The Good and Bad of In-Game Ads 93
Dyslexia writes "MLG takes a look at the emerging trend of in-game advertising and explores the ways in which it can prove to be both good and bad for the industry and consumers." From the article: "When done in a way that isn't consistent with the themes or purpose of a game, advertising can go terribly wrong--in extreme cases even crippling the gameplay, at which point it has gone too far. Advertising that draws the player out of the experience of their game rather than immerses them further into it walks a thin line and the benefits start to get outweighed by the detractions. The recent Counter-Strike debacle is an excellent example of in-game advertising going terribly wrong."
Please no... please. (Score:5, Insightful)
In the cases where advertising helps create an added feeling of realism (racing games, as pictured) it's a great addition, and more power to them. However the issue seems to be with game like Counter Strike and other first person shooters where advertising is simply corny or distracting. I don't want to be defusing at basement nuke and see an advertisment for Tampax Heavy's on the wall (Yes I know, not the target audience, won't happen, blah, but I'm being dramatic).
If there was a way to make it not as distracting, but still get the message, I'd go for it. But I don't want to ever see this [flickr.com].
Cue Doc Brown (Score:1)
Dr. Emmett Brown: 'There's that word again; "heavy". Why are things so heavy in the future? Is there a problem with the earth's gravitational pull?'
Sorry, completely off topic, but it's the first thing that went through my head...
Re:Please no... please. (Score:3, Insightful)
There are places in CS that advertising could be done well, and most of them would only take a small added model or so. The problem with the subway add wasn't the add, but the way it was displayed.
-Rick
Re:Please no... please. (Score:3, Insightful)
Re:Please no... please. (Score:3, Insightful)
There ya go, 2 adds in places people HAVE to run past displayed in ways that fit in with t
Re:Please no... please. (Score:2)
There ya go, 2 adds in places people HAVE to run past displayed in ways that fit in with the environment.
You mean like a giant billboard with the message:
"Mother Truckers Truck Stop, 5 miles ahead, Exit 52"
Re:Please no... please. (Score:2)
That's obvious. While they like to do their fair share of normal (well lit, prominent) advertising, ad agencies are also all over "covert" advertising.
Re:Please no... please. (Score:2)
-Rick
Lock-in (Score:5, Insightful)
But at any rate, the gaming industry will probably wake up too late to the fact that in-game advertising will kill the goose that laid the golden egg.
On a more speculative note, I wonder if advertisers will eventually chase people out of all media and into the real world. Maybe then everyone will blink, look at each other, and realize that there's plenty of storylines, challenges, and problems to solve in the real world to keep everyone busy/entertained for a lifetime.
Mod Parent Insightful. (Score:1)
If you don't mod this Insightful, I will come to your houses and shower you with stuffed bears. Oh yes, I'm that serious.
All I'm hoping (may be a bit naive) is that the internet and this technology we're working with now, is known well enough by outsiders (or hackers, whatever you want to call them) that no matter what is thrown at us, we will find away around, or a way to create what we feel is right. How long will we remain in control of these things? Are we loosing it already?
Then agin, there are bills to pay (Score:1)
People need money to live. Advertisers will pay you to pimp their stuff. Smart advertisers will actually listen to people complaining about all the crass and crappy ads, and get wise, and be more subtle, more humourous, and less invasive. I'm betting most people will be willing to tolerate well-executed ads in games, if it means spending less (or no) money up front. Or even better, if it means a shot at some sort of shiny prize for them.
"This
Re:Lock-in (Score:2)
I hate commercials. But I find ad placement to be a creative and cool outlet.
I mean.... I *realy* hate commercials. They caused me to almost give up TV in favor of other persuits. I'm now watching a few shows only on DVD.
Now... think back to Blade Runner... All those Ads... Now *That* was cool. Now *that* in a game, I'd not mind. As long as they don't take away from my game play and I can "notice" them with out having them shoved down my throat for 15 minutes out of every hour, then
Re:Lock-in (Score:2)
Blade Runner is not a good poster child [wikipedia.org] for product placement.
Re:Lock-in (Score:2)
You know I used to think this too, until I read this site. (PDFs of the courses there)
http://www.womma.org/wombat/agenda.htm [womma.org]
Advertisers won't be content until they pollute every medium.
might work... (Score:3, Insightful)
Re:might work... (Score:4, Insightful)
Think about it. If in-game ads will look out of place and be ineffective in a game, say a medieval RPG, and in-game ads are the only viable way to support a game, who's going to make a medieval RPG? Basically all games will be boiled down to contemporary settings where the ads won't look out of place. No more EVE Onlines, no more WoWs, No more Age of Empire's. Just a game world littered with nothing but GTA and EA-Sports style games.
Frankly, I don't want to have my choices limited by the "Ad-Effect". Rather than bending over and taking it up the butt, I think gamers need to band together and fight in-game ads. Register your complaint with the developers. Boycott games, and make sure the company knows it's the inclusion of ads that is causing the boycott. If you already own the game, find ways to block or remove the ads, and then make sure to go to the game web-forums and let them know that the ads aren't being seen. The point is to make it as unprofitable as possible to make games with ads. It's the only way to fight them, hit them in thier pocketbooks.
Re:might work... (Score:2)
I'm interested in seeing the rise of other game types. Think about the current gaming experience: long, drawn out, and laborous, or intense and short. What about creating periodic content that would draw people back into the game to watch ads a few times? Something intense, short, but continued every few days?
What if game developers kept addin
Re:might work... (Score:2)
The important issue... (Score:5, Insightful)
Am I paying to look at the advertisements or are the ads serving to defray the cost of my subscription. I know that I would rather see the latter, but it seems unlikely given the way that companies work.
Re:The important issue... (Score:1)
Re:The important issue... (Score:1)
Ad Supported Games (Score:3, Interesting)
Heard of Cable TV? (Score:1)
You'd be lucky if the ad's were in just games like Enemy Terroritory or America's Army that were actually free. But STEAM has already shown us the way. Don't you get it? It's not a method of providing the consumer with content, it's a method of providing an additional rev
If game ads work, you'll be seeing more (Score:4, Interesting)
In my personal experience, the more subtle the ad, the more effective I believe it is. Advertising a big out-of-place SUBWAY COUNTER-STRIKE SPECIAL [gamepro.com] on the side of an office building in my mind ruins the gaming experience. Putting in a Pepsi machine in the office break room and having Pepsi products dump out when someone blasts the thing is probably far more effective.
Re:Pepsiman! (Score:3, Funny)
I would say that using Pepsiman as a selectable character in your fighting game [stageselect.com] would be even more effective (and fun). Heck, maybe you could have an entire game [ex.org] devoted to Pepsiman... Now that would be amazing.
Nah, no one would ever do that...
Re:Pepsiman! (Score:1)
Re:Pepsiman! (Score:2)
Re:If game ads work, you'll be seeing more (Score:3, Funny)
Wow, I don't know about you, but I could really go for a cool refreshing Pepsi right about now.
Ars Article (Score:1)
Here's the article from Ars a few weeks back. [arstechnica.com] Talks about the company "Engage Advertising" that was responsible for "pioneering localized in-game advertising programs in targeted markets." Just sounds like Spam to me.
Pikmin 2 did it well (Score:5, Insightful)
Replace the fake ads (Score:3, Insightful)
That being said, I wonder how Subway would respond if I blew up their virtual sign in virtual reality?
Re:Replace the fake ads (Score:2)
Re:The draw is too strong to avoid... (Score:1)
Placement immersion. (Score:2)
Re:Get used to it... (Score:3, Interesting)
What an arrogant statement! (Score:5, Insightful)
In the end, they emailed us and said that 8 out of 11 of the projects we're working with right now are going to have in-game advertising at a maximum level.
Oh, there's a shock. No, we like lots of advertising in games
So, seems like ya might have to get used to it.
That is one of the most arrogant statements I have seen and is the epitome of why people do NOT like advertisers! Why not just come out directly and say, "F*ck you, gamers! We're shoving this in your face whether you f*cking like it or not!"
You apparently underestimate the gaming community and the connectivity/news source that is the Internet. If in-game advertising gets too intrusive, gamers will not buy the game or they will develop hacks that will overwrite the ads, even if that's in violation of EULAs. And thank to the Internet, information like advertising content within a game and how disruptive it can be in a game can be known immediately throughout the world. Our ability to prevent people from buying the game because of intrusive advertisements is greater than your ability to force us to buy a game that has too much or inappropriate advertisements.
So, kindly keep your "here's your KY jelly/bend over and grab your ankles" attitude to yourself.
Re:What an arrogant statement! (Score:1)
Promotion dept. != Development dept. (Score:2)
I still hold that a marketing department that asks advice of a promotional department, which is just a variant of a marketing department, is still the equivalent of asking in-house and therefore still gives an insanely biased point-of-view. Marketing and promotion do the same thing: try to get visibility of their product out in front of the public. You work for the adversiting section of your company. They're not dissimilar.
I was just posting this here so yo
Re:What an arrogant statement! (Score:1, Insightful)
Re:Get used to it... (Score:3, Insightful)
Not against ad
Re:Get used to it... (Score:1, Insightful)
Likewise, I'm tired of it, but the fact remains: people still watch television, and at increasing numbers. What I mean in my original post is that as long as people continue to buy the games (which they will), there will continue to be money made on the advertisements inside of the games. And, besides "patching" the games and other such measures, you, I, nor anyone else (s
Re:Get used to it... (Score:2)
Don't you mean that they'll have in game advertising TO THE MAX! Or AT AN X-TREME LEVEL!
You obviously don't really work for a promotion company...
Haha, mod parent up! nt (Score:1)
No scope (Score:2)
I don't see any scope for advertising in the current games market simply because we already pay a premium for games anyway. When I shell out £30 or £40 for a game I simply don't want to see adverts. If the game was of the same quality and £10 then maybe I would accept it. The same sort of thing has happened in the film industry but at least the price of most films has dropped.
Re:No scope (Score:1, Interesting)
If a certain game sells for $50 with no advertising, it could also be sold for $43 with in-game ads and still gross the same amount, since ad-revenue compensates for lower sales margins. But if it was sold for $43, it would probably sell more copies, which could lead to higher rates to charge Subway and whoever else wants facetime. This could be extrapolated to the point where the only price you pay is for the store to carr
Run their own servers (Score:2, Insightful)
Create their own maps which incorporate their advertising [Of course it would still have to be a good map or no one will play it]. That way the consumer gets something of 'value', a good map to play, and the company gets to advertise.
And they can even run their own server which runs the maps they created to incorporate their product. Then we also get a stable, low-latency server to play on out of the d
Chaos Theory (Score:2)
Re:Chaos Theory (Score:2)
Re:Chaos Theory (Score:2)
Sam's gum... (Score:1)
Can't I get away from advertising for a while? (Score:2)
If they were as easy to igno
Re:Can't I get away from advertising for a while? (Score:2, Interesting)
Hey you're right! Books don't have
Title is a bit off (Score:1)
Do we really want this tho? (Score:3, Insightful)
I can see the point of "adding realism" to games such as bill boards, but we already had that with "fake advertising" in games, and the reason it doesn't bug me when it is fake is because it doesn't remind me of the real world I am trying to escape, instead it helps immerse me in the game world (look at billboards in postal 2).
The more we accept this the more watered down our games will become to the point that they will be games built around opportunites to advertise to their "key demographic".. come on people..
Hampering creativity and realism. (Score:3, Insightful)
Re:Hampering creativity and realism. (Score:1)
(Take that, Need for Speed!)
Re:Hampering creativity and realism. (Score:1)
Re:Hampering creativity and realism. (Score:2)
Similar yet Different! (Score:1)
These games are constantly producing high-quality entertainment, without sacrificing immersion. Yet, the product/company behind the project is always in the player's mind.
It's a quite unique and persistent form of advertising in gaming that's s
Re:Similar yet Different! (Score:2)
Unlike traditional advertising, ARGs really do give you an entire game, often spanning 3 months or more, full of innovative ideas and usually stellar writing, for free in exchange for the chance to get you liking their product. This is a "good deal" for the audience in a market where advertising is severely devalued. I would rather be advertised to with something that entertaining and engaging (and interactive!) than with a
Good side? WTF! (Score:4, Interesting)
In game advertising is fucking evil. Why the fuck would anyone want to see ads in a game. Urban setting - need billboards to give it that gritty hopeless edge? Racing game player needs something to look at while turning left? You dont need fucking bullshit advertising to make a game. Games are played for entertainment, for relaxation, to get away from all of the bullshit in real life. Advertising is all about generating and cultivating desire, turning simple gimmicks into wants and wants into needs. You dont need some ad to suddenly popup and tell you that your life is shit because you dont have some shiny new fucking product, you are too fat and smelly, you have too much hair or not enough, maybe you need a date or a mail order bride. Graphics card too slow to move at all when this 500MB texture is loaded - time for an upgrade.
Anything portrayed as advertising in games should be value added content. Show me something original, something enjoyable, a satirical billboard ala the onion [theonion.com] or like the 50's style government propaganda in fallout or doom3's Super Turbo Turkey Puncher.
Anyone who says that real advertisements make a game more enjoyable are probably the same people who pay for fucking cable tv and watch the home shopping network.
I wont play any fucking games with ads. I wont play if you give the game away for free. My spare time is worth way too much.
Choose leisure wear and matching luggage. Choose a three piece suite on hire purchase in a range of fucking fabrics. Choose DIY and wondering who you are on a Sunday morning. Choose sitting on that couch watching mind-numbing sprit-crushing game shows, stuffing fucking junk food into your mouth. Choose rotting away at the end of it all, pissing your last in a miserable home, nothing more than an embarrassment to the selfish, fucked-up brats you have spawned to replace yourself. Choose your future. Choose life.
Re:Good side? WTF! (Score:1)
I was initially against the whole in-game advertising trend myself. I've still got misgivings about individual poor examples of advertising that detract from the gameplay, and I'm generally suspicious of product placement.
But then I remembered that Super Monkey Ball, WipEout 2097 and Crazy Taxi are three of my favorite games of all time, and feature p
The "next-gen" price hike and in-game advertising (Score:3, Interesting)
I love gaming. I've got a launch-day Dreamcast, PS2, XBox, Gamecube, and 360. I play the hell out of them. I spend over $5000 a year on videogames, but if this advertising trend continues, that number will drop to $0.
I hate advertising, especially captive audience advertising. I refuse to pay for the privilege of receiving someone's brand message. I don't go to the movies anymore, because I can't stand the advertising in front of films. I bought a TiVO when I subscribed to pay television, so I could skip ads. I stopped watching series on HBO when I found out that they received paid product placement for shows like The Sopranos and Six Feet Under. I use adblock and other proxy tools to block banner advertising, and if a site finds a way to put a banner on my screen anyway, I never return to the site.
To get to the topic at hand, I should say that I have no problem paying $60 for a game, or even $50. Only the written word gives me better entertainment value. At even 10 hours (a short game), I'm paying $6 / hour for entertainment (well, plus the amortized cost of the console, but over 5 years of hard play time this is basically negligible). That's a fine bargain.
I should amend this statement: I have no problem paying $10 extra for a new game if the costs of development are recouped through consumer purchases. Paying $10 more for Tony Hawk American Wasteland on the 360, a game that is so buggy that some of the in-game missions cannot completed, is an insult. Finding the game stuffed full of advertising for cell phones and energy drinks is such an affront that I am left feeling violated.
This trend continues across other games. Need For Speed: Most Wanted is an EA game, and everyone knows EA would whore their own mothers if they thought it increased the bottom line, so it's not totally unexpected that the game features branding for cell phones and other various non-automotive sponsorship at every turn. I got this one from a friend for $20, and even then I feel a little used after I finish a play session. Even Microsoft gets in on the act. Travelodge advertises in Project Gotham Racing 3. The Samsung logo is emblazoned on the menu system for Perfect Dark Zero. What do shitty motels have to do with road racing? What do cheap Korean electronics have to do with cyberpunk mercenary spies? Not a goddamn thing, that's what, and I resent their presence in the game.
I wouldn't mind the advertising barrage in gaming so much if it helped keep the cost of the product down. I know that development costs are skyrocketing and I'm not unsympathetic, but charging $10 more for a game while stuffing it full of advertising is a naked cash grab, and I resent it. It's tempting to say that publishers can't have it both ways, but that's not true. They can have it both ways, because I'm a fairly typical high-income gamer, and I'm nowhere near pissed enough to stop buying their products. Yet. I'm still playing every game I've listed in this post, and odds are good I'll be playing their sequels in a year or two.
So let's say this: I don't want publishers to have it both ways, but I still bend over, hold my ass open, and take it. I resent them for it, and it builds ill will in me toward them, and over time it disenfranchises me with the hobby as a whole. I'm a lifetime gamer with lots of disposable income, and this commodification and packaging of my eyeballs is slowly turning me off on the entire experience. I can't be the only one.
Re:The "next-gen" price hike and in-game advertisi (Score:3, Insightful)
Re:The "next-gen" price hike and in-game advertisi (Score:2)
umm... no. (Score:1)
There is never a time where advertising in a game "immerses me further" that is the biggest load of B.S. I've ever read. The only exceptions would be team names in sports, car brands on cars, and that sort of "advertising."
Game makers need to resort to advertising because of the huge costs associated with development f
In game advertising is ... (Score:1)
Crazy Taxi... (Score:1)
And billboard posters as well, the whole thing made for quite an uncomfortable gaming experience. In fact, I really felt that I was being ripped-off, I literally felt like I should have been being paid to play the game rather than paying £20 for it at the time!
That it probably contributed alot to the fact that I only purchased two more games and the PS
some facts (Score:1, Informative)
With 250 million computer and video game units sold in 2004, and over $25 billion in revenues, the electronic gaming sector is now the fastest growing sector in the entertainment industry. The average age of a console game is now 29, with an above-average education and income. It's no longer about kids in their bedrooms, games are taking media time and awareness directly from TV viewership. In 2004, TV viewership declined by 12% in the target group of males 18
I'm kinda surprised. (Score:3, Interesting)
I just buy games to have fun. If there are ads, I ignore them -- I'm not so damn uptight that seeing a graphic is going to ruin my enjoyment.
Sometimes, ads make me feel a little more into the game. Not often, no. But it happens. I'm not playing games as an escape, I'm playing games as simple recreation.
If you let something like that get you as incredibly upset as some people here are, I really think you might want to step away from games altogether for a little while. Seriously, if an ad for shaving cream is enough to make you think about the real world and how much you hate it, figure out a way to make that better.
Lighten up. Petty shit can't bother you unless you let it.
Re:I'm kinda surprised. (Score:1)
I lived overseas for a while and had a good time. Upon returning, I realized that one of my favorite things about being overseas was that I couldn't understand the advertising. It was wonderful not being bombarded with thousands of messages everyday that I had to constantly hear/see, process, and decide to ignore.
The same is true for games. Getting a
NFS2 Underground is right on the edge (Score:2)
It's pretty interesting at first, but gets annoying later. Surprisingly (for me) it's annoying because of the lack of variety -- you don't see a Verizon ad, only Cingular, you don't see MickeyD's, only Burger King ...
Somehow it might be worth seeing Darth Vader and Luke sit down at the Tatooine Sports Bar and get into a fight over wheth
...the bad, and the ugly (Score:2)
The good: More money for the developer!
The bad: How is more money bad?
The player's world:
The good: More ads being shoved in your face everywhere you look? Does someone out there like that?
The bad: More ads being shoved in your face everywhere you look! Seriously, just when you think theyve run out of ideas, they find a new way to make money off of your existance.
Its just like paying for premium cable channels didnt get you but a few commercial-free channels, no one is goin
Fairly off-topic (Score:2)
I already PAID $$$ for the game - like HBO, etc. (Score:2)
How is this any different from a video game? It's not like I downloaded a free trial-version of the 1st level. I purchased the game. I don't want to see crap in the game that ruins my fanta