2005 Moddb Award Results 14
An anonymous reader writes "After nearly 30,000 votes were tallied, Mod DB has posted its 2005 Mod of the Year winners. Source engine mods really cleaned up with the occasional Unreal, Doom and Battlefield mod making the cut. What started out as a slow mod-making year quickly gained momentum as mod teams made the switch to the next generation games, and began learning the in-and-outs of these new engines. 2005 was an exciting year with lots of great mods and games. Now it's time to look forward to a fresh year of creative minds formulating engines into masterpieces as we enter the next generation of gaming."
No Classic Doom 3?!?! (Score:3, Informative)
Episode 1 of the original Doom game in the Doom 3. Greatest mod ever.*
-Rick
*Note on bias, the music for CDoom was written by a friend of mine (http://sonicclang.ringdev.com/ [ringdev.com]
Modding as the Game (Score:4, Insightful)
Now that more and more games are moddable, one has to wonder if modding has become the game. Rather than purchasing a title which we will play until we finish it or get bored of it, are we now purchasing titles just so we can invent new games based on them? Heck, even many commercial games (Elite Forces, Half Life, etc.) are really nothing more than Total Conversion mods of the engine. While some companies take the time to modify the source code, for the most part they don't ever need to touch the engine. Just take the platform and make a fun game.
This really has been an interesting trend in gaming. My only fear is that it's been slowly erroding the PC industry's ability to produce an actual game for playing rather than a platform for playing with. I love modding just as much as the next guy, but sometimes it's kind of fun to just do some semi-mindless shooting/puzzle solving/adventure.
Re:Modding as the Game (Score:2)
Re:Modding as the Game (Score:2)
I would say yes, and for some of us, it already has been. I started modding in Doom2 and Quake, making simple levels (nothing fancy). NFS2 would have died out much earlier then it did on my PC had it not been for the joy of custom car models. I got bit by the MMORPG bug a few years back, when the game got boring I pulled out 3ds-Max and got to the fun stuff (http://dmoc.ringdev.com./ [dmoc.ringdev.com] I would have kept it up too but
Re:Modding as the Game (Score:3, Insightful)
The problem with this approach is that modders gravitate toward games that everyone has already. That's why Halflife 1 was such a popular modding platform even though it really wasn't the best engine or modding platform. The original game was so good th
Re:Modding as the Game (Score:2)
I think a big part of it is that developers are striving to make their games not only capable of being modded, but actually mod-friendly in the hopes of extending it's life and selling a few more copies.
In a way, this is just an extension of what we are already seeing amongst the developers -
Re:Modding as the Game (Score:4, Insightful)
I'm one of the winners in this contest (you'll never guess what for), and I must admit that modding is one of the things I enjoy most about PC gaming. That said, there has to be a really good game underneath it all - I'd much rather be borrowing content from some world-class production than be messing around with building everything from scratch. I'm probably not the only one to think this.
Games that have intentionally set out to become the world's greatest modding platforms while neglecting the underlying games don't seem to do so well overall. Quake 3, for example, was a masterpiece of an engine, but the game itself wasn't so interesting to many people - including myself. So, while there were eventually some incredibly polished mods for the game, they never managed to be as popular as some of those on the archaic, primitive Half-Life engine.
I guess good mods might help sustain sales of a good game (look at Half-Life and its Counter-Strike), but there's the game to think about first - and if so many games do end up using the same or similar underlying engines, then sod the technology - it's the content, design and game-play which make the difference!
Modding Resources? (Score:1)
Re:Modding Resources? (Score:2)
I haven't seen any useful books (although admittedly I've never looked) - I guess the best way of learning is by doing. If you're interested in the Source engine, have a look at the Valve Developer Community wiki [valvesoftware.com], which has a huge amount of information available. There are also innumerable web forums and other communities dedicated to mapping, modelling, coding and whatever - I'm su
Is that you, Paul Atreides? (Score:1)
Just that I initially read the title as "2005 Moddb (mwahd-DEEB = Muad 'Dib) Awards".
Re:Is that you, Paul Atreides? (Score:1)
More info would be nice... (Score:1)
For example:
Re:More info would be nice... (Score:1)
Also, if you clicked on the links to those mods' pages, it says it there.