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Games Entertainment

The Rhythm Is Gonna Get You 52

If shaking your groove thing or laying your thing down is something you enjoy, you might be interested in Gamespot's Rhythm Game 10 Spot, looking at the 10 Best Rhythm games. From the article: "Some of these rhythm games never made it outside of Japan, and others require you to purchase an expensive peripheral controller, but all of the greatest rhythm games are characterized by a few elements--a noteworthy soundtrack, a unique method of interaction, and an addictive gameplay. To be truly great, the game can be responsible for pioneering the genre or merely perfecting the established formula, and whether you're using your feet, hands, or stylus to map out the beat, we guarantee that in the following 10 games, the rhythm is going to get you." Played Guitar Hero for the first time this weekend, and it is as good as everyone says it is. Highly recommended.
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The Rhythm Is Gonna Get You

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  • For me that was the ultimate rythem game, it was also the first rythem game i ever saw/played, it was nice that you didn't have to physically dance like you do with some of the dance mat games, so you didn't feel too stupid, with fun graphics and a mental story it had everything you could ever want... even cool music
    • I agree, although I do think that his lesser known cousin UmJammer Lammy [wikipedia.org] was quite an improvement in both challenge, art, and music. Also features the entire games playable as PaRappa after you first go through with Lammy.
      • Lammy had a bit better interface, but it just didn't have the moments. With Parappa, you walked away with "Kick, Punch! It's all in the mind!" stuck in your head for days. Lammy was a lot of fun, but the music just didn't have the hook that Parappa did - with the massive exception of the maternity ward episode ("Mamamamamamamamamamamamaaaa mamama!").
  • by hellomynameisclinton ( 796928 ) on Monday January 30, 2006 @01:26PM (#14600075)
    Though frequency is an awesome game in its own right, they fixed a lot of the awkwardness of the game with Amplitude. It's the same game, but with some of the more frustrating features removed (like tracks only being cleared until checkpoints).
    • Yeah I thought Frequency and Ampltitude were both equally good though Amp did fix some annoyances.

      I'm not a game developer so I don't know if it's unrealistic or not but I always thought it would be cool to have an Amplitude style game that could analyze any song and create a level based on it. My main beef was the limited soundtrack and also I liked Frequency because it focused more on Techno ....Amplitude seemed more like a showcase for all kinds of genres and songs for the RIAA. Who needs stuff like P
  • I've become a big music game nut. PaRappa got me hooked.

    I agree with the list for the most part. My personal favorite would be Amplitude, I'd love to see another sequel. I got Guitar Hero right before Christmas it was fantastic. However, the game got hard for me (the difficulty REALLY shot up fast for me at a specific part). I basically can't play on hard mode (5 buttons) past the few two or three songs. I'll practice more when I get more time.

    I'd love a sequel to Guitar Hero too.

    And, I have to give a BI

    • I'll second the difficulty jump issue. I had the same problem.

      However, my biggest issue with Guitar Hero was the lack of (good) music. After you've played the standard songs, all you can do is unlock a bunch of mediocre Boston underground music. It's like a bunch of people in Boston thought their music was really cool and made a game about it. However, when they tried to get funding, the money people said, "Uhh, you have to use music people know." So they threw in some mainstream songs but as few as th
      • Few? All of the "out of the box" music is known stuff. Though I agree that the "unlockables" aren't really worth the effort. =\

        Shocked the hell out of me that they didn't have "Jukebox Hero" as one of the songs, though... maybe Foreigner is another Zepplin, in that they rarely, if ever, license.
    • However, the game got hard for me (the difficulty REALLY shot up fast for me at a specific part). I basically can't play on hard mode (5 buttons) past the few two or three songs. I'll practice more when I get more time.

      This is the one thing that pisses me off about Guitar Hero (well, one of three things really). There is no way to practice. I don't want to play the same 2 minute chorus over and over again just to get the solo that I always fail on!

      The fact that there is no practice mode really sucks. I'v
    • Sir, Please direct me to the BoBoBo game!
  • by Sunrun ( 553558 )
    REZ

  • by dacaffinator ( 750403 ) on Monday January 30, 2006 @01:51PM (#14600276) Homepage
    That is of course, GTA: San Andreas Hot Coffee Mod!
  • by iamjoltman ( 883526 ) on Monday January 30, 2006 @02:05PM (#14600387)
    They didn't even mention Donkey Konga/Donkey Konga 2 or Taiko Drum Master on their list. (OK, they're on the vote thing at the end, but not mentioned in the article!)
    Anyway, as a drummer, I was drawn to the Donkey Konga games, and liked them as much as I expected. As for TDM, I've been wanting to get it, I'm still just waiting for the funds to be available for it :)
    • I was also surprised about this...TDM is a great game (played the PS2 version as well as the latest versions in Japanese game centers). Definitely need the physical drums...
  • Terrible list (Score:2, Insightful)

    by EggmaniMN ( 950700 )
    I'm absolutely confounded as to why Beatmania IIDX isn't listed in there. Boasting amazing music, unbelievably challenging gameplay (telling me that it's easy would mean that you're a total liar) and it's hitting its 13th release in Japan in March. Not only that, but it hardly concentrates on "dance-friendly music" as it says in the article. Can't say I've ever seen anyone dance to Gabba or any sort of Click House. There's zero reason for it to not be on the list, especially when you have something like Sam
    • Beatmania has amazing music... if you like that style of music. I don't prefer it, though I do enjoy Beatmania from time to time... I'd rather play Pop'n Music - which is just as challenging as Beatmania. (And Pop'n gets its 12th release in March...) If you look at the list, some of them are there not just because of the game, but because of the impact it had on the genre or its pure innovation. I can't speak for Samba de Amigo, but VibRibon was (and still is) different in the fact that you actually can
    • Boasting amazing music, unbelievably challenging gameplay (telling me that it's easy would mean that you're a total liar) and it's hitting its 13th release in Japan in March. Not only that, but it hardly concentrates on "dance-friendly music" as it says in the article. Can't say I've ever seen anyone dance to Gabba or any sort of Click House.

      The problem with Beatmania is that it's less of a music game and more of a rhythm/timing game. Games like Samba de Amigo or Guitar Hero roughly simulate the experience
      • In that case, you haven't played enough of it and you've only seen the earlier stuff. The very early 5key stuff is mostly very bad but the later games has an incredible assortment of music. I don't even know where you're getting the throwaway J-pop stuff. There are maybe 1 or 2 songs like that in each mix (sometimes zero). It just shows that you don't know what you're talking about.

        And how is the music is Beatmania superlative? You're the one playing it. You don't play along because you're the one actually
    • I could suppose that Guitar Freaks made the list while IIDX didn't because Guitar Freaks is a bit easier to get a grip on, is a bit more accessible, whereas the easiest IIDX tracks can horribly confuse people for quite a while. Or it could be that this is just another Gamespot wankfest that doesn't truly give credit where credit is due. But still, how the hell did Bust-A-Groove get a better score than Parappa?
  • by ClamIAm ( 926466 )
    Though rhythm games arguably had their heyday 5 to 10 years ago

    1995? Yeah, it's 2006 now, but I don't think lots of rhythm games came out in January of '96. I guess I'm bugged by the fact that the author presents this as a common opinion, yet I've never run across people saying this before. It's not a well-known thing like the "Crash of '84" or the golden years of 2-D platform games (which I consider the NES/SNES/Genesis days).

    • I didn't even see that line in the article and I have to say, it makes me laugh. Parappa came out in Japan in December of 96 but aside from that, no music games were released until DDR/Beatmania in 98 and Pop'n Music in 99. Not only that, but music games increased in popularity since that point until DDR kinda died out in Japan, though the Beatmania IIDX/Pop'n Music/Guitar Freaks/Drummania series are all still wildly popular and are still getting arcade and home releases (Beatmania's being released here in
  • Glad to see Vib Ribbon get a mention. A wonderful game that I miss; worth looking for if you have a European- or Japanese-region capable Playstation.

    Two particularly challenging ideas for "levels":

    - "Good Vibrations", the Beach Boys
    - anything by Mozart
  • Does anybody out there have any information about what happened to Dance Dance Revolution: Mario Mix for the GameCube? It came out back in November, sold out, and hasn't been seen since. Of course Nintendo is only giving out boilerplate responses [blogspot.com], but something has to be up. Anyone out there have any inside information? (And no, I'm not talking about Gamestop/EB Games/Best Buy employees who "heard it was discontinued" or some such junk—I mean real info.)
  • Didn't all of these "rhythm games" really begin with the arcade game "Dragon's Lair"? Unlike all other video games before it, the gameplay was all about pushing the correct direction at precisely the right moment and stringing together and memorizing sequences. It was radically different from the "real time" movement of all other video games. It might not have been about "dancing", but it's a classic "rhythm game" in my opinion.

    • No.

      The closest thing would be Simon. While you did have to press specific buttons at specific times in Dragon's Lair, it wasn't tied to music, and it was just one button (or direction) that you had to press each time, as opposed to long strings of button presses in these games. I remember there being an old game (Atari 2600?) where you were a little guy who would have to copy the dance moves of another little guy by pressing the right direction (up, down, left, right). It was simon, but with dancing.

      The f

    • No, you're thinking of all these "mind-numbingly sadistic games", of which there is only truly one.
  • I had my hopes up that this was going to be announcing a Miami Sound Machine comeback.
  • I don't understand how this game didn't get a mention on the top ten let alone how it wasn't even an option in their voting list.

    You can play wirelessly with your friends (even on the subway if you'd like because it's portable), you get to actually play the music, the selection of songs is pretty good and includes greats like the Legend of Zelda theme, the art style is a lot of fun, and the game gets sufficiently difficult for all the maniacs out there.

    As much as I love Ouendan, Band Brothers gets mor

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