CBS News Fields SWG Hatemail 100
Back in December of last year, the CBS News site did a feature printing some of the frustrated and confused emails sent by Star Wars Galaxies players. These individuals were all upset by the 'NGE', or New Game Enhancements, patched into the game by publisher Sony Online Entertainment. Evidently the feature was so popular they've gone back into the well, printing up a whole new batch of SWG-related frustrations. When CBS and the Washington Post are covering something like this, it tells me two things. First, MMOGs are definitely mainstream now. Second, Sony made a mistake. Warcry has some information that may reveal how big a mistake. They claim that a packet sniffer built into the SWG client made population numbers for the servers available to players. On a Friday night, at peak time, post-NGE Galaxies is apparently only drawing 10,400 players across all galaxy servers. This is basically 'some guy on a website' talk, so take this with a big grain of salt. It's sobering news, though, if true.
CBS gets SWG hatemail? (Score:5, Funny)
10,400 is a lot of players. And I certainly wouldn't want my packets sniffed. But, WTF? It's not like it's BB watching you, just a bunch of other DSHs ITPBs.
OMGWTFBBQLOL!
Re:CBS gets SWG hatemail? (Score:2)
Re:CBS gets SWG hatemail? (Score:2, Funny)
Re:CBS gets SWG hatemail? (Score:2)
-Eric
Why didn't sony create two seperate worlds? (Score:5, Interesting)
Re:Why didn't sony create two seperate worlds? (Score:2, Insightful)
Re:Why didn't sony create two seperate worlds? (Score:1, Insightful)
Would it sprout into 100 different codebases, as long as each of them has userbase making given branch profitable, it's fine and should stay that way. If any branch is getting dry, either try to fix it, or cut it. But don't cut live branches.
Sony failed to understand that profitablity of games is strongly influenced by variety: I won
Re:Why didn't sony create two seperate worlds? (Score:1)
As for trying to follow the theory that if it complicates matters there should only ever be a single MMO you are using the false logic of Post Hoc, Ergo Propter Hoc. Just because there are multiple code bases that exist doesn't mean it doesn't take increased effort to maintain those extra code bases. Obviously it does, otherwise the number of people employed in the manufacturing and maintenanc
Re:Why didn't sony create two seperate worlds? (Score:2)
But in any normal project maintaining two code bases may not require two sets of engineering groups, but for any release requires two QA cycles which may require twice as many people. Not to mention twice as much training for technical support/customer service as they need to be aware of the two product types.
Re:Why didn't sony create two seperate worlds? (Score:3, Interesting)
And to be completely honest the game has been in a form of beta since rel
Re:Why didn't sony create two seperate worlds? (Score:5, Insightful)
Because they don't actually give a flying fuck about the customer. They decided that the customer was going to play simplified SWG period.
Notice that they managed to:
Why would they maintain 2 code branches when they don't even maintain one in the first place?
Re:Why didn't sony create two seperate worlds? (Score:2, Insightful)
A "classic" server was introduced (quite a while subsequently, mind you), on which the expansion and its changes and additions were not present. It (Gareth) has maintained a sizable userbase throughout its existence so far and the experiment is for all intents and purposes a success. It maintains a separate ruleset and different g
Re:Why didn't sony create two seperate worlds? (Score:2)
"Hey, you crackers. Who wants to toil for the same wages and not even have the satisfaction of having your work noticed by anyone! Come on, who's in?"
Re:Why didn't sony create two seperate worlds? (Score:2)
10,000 players is still quite a few (Score:2, Insightful)
Let me ask you something (Score:4, Insightful)
Have you seen Episode I? Yeah, he made TWO more! There is no concept of "pull the plug" to avoid a bad user experience.
Re:Let me ask you something (Score:1)
Re:Let me ask you something (Score:3, Funny)
This man made Howard the Duck for chrissake.
Re:Let me ask you something (Score:1, Funny)
Re:10,000 players is still quite a few (Score:1)
Re:10,000 players is still quite a few (Score:1)
I'd wager around 50k. EQ in it's prime had about 100k players online with about 550k total accounts. Still, for SWG these numbers are pathetic. SOE was given one of the biggest sci-fi franchises and didn't manage to capitalize on it.
There are many games without a franchise that are fairly popular: City of Heroes/Villains, DAoC, Second Life. I just don't understand how SOE and Lucas Arts could have
No, 10,000 players is just PEANUTS (Score:5, Insightful)
Even if it were 150,000 USD at month, that just doesn't pay for the server costs, admin salaries, GM salaries (someone still has to make sure those 10,000 don't rampantly cheat), patching (if they do cheat, someone has to fix the bugs), QA (ideally a patch would be tested before release), and further development. We're talking a major commercial game, not someone's web-based exercise where making any money in a month is still great.
But I'm guessing they don't even make 150,000 USD a month. Two words: "station pass". If you're already paying for a Sony game, you can get access to all others for half the price of a game. If you already play two EQ games (e.g., Planetside and EQ/EQ2), you get SWG for free. Heck, Sony even offers in-game advantages for for getting a station pass even for a single game, such as getting extra moves (directly or via bundled mini-expansions), or extra character slots or whatever. So you could really play just one Sony game and incidentally get the others for free.
I know that first hand. The periods when I went back to SWG, only to find it a bigger mess and buggier to boot, were just that: I already had a station pass, SWG didn't cost anything extra (other than the download times for the patches) to try, so wth... sure, I'll give it another try.
So the question is how many of those 10,000 are just dropping by between rounds of their main SOE game (e.g., when their guildies aren't online in EQ), but don't actually pay a single buck to Sony for the privilege. It could be none, or it could be that SWG isn't actually making Sony _any_ income, or more probably somewhere in between.
Either way you want to slice it and look at it, it's a major fuck-up. Only 10k subscribers is MMO death anyway, but for a game based on the biggest franchise in history... there are no words to properly describe how big a fuck-up that is.
There were _millions_ of SW nerds who waited for SWG like it was the second coming of Obi Wa... err... the messiah. There were people who grew up with SW. People who put "Jedi" as their religion on census forms and _meant_ it. As Scott Kurtz aptly put it in a comic strip, there were people who said goodbye to their friends and family and never expected to leave the SW universe again. It was a franchise that made Warcraft or The Sims look like peanuts. (When was the last time you've heard someone debate Warcraft as passionately as "Han shot first"?)
And yet they fucked up. They were handed over the franchise and the fans on a silver platter, and they fucked up. There's no other way to put it.
Of course, I suspect that won't stop Raph Koster from giving even more interviews about how great a game designer he is, and spout various stuff like "a MMO doesn't have to be a good game, it's just a social framework" (then how come SWG never was much of either?) or "the biggest MMO success ever isn't WoW, it's Habbo Hotel." (Never mind that Habbo Hotel is a free game _and_ it still doesn't have the number of active subscribers that WoW has. We'll just redefine that as the new metric of success.) But I digress.
Re:No, 10,000 players is just PEANUTS (Score:3, Interesting)
Just to put it in perspective, I play a MMORPG (sigh) that has about 1300 players. Total. It's quite alive, though there is only one server. I don't think the developers are strapped for cash either. The GMs are volunteers from the among the players I think... in return for GMing, they get snarky name signs. So it is certainly possible to run a MMORPG with 10000 players.
A tale in the desert [atitd.com] in case anyone wants to check it out. Free clients, free trial period, $14 (I think) a month thereafter, linux, mac
Re:No, 10,000 players is just PEANUTS (Score:2)
Thanks to the suit from jerky AOL volunteers ( http://en.wikipedia.org/wiki/America_Online_Commu
Re:No, 10,000 players is just PEANUTS (Score:2)
I don't see anything in that article you linked to about paying wages? Not that I would claim to know anything about american legislation.
Certainly, in this country, lots of similar arrangement exists without pay. The trick is accountability, as I understand: If you are not payed, you are free to do whatever you would like within the usual limits of the law.
Anyway, the GM'ers in this game mostly do stuff like like reset things that have gone into haywire. No P2P moderation is taking place, that is entirel
Re:No, 10,000 players is just PEANUTS (Score:2)
Oops, they weren't required to pay wages, but the possibility was certainly enough to scare AOL and other companies away from volunteer administration.
"In 1999, Kelly Hallissey and Brian Williams, former Community Leaders and founders of an anti-AOL website filed a class action lawsuit against AOL citing violations of U.S. labor laws in its usage of CLs. The Department of Labor investigated but came to no conclusions, closing their investigation
Re:No, 10,000 players is just PEANUTS (Score:1)
Re:No, 10,000 players is just PEANUTS (Score:3, Insightful)
Re:No, 10,000 players is just PEANUTS (Score:2)
Because making them happy pays? (Score:3, Insightful)
Re:Because making them happy pays? (Score:2)
Except Legends of Kesmai was around before UO, so it's hard to back up a claim that UO invented anything. MUDs have been around for almost 30 years.. [thinkquest.org] slapping a graphical interface on one was just an eventuality. UO didn't invent the graphical interface, nor were they the first to use it for a MUD. At best, they popularized the genre. EQ was the first of its kind to go 3D, and while
Re:No, 10,000 players is just PEANUTS (Score:2)
The general rule of thumb is that at any point you can expect about 10% of the playerbase to be playing. So the 10,400 active number means SWG has ~104,000 players, give or take. While not outstanding, 104K is a decent number. Without knowing the cost of development, the size of the current team, and the costs for the hardware to run SWG there's no way to determine if 104K paying subscri
Re:No, 10,000 players is just PEANUTS (Score:2)
That's about 1.8 million per year... (This is really higher, as this is only the peak usage at one given time. )
A full-time GM costing $3000 per month would only cost $36000 per year - 15 of thim
Re:No, 10,000 players is just PEANUTS (Score:1)
Are you hiring?
Seriously though, I'm betting they aren't paying that much for all of their developers.
Re:No, 10,000 players is just PEANUTS (Score:2)
As you can tell, I'm overestimating - mainly because of previous cases where employers "forced" overtime without paying for it. (Standard mis-management stuff.)
Of course, you still can't hire some random programmer - a server on the scale of SWG cannot fail (or if it does, it must come back online as soon as possible.) This puts a limit on development as any inefficient coding is magnified by the sheer number of playe
Re:No, 10,000 players is just PEANUTS (Score:2)
For a lot of large compan
Re:No, 10,000 players is just PEANUTS (Score:1)
Re:No, 10,000 players is just PEANUTS (Score:2)
Whether or not Station Access originally covered SWG is irrelevant, as the conversation is about how SWG is doing now.
Re:No, 10,000 players is just PEANUTS (Score:1)
Re:10,000 players is still quite a few (Score:3, Interesting)
There are a few ratios that are standard in the industry, the 1/4 and 1/5 models are basically during primetime in game, 1/4 to 1/5 of the pla
Re:10,000 players is still quite a few (Score:2)
OUCH
So they feel as lonely as i do playing Asheron's Call ?
Like everyone else, we dont show pop now but a few hundred per server online.
poor jedi wanna-bes
Re:10,000 players is still quite a few (Score:3, Interesting)
Lucasarts in recent times have seem to go from making good games to churning out money makers in my opinion. And by money makers I mean slapping Star Wars to every game they put out. I swear they are making so many Star Wars games based on the theory the more they produce
Re:10,000 players is still quite a few (Score:2)
I remember when LucasArts cancelled Sam and Max 2. I think they might release 1 or 2 non-SW titles a year, such as Mercenaries.
Re:10,000 players is still quite a few (Score:2)
SWG Is Doomed (Score:2, Insightful)
Re:SWG Is Doomed (Score:1)
Of course... (Score:4, Funny)
Take for instance the huge list of fixes/changes that are currently on SWG's test center. Most of those are getting positive feedback.
The only real issue I personally have with SWG currently is that the NGE was pushed out too soon, and that they really should have given a greater deal of warning.
Re:Of course... (Score:3, Interesting)
I hate to say Sony and Lucasarts are to blame together on this one. Either Sony because they didn't want to lose their license to the game or Lucasarts for not taking the massive uproar that this has caused into account.
I do agree, there was no warning, and there should have been. And pushing something out things to soon has haunted the development process of Star
Re:Of course... (Score:2)
Some of the first CU's changes were good, although, again it was shoved out the door without near amount the testing that it should have gotten.
The current publish may be a nice change in how much testing it's getting, although we'll see if it continues. If it does, the game may be enjoyable again, although in differnt ways.
Re:Of course... (Score:2)
I agree it needed to a revamp, but what the players got in the CU wasn't exactly what they wanted either I don't think.
deary me sony (Score:3, Funny)
rootkits, packet sniffers...dear me.
in related news sony announces the decision to change their name to
73|-| 50|\|Y 0|2P3|24710|\|
Biggest problem... (Score:4, Insightful)
Sony making a mistake? (Score:1, Funny)
"Sony made a mistake." (Score:3, Interesting)
Sounds like the NGE was a desparate gasp from a company that realized it was trying to support an unsustainable (read: crappy) product. Sounds like the NGE itself is evidence something has been systemically wrong for a long time.
Since the game has been so bad for so long, I'm not sure I can trust any reactions from those still playing. For all I know, maybe the NGE was a step in the right direction.
Unfortunately, we'll never know, because it's too little too late for all of us who care about either a rewarding game experience or a minimally competent dev team.
Re:"Sony made a mistake." (Score:4, Informative)
Number 1 was that they wanted to fix the Jedi profession, which was a profession you unlocked by mastering 5 random and unknown professions of the 30+ professions. Jedi at this time were extremely powerful. The plans were to change the way to become a Jedi, they turned it into a quest that would take many weeks to complete. The other thing is they restructured the way the Jedi learn their skills. Now the problem here is they concentrated on fixing the Jedi for a very long time, and neglected the other professions in the game who still had many problems and issues that were not getting addressed. Smugglers not being able to smuggle anything was probably the funniest.
Number 2 was rushing Jump to Lightspeed, about half of the team working on Star Wars Galaxies was put on to rushing this game out, this was supposed to appeal to those that liked the old Star Wars flight sims and the new Star Wars games like Rogue Squadron. From what I can tell this seems to have lacked the dynamic content that was wanted, space was and still is pretty static.
Number 3 was the feature creep, new features would be added, and major bugs and issues would go unfixed for many months, if not a year or more.
When a profession got something that was two powerful or whatever, all that would happen is it would face a major nerf that made pretty much unusable. As one player described it in a longer post, they launched as an 747 and tried to change it into a F-16 midflight. It was a hobbled together mishmash of ideas and fixes. Things would break off, things would be patched on haphazardly with what could be little to no thought.
Even when they had plans for the Combat Upgrade, they decided to change that from what the players wanted to this new system that they were developing which was going to be completely different.
Re:"Sony made a mistake." (Score:1)
Every other major MMO has a decent bug catching rate, and some of them do have public test servers (WoW does, I think CoH might but I'm not sure). SOE just is a shitty company. Pure and simple.
Re:"Sony made a mistake." (Score:1)
In my opinion, Jedi were the downfall of SWG. The problem is that if you have a class which should be more powerful than all others, you have to make it very very difficult to get, and you have to have a limit on how many can do it. The path to Jedi was atrocious from the beginning. Mastering classes? That's no path to Jedi. Questing? That's no path to Jedi ei
Times. . . (Score:2, Insightful)
This story, and the dozens like it, tell me two things as well. First, that people are running like crazy from reality into the warm, waiting arms of entertainment. And Second, that times must be getting pretty rough if this is the case.
-FL
Re:Times. . . (Score:4, Insightful)
Re:Times. . . (Score:2)
I thought we were an autonomous collective!
Re:Times. . . (Score:2)
Sony better hope the SWG team ... (Score:2)
I know Sony's a large company, so I'm guessing SOE and the group responsible for console development is pretty far apart. Anyone know for sure?
Re:Sony better hope the SWG team ... (Score:2)
Re:Sony better hope the SWG team ... (Score:2)
Tiggs, is that you?
Compost Mainstream? (Score:1, Troll)
Parent post is partly meaningless since neither of these media outlets are mainstream anymore. Free broadcast news ratings are a fraction of what they used to be and continue to drop, the Washington Compost's numbers have been dropping for years and will continue to drop (as are all hardcopy paper's numbers).
Perhaps this only a good sign in that both outlets might be sta
Impossible to fix (Score:3, Insightful)
But the so called unbalanced proffesions problem is impossible to fix. Why?
Because nobody can agree on what it should be like instead.
Believe it or not but some players actually like the NGE. They hate the fact it is bugged but they like the basic idea. How can Sony possibly hope to satisfy these players while also keeping the fans of the old system happy. Let alone satisfying those players that want a different system all together?
SWG biggest failure is that it never really dared to say, we are X take it or leave it. Imagine if you tried to make a FPS sim and tried to satisfy all at once both the hardcore Operation Flashpoint players and say the Unreal Tournament players. Could it be done? No.
SWG was a 'complex' game. Well to some, personally I think that any person that considered SWG complex is the kind of person who needs a tutorial on lightswitches but that is just me. SWG was a game that might require you to read. Yeah, shocking isn't it?
Now apparently it is 'simpler'. The reason seems simple, they hope to appeal to that mythical gaming group called the casual player. The problem is that this group does not actually exist outside focus groups. Oh, NGE was tested ONLY on focus groups, with no existing players involved.
I could start a long rant about the idiocy of focus groups (first off, what kind of losers possibly have time to be in one?) but lets not. Lets just say that focus groups never ever work.
They didn't work for NGE. By trying to appeal to a gaming group that does exist SOE only managed to split the existing user group in to two camps. The first want the old system back and are upset to be forced onto a bugged system they don't want. The second group kinda likes the new system but is upset about the huge number of bugs.
Halfing your audience (making the totally wild speculation that it is a 50/50 distribution) is not a good move.
SWG NGE is currently a desperate move to copy WoW's success without actually doing any real development. The current system is just ewh. It reminds me of those over ambitious mods that try to take an existing engine were it was never meant to go.
The combat now tries to be a FPS but lacks collision detection and you can only shoot when you have the mouse over the target. Yeah, unlike EVERY FPS out there where you can shoot when you want. This makes melee totally unfun. If you think it is like Jedi Academy think again.
The proffesions now take a bit after Everquests rigid role model but with crafting being a seperate job. So is entertainer. Before you could mix match those jobs with other roles. Now your an entertainer/crafter and that is it. Nothing to do but dance dance dance baby. Oh yeah. In fact both proffesions are now next to useless.
SOE seems determined to take its games into the direction of the simple slash and hack korean games but getting it completly wrong. EQ2 too has had simplifications that ruin it. No more spirit shard and your character running insanely fast ruined it for me.
Personally I am on the look out for a MMORPG like game that dares to be complex. That dares the most daring of all moves and not try to be another FPS shooter because those sell so well.
I am 35, I got money to burn but I no longer like being in twitch games that require me to constantly be twirling around trying to keep a polygon under my mouse cursor.
DDO was a nasty shock. It feels more like playing some console fighter then playing D&D. Just having a die on the screen does not make it D&D.
Oh well, that is what you get for being a minority gamer.
ever try Eve? (Score:2)
Re:ever try Eve? (Score:3, Interesting)
EVE had an 'automatic skill gainer'. Similar to how macroing in UO worked, except you didn't actually have to DO anything to gain the skill, it kind of gained by itself. The only problem is that unlike old UO, you can't have a max level charactor within a week...you know...in order to have fun. In EVE, if you know EXACTLY what you're doing, you can be flying a
Re:ever try Eve? (Score:2)
Re:ever try Eve? (Score:1)
You have to join a coorporation (or whatever) in Eve online to be successfull??? Sounds like a guild to me from EQ/WOW or something. Thats ultimately the problem with MMORPGS anyway. Sure its fun with your friends, its just all the other idiots in the guild. Its the fact that yo
Re:ever try Eve? (Score:2)
Re:ever try Eve? (Score:2)
However, if you really miss SOME things about MMORPG's, then here are some alternatives that you mi
Re:ever try Eve? (Score:1)
CoH/CoV (Score:2)
I spent about 10 months playing City of Heroes and picked up City of Villains last Christmas. I have to say CoV seems to be a smaller game with less zones and less variety in the zones. The missions have a bit more variety and they are
Re:Impossible to fix (Score:2)
The game you are asking for is EVE Online. I've played many MMORPGs and nothing compares to the complexity and depth that EVE offers. It's not a game for everyone, though, and it tends to be a "love it or hate it" affair. If you do give it a shot, (and it does have a free 14 day trial), make sure you seek out a good corporation (guild) to be involved with. While you can play solo for quite a lot, you'll miss out on 90% of
The old faithful should just move on... (Score:2)
Re:The old faithful should just move on... (Score:1)
Re:The old faithful should just move on... (Score:2)
I am sooo glad I didn't choose SWG (Score:1, Interesting)
Sadly, I quit WoW 2 weeks ago because of real life time constraints, but I enjoyed playing it immensely.
And, no, you can't have my stuff. I vendored the BoPs and gave the gold to a buddy.
Right idea, wrong way to do it. (Score:2)
some numbers (Score:1)
I was 423 in the queue on Wow last sunday.
Eve hit "23,178 simultaneous users on a single server" according to a clipping from another slashdot article.
$150,000 is the cost of a mid-entry level software engineer.
Anything else I missed?
Re:some numbers (Score:1)
Re:some numbers (Score:1)
summary of comments (Score:2)
More proof SWG is going down (Score:2)
Before the NGE, I saw around 1200 unique hits a week. It never went more than 200 away from that, for the nearly two years I had been running it up to that point.
As soon as NGE was announced that started dropping. Now it's somewhere between 300-500 unique hits a week.
SWG failed long before the NGE (Score:1)
Re:SWG failed long before the NGE (Score:2)
All I could think of was that I was in a single player game, designed to be no challenge and trivial to beat. I was walking by "agro" mobs without being attacked and killing red-cons without taking any damage!
Not exactly a good re-introduction. It made
People just don't get it. (Score:2)
If you see Sony do something cool or valuable for its customers or humans at large, then something's off and it's time to be afraid. I remember when Sony meant "great quality product." I feel like such a geezer. I'm expecting them to ruin Sony-Ericsson phones any time now.
Today's update hides server pop numbers (Score:2)
SS taken of the galaxy population screen just a few minutes ago.