Upcoming FPS Titles In 2006 86
IGN has a look at some of the many high-profile First-Person Shooter titles slated for this year. From the article: "At any rate, as we near the realm of photorealism some fifteen years later, brave and storied heroes like id Software, Epic Games, Valve, and DICE continue to evolve the genre with things like voice communication, fancy lighting, and flying limbs. So today we bring to you our list of the upcoming shooters of 2006 whether they make us giggle like little girls or not. Some of these are expansions, some of them are fever dreams of the future, and others simply games we know are gunning for 2006." Appropriate, then, that Gamespot just released another 'Greatest Game' article this week. Doom certainly deserves the spot they give it.
I'd like to see (Score:2)
Re:I'd like to see (Score:1)
Re:I'd like to see (Score:2)
Re:I'd like to see (Score:1)
You CAN get multplayer bots in BF2 -- sort of... (Score:4, Interesting)
As for miltiplayer, you can get bots on BF2 relatively easily, but it would be best served in a LAN environment or a system with all of those ridiculously large numbers of server ports open. (Something like 15 different port ranges? What the F*CK was EA thinking!?)
The single player is actually a type of 127.0.0.1 server with you connected in via the client. So, even a single-player game is a multiplayer game with you and bots. (When you start, note that it says "Connecting to server" even for a single-player game.) Once the server/game is running, anyone who attaches to the system via the Internet -> Connect-to-IP function can replace a bot in the game.
The main drawback to this is that you are restricted to the single-player, 16-player maps. There are hacks out there to activate 32-player maps, but I don't know how stable the game is after that. There are also stability problems even in the 16-player maps. I don't know if it's due to how bug-laden the out-of-the-box version was, or if it was because of instability caused by multiple players logged into the "single player" game. But I do know that my nephew and I were able to get this to work on multiple occasions.
But I fully agree with the overall sentiment. It's completely ridiculous to not include bots. There has been plenty of AI code written for many, many years to allow bots. So, the idea that AI needs to be re-thought to allow bots in every game is disingenuous. Sure, it might need to be integrated into the engine, but that doesn't mean that it has to be done completly from scratch.
Additionally, the idea that gamers only want to blow away other humans (virtually, Mr. Thompson, you moron!) is ludicrous and highly arrogant. Bullshit! If I have friends over and my Internet connection goes down or I just don't want to deal with the infantile complainers on the Net, it's always nice to know that I can fire up a multiplayer game and we can still blow away bots together! Sadly, this ability has been rapidly diminishing, and I for one am sick of it.
Re:You CAN get multplayer bots in BF2 -- sort of.. (Score:1)
And now to the point, if you exploit a bot's weakness you will skew the online rating system, and it would be very easy for someone to pad their scores.
Conversely if the bots where too good, they would slaughter you and you would have a negative score, not nice
Heh. Allow me to clarify... :) (Score:2)
I'm talking about allowing bots in games that are separate from ranked systems, like a LAN or in my case when you have friends from all over the country. Every weekend, my nephew, a friend from North Carolin
Re:I'd like to see (Score:2)
There were bots in those games for MP because they used the Unreal Tournament engine, which had great bot support out of the box. Counterstrike was a user mod written by people who had no interest in coding an AI -- Half Life had no suitable AI for them to use.
What I'm waiting for is for another multiplayer co-op game, like the original Doom or System Shock 2. Doom 3 was supposed to have co-op support, and I think there were a few mods to add it, but
Re:uhh (Score:3, Funny)
This may be the year (Score:1, Redundant)
And so was last year and the year before that and before that and before and before that
Anyway, looks like a loaded FPS year.
First FPS? (Score:5, Informative)
Except that it wasn't. Even if you don't count Maze War [digibarn.com] (and its successor, MIDI Maze [wikipedia.org]) for some reason, you still have id's own Catacomb 3D [wikipedia.org].
Rob
Re:First FPS? (Score:2)
Re:First FPS? (Score:1, Informative)
Re:First FPS? (Score:1)
Saying Doom wasnt the first and then immediately refering to Wolfenstein with language like 'introduced' is pretty damn heavily implying that the article writer believes Wolfenstein was the first FPS, rather than just the first p
Busy year for FPS, but... (Score:1)
FEAR (Score:1)
Re:FEAR (Score:1)
Re:FEAR (Score:2, Informative)
I have a pretty good gaming system. I updated to the cat 5.13 drivers, and suddenly F.E.A.R. was getting 10fps. I tweaked everything, and nothing fixed it. I was teh dumb and actually played about 1/4 of the game like this.
Re:FEAR (Score:1)
Re:FEAR (Score:1)
Re:FEAR (Score:1)
S.T.A.L.K.E.R. (Score:1)
On second thought, that's a pretty good description of FEAR. ^_^
Quake 3 Please! (Score:5, Interesting)
In quake, the movement speed is so fast, it feels like being in the matrix movies. And everything is so well balanced. Case in point, everybody knows what a camper is, right? In every other FPS game, there is one super weapon, and everybody goes and gets that weapon and that's it, the game consists of marching around holding down the fire button. There was a map in Q3 called space ctf. You all played it. There are the platforms way up in the air with railguns on them. Newbs would go up there and sit on the railgun and fire at people. But it wasn't a problem in Q3. I used to love it when people went up there because that showed they were inexperienced. In quake, the shotgun does as much damage as the railgun, which does as much damage as the rocket launcher, which does as much damage as the grenade launcher, etc. The BFG was probably an unbalancing factor, but most servers took it out. So anyway, if you were a newb in quake and you picked up that railgun, I could kill you easily with the shotgun, I just had to get close to you. And with Quake's speed of movement, that wasn't a hard thing to do. See, that's called strategy. I don't see that kind of thing in other FPS games.
Other games are fun, don't get me wrong. They just aren't as good as Quake 3. Take a look at this website [own-age.com], it has videos of people playing Quake3. Have you ever seen Halo or Halflife or UT videos that cool?
So basically, game makers are just going to give us more of the same old same old. They are going to make versions of Halo and versions of Halflife with better graphics and different storylines. That's it. That's what we have to look forward to.
Only one game is really different.
Re:Quake 3 Please! (Score:5, Interesting)
While I'm sure this is ideal for a percentage - possibly even a large one - of gamers, it's certainly not the be-all end-all of FPS gaming. In other games, both before and after Q3, it's possible to overcome someone with cyborg reflexes by being craftier. As someone who's simply not as fast with the crosshairs as many (most) other gamers, this is something I've had to learn to do in order to be at all competitive.
And it works fine in pretty much every game except Q3.
Quite the opposite of your claim, Q3 removed the value from cunning and strategy, and dumped it all into raw reflex by upping the speed of everything. Which may well be the most fun you've ever had playing twitch games, and more power to you.
But please recognize that those of us who aren't blessed with the Advanced Wired Reflexes implant don't share your adoration for the game.
*shrug*
Re:Quake 3 Please! (Score:5, Interesting)
hmm, I have to disagree with you on this. I play quake 3 threewave capturestrike and I'm in my 30's, I certainly don't have the twitch abilities that the younger guys have, but I frequently wipe the floor with them because I use my brain.
I often fire a rocket at a doorway seemingly hours and hours before my opponent turns around and runs for the door. I do the same thing with bounce pads. I fire the rocket and it looks like I do it before the other guy even thinks about going that way, but then sure enough, he turns around and tried to make his escape and I connect. If you watch a demo, it looks like (this sounds corny but w/e) it looks like I willed him into my rocket
The reason I can do that is because I'm thinking, not twitching. I'm thinking about what you want to do and where you want to go so that I can act instead of react. The reason that's possible in quake is because of the movement speed. I've also played a lot of UT, and in that game, I wasn't so good, so I typically just hung out near the flag and spammed, and I got lots of kills that way. You could never spam me to death in quake because I move so fast I'll dodge.
Twitch factor is all about moving the mouse so as to aim your gun. I've recorded (with a video camera) myself playing and my mouse hand isn't moving nearly as fast as my fingers on the keyboard. 90% of quake is movement. Only about 10% is mouse twitch.
Re:Quake 3 Please! (Score:1)
That's the best thing about TRIBES. You have to have skill just to move well. It takes practice, planning, and skill to move quickly, fluidly in the direction you want, to change direction without los
Re:Quake 3 Please! (Score:3, Informative)
That said I get the point about it not being everyones thing to have ultrafast FPS action. The problem is that most FPS's are the slow variety while Quake is still the only real example of a super fast frag fest.
Even Painkiller and Serious Sam are no real comparison to the Quake series because they only really uppe
Re:Quake 3 Please! (Score:1)
Re:Quake 3 Please! (Score:2)
Re:Quake 3 Please! (Score:2)
That wasn't my impression, and I played it a lot when it first came out. If you say it's fast then maybe I'll go back and try some mods. Have you played CPMA in quake 3? god almighty that's fast. In UT, they would put me in a walled fort and I would look out at this wide open expance with a few hills like miles away and I'm thinking, "this is bullshit! I'm never going to make it all the way there! I need to be able to rocket off a wall and strafe jump!"
To me, UT neve
Re:Quake 3 Please! (Score:4, Interesting)
Does this really have come up in every FPS article?
Ok, Q3 is a good game. I currently have it installed and play it from time to time, deathmatch is still one of the best to date. Still, I'm sure it's quite possible to camp. I recall complaints from tournaments about people hiding with the gauntlets, and some weapons ARE more powerful then others, do think your RL/plasma would be very useful in long distance combat against my railgun?* If I were a noob of course you (or an[y] experienced player) could easily kill me with a shotgun. But I'm not a noob
The difference between Halo and HL? Shield system. Weapons. Level design. All this affects the way a game is played, as you yourself said. Another thing. How are all the FPSs except Q3 the same? Please point out in which ways are the Rainbow Six games, Brother in Arms, and UT(any), similar to HL/Halo? Bonus points if you can also do Prey, there's a video available.
*But but they have similar enough direct hit damage! The damage might be similar, but some weapons are more powerful (=more killing potential) than others, depending on situation.
How Far Did You Play Into HL2?! (Score:2)
I am curious how far you played into Half-Life 2. IMHO, it offers one of the most unique gamplay experiences of all the first person shooters out there. I will give it to you that for the first part of the game, it is standard fair, but once you obtain the gravity gun, the game launches into
Re:Quake 3 Please! (Score:2)
Nothing Unique (Score:1)
It's just like the original Quake, except it has fancier graphics and an unimaginative single player game (ie, maps with bots).
Re:Quake 3 Please! (Score:2)
Quake 4? (Score:1)
Re:Quake 4? (Score:2)
(Natural Selection is my cup of tea for the moment.)
Re:Quake 3 Please! (Score:2)
Re:Quake 3 Please! (Score:2)
In HL2 (at least with multi-player), you start with something that is generally classed as a super-weapon.
As you know, the BFG10K is the equivalant of an auto-fire rocket launcher - it qualifies as the super-weapon. It may only appear on a few of the maps, but it is sti
Re:Quake 3 Please! (Score:2)
BTW if you want speed and weapon
Re:Quake 3 Please! (Score:2)
Re:Quake 3 Please! (Score:1)
Just to make sure I read your comment correctly. Your complaint is that all other FPS (First
Re:Quake 3 Please! (Score:2)
Imagine a world where only the following racing sims were available:
NASCAR
NASCAR Extreeme
Super Stockcar Racer
Daytona 500
Jeff Gordon's Racing Simulator
NASCAR 2004
NASCAR Unlimited
and
Grand Turismo
That's the way I see the FPS market. Quake was Grand Turismo.
Re:Quake 3 Please! (Score:1)
Here's a highlight reel of one of the better players. [dizoubt.com]
Here's a highlight reel from a single match from one players perspective. [gamerzcache.com]
Here's a kind of a neat movie [prestopnik.com] made with T:V that shows off some of the more unique aspects of T:V.
Finally, here's another from one of our cappers point of view [prestopnik.com]. For some reason this movie has been slowed down,
Optimistic (Score:2)
SWAT's already gone gold though, so some of them are almost here, and I'm looking forward to some of the others. The Ghost Recon sequel, HL2-AM, Quake Wars, Commandos Strike Force, the next UT can all kick ass.
And they were doing so well, too... (Score:2)
And to think, there was a time when I thought nothing could be a bigger joke than Daikatana...
FPS? please, spare me (Score:5, Insightful)
In some of the Gaming magazine polls, a large number of people have indicated that there are too many FPS and they all start to feel the same after a while.
Which is why Japanese games involving rolling things to satisfy your dad the King of the Stars, or dancing games, or other simulation games are starting to get more attention.
Now, if we only had a FPS which involved shooting stars as they flashed past on your HDTV, so that they would make musical sounds and flash like rainbows - now THAT would be interesting
Re:FPS? please, spare me (Score:1)
Hold the lighter sideways?
Re:FPS? please, spare me (Score:1)
Re:FPS? please, spare me (Score:2)
[both made by the same guy....]
look up every extend extra. its a shooter, so it seems like hes getting closer and closer to that FPS of your dreams.
Re:FPS? please, spare me (Score:2)
Out all of them I only want one (Score:2)
Re:Out all of them I only want one (Score:2)
The teaser movie grabbed my interest and the gameplay sounds right up my alley. (At least until Natural Selection:Source gets done.)
And they forgot Red Orchestra! (Score:2)
http://www.redorchestragame.com/ [redorchestragame.com]
Mostly likey the most realistic FPS so far as far as WWII combat goes...
Re:And they forgot Red Orchestra! (Score:1)
I do encourage anyone interested in the genre (WW2) to check it out.
(of course I got to disclaim here that I am on the staff for Red Orchestra)
Why is it... (Score:4, Interesting)
Re:Why is it... (Score:2)
Medal of Honor: Airborne (Score:4, Funny)
No doubt we'll find out later that that's just from a cutscene and the in-game graphics will end up being the usual low-detail FPS garbage, though.
Re:Medal of Honor: Airborne (Score:1)
New sytem test (Score:2)
Tactical (Score:2)
Games are all about play.
Zero sum shoot or be shot is fun and all, but its an exclusive club. Its zero sum, you kill or you loose. Not everyone can escallate in such a harsh environment.
I really want to see ET:Quake Wars. Involved multiplayer is where its at. I'm hoping its like U2XMP, it was a little bit slower, all the weapons had really good purpose and you did
Ubisoft Shooter for Revolution (Score:4, Interesting)
Re:Ubisoft Shooter for Revolution (Score:1)
Metroid? (Score:2, Insightful)
FPS Games (Score:1)
While FPS games keep pushing for better and better graphics, sometimes I wonder if they sacrifice the fun factor for the eye candy. I mean lately I haven't been interested in most of the newe
Re:FPS Games (Score:1)
I absolutely loved it. Their Classic Doom3 mod hasn't seen much hype, but it's the best mod I've every played. It has the feel of the original with the superior graphics of Doom3. After playing the mod, I realized how much I really missed the gamepla
Too many FPS and RTS (Score:1)
It is starting to hurt publishers, but they aren't making it know
Photorealism, my ass... (Score:2)
FPSs aren't anywhere near photorealistic. We've just finally gotten to the point where there is only a little pixalization and we have some decent lighting effects in our fake looking graphics.
Static scenes, sure, we're near photorealism, but for interactive games... Especially for first person shooters, we're not even close, mostly because the current use of texture mapping, bump mapping, etc... only looks good from a narrow range of angles. When we can push enough polyg
What about Postal 3? (Score:2)
-Eric