
Re:Counter-Strike... an MMO?? (Score:1)