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First Person Shooters (Games)

Upcoming FPS Titles In 2006 86

IGN has a look at some of the many high-profile First-Person Shooter titles slated for this year. From the article: "At any rate, as we near the realm of photorealism some fifteen years later, brave and storied heroes like id Software, Epic Games, Valve, and DICE continue to evolve the genre with things like voice communication, fancy lighting, and flying limbs. So today we bring to you our list of the upcoming shooters of 2006 whether they make us giggle like little girls or not. Some of these are expansions, some of them are fever dreams of the future, and others simply games we know are gunning for 2006." Appropriate, then, that Gamespot just released another 'Greatest Game' article this week. Doom certainly deserves the spot they give it.
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Upcoming FPS Titles In 2006

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  • Bots put back into games, why in Star Wars Jedi Knight and Knights of the Old Republic were there bots in multiplayer if you wished, but not other online FPS games? Sometimes at 3 AM you just can't get a decent number of people gathered for a good game, get 3 others, and a few bots though and you have something.
    • Counter-Strike source has GREAT bots. So do all the Battlefields (42, Vietnam, 2), but they lack the attention Valve gave to there's. But hey, when you're lonely or offlien a bot is a bot.
      • With BF2 though, I would hate to look up the bots stats and see the bot was ranked higher than me. This is in gest of course I'm sure there is some safeguard to prevent the bot from ranking. I wasn't aware BF2 had this feature.
      • by WidescreenFreak ( 830043 ) on Wednesday February 01, 2006 @01:12AM (#14613666) Homepage Journal
        I don't know what bots you dealt with in BF2's single-player mode, but they proved to be quite intelligent and accurate in the games I played.

        As for miltiplayer, you can get bots on BF2 relatively easily, but it would be best served in a LAN environment or a system with all of those ridiculously large numbers of server ports open. (Something like 15 different port ranges? What the F*CK was EA thinking!?)

        The single player is actually a type of 127.0.0.1 server with you connected in via the client. So, even a single-player game is a multiplayer game with you and bots. (When you start, note that it says "Connecting to server" even for a single-player game.) Once the server/game is running, anyone who attaches to the system via the Internet -> Connect-to-IP function can replace a bot in the game.

        The main drawback to this is that you are restricted to the single-player, 16-player maps. There are hacks out there to activate 32-player maps, but I don't know how stable the game is after that. There are also stability problems even in the 16-player maps. I don't know if it's due to how bug-laden the out-of-the-box version was, or if it was because of instability caused by multiple players logged into the "single player" game. But I do know that my nephew and I were able to get this to work on multiple occasions.

        But I fully agree with the overall sentiment. It's completely ridiculous to not include bots. There has been plenty of AI code written for many, many years to allow bots. So, the idea that AI needs to be re-thought to allow bots in every game is disingenuous. Sure, it might need to be integrated into the engine, but that doesn't mean that it has to be done completly from scratch.

        Additionally, the idea that gamers only want to blow away other humans (virtually, Mr. Thompson, you moron!) is ludicrous and highly arrogant. Bullshit! If I have friends over and my Internet connection goes down or I just don't want to deal with the infantile complainers on the Net, it's always nice to know that I can fire up a multiplayer game and we can still blow away bots together! Sadly, this ability has been rapidly diminishing, and I for one am sick of it.
        • We'll if you think about it, this wont be a good idea in the online (registered) hosted game servers. If you have bots there is a degree of predictability in their behavior, where as humans are a little more unstable :)

          And now to the point, if you exploit a bot's weakness you will skew the online rating system, and it would be very easy for someone to pad their scores.
          Conversely if the bots where too good, they would slaughter you and you would have a negative score, not nice :)
          • No, no! You misunderstand. I'm not talking about including bot gameplay with the rankings. I mean just regular, LAN, or at least non-ranked servers. Yikes!! Bots on ranked servers is a recipe for disaster ... but at least bots don't give the arrogant "you guyz sUxOrz" from egotistical teenagers.

            I'm talking about allowing bots in games that are separate from ranked systems, like a LAN or in my case when you have friends from all over the country. Every weekend, my nephew, a friend from North Carolin
    • I hope I'm not talking out of my ass on this...

      There were bots in those games for MP because they used the Unreal Tournament engine, which had great bot support out of the box. Counterstrike was a user mod written by people who had no interest in coding an AI -- Half Life had no suitable AI for them to use.

      What I'm waiting for is for another multiplayer co-op game, like the original Doom or System Shock 2. Doom 3 was supposed to have co-op support, and I think there were a few mods to add it, but
  • Duke Nukem Forever will be released.

    And so was last year and the year before that and before that and before and before that ....

    Anyway, looks like a loaded FPS year.
  • First FPS? (Score:5, Informative)

    by Pluvius ( 734915 ) <pluvius3&gmail,com> on Tuesday January 31, 2006 @06:11PM (#14611141) Journal
    To be fair, it was another id game, Wolfenstein 3D, that in 1992 introduced gamers to the concept of the first-person shooter.

    Except that it wasn't. Even if you don't count Maze War [digibarn.com] (and its successor, MIDI Maze [wikipedia.org]) for some reason, you still have id's own Catacomb 3D [wikipedia.org].

    Rob
    • Wow, that's a flashback. I remember Midi Maze from tournaments at GenCon back in 1990 (I think that's right...). Back then it was a huge novelty to have multiple computers hooked up playing the same game. I think it was the Milwaukee Atari club that had a 16-computer ring set up, with tournaments running every hour or so. Very fun...
    • Re:First FPS? (Score:1, Informative)

      by Highrollr ( 625006 )
      RTFA. Right at the start it says "it wouldn't be fair to say Doom was the first first-person shooter..." The quote in parent meant exactly what it said: Wolfenstein 3D was the game that introduced gamers to FPS games. I.e. it was the first popular one.
      • Your using the fact it says "it wouldn't be fair to say Doom was the first first-person shooter" followed by "To be fair, it was another id game, Wolfenstein 3D, that in 1992 introduced gamers to the concept of the first-person shooter." as evidence that the grandparent was wrong...

        Saying Doom wasnt the first and then immediately refering to Wolfenstein with language like 'introduced' is pretty damn heavily implying that the article writer believes Wolfenstein was the first FPS, rather than just the first p
  • ...RTS is what I'm most excited about. Supreme Commander is supposed to come out this year (last I heard) and that trumps anything that could possible debut in the FPS genre.
  • I really liked FEAR, and hope to see mabey a sequal. Ever since FEAR came out it seem to blow away the so called (Scary games) Such as doom. Perhaps this is what STALKER is trying to do. What do you guys think? Does STALKER seem up to par?
    • FEAR had really ugly level design, and it didn't run all too well on my system, so I didn't play it much... it's a shame as the story seemed kinda good (for a game).
      • Re:FEAR (Score:2, Informative)

        by josteos ( 455905 )
        ATI card by any chance? Using the 5.13 drivers? The ones which secretly detected F.E.A.R. and applied some outdated game-enhancement logic? You know, the logic that made F.E.A.R. single-player demo run like the shizzle on ATI cards, but makes the retail F.E.A.R. run like the fizzle?

        I have a pretty good gaming system. I updated to the cat 5.13 drivers, and suddenly F.E.A.R. was getting 10fps. I tweaked everything, and nothing fixed it. I was teh dumb and actually played about 1/4 of the game like this.
    • Personally, I can't answer your questions about STALKER being up to par b/c i may be one of the few that didn't find FEAR that great. I played halfway through and then promptly got bored. I then returned to my secret addiction: The Elder Scrolls 3: Morrowind. I'm really lookin forward to TES4: Oblivion. That will be an amazing FPRPG (First Person Role Playing Game).
    • It certainly has more capital letters 'n dots. I wonder what kind of nonsensical acryonym that will make up? Like First Encounter Assault Recon: you find it, you shoot it, then you look at what you shot.

      On second thought, that's a pretty good description of FEAR. ^_^
  • Quake 3 Please! (Score:5, Interesting)

    by oni ( 41625 ) on Tuesday January 31, 2006 @06:29PM (#14611320) Homepage
    Can we please, for the love of god, have a game like Quake 3? *Every* other FPS is exactly the same. You know what the difference is between Halo 2 and Half Life 2? The story. Oh sure, the storylines are great. I loved those games. But they are all the same in terms of gameplay. They just have different graphics. Quake 3 - particularly with the threewave mod, is totally unique. It's not like anything else out there.

    In quake, the movement speed is so fast, it feels like being in the matrix movies. And everything is so well balanced. Case in point, everybody knows what a camper is, right? In every other FPS game, there is one super weapon, and everybody goes and gets that weapon and that's it, the game consists of marching around holding down the fire button. There was a map in Q3 called space ctf. You all played it. There are the platforms way up in the air with railguns on them. Newbs would go up there and sit on the railgun and fire at people. But it wasn't a problem in Q3. I used to love it when people went up there because that showed they were inexperienced. In quake, the shotgun does as much damage as the railgun, which does as much damage as the rocket launcher, which does as much damage as the grenade launcher, etc. The BFG was probably an unbalancing factor, but most servers took it out. So anyway, if you were a newb in quake and you picked up that railgun, I could kill you easily with the shotgun, I just had to get close to you. And with Quake's speed of movement, that wasn't a hard thing to do. See, that's called strategy. I don't see that kind of thing in other FPS games.

    Other games are fun, don't get me wrong. They just aren't as good as Quake 3. Take a look at this website [own-age.com], it has videos of people playing Quake3. Have you ever seen Halo or Halflife or UT videos that cool?

    So basically, game makers are just going to give us more of the same old same old. They are going to make versions of Halo and versions of Halflife with better graphics and different storylines. That's it. That's what we have to look forward to.

    Only one game is really different.
    • Re:Quake 3 Please! (Score:5, Interesting)

      by Control Group ( 105494 ) on Tuesday January 31, 2006 @06:46PM (#14611499) Homepage
      All Q3 did was distill all the bits of all the other FPS games out there into the ultimate twitch fest. Q3 did away with planning in favor of pure reflex.

      While I'm sure this is ideal for a percentage - possibly even a large one - of gamers, it's certainly not the be-all end-all of FPS gaming. In other games, both before and after Q3, it's possible to overcome someone with cyborg reflexes by being craftier. As someone who's simply not as fast with the crosshairs as many (most) other gamers, this is something I've had to learn to do in order to be at all competitive.

      And it works fine in pretty much every game except Q3.

      Quite the opposite of your claim, Q3 removed the value from cunning and strategy, and dumped it all into raw reflex by upping the speed of everything. Which may well be the most fun you've ever had playing twitch games, and more power to you.

      But please recognize that those of us who aren't blessed with the Advanced Wired Reflexes implant don't share your adoration for the game.

      *shrug*
      • Re:Quake 3 Please! (Score:5, Interesting)

        by oni ( 41625 ) on Tuesday January 31, 2006 @07:05PM (#14611653) Homepage
        Q3 did away with planning in favor of pure reflex.

        hmm, I have to disagree with you on this. I play quake 3 threewave capturestrike and I'm in my 30's, I certainly don't have the twitch abilities that the younger guys have, but I frequently wipe the floor with them because I use my brain.

        I often fire a rocket at a doorway seemingly hours and hours before my opponent turns around and runs for the door. I do the same thing with bounce pads. I fire the rocket and it looks like I do it before the other guy even thinks about going that way, but then sure enough, he turns around and tried to make his escape and I connect. If you watch a demo, it looks like (this sounds corny but w/e) it looks like I willed him into my rocket :-)

        The reason I can do that is because I'm thinking, not twitching. I'm thinking about what you want to do and where you want to go so that I can act instead of react. The reason that's possible in quake is because of the movement speed. I've also played a lot of UT, and in that game, I wasn't so good, so I typically just hung out near the flag and spammed, and I got lots of kills that way. You could never spam me to death in quake because I move so fast I'll dodge.

        Twitch factor is all about moving the mouse so as to aim your gun. I've recorded (with a video camera) myself playing and my mouse hand isn't moving nearly as fast as my fingers on the keyboard. 90% of quake is movement. Only about 10% is mouse twitch.
        • If you want to play the ultimate high-speed FPS, check out the TRIBES series. The difference between Tribes and every other FPS is the skiing and jetting. You start at the top of a big hill, ski down, and jet up the next hill, continue this for a few hills, and you'll be moving at 200mph before you know it.

          That's the best thing about TRIBES. You have to have skill just to move well. It takes practice, planning, and skill to move quickly, fluidly in the direction you want, to change direction without los
      • Re:Quake 3 Please! (Score:3, Informative)

        by xtieburn ( 906792 )
        Nahh if you want a twitch fest you play Quake1 the speed of Quake1 puts 2 and 3 to shame. In fact they grew progressively slower. (Though certainly not to the extent of a lot of FPS's these days.)

        That said I get the point about it not being everyones thing to have ultrafast FPS action. The problem is that most FPS's are the slow variety while Quake is still the only real example of a super fast frag fest.

        Even Painkiller and Serious Sam are no real comparison to the Quake series because they only really uppe
    • Aye, Quake 3 (and the pro mods) is extremely well-balanced, especially all the weapons as you say, and is therefore still the best action-oriented multiplayer FPS imho. In Unreal Tournament, a lot of the weapons are really quite shit weak in my opinion, and they aren't quite as varied as the ones in Q3. In Q3, every single weapon is useful in some situation. UT is also way too slow, and I feel the maps have too many large areas which favour sniper-like (straight, instant shot) weapons.
      • I agree with basically everything you said and just want to highlight the speed of movement thing. In quake, you can grab someone flag and rocket jump out of the base and you're gone. It's really hard to catch someone in Quake, so you always have to think ahead and plan out where you're going to go so that you are in a position to head someone off if need-be. In that sense, it's actually a lot like a combat flight simulator. In those, you have to keep thinking about your altitude and energy. If the ene
    • Re:Quake 3 Please! (Score:4, Interesting)

      by mobby_6kl ( 668092 ) on Tuesday January 31, 2006 @07:17PM (#14611782)
      [Insert the "Aw Jeez, not this shit again pic" [triton.nu]]
      Does this really have come up in every FPS article?

      Ok, Q3 is a good game. I currently have it installed and play it from time to time, deathmatch is still one of the best to date. Still, I'm sure it's quite possible to camp. I recall complaints from tournaments about people hiding with the gauntlets, and some weapons ARE more powerful then others, do think your RL/plasma would be very useful in long distance combat against my railgun?* If I were a noob of course you (or an[y] experienced player) could easily kill me with a shotgun. But I'm not a noob :P ... ok I wasn't planning to write so much about Q3, so I'll stop now.

      The difference between Halo and HL? Shield system. Weapons. Level design. All this affects the way a game is played, as you yourself said. Another thing. How are all the FPSs except Q3 the same? Please point out in which ways are the Rainbow Six games, Brother in Arms, and UT(any), similar to HL/Halo? Bonus points if you can also do Prey, there's a video available.

      *But but they have similar enough direct hit damage! The damage might be similar, but some weapons are more powerful (=more killing potential) than others, depending on situation.
    • "You know what the difference is between Halo 2 and Half Life 2? The story. Oh sure, the storylines are great. I loved those games. But they are all the same in terms of gameplay. They just have different graphics."

      I am curious how far you played into Half-Life 2. IMHO, it offers one of the most unique gamplay experiences of all the first person shooters out there. I will give it to you that for the first part of the game, it is standard fair, but once you obtain the gravity gun, the game launches into
    • Is that why everyone uses the rocket launcher then?
    • There is nothing special or unique about Quake3.

      It's just like the original Quake, except it has fancier graphics and an unimaginative single player game (ie, maps with bots).
    • Actually, I wasn't to impressed with Q3 compared to Q2. It was just a frag fest...one that even wasn't very fun. If I got up on that platform with the rail gun...just TRY to kill me with a shot gun. Every time you bounce of a platform I would snipe you and you would either die or fall in to space. You would have to get a lucky shot with a rocket launcher when I wasn't looking or if there were many people shooting at me because you could bounce faster then you could rockets. That really was a large part
    • How about Quake 4????
    • Supposedly the Quake 4 multiplayer is fairly similar to Quake 3. I wouldn't know since I don't care for that type of multiplay.

      (Natural Selection is my cup of tea for the moment.)
    • I'm going to be honest here. All I heard was, "Quake 3 is great, blah blah, I'm a fan boy, blah blah." Quake 3 was not revolutionary. It was anything but revolutionary. It's still the same gameplay dynamics. You run around, shoot people, jump every now and then, and try to get power-ups. Not that amazing. In fact it's just like every other FPS out there really. UT was also god damn fast in certain game types, hell, so is UT2k4. I'm not saying you have bad taste in games, but get a grip on reality. I have Qu
    • You know what the difference is between Halo 2 and Half Life 2?

      In HL2 (at least with multi-player), you start with something that is generally classed as a super-weapon.

      In every other FPS game, there is one super weapon, and everybody goes and gets that weapon and that's it, the game consists of marching around holding down the fire button.

      As you know, the BFG10K is the equivalant of an auto-fire rocket launcher - it qualifies as the super-weapon. It may only appear on a few of the maps, but it is sti

    • Oh please. Q3 is far from being the worst FPS ever, but it certainly is one of the most generic ones ever. There is really nothing special to mention about Q3. Generic game modes with generic weapons. Plus it didn't have a single player mode (deathmatch with bots doesn't count), which you probably don't care about as far as I can tell, but is still missing half the picture on what a FPS is, especially since you actually compared it to single-player oriented games such as HL2.

      BTW if you want speed and weapon
    • I always loved quake 3. So much more than any of the other FPSs. I didn't really know why, or couldn't explain it quite like you just did there. Quake 3 was probably the best FPS. All the other ones seem so slow in comparison, and playing FPSs on consoles is 15x worse, because it takes 5x as long to turn your character around. I don't really care if the game isn't realistic. What I loved about Quake 3, was that it didn't try to be something it wasn't. It admitted that it was all about killing the oth
    • Can we please, for the love of god, have a game like Quake 3? *Every* other FPS is exactly the same. You know what the difference is between Halo 2 and Half Life 2? The story. Oh sure, the storylines are great. I loved those games. But they are all the same in terms of gameplay. They just have different graphics. Quake 3 - particularly with the threewave mod, is totally unique. It's not like anything else out there.

      Just to make sure I read your comment correctly. Your complaint is that all other FPS (First
      • Isn't that a bit like saying all Racing Sims are the same except that they have different cars and graphics?

        Imagine a world where only the following racing sims were available:
        NASCAR
        NASCAR Extreeme
        Super Stockcar Racer
        Daytona 500
        Jeff Gordon's Racing Simulator
        NASCAR 2004
        NASCAR Unlimited

        and

        Grand Turismo

        That's the way I see the FPS market. Quake was Grand Turismo.
    • I've never seen Halo or UT videos that cool, but check out these videos of Tribes:Vengeance (a game that is truely unique, and was ground breaking [wikipedia.org] in each of it's iterations).

      Here's a highlight reel of one of the better players. [dizoubt.com]

      Here's a highlight reel from a single match from one players perspective. [gamerzcache.com]

      Here's a kind of a neat movie [prestopnik.com] made with T:V that shows off some of the more unique aspects of T:V.

      Finally, here's another from one of our cappers point of view [prestopnik.com]. For some reason this movie has been slowed down,
  • Well they're certainly optimistic, Prey and STALKER? I'm not saying that's not gonna happen, unlike DNF :)

    SWAT's already gone gold though, so some of them are almost here, and I'm looking forward to some of the others. The Ghost Recon sequel, HL2-AM, Quake Wars, Commandos Strike Force, the next UT can all kick ass.
  • You know, I don't care if they've got the gold master in their hands and have been deathmatching for a month...I simply can't take them seriously when they talk about DNF coming out.

    And to think, there was a time when I thought nothing could be a bigger joke than Daikatana...
  • by WillAffleckUW ( 858324 ) on Tuesday January 31, 2006 @07:12PM (#14611724) Homepage Journal
    FPS are so last century.

    In some of the Gaming magazine polls, a large number of people have indicated that there are too many FPS and they all start to feel the same after a while.

    Which is why Japanese games involving rolling things to satisfy your dad the King of the Stars, or dancing games, or other simulation games are starting to get more attention.

    Now, if we only had a FPS which involved shooting stars as they flashed past on your HDTV, so that they would make musical sounds and flash like rainbows - now THAT would be interesting ...
  • Enemy Territory: Quake Wars. The only reason, Splash Damage. I STILL play Wolf: ET at least 2-3 hours a week, and I am keen to see what Splash Damage does in the Quake universe.
    • Well, I can't agree on the "only one" part, but I sure am looking forward to QW:ET.

      The teaser movie grabbed my interest and the gameplay sounds right up my alley. (At least until Natural Selection:Source gets done.)
  • Tripewrie will hopefully get it pushed out the door in February even though they've been holding off for final tweaks.

    http://www.redorchestragame.com/ [redorchestragame.com]

    Mostly likey the most realistic FPS so far as far as WWII combat goes...
    • Yeah, I was a little saddened to see only big name FPSes in there.. mostly add-ons and sequels.. Tripwire Interactive is a smaller company, but they are putting out a solid product, with solid distribution.

      I do encourage anyone interested in the genre (WW2) to check it out.

      (of course I got to disclaim here that I am on the staff for Red Orchestra)
  • Why is it... (Score:4, Interesting)

    by PatrickThomson ( 712694 ) on Tuesday January 31, 2006 @08:06PM (#14612156)
    That everyone equates FPS to multiplayer, or at least most of them do? 3 our of the 4 games in tfa seem to be MP-only, and most of the comments are about MP games. As someone on a sucky internet connection who also sucks at MP games, I vastly prefer games with a decent singleplayer campaign, like halo, halflife $whatever, quake 1,2,4, even plotless games like painkiller or the serious sams.
  • by chrisbtoo ( 41029 ) on Tuesday January 31, 2006 @08:24PM (#14612285) Journal
    Based on this screenshot [ign.com] I'm really looking forward to Medal of Honor: Airborne.

    No doubt we'll find out later that that's just from a cutscene and the in-game graphics will end up being the usual low-detail FPS garbage, though.
  • I just put together a piping hot new system that Fear and Q4 can't touch on Ultra and max settings. I am look forward to the possible challenge these game might give in making me scale back the settings. Still need to try EQ2, but I don't consider crappy graphics code a accurate system challenge.
  • FPS has largely devolved into a frag fest game of reflexes, but I find that there's a real art which has gone missing. This misses the point.

    Games are all about play.
    Zero sum shoot or be shot is fun and all, but its an exclusive club. Its zero sum, you kill or you loose. Not everyone can escallate in such a harsh environment.

    I really want to see ET:Quake Wars. Involved multiplayer is where its at. I'm hoping its like U2XMP, it was a little bit slower, all the weapons had really good purpose and you did
  • by macserv ( 701681 ) on Tuesday January 31, 2006 @11:09PM (#14613160)
    From what we've heard, this game should be among the Nintendo Revolution's launch titles in 2006. If it's a solid shooter, combined with the Revolution's Direct Pointing Device technology, it'll blow away every FPS on every other console. The "Nunchuku" attachment in your left hand for W-A-S-D movement, and the main controller (with its trigger-oriented B button) for the mouse. Point and fire.
  • Metroid? (Score:2, Insightful)

    How about Metroid Prime: Hunters for the DS? Isn't that fairly high-profile, what with the unique control method and online play?
  • I really loved the first Doom when it came out. It was just mind blowing and the multiplayer aspect was pure adrenaline rush. For this reason, I never got into Halo. I mean, yeah, Halo had a great story and everything, but the multiplayer aspect, in my mind, couldn't hold a candle to the carnage fest that was Doom.

    While FPS games keep pushing for better and better graphics, sometimes I wonder if they sacrifice the fun factor for the eye candy. I mean lately I haven't been interested in most of the newe

    • I also loved Doom and found Doom 3 to be great in its own way but not like the original. The recent mod by flaming sheep software of the first 9 levels of original Doom "Knee deep in the Dead" has just blown me away. http://cdoom.d3files.com/index.php?page=news [d3files.com]
      I absolutely loved it. Their Classic Doom3 mod hasn't seen much hype, but it's the best mod I've every played. It has the feel of the original with the superior graphics of Doom3. After playing the mod, I realized how much I really missed the gamepla
  • There are just a glut of FPS and RTS games coming out this year, too many. While they all cover a lot of settings and era's, and some better than others, they are still the same game. This year's PC offerings are some of the most one dimensional and narrow of recent memory. New life needs to be breathed in somewhere as things are stagnating fast, Spore is one great example but you're hard pressed to find any more examples like it in PC gaming.

    It is starting to hurt publishers, but they aren't making it know
  • as we near the realm of photorealism

    FPSs aren't anywhere near photorealistic. We've just finally gotten to the point where there is only a little pixalization and we have some decent lighting effects in our fake looking graphics.

    Static scenes, sure, we're near photorealism, but for interactive games... Especially for first person shooters, we're not even close, mostly because the current use of texture mapping, bump mapping, etc... only looks good from a narrow range of angles. When we can push enough polyg
  • Come on, I thought we were getting a little gas-can action this year. What gives?

    -Eric

"What man has done, man can aspire to do." -- Jerry Pournelle, about space flight

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