MMOGs Branch Out 116
Via Kotaku, a Wall Street Journal article looking at ways the Massively Multiplayer genre are opening up to new players. Besides new game genres, the article discusses changes in revenue collection schemes. From the article: "The industry's traditional business model is to charge about $50 for the game software and a monthly subscription fee of about $15 for online play. That model has proved risky: When a game is highly popular, the monthly fees yield steady revenue streams for many years. Some of the industry's earliest hits, such as EverQuest, released in 1999, still have many users. But monthly fees have been "a significant barrier" to growing the market, said John Smedley, president of Sony Online Entertainment, based in San Diego."
Joystiq != Kotaku (Score:1)
I'd play one of these (Score:2, Funny)
1) I'm shit at games
2) I don't have much free time
3) I'd get addicted and lose my job
Would I be happier with a shittier job, a small residence and spending all my time playing games? Hmm...
Simple! (Score:2)
1. You do the same all the time so its easy to learn
2. It IS your job so the more time you spend on it the better!
Now what to do in your spare time is something else
I can't justify that sort of monthly expense (Score:2, Informative)
Re:I can't justify that sort of monthly expense (Score:5, Informative)
http://worldofpirates.4players.de/wop/index.html [4players.de] is where yee should set sail!
Re:I can't justify that sort of monthly expense (Score:3, Insightful)
I would consider a game, were it truly fun to play, that was free to download but has a monthly fee, though. The big problem with no monthly fee is that there's not as much incentive to play. That's why I have guildmates that
Re:I can't justify that sort of monthly expense (Score:2)
Mmm, speaks volumes about how fun that game is, doesn't it. That's one of the reasons i never got into MMORPGs - they become a chore, sooner or later.
As for the fees issues, i agree completely. I can't understand how people fin
Re:I can't justify that sort of monthly expense (Score:2)
I can't argue that sometimes it becomes a chore. However, I think that I should clarify my comment about incentive. The problem isn't that the game isn't fun, the problem is that people get busy with life.
Maybe it's silly to suggest that life is getting in the way of gaming, but that's basically the case. When you aren't paying an arm and a leg for the pri
Re:I can't justify that sort of monthly expense (Score:1)
Re:I can't justify that sort of monthly expense (Score:2)
What bothers me is that the game you bought is useless unles you keep paying to the vendor.
Re:I can't justify that sort of monthly expense (Score:1)
Re:I can't justify that sort of monthly expense (Score:1)
Re:I can't justify that sort of monthly expense (Score:2)
In the traditional view of the MMORPG there are servers where you create our character. You character is then tied to that server and any friends starting up must play on our server to play with you. You generally do not have a method to migrate your characters between servers. Guild Wars is different. Only th
Re:I can't justify that sort of monthly expense (Score:2)
I had a discussion about offline data with a friend who's been playing MMORPGs for years the other day. His explanation of why all the information is online is what keeps me from wanting the same thing as you sugg
Re:I can't justify that sort of monthly expense (Score:1)
Re:I can't justify that sort of monthly expense (Score:5, Insightful)
I find the alternate ways of paying to be worrying. Those selling in game money or enhancements for cash- I'm worried that I'm going to have to spend large amounts of money on gear to continue to play. No thanks, I went through that with Magic once. I want to know how much I'll be shelling out up front. In game ads? I refuse to ever buy ANYTHING thats ad supported, I find ads annoying, insulting, and just plain rude. I don't watch TV, buy magazines, or listen to radio anymore because of them (in fact, I subscribe to satelite radio to avoid them). I'm quite happy to pay for my entertainment, just don't force ads down my throat.
Re:I can't justify that sort of monthly expense (Score:2)
I don't know how old you are, but aren't you worried that young kids who can play 12 hours a day are going to get much better gear then you even when they aren't cheating?
That's one of the reasons that I don't really care if people cheat, in as much as it affects me there is little difference in the effect on me.
Re:I can't justify that sort of monthly expense (Score:2)
My concern is more about games like Project Entropia and the upcoming Roma Victor, where the only way to get in game money is to buy it, or get someone else to buy it and get it from them. EBay doesn't bother me- in fact I use it to make games playable for longer. Its when the game company itself gets in on it that I worry- they have an incentive then to make it impossible to get items and accomplish goals without spending
Re:I can't justify that sort of monthly expense (Score:2)
Re:I can't justify that sort of monthly expense (Score:2)
Re:I can't justify that sort of monthly expense (Score:2)
Re:I can't justify that sort of monthly expense (Score:2)
New type of player is going to ruin their world (Score:1)
Playing for free, well, you can play an hour, set it aside for a month, then play for a night or two. This is not building the sort of brand loyalty that is going to make Blizzard or Sony rich. And without those big bucks coming in, they won't be spend
Re:New type of player is going to ruin their world (Score:2)
It's weird getting email from one of these companies "Come back to our world! BTW, we deleted half your characters to get te names back, but come back anyway!"
Re:New type of player is going to ruin their world (Score:2)
To the OP. You say Sony and Blizzard can't get rich while not charging a monthly fee. It's true that they might not have the same level of WoW having 5 Million pl
Re:New type of player is going to ruin their world (Score:2)
Re:New type of player is going to ruin their world (Score:2)
Re:I can't justify that sort of monthly expense (Score:1)
Several people in my family (or guild) intend to play Guild Wars. Do we each need to purchase a copy?
Like every other online game, anyone who wants to have a Guild Wars Game Account needs to have his/her own copy of the game. There is never a monthly fee to play Guild Wars, so you will have tremendous savings over most online games. Spawning mult
Re:I can't justify that sort of monthly expense (Score:2)
Re:I can't justify that sort of monthly expense (Score:2)
Re:I can't justify that sort of monthly expense (Score:2)
It's a glorified, well-hidden matchmaking service (the 'town' zones) for a Peer-to-peer small team instanced combat. Everything except towns are instanced, and even towns have copies created as needed. The overinstancing really kills any shred of immersion (together with other nice things like 'you cant walk down here, because we put an invisible wall here' and 'btw you cant jump'.
Now if you want a sword & sorcery version of Quake with nice ladder/matchmaking, it's n
Re:I can't justify that sort of monthly expense (Score:2)
Guild Wars is an MMO with most of the game instanced. Works for me! There was never anything *good* about non-instanced adventure areas anyway - unless you play an MMOG for the fun of waiting in line for a spawn and the immersiveness of discussing the latest basketball game on the broadcast channel (bonus points if it's a roleplaying server).
But then, I guess a lot of people *do* play for that - they're not really inter
Re:I can't justify that sort of monthly expense (Score:2)
Playing single player games is boring. Playing single player games cooperatively with couple of friends is almost as boring.
But when you get gankz0red while peacefully exping because you didn't pay attention, you tend to remember that you are not alone in the game, and it's a tough world out there.
Guild Wars = nice carebear-friendly instaced-everything bother-nobody-ever gameplay with
Re:I can't justify that sort of monthly expense (Score:2)
The suck comes from the fact that just about every time you try to do anything in the gameworld, some damn human is bound to come along and hinder you at a moment's notice. I bet you're one of them.
Playing single player games is boring. Playing single player games cooperatively with couple of friends is almost as boring.
Just because you find a game boring if you can't go spoil someon
Re:I can't justify that sort of monthly expense (Score:3, Interesting)
I'm not a 'ganker d00d'. I derive no enjoyment from ganking defenseless people. But the 'alternative' offered - nobody can hurt you, so you might as well be playing single player - is kinda pointless as well.
To me, enjoyment comes from playing MMOs that do not feel like a padded cells with everyone wielding a foam rubber bat.
My current favourite is EVE Online. The whole core of the game is PvP. Note, this is different from 'ganking' and 'griefing'. In EVE once you learn th
Re:I can't justify that sort of monthly expense (Score:2)
PvP can be a lot of fun, but only if the game guarentees a fair fight. Yes, the Guild Wars PvP is a bit simple, hard to care much about, but then I don't play it for the PvP. The same system with real maps and real complexity in team v team combat would be great. No
Re:I can't justify that sort of monthly expense (Score:1)
We get your point, you don't like PvP, or at least PvP servers in a MMORPG. But many people do. I play on a PvP server because I like the challenge of going up against a real live human being rather than a AI controlled opponent. And many others do as well.
Re:I can't justify that sort of monthly expense (Score:2)
There have been a couple of all-PvP-all-the-time MMORPGs, but none has ever made it big in, at least America or Europe. You can't argue with the success of Lineage i
Re:I can't justify that sort of monthly expense (Score:2)
Re:I can't justify that sort of monthly expense (Score:1)
Start with the game costs $60 for initial purchase. Ok now given that WoW has over 1Mil subcribers, at $15 a month. Then Blizzard has an income of 15 mil to pay those maintenance cost? You really think that it costs anywhere near that much to maintain that game? A month? Plus the 60 mil for the sale of those games to beg
Re:I can't justify that sort of monthly expense (Score:2)
However, I doubt you can say the same for many other MMOs
Re:I can't justify that sort of monthly expense (Score:2)
Re:I can't justify that sort of monthly expense (Score:2)
Not jump on the "Guild Wars is freeee" bandwagon.. (Score:5, Insightful)
There's the beauty of the Guild Wars model for me, when I played WoW I'd be annoyed if I couldn't play for an extended period of time (my trip to the USA for the whole of June last year, for example) since I'd be paying for that time even though I wasn't actually getting anything out of it. With GW I don't have that annoyance and don't feel I should be playing more than I feel like just to make sure I get a "good deal" on a monthly subscription charge.
Re:Not jump on the "Guild Wars is freeee" bandwago (Score:2)
Re:Not jump on the "Guild Wars is freeee" bandwago (Score:2)
With WoW or EQ, that would simply be impossible, as I'd have to pay a significant amount each month that would not decrease no matter how little I actually played. Guild Wars, on the other hand, allows me to do this without losing a fortune.
So it's Guild Wars for me, and Blizzard and Sony lost a sale each.
Re:Not jump on the "Guild Wars is freeee" bandwago (Score:2)
I don't. I mean if I go to see a movie it costs me $9 for the ticket and if I want a drink and popcorn another $5. That's the equivalent of the monthly fee for an MMO. And all I get is 1.5-3 hours of entertainment - or a waste of time if the movie isn't very good.
So if I spend 6 hours in a month having a good time in an MMO, well then I
Re:Not jump on the "Guild Wars is freeee" bandwago (Score:1)
Nothing wrong with monthly fees! (Score:5, Insightful)
I'm currently hooked on Dark Age of Camelot. One of the things I absolutely hate about it is that each new expansion pack has introduced obscenely overpowered races, classes, and items, presumably to entice everyone to rush out and buy it. In the process, classic races and classes have been rendered obsolete, and whole zones of the game world have been left empty and forgotten. Not only is this a source of frustration for players who don't feel like starting a new character, but from a business standpoint, it seems like a terribly inefficient way to develop a game. They've basically thrown out all the time and energy they invested into designing those old zones and classes. And in their rush to market, the quality control on the expansions is terrible. Trials of Atlantis was released, what, two and a half years ago? They've come out with two major expansions since then, Catacombs and Darkness Rising, yet the ToA encounters are still riddled with bugs, and they're still grudgingly undoing the horrible game balance issues introduced by ToA.
Re:Nothing wrong with monthly fees! (Score:2)
I played DAoC for a while from the day it went live. My chosen class was obsolete from day 1! In there first months, there were only like 2 monster models in all of Hibernia (everydamnthing was a Spriggen) and there was no loot dropped in any of the high-level dungeons. There was also no high-level crafted gear, so basically everyone had green gear at high level. Energy invested? Not so much.
If
Re:Nothing wrong with monthly fees! (Score:2)
Likewise, none of the old really awesome loot is worth anything anymore, because the new stuff is so much more powerfu
Eve Online (Score:2, Interesting)
Re:Eve Online (Score:2)
Re:Eve Online (Score:2)
Re:Eve Online (Score:1)
At least the company seems
Re:Eve Online (Score:2)
Generate revenue another way (Score:5, Informative)
Flagship Studios' forthcoming debut title Hellgate:London will likely follow a similar path.
I run a very sucessful online gaming community, but never have much time to play. Avoiding being locked into a monthly fee suits me just fine.
Problem of maintaining hardware (Score:2)
Re:Problem of maintaining hardware (Score:2)
Another alternative would be to increase the initial cost of the game, but I'd gather more people would be hesitant on paying $100 to get in a game (especially if they don't know how much they'l
Re:15$ ?? (Score:2)
Well, then how about the movie analogy? Where I live I have to pay $9 for a movie ticket and $5 for a soda and popcorn. So that's almost the cost of a month of an MMO for ONE viewing of ONE movie.
Re:15$ ?? (Score:2)
Right, from where you stand. Obviously a lot of people don't feel that way about movies. Personally, I rarely go to the movies because of the cost. I do play MMOs because I feel that the 20+ hours I spend playing them a month are entertaining enough for the cost. Before I moved in with my girlfriend, I didn't have cable TV because I don't consider it worth the cost as I rarely wat
Yeah, because subscription really hurt WoW (Score:5, Insightful)
Oh sure, there will always be people who say they won't pay a subscription on top of the box fee. Some of the more insane even bring up their internet connection fee. This is a bit like people who object to having to pay for gas after they bought a car. Even when they pay roadtax!!! The outrage!
WoW has proven that whatever anyone thought about the MMO industry was wrong. The market had not been saturated. There was no objection against paying a monthly fee. People were not tired of fantasy worlds with orcs and elves.
People just wanted a game that was fun to play without to many game crippling bugs. No matter how rough WoW has been it was nothing compared to games like EQ and UO wich were at launch so bad it begged believe.
The subscription fee however is indeed a barrier. Against kiddies seeking to grief. While it doesn't stop them the costs involved keep games like WoW and EQ/SWG cleaner then say a guildwars. As to the few totally free games. Well, browse slashdot at -1 for an instant impression.
There will be different ways of "selling" an MMO but I think the old and tried box+monthy subscription model is far from death. In fact WoW should have revived it a lot. Wich company could possibly resists years of receiving hundreds of millions of revenue. Most game companies drool at the thought of making that during the launch of a game and Blizzard is doing it month after month after month.
SOE failed, Blizzard succeeded. Now it will be intresting to see if anyone else can copy WoW's success or wether it was something unique.
Re:Yeah, because subscription really hurt WoW (Score:2)
Problems with revenue models and game (Score:1)
The real issue that I think these people are missing comes down to the fact they want to get console like revenue in the PC market via the MMO revenue model. They want to attract buyers that might pay $60 for the newest EA sports game but don't touch PC MMOs presumable for their t
Games on the Cable Model (Score:3, Insightful)
In six more years, then you can compare WoW and EQ.
I play WoW. I sit in long queues every night. I get random disconnects. Farmers own places I would like to solo (they even try to sell people stuff in BGs). Some things are severely broken. The endgame is deathly dull and re
Re:Games on the Cable Model (Score:2)
SOE called it a failure (Score:2)
I don't know about the old everquest but the 2nd version has also been overhauled to make it appeal to a bigger crowd.
Most notable? Increased run speed so your character now looks like a loony toon and no more death penalty.
SOE was one of the big boys in MMO land and then Blizzard came along and showed them how it is done. By the fact that SOE now seems to be in a panic overhauling their games to appeal to a di
Re:Yeah, because subscription really hurt WoW (Score:2)
Most slashdotters cannot make suitable automotive metaphors and they need to stop trying.
Re:Yeah, because subscription really hurt WoW (Score:2)
No. It isn't. Its more like people buying a car and then complaining that they have to send a montly fee to ford.
$15 = one movie with popcorn and a drink (Score:5, Insightful)
If you spend more than 3 hours having fun in a MMORPG, it's well worth the $15/month.
I don't get why people are adverse to such a small monthly fee.
Re:$15 = one movie with popcorn and a drink (Score:2)
Given the growth of the industry since the release of Everquest, it seems that people don't mind paying the monthly fee as long as the games are enjoyable. I think most articles about MMO fees are really a symptom of the industry being afraid to write anything meaningful that might piss of an advertiser.
Re:$15 = one movie with popcorn and a drink (Score:2)
Re:$15 = one movie with popcorn and a drink (Score:2)
WoW keeps characters indefinitely, actually. You can cancel your account, then come back a year later, and it's still there.
Let's say they did allow you do download your character. You now have an XML file describing your stats, reputations, equipment, and gold. What exactly did you plan to do with this? You can achieve the same thing by register
Re:$15 = one movie with popcorn and a drink (Score:2)
Not from what I heard.
Let's say they did allow you do download your character. You now have an XML file describing your stats, reputations, equipment, and gold. What exactly did you plan to do with this?
Thats not the point.
P.S. if you are having problems with the stylesheet,
Yes the problem is that sometimes pages show up blank. Though not always so perhaps its a combination of their new stylesheet and some adds.
you can turn on "Simple Design"
I know, it looks
Re:$15 = one movie with popcorn and a drink (Score:2)
Not from what I heard.
http://www.blizzard.com/support/wowbilling/?id=abl 01131p [blizzard.com]
"If your subscription ends and there is no payment information listed on the account then it will become frozen and inaccessible for play. Provided that the characters do not get deleted by the account holder, we will retain all character information on our servers indefinitely."
Seems pretty clear to me - unless you yourself delete the character, they will hold on to it. Makes
Re:$15 = one movie with popcorn and a drink (Score:2)
Yes, now I've heard different.
"What is the point? "
That you have to keep paying for something you can't have or own even though you feel proprietary towards it.
Guild Wars is NOT an MMOG (Score:4, Insightful)
Guild Wars is an evolution of Diablo 2 and it is a fun game, but it isn't a MMOG comparable to WoW, Everquest, etc. In fact, Battlefield 2 is more of a MMOG than Guild Wars, I'd argue.
Re:Guild Wars is NOT an MMOG (Score:1)
Re:Guild Wars is NOT an MMOG (Score:1)
Re:Guild Wars is NOT an MMOG (Score:2)
Now, do you know why Guild Wars has such small patches?
It's because they can! They have absolutely mastered their patching/streaming system, and can
Re:Guild Wars is NOT an MMOG (Score:2)
Re:Guild Wars is NOT an MMOG (Score:2)
I'm sure that WoW is "so wonderful, it's just like drinking unicorn giggles [penny-arcade.com]". If you're not actually getting paid by Blizzard for this post, then you should apply right away!
Even by IGN standards, that was on over-the-top fanboy post.
Re:Guild Wars is NOT an MMOG (Score:1)
I think Guild Wars is a fun game with problems of its own like every game in existence. However, even th
Re:Guild Wars is NOT an MMOG (Score:2)
I'm sure WoW has some very cool content for 60-player raids, but I'll never do that stuff again in any game, too much politics and too much drama. If you only consider something a "real MMO" if you can do 60-player raids, I can't argue GW is not an MMO in that sense.
Re:Guild Wars is NOT an MMOG (Score:2)
Interesting to note the Planetside announcements. (Score:2)
I bought in back when you had to buy the box, but even then it was on
MMO's the new Bingo? (Score:4, Interesting)
Re:MMO's the new Bingo? (now with line breaks!) (Score:2, Interesting)
My first memory is at 4 years old playing an educational game called Mixed Up Mother goose. As I got older I actually played Diablo II online (on the realms) with my mom when she was out of work. My dad played games like CnC Generals and the likes. My mom ha
Re:MMO's the new Bingo? (now with line breaks!) (Score:2)
Smed-head (Score:1)
> the market, said John Smedley, president of Sony Online
> Entertainment, based in San Diego.
No, slapping your customers in the face with massive, constant nerfs to their beloved characters that, often, they may have more hours invested in than your own workers do in the game programming and design!
In any case, you get rid of fees, you pick up on initial sales, but you lose the fees. So you get a bunch of teenagers who are too lazy to
The poor man's perspective (Score:1)
p.s. WTS Shirt of Hanesosity,
Re:The poor man's perspective (Score:1)
Also how many of these can be payed with cash without a penalty? GW, whereas Wow, EQ, etc all charge more for paying by Cash
How many actually have CC access?
It's the other way around (Score:2)
Re:It's the other way around (Score:1)
Obviously being a consumer your bias (me to) and want cheaper, faster, and higher quality but it's just not realistic.
I happily pay my 15 a month. I like the movie analogy.. How much is it to go to a movie? or even worse a fair or some other entertainment venue? From an entertainment to cost ratio WoW owns everythi
Re:It's the other way around (Score:1)
To Fee, or not to Fee (Score:2)
On the one hand, it is nice not to have to pay a monthly fee. The advantages are obvious. No extra $$$ output from your original purchase price. More players. Less difficult to get your friends to play.
On the other hand, with the monthly fee, you tend to get better service. More bug fixes. More content updates. More money (supposedly) sunk into servers and GM support. Less players that are playing once a week or less.
For the amount of time you usually spend playing a