MMOGs With Television, Movie Add-Ons 81
conq writes "BusinessWeek has an exclusive interview with James Cameron. In it, the director reveals plans to design a massively-multiplayer online game (MMOG) alongside his next film, Project 880. There's also exclusive news that Ron Howard's upcoming reality show, XQuest, will have an MMOG component. Gamers will be able to interact with the contestants in the show (the game will be similar to Eve Online), and winners at home will be in the next season's show."
mmog / tv show (Score:2, Insightful)
Re:mmog / tv show (Score:1)
I could be wrong though, that happened once =P!
Re:mmog / movie (Score:1)
Re:mmog / tv show (Score:3, Insightful)
Re:mmog / tv show (Score:3, Insightful)
Re:mmog / tv show (Score:1)
Hacks (Score:1)
Like Eve Online? (Score:5, Insightful)
Re:Like Eve Online? (Score:1, Insightful)
That's like saying that the point of WoW is to walk around a landscape.
Re:Like Eve Online? (Score:1)
Anyone who thinks that's all Eve is about hasn't played it much.
-Eric
Re:Like Eve Online? (Score:1)
No weapons? RAM THEM!
Bounty Hunting (Score:2)
--SCZ
Re:This is totally ridiculous. (Score:1)
Re:This is totally ridiculous. (Score:1)
Incredibly is the right word. I can hardly believe it myself. :o)
Movie based games (Score:5, Interesting)
Re:Movie based games (Score:1)
I would have never bought it on my own for the reason above, but I got a video card packaged with The Chronicles of Riddick game, and I enjoyed it. It was well thought out and well put together, save for the need to have the CD in the drive, and a couple minor bugs... But most importantly, it was fun and immersive, and unlike most FPS games where you need to collect items to get past obst
Re:Movie based games (Score:3, Funny)
I don't know about that. The "Passion of the Christ" first person shooter has some awesome graphics. Though the weapons are kind of limited. Actually, you don't really get any weapons, you just get beat up by Romans. But I thought the graphics made up for what
Reality? (Score:3, Interesting)
You know, with all this high tech, I wonder if adding the "reality" element with the 24hr cameras, etc. is really necessary. If the SFX are as good as they say, just watching the contestants complete their "intergalactic" missions is worth it.
No more "reality", please... we're sick tired of it.
Re:Reality? (Score:1)
Re:Reality? (Score:1)
Re:Reality? (Score:2)
Survivor is still good. Entertaining and not pandering to the lowest common denominator. I would argue that it is the same audience that watches CSI (the ratings are very similar).
Amazing Race is a decent show. Breaking Bonaduce was hard to watch but it was actually very well done. Project Greenlight - good, smart show. Project Runway - people with real skills compete for a chance at a real career.
There are diamonds
Re:Reality? (Score:2)
Re:Reality? (Score:1)
Re:Reality? (Score:1)
Re:Reality? (Score:2)
Too much of a good thing? (Score:4, Insightful)
Are MMOs the next dotcom? Will every tv or movie franchise have a corresponding MMO? At least it should cut down on the number of rushed single player games based on movies or tv shows... I hope.
Re:Too much of a good thing? (Score:1)
Nope, it'll just cut down on the number of games worth buying. And considering that there are less than a dozen out there, we may one day see the "Game of the Year" being THE game of the year.
And it starts... (Score:5, Interesting)
James Cameron is a hack... (Score:2)
Re:James Cameron is a hack... (Score:2)
Re:James Cameron is a hack... (Score:1)
If you want to say "Terminator 2 sucked!" consider before you do so that you obviously don't know anything about sci-fi movies in general.
Re:And it starts... (Score:2)
Games are way cheaper than corresponding films to produce. A hundred million dollar film can get a game done for 10 million. The margins are beautiful on games. A platinum game worldwide is still $50-70 million gross. Because there's more talent out there, it comes cheaper, and th
Re:And it starts... (Score:1)
And of course if this is a sucess producers will follow, that is what they do.
Re:And it starts... (Score:1)
Re:And it starts... (Score:2)
How is this innovative? (Score:1)
From TFA:
" Movies with game tie-ins have been around since the days of Atari (ATAR ), but the games usually follow the plot."
Doesn't the Star Wars MMOG allow you to explore without sticking plot from the films? I don't play the game, so I don't know for sure.
Re:How is this innovative? (Score:3, Interesting)
Instead of releasing a MMOG and a film in parallel, if you really want to do something innovative, release the film inside the MMOG. It wouldn't even have to be exclusively in the MMOG.
I'd scatter clues to the game throughout the movie, and keep the movie running continuously on the cineplex inside the MMOG (charging admission of course).
Cool, I'd play it (Score:2)
Point of no Return (Score:5, Insightful)
Given the nature of these games, few people devote their time to more than one. The more games that come out, the fewer number of people there will be playing each. I wouldn't be surprised if eventually it gets to the point where - except for a couple big ones - most MMORPGs shrink back down to the player base of individual Neverwinter Nights servers or the MUDs from which they spawned.
Industry executives obviously missed the memo spelling out the fact that you can't have everyone playing every MMORPG out there - it just isn't gonna happen.
Re:Point of no Return (Score:3, Funny)
We got the memo alright, but the GREAT NEWS is that EVERYONE is going to play OUR GAME. Dave in marketing told me so himself.
Re:Point of no Return (Score:1)
Re:Point of no Return (Score:1)
With the commoditization of the game servers and engines ( Multiverse article @ /. [slashdot.org]), it will cost significantly less to run one, though. A small team of developers could have an MMO that would be enough to make a living with less than 1000 players - which is NOT a very hard subscriber base to achieve.
I personally look forward to the niche games that we'll see as a result of it, people that are more willing to go out on a limb and not try to just give us "Everquest in <insert genre>." The big boys ar
For those who actually play EVE (Score:2)
Oh great, so we can actually watch people being pod-killed on TV now? Makes the gate-camping almost worth the wait! Who's bringing the popcorn?
Re:For those who actually play EVE (Score:2)
-Eric
'tarded (Score:2)
The real question is..will the producers have enough Mountain Dew?
Re:'tarded (Score:1)
This will crash and burn (Score:5, Insightful)
No information of any established MMO dev/publisher being tied into this leads me to belive that this will crash and burn in the most spectacular way ever. All they mention are couple of 'names' and unknown startups. Those poor souls... they have no clue what they are getting themselves into.
Either the 'game' will suck horribly, or if it doesn't, their infrastructure will implode under the onslaught of gamers, they'll be overrun by exploiters and farmers. See: Blizzard, WoW launch. And Blizzard was a pro developer with years of experience with online games (just not MMOs).
Looks to me some big name hollywood guys noticed that Blizzard is taking in 300M$/year off MMOs, and that's big hollywood-grade wad of cash. So the hollywood guys are locking onto the 'money detected'-signal, and desperately trying to cash into the market with an unique spin.
Now the idea of the show about a team in a 'spaceship simulator' sounds intriguing, but I'd never let outsiders break everything by adding 'MMO universe' to the mix - at least not without *minimum* 5 year development schedule to get a working game, before adding the TV show bits to the mix.
Now lets assume for a minute that their nice pitch can somehow be made into reality... If they'd try the described system by tossing a 'simulator spaceship' into, for example, EVE Online, the 'TV show ship' would get podded to hell and back over and over again, and the 'crew' would end up sitting in a station trying to refit a new ship 99% of the time, with dozens of nolifers camping the station for the chance of getting to show their l33t ships and guns on TV. Not very exiting after the first couple of explosions. PvP-enabled game universes can be harsh, and the only real way to avoid repeated ganking is to look unimportant - which doesn't work if there's a "celebrity" in the game. And if they make sure nobody can kill anyone, the "celebrity" people will just get mobbed by a horde of players that will just lag everything until servers go 'boom'.
There *is* a reason why MMOs don't generally do 'live events' - as soon as word spreads something 'unusual' is going on, everyone online wants to get to see it and participate and/or grief. Just ask Lord British about his 'celebrity visit' to Ultima Online way back... (hint: he got killed by a player, and yes, servers almost croaked as everyone on the server tried to get to the hotspot)
Just my two cynical eurocents...
Re:This will crash and burn (Score:2)
Good God, can you imagine? They would get CCF assurances, "Don't worry, we'll keep you in 1.0 space and you'll be safe." Then a fleet of ships would roll in that would make the Cylons jealous (basically every player in the
Useless (Score:5, Funny)
Why they bother to make another one?
Re:Useless (Score:2)
-Eric
Re:Useless (Score:1)
The next natural step in marketing (Score:4, Interesting)
These days, single-player games based on media licenses are just another form of marketing to extend the brand of the movie or TV property. It's almost a given that you will see a game based on a Disney movie, no matter how lame the mini-games end up being. Curiously, in that case they work because the audience of those particular movies want something basic that allows them to simply interact a bit more with Timon and Pumbaa (and even I liked the Burper).
I think this is a bit different, however. The principle is the same as above (allow the audience to interact a bit more), except that instead of a "video game," it's now a 3D chatroom with objectives (which pretty much describes the appeal of most MMOGs in the first place). Plus, you get to influence the course of the show.
I didn't see anything in TFA about "Eve Online." Submitter's speculation?
Re:The next natural step in marketing (Score:2)
Don't forget the product placement [wikipedia.org] angle.
nteresting (Score:3, Interesting)
Which makes me concerned about pricing. How much would it cost, and how much per month is it? Do I get a free month with purchase of DVD?
Re:TFA crashes internet exploder (Score:2, Funny)
Re:TFA crashes internet exploder (Score:1)
Alternate Reality Gaming tie-ins (Score:2, Interesting)
Anyway, it's a very interesting idea, to say the least. I think we're going to continue to see the lines between entertainment and advert
Alienating your base (Score:2, Insightful)
You heard it here first!
Two words: (Score:1)
Does anyone play that anymore? How well is it doing based against other MMOs such as WoW, Coh/ CoV, EQ, EQ2, etc.?
What's going to make these games unique? What will drawpeople to the game, or people away from other MMOs, besides licensing? Most gamers aren't fooled by licensing gimmicks anymore ( Star Wars Masters of Taras Kasi anyone?) [lucasarts.com], so unless there's innovation or new gameply/ mechanics involved that will appeal to old and new gamers alike, it will be an uphill battle.
Think the onl
well... (Score:3, Funny)
The Most Dangerous Game (Score:2, Funny)
Give it UP! (Score:1)
Not even EQ could make another EQ.
I would have to agree the current plans for super awesome MMO's are going nowhere.
I would like to see Aliens MMORPG... (Score:2)