Revolution Offers Hope For Disabled Gamers? 85
Via Joystiq, an article on Mercury News discussing the possible benefits to disabled gamers via use of Nintendo's unique Revolution control scheme. From the article: "Like many people with spinal-cord injuries that affect all four limbs, Taft retains some use of his arms and hands. But it's not enough for effectively operating the typical two-hand game device. He's confident his relatively strong right hand will be able to manipulate the new controller, which is part of the Revolution game system that's still under development by Nintendo."
Here's a one-handed game controller... (Score:2, Interesting)
Check out these nifty one-switch games [oneswitch.org.uk]. Not just one hand, but one button. These games are controlled entirely through skillful use of the space bar.
Re:Here's a one-handed game controller... (Score:2)
And there's always Duck Hunt.
Re:Here's a one-handed game controller... (Score:2)
Tongue mouse? (Score:2)
Re:Here's a one-handed game controller... (Score:2)
knock two with one stone (Score:5, Funny)
Re:knock two with one stone (Score:1)
Too late I fear. (Score:1, Funny)
I wish this controller was out a few years ago.
I remember sitting in the park with Christopher Reeve in mid-2002 when he said "Of all the things I miss from when I was able-bodied, I miss playing games the most." He was quite down about it. I gave him a slap on the back, which was silly in hindsight as he couldn't feel it, and said "Cheer up, you'll be putting the 'Super' back in 'Superman' one day."
I'll never forget the way he took a big, machine assisted breath and said "Thanks, G."
Re:Too late I fear. (Score:1)
Re:Too late I fear. (Score:2)
Comment removed (Score:5, Informative)
Re:Where are you getting your information? (Score:1)
I like Nintendo. I thought the N64 controller was brilliant, by far the best console controller of its time. I don't own or know anyone who owns a Gamecube, so I've not had enough exposure to it to comment. I simply have my r
Re:Where are you getting your information? (Score:2)
See the TGS 2005 teaser video [ign.com]
Re: (Score:2)
Re:Doubts Are Fine (Score:2)
I'm confused. Knights of the Old Republic (KotOR) is an RPG, not
Re:Doubts Are Fine (Score:2)
Re:Doubts Are Fine (Score:2)
Hell, it would be better than mouse and keyboard for KOTOR. Remember, in that game, you spend most of your time using a lightsaber...
* has a mental vision of spending Christmas '06 in front of the TV with a Revolution controller in hand, going 'whummm... whmmm... KHSSSSKKK! whmmm... Surrender to the Dark Side!'
Re:Well, at least someone is optimistic about it.. (Score:3, Insightful)
Re:Well, at least someone is optimistic about it.. (Score:2)
Really? (Score:1)
New controller... (Score:5, Funny)
Re:New controller... (Score:2)
I find it rather difficult to use a joystick (of the type pictured) with only one hand. Usually the second hand is used to press the button. Of course, the innovation of putting the button on top would fix that problem.
Re:New controller... (Score:2)
Re:New controller... (Score:2)
Re:New controller... (Score:2)
Re:New controller... (Score:1)
While for some people that is even impossible, there's one way to do it. I suppose one could use the side of their one hand as well.
No PC gaming? (Score:5, Interesting)
When I went to college a fellow student at the end of the hall was very big into games. I believe his console of choice was the Saturn and he played it with an arcade-style joystick. What's surprising about him is that he had a pretty serious congenital disorder: he was born without arms, and just small, working hands at the end of his shoulders. I believe he moved the joystick with his mouth. He was a pretty good player too.
Worthy of mention too, is Pin Interactive's Terraforma [terraformers.nu], which is a game designed both for sighted and unsighted gamers. Even for sighted gamers, the game offers a high-contrast mode. A playable demo [terraformers.nu] is available.
One of the lead developers of Terraforma mentions in this article that there are other games for the disabled [igda.org] - he specifically mentions MUDs as well as some really neat off-the-wall concepts like games that use a "breating interface".
I'm glad that attention is being paid to this. I don't think it will mean increased business for Nintendo in any measurable term, but then everything isn't about revenue.
Re:No PC gaming? (Score:2)
The fact that 99.9% of PC games are designed for keyboard and mouse (as FPS fans are so fond of moaning about when they play on a console), which requires both hands and ten fingers. Unless the games are specifically written for these specialized controllers, you'll end up with a cludge that probably won't be very satisfying to anybody.
On t
This is precisely what I'm worried about (Score:4, Informative)
The trend to date in video games has been towards more, rather than less, complexity. Bucking that trend will be, in my estimation, extraordinarily difficult. Improving games by adding complexity has proven to be comparatively easy - witness the endless parade of sequels, sports franchises, and ever-increasing button counts on controllers. If you can't add complexity, however, you're forced to add to gameplay in another way.
Now, improving gameplay in ways more fundamental than just adding new things is a fantastic thing to do. Innovation is always better than revision. The problem Nintendo will have is that they've foreclosed the option to add complexity, which means all they can do is add innovation...and innovation is hard.
If they can pull it off, and release a non-stop series of games that are innovative, then I'll be a happy camper. But I don't know if they can. It's going to be hard to improve on the GC's Metroid games while providing fewer control inputs. Ditto Zelda, Mario, Smash Bro.'s, and Mario Kart, which means they're potentially hurting themselves when it comes to staple games that, to date, have sold systems.
Possibly even worse, having a radically different controller than the other two consoles will be a disincentive to 3rd-party developers to try and port games to the Revolution. Perhaps the Revo's hardware is going to be far enough behind the others' that this won't matter; they wouldn't have ported anyway. But whatever the reason, that slows uptake of the new console, too.
Now, if anyone can pull it off, it's probably Nintendo. And I really hope they do, since it would be fantastic if there was a dramatic change in what kind of new games got released in favor of innovation vs. revision. But I harbor deep-seated doubts as to whether even the big N can succeed solely on innovative games, and ignoring wheelhouse franchises.
(As a sidebar, I'm also leery of how comfortable I might be using just one hand to play a game. I look at it this way: the NES controller could easily be redesigned to be used one-handed, as a pistol-grip with a thumbstick on top and a button per finger on the underside. Would I want to play any game with that controller as opposed to the original? I really don't think so. It's just easier to do two things at once when you've got one hand per task...and most genres of games require at least executing movement along with at least one-button action simultaneously)
Re:This is precisely what I'm worried about (Score:2, Insightful)
Re:This is precisely what I'm worried about (Score:3, Interesting)
Consider driving a car. You can easily simulate (and plenty of games do) all the core functionality of a car with one thumbstick (steering), two analog controls (accelerating/b
Re:This is precisely what I'm worried about (Score:2)
There's also a WaveBird style shell that goes around the base controller allowing standard control styles while still retaining motion sensitivity.
Re:This is precisely what I'm worried about (Score:1)
Nintendo will no doubt find some excellent uses for the controller, but traditional game styles that drive the console market (sports, FPS, fighting, light RPG) don't seem all that well suited for it.
I could imagine it being VERY cool for racing sims if properly implemented, though.
Re:This is precisely what I'm worried about (Score:1)
Re:This is precisely what I'm worried about (Score:1)
Not so sure (Score:3, Insightful)
Re:Not so sure (Score:2)
You know, I had managed to not think of that at all?
Now that you say it, of course, it's smacking me in the face with the "obvious" stick...and you're right, that would take care of all my concerns.
I would hope, then, that the Revo would ship with two controllers...but since I already factor the cost of a second controller and a game into the purchase price of a console, even that wouldn't bother me much. Do we know how many controllers the Revo will be able to support? If it's the traditional four,
Re:This is precisely what I'm worried about (Score:5, Informative)
No need to be worried (Score:2)
And, as far as I can remember, it's going to be a regular option, meaning that designers won't have to worry if a consumer has the shell or not, because a
Re:This is precisely what I'm worried about (Score:4, Insightful)
Re:This is precisely what I'm worried about (Score:1)
Re:This is precisely what I'm worried about (Score:2)
Dear 3rd (hell, even 1st) Party Peripheral Makers (Score:3, Insightful)
Re:Dear 3rd (hell, even 1st) Party Peripheral Make (Score:2)
You're absolutely right. If a company would make such a product (i.e. probably millions of dollars in R&D, with little hope of making that back in profit), it would be nintendo.
No wait, check that... it is [oneswitch.org.uk] nintendo. Check out this awesome product they made back in the 80s for kids with no/little use of their upper extemities.
I remember reading about this in the old Nintendo Fun Club mag
Re:Dear 3rd (hell, even 1st) Party Peripheral Make (Score:1)
Re:Dear 3rd (hell, even 1st) Party Peripheral Make (Score:2)
A single handed controller isn't new.... (Score:4, Informative)
Games aren't made with any thought to the disabled (Score:5, Insightful)
Re:Games aren't made with any thought to the disab (Score:1, Flamebait)
Re:Games aren't made with any thought to the disab (Score:1)
Agreed. I don't really see how say, Ninja Gaiden could include support for the disabled... There should definitely be games that are specifically created with this in mind, but come on, it's as if you were complaining that books can't be read by blind people.
Re:Games aren't made with any thought to the disab (Score:2)
You are so fucking lucky there is no God.
Re:Games aren't made with any thought to the disab (Score:1)
Re:Games aren't made with any thought to the disab (Score:2)
I am disabled....sort of... (Score:5, Informative)
This is also why I purchsed a Nintendo DS. I only buy games that make complete use of the stylus - Trauma Center, Bust-a-Move, and WarioWare, to name a few. This is also why I will buy a Revolution. Where some will look at this controller as a gimmick, I look at it as a boon. I couldn't have been happier to finally see a controller I could use.
I know losing the ability to play alot of video games may not be the end of the world, but it really blows.
Re:I am disabled....sort of... (Score:3, Insightful)
Re:I am disabled....sort of... (Score:2)
If you missed out on Mario due to a disibility you owe it to yourself to at least try it out!
Re:I am disabled....sort of... (Score:1)
Re:Revolution to offer eternal salvation, film @ 1 (Score:4, Interesting)
You must've missed the build up (and eventual letdown) of everything the PS2 was supposed to do before launch. Anyone remember the Emotion Processor? At one point I'm pretty sure Sony was claiming they'd cure cancer with that one.
Re:Revolution to offer eternal salvation, film @ 1 (Score:2)
Pretty much all consoles are hyped beyond belief. This is different in my mind because it's not even a complete console that people are claiming will turn one loaf of bread into many - it's just the controller. There isn't even a Killzone 2 video to argue about over whether it's pr
Re:Revolution to offer eternal salvation, film @ 1 (Score:2)
Re:Revolution to offer eternal salvation, film @ 1 (Score:2)
Guys, you're just reinforcing my opinion that you can't accept honest criticism of your brand of choice.
It certainly could... (Score:4, Interesting)
To take the most extreme example, someone without at least partial use of both legs is unlikely to fully enjoy Dance Dance Revolution or similar using a dance mat as an input device. That's not to say someone nimble couldn't manage, though, but generally. Playing bemani with an alternate controller isn't as much fun, for me anyway, but alternate controllers do at least give the option of participation. Which is a good thing - purely from a developer point of view, the more people you can include in your gaming experience, the better. Genres like this, as well as others where the physical interaction isn't the core of the gameplay, are easiest to make inclusive in this way (with subtitles for deaf players, bright or high-contrast graphics and enlarged text for people with impaired vision, etc). These are, of course, the games where the Revolution controller would probably have the least impact, as they're the least directly interactive in the sense of swinging a bat or shooting a gun.
To jump genres, twitch games like shoot em ups or first person action games almost always require a combination of multiple inputs, exercised with speed and precision. These are things which require much more radical efforts to make inclusive - things like auto aiming and reduced enemy reaction time could help, but would these maybe seem condescending to the player? "Here, let's make things easier for you since you can't manage..." I don't really know, it would be worth asking gamers that. The problem is that unless the Nintendo and game developers consider things like this, Revolution's controller could actually make these games worse for disabled players. For example, the addon controllers already shown could easily mean that some games require two hands to play, but with careful design (or possibly different optional addons designed for different disabilities), it could improve things dramatically for disabled gamers.
Of course, it'll all come down to money in the end - is the disabled gaming market big enough to justify the expense of research and development time for these things to be adequately looked at? Sadly, I'm pretty pessimistic.At least the possibility is there, and people can start to ask the questions. If enough of a market can be found, maybe something good will happen!
Good game for disabled gamers : (Score:1)
Few People *Aren't* Handicapped... (Score:3, Insightful)
Non-gamers love direct manipulation... it's the reason my girlfriend plays her Nintendo DS so much. She won't touch my PlayStation 2. With the DS, in many games you don't use the controller to tell a representative character what to do, you just do it.
The fact that it allows adaptation for physically handicapped individuals is gravy, and a very tasty gravy indeed. Country gravy, even. Imagine that... so much is possible when a company innovates.
It may help some but it'll hinder others (Score:1)
Re:It may help some but it'll hinder others (Score:2)
What you've hit on here is the central problem in trying to make mainstream products accessible to people with disabilities--which particular disabilities do you optimize for? My roommate is legally blind, and has difficulty with games that have small maps in the corner of the screen (GTA for example). Bright colors would make those maps much easier for him to see. But if all the colors were the same brigtness, a color-blind person would have a much harder time with it. Or if you make the game rely more
My wife is looking forward to this! (Score:3, Interesting)
She's looking REALLY forward to the revolution.
One second please... (Score:1)
Right hand? (Score:1)