Games Industry To Shrink in 2006? 51
Gamedev.net reports on an analyst forecast for the game industry's 2006 health. A previous analysis that the industry would have continued growth through the year is 'out the window', with forecasters judging this to be a slow year for game purchasing. From the article: "Pachter notes that during the three-month period leading up to the heavily anticipated November 22 Xbox 360 launch, console and PC software sales in the US were down 21.6 percent. Believing that consumers were holding off on making current-generation purchases in favor of waiting for next-gen products, Pachter thinks it's a trend that could repeat itself, specifically when Sony announces a launch date for the PlayStation 3. Currently Pachter expects that system to arrive in October, meaning the industry's transitional slump could last until late 2006"
Correction? (Score:2, Insightful)
Dear Games Industry.. (Score:1, Insightful)
Re:Dear Games Industry.. (Score:1)
The problem I see happening right now, is that companies are making game "too" fun. If that is actually possible. What I mean by this, is that game like WoW are eating up the marketshare, and keeping the players involved for months (or years). A game like a MMORPG which never ends is always going to have a longer shelf-life then an single player game (People still play UO ffs!). Certain companies are locking up all the players, and there is simply no room for half-assed games. For something to be successful
Re:Dear Games Industry.. (Score:3, Insightful)
Re:Dear Games Industry.. (Score:1)
Re:Dear Games Industry.. (Score:2)
-Sword of the Stars [kerberos-productions.com], a new 4x MOO-like, has a release date of June 2006.
-Sins of a Solar Empire [ironcladgames.com], another moo-like (RTS), is also Q1 2006.
-War World [warworld.net] is going to be coming out in Februrary.
-Finally, Sun Age [sunage-the-game.com] is Q1 2006 too.
It's going to be a great year for PC gaming!
Re:Dear Games Industry.. (Score:1)
On a side note, as a casual gamer myself, I have found the Nintendo DS to be quite enjoyable. It may be worth a shot for you.
Re:Dear Games Industry.. (Score:1)
I was referring to PC sales, as opposed to Console based sales. And I agree with you, single player games with a storyline and strong gameplay are still the base for consoles. A game with a good story and good gameplay usually comes before graphics in the minds of most console gamers (hence why I still play Chrono Trigger and Final Fanatasy).
However, I don't know if it's reasonable to say that "your average console gamer doesn't care about WoW". I've found that alot of people move between the two, playing
Re:Dear Games Industry.. (Score:2)
5 of them were from Xbox Live Arcade. In fact, Mutant Storm is one of the best games I have played for a long, long time.
Still looking for someone to go multiplayer with though...my daughter can only play for about 3 minutes before she tells me I am wasting time with brainless activity, and she won't be a part of it.
Damn kids- always trying to do something productive with their lives.
Re:Dear Games Industry.. (Score:2)
Except Bejeweled...I don't know what I was thinking on that one....
Re:Backwards Compatability (Score:1)
Re:Backwards Compatability (Score:2)
Really; backwards compatibility is a nice feature to have, but it's not going to make or break a system. I'm sure many will chime in with "Well for me it will!" responses, but please remember that the general public doesn't think like Slashdot.
Re:Backwards Compatability (Score:2)
the XBox maybe backward compatability only if you pay for the premium version, just so they could try and make the unit look cheaper and scam
Re:Backwards Compatability (Score:2)
Re:Backwards Compatability (Score:2)
Re:Backwards Compatability (Score:2)
Also, out of those, all but the Dreamcast could be called successful. Strangely enough, only 2 have any sort
Isn't there a much simpler explanation? (Score:4, Insightful)
Re:Isn't there a much simpler explanation? (Score:1)
I'm going to buy a game this year! (Score:3, Funny)
-Rick
Re:I'm going to buy a game this year! (Score:2)
MMORPG Effect (Score:1, Interesting)
"Cool" games suck (Score:2)
OTOH, AFAIK, market for cellphone games flourish.
I just wish that some device like, I dunno, Zodiac (RIP), comes out of niche and becomes popular. I would dearly love to have a PDA, multimedia player, Internet appliance and a decent game console in one compact case. Yes, DS
Re:"Cool" games suck (Score:1)
With the majority of those cellphone games being ports or rehashes of aging "classics." Where's the innovation?
Re:"Cool" games suck (Score:1)
"OTOH, AFAIK, market for cellphone games flourish."
Not according to Joystiq readers:
http://www.joystiq.com/2006/02/02/joystiq-poll-hoRe:"Cool" games suck (Score:1)
This is THE chance to bring gaming back to its roots.
Re:"Cool" games suck (Score:1)
It still goes on. People such as myself produce Flash games independently. I often drag my friends over to record voice samples, capture photographs for sprites, produce music, et cetera.
"Bedroom coding" is far from dead - the market for "pick up and play" games is growing all the time (as ceeam's parent post notes regarding mobile phone gami
Re:"Cool" games suck (Score:2)
Well, I don't think its even that... But that these new games aren't even that realistic when they pretend to be. It is still basically "point your gun in a direction" and pull the trigger, move down a hallway, repeat steps mentioned above and maybe find a key in the process.
A realistic FPS doesn't need the same formula as all the above... We want something more than just shooting t
Lots of different reasons (Score:5, Insightful)
No doubt that the 360 and anticipation for the PS3 and Revolution are major factors. Considering that the consoles are several hundred dollars, it's completely natural and should be expected that gamers will be holding onto their cash in order to get one of those sytems. Let's see -- start saving up at least $400 to get a console plus games adn accessories, or buy 8 $50 games for a current system that I might not play as much in less than a year, while still needing to come up with an additional $400 for the next console. I think the answer to that one is pretty obvious.
A lot of games have become almost parodies of themselves. Look at how many games came out that were cookie-cutter games to try to catch onto a "guaranteed" genre or are nothing but uninspired sequels to existing titles only to fizzle out. Then compare that with the surprisingly small number of completely original games. Even with sequel games, very few were really original and worth playing, even on the PC side of things.
When it comes to PCs, we're really starting to get fed up with games that (A) were released long before they should have been, (B) suffer from consolitis where the PC version is nothing more than a port from the console version, which turns a lot of PC gamers off, (C) are nothing more than variations on a theme, or (D) have some kind of "Big Brother" aspect to them that make even legal owners wonder if they're being treated as suspects.
There also seems to be a growing unfriendliness to something that a lot of gamers like - multiplay with bots, even in a LAN environment. This used to be a staple of the network gaming industry, and now it's not even considered under the guise of being "too difficult to implement", which I don't buy for a second. If the enemy can work in single-player with one target (the player), how is it so unbelievably difficult to implement the same algoritm for multiple players, and why has it become so difficult only in the past few years?
When you put all of these together and then realize that the prices of games are still quite high, especially when more games don't even come with decent manuals any more, is it any wonder that the games industry is shrinking?
But that also brings to mind a question -- is shrinkage about the gaming industry as a whole or just the gaming industry by the big boys (EA, Vivendi, etc.)? It seems to be that independent games are getting a lot of press and fans lately. The games industry might be shrinking for the major players, but I think that the industry is ripe for a growth explosion in the independent gaming sector.
Re:Lots of different reasons (Score:1)
Well I suppose it depends on who jumps in the cold pool...
especially when more games don't even come with decent manuals any more
It seems to have become the industry standard to include a required tutorial area where players learn how to do things in the game whether or not they have played it before. Is it really that hard to sit down and read the instruction manual? I don't really
Re:Lots of different reasons (Score:2)
Exactly. I have NO problems with a company holding a product back if it's done for quality control purposes. After the huge Ultima: Ascension debacle in 1999 and 2000 when EA just gave up trying to fix all of the bugs that the game had, I had no problems with Blizzard holding back the release of Diablo 2. I sti
Re:Lots of different reasons (Score:1)
No, but it is hard to remember everything and to know how to implement the moves from just reading a manual. I expect a game to come with a manual, but I definitely appreciate in-game tutorials.
Re:Lots of different reasons (Score:1)
Lack of compelling titles (Score:2)
The problem seems sooner to be a lack of new titles, and/or a lack of diversity in the new games that do come out. I go by GameStop (and similar places) all the time looking for new releases and used titles that I haven't played before. What do they have? 90 sports titles, 5 anime titles, 3 FPS, and maybe 1-2 games that have stor
WoW shows different (Score:4, Insightful)
Then WoW launched and showed everyone wrong. There was a market out there, just that no-one had managed to tap it.
I think the same is true for the entire game industry. The market isn't saturerated what is saturated is peoples taste for mediocre games that just don't deliver. SOE has had to realize that EQ and EQ2 and SWG and Planetside can't blame their low populations on lack of interest in MMORPG games. This left only the shocking possibility that the games were to hard (the real reason was that to many people just didn't want to deal with endless bugs and boring grinds).
Same is true for the entire industry. Do I really want another dumb FPS with lousy AI scriptkiddy multiplay and ever shorter clichec story line?
No.
The last few years just have been poor for gaming. Yet the few noteworthy titles did still sell and break records. It is just that the endless drivel of mediocre games are selling less and less. There are to many of them and we got other things to spend our money on.
Game industry, focus on quality not quantity. Oh and stop it with the clones.
Recently I was a bit shocked to find a comment in another story about how there would be 200 releases this year for the old x-box. I was about to comment how stupid a mistake this was as they probably meant that the 200th title would be released. I was wrong. 200 x-box titles this year alone. More then 700 already launched. Can you say saturation?
I am not sure this is true but I have had the idea in the past that there were more PC game releases then Hollywood movie releases. Certainly if I read a mag like PC gamer I got far more reviews in the olden days then movie reviews.
There are just to many games being launched that just aren't worth it. Scrap half your titles in developement and concentrate on making the rest fun games that are worth buying.
2005 was a lousy year. I blame it on the quality of the games.
Re:WoW shows different (Score:1)
There's an issue - a big issue with console games right now. People are buying less of them, but that started earlier last year. A lot of people who were leery of MMORPGs have started playing it, spending a lot of time on the games.
I know guys who used to buy every console RPG that came out, and finished most of them. They lived for those games. Not anymore.
Instead of spending $40-50 on a game a month, possibly more, they just play WoW or City of He
Shrinking games? (Score:2, Funny)
It's so much simpler than all that. (Score:2, Insightful)
A sign of the times. (Score:2)
Am I alone on this? There hasn't been any new games to catch my eye. I also have no real interest in the console market... Infact in the past month it's been nothing but CS:S, Alice (for about the 12th time) and (ha!) Telengard... Seriously, it's been that discouraging lately.
Has anyone mentioned multi-year trends? (Score:4, Informative)
Another effect, especially on the fourth quarter, is EA buying out the NFL and Players Inc. killing off Sega's NFL2K series. The result? In 2004, Madden '05 sold approximately 4.1MM units for the PS2 and Xbox (2.9 and 1.2 respectively). In 2004, NFL2K5 sold about 2.5MM units (albeit at a lower price). In 2005, Madden '06 sold somewhere around 4MM units, more or less, basically letting EA shoot the video game industry in the foot.
Who knows if the negative media attention on video games had anything to do with it? I don't think it prompted any changes among Slashdot (or, say, Penny Arcade) readers, but who knows if some parents maybe cut out some purchases and tried to go a more wholesome route this year?
And why doesn't anyone talk about multi-year trends. It seems a bit ridiculous to forecast some sort of overall collapse based on a single quarter's results.
And Nintendo just smiles and nods (Score:5, Insightful)
There aren't enough new people picking up controllers to support it. Some kids are getting into it, but obviously not at a volume to offset the people neglecting their consoles for MMOs, or the people getting fed up with the shortage of well-made/innovative/actually FUN games, the people who simply can't afford to stay current, or the people who were hardcore in high school/college, but are moving on to actual employment and not having the time to game like they used to.
Plus, kids are having a harder time getting into it, as system/game costs are high, and more and more parents are figuring out that standard Playstation 2/3 and Xbox/360 fare isn't for kids. And since the kids can't have those, they settle for insulting Nickelodeon-branded crap that just isn't fun enough to really whet their appetites for gaming.
Sony and Microsoft are, for all intents and purposes, the driving force behind this. No real innovation, just cranking up the system specs. We add more complex controllers and more complicated games, while the next-gen systems are so prohibitively priced. Sony and Microsoft cater to the hardcore market, and do a decent job at it, but it's simply not a situation that looks welcoming to new customers.
Nintendo's whole "Blue Ocean" strategy is a direct response to the state of the gaming industry. Get new people in. Scooping up the junior market has always been their forté. This is why Pokémon and the Game Boy line have been such massive sellers: they're aimed squarely at an audience that the rest of the industry isn't taking seriously enough. It can be argued that this works a little too well, which is why Nintendo gets branded the kiddy system, but eh.
The whole idea of the Revolution's simplified, innovative interface is make interesting new games that anybody can pick up and get into. More new customers. The DS is their testing ground for this sort of thing - look at Nintendogs. What you think of the "game" is irrelevant; it's got people picking up Nintendogs (and the hardware to play it on) in volume.
People want new gaming experiences, and an innovative concept CAN bring in new customers. Looking at the DS as a test case for the Revolution, I'd guess that Rev has a somewhat slow start, but when the games start coming out and it gets a killer app that brings in an innovative experience that makes perfect use of the hardware (Nintendog Revolution?), it'll gain surprising ground on Sony and Microsoft.
Not so fast... (Score:2)
However, to my knowledge, there is absolutely no reason why those awaiting these two new consoles would stop buying games. The Revolution is backwards compatible with all Gamecube games, and I believe the same goes for the PS3-PS2 relationship (though I don't keep up on Playstation news, so I could be wrong.) In fact, it could cause a spur, as people who haven't owned a Gamecube
AAA games (Score:3, Interesting)
Yeah, the next big hit will be the casual games and the indie games IMO. Slowly, tech is becoming "good enough" (unless you are a graphics whore). Its still a lot of work to get a decent-looking game done, but free gaming engines are becoming better and better (although most still lack decent toolchains), and if you look at projects like the FS2 source project (Freespace2 with vastly improved gameplay and graphics) or the Babylon 5 game, it becomes clear that indie games aren't necessarily doomed to have crappy looks anymore. It is impressive how far you can get with a Radeon9600-class hardware (again, see EFBB), the industry just doesn't make full use of it because of the tight time schedule - it is easier to force the customers to buy new hardware....
I hope Nintendo's move takes off and indie gamers make a successful return. The garage developer is back, ladies!
Here's why. (Score:2)
during the three-month period leading up to the heavily anticipated November 22 Xbox 360 launch, console and PC software sales in the US were down 21.6 percent
Slump? Correction? BZZT! Wrong answer! Come on guys, isn't it obvious? Software sales dropped over 20% because the @#*%ing Xbox360 cost $400 (plus another $100 for a couple games), so all the hardcore gamers were saving their nickels and dimes instead of buying software!
Too many great games out there.. (Score:2)
There's too many good games that aren't old yet ATM.
I have a reasonably high-end system, and I buy maybe 2-3 games a year. But it takes me awhile to get through them, and there's been a backlog of games and too little time to enjoy them all. I know I'll be looking for new stuff in the fall or winter, but that's a long way off. Many of the crop of games don't take full advantage of the current generation hardware.
I got Quake 4 for Xmas, and it's still sitting on top o