Sequel Fatigue Cause of Slow Sales? 129
The NYT has a piece which argues that the new console iteration is not the cause for slow sales at the end of the year. Rather, gamers are tired of all the damn sequels. From the article: "... In an industry that has a reputation for growth, the decline certainly clashes with expectations. And there is also evidence that gamers may no longer be as enticed by the type of games that publishers have been putting on store shelves. For the first time in several years, the industry did not have a breakout hit in 2005. Two releases from 2004's holiday season, Halo 2 and Grand Theft Auto: San Andreas, generated enough anticipation among hard-core gamers that they lined up to buy copies. 'Last season you had some events that drove people into stores,' said Josh Larson, director of industry products for GameSpot, which tracks interest in new games; he was referring to the last two months of 2004. 'There wasn't anything that filled that void,' in the 2005 holiday season, he added." Update: 02/08 18:07 GMT by Z : As much as I like the letter 'q', fixed title.
Comment removed (Score:3, Funny)
Re:Who's this Fatique chick? (Score:5, Funny)
Wait wait pick one... (Score:4, Funny)
Re:Wait wait pick one... (Score:2)
Re:Wait wait pick one... (Score:1)
Not that there's anything wrong with that...
Re:Wait wait pick one... (Score:1)
and to comment on the two weapons thing...well it's ok but it would have been better if they alternated instead of one shot fires both weapons...also...why can't I have two silenced 9mm...or if I can shoo
Re:Wait wait pick one... (Score:1)
Re:Wait wait pick one... (Score:3, Insightful)
I doubt it. (Score:4, Insightful)
*Apart from the requirement that you buy a new graphics card at around 45% the cost of your whole system, for the arguable advantage of having another few hundred thousand triangles or this seasons must-have anti-aliasing algorithm.
loss of imagination (Score:3, Informative)
But to be honest the real reason sales are down, is no one wants to spend tons of money for games on a system that is going to be obsolete in a couple of months.
Re:loss of imagination (Score:3, Interesting)
Re:loss of imagination (Score:2)
Especially with the fact that game systems are becoming more complex to program, people loose focus on making the games fun and ground breaking and not as realistic as possible. I agree that many good ideas have been done and that it makes it harder to develop new game ideas, but I think also that the industry is expanding to cover new demographics and a single game now wont spark the interest of everyone who plays that system. But i do not think that we
Re:loss of imagination (Score:2)
Re:loss of imagination (Score:2)
Re:loss of imagination (Score:2)
Re:loss of imagination (Score:1)
Really? I've got the registered version, I beat Dr. Proton but I couldn't find a multiplayer mode. Is that something that doesn't show up when you're using an EGA that's outputting to a 4 colour LED screen? Should I upgrade that 386?
Re:loss of imagination (Score:2)
Weren't you listening when the fat cats were talking? By now, we all know that if sales are down, it's because of piracy! Game companies need to add some anti-copying measures that piss the hell off their customers in their games now... ... ... oh wait...
Re:loss of imagination (Score:1)
That doesn't make much sense. 1. A system isn't obsolete until there are no new games coming for it and 2. All three sequel consoles (except the XC Core) are backwards compatible. But then again the mainstream market never made sense so it could really be happening...
No Diversity (Score:5, Insightful)
90% of these big budget games are sci-fi or fantasy or something with loads of automatic weapons. Think how boring movies would get if that ratio was the same. Where are the games that could be compared to indie films? The game industry will never develop if they don't try and broaden their scope.
Sorry, did I sound like a Nintendo rep there? I'm not I swear.
Re:No Diversity (Score:1)
To a point, the same goes for games. I'd say that games actually have more to choose from than movies, but not all of those choices are "Hot New Titles". I haven't bought a game since the first Rogue Spear: Raven Sheild. Sur
Re:No Diversity (Score:2)
Batman Begins. Seriously. If you haven't seen it DO SO!
The movie industry tends to fluctuate a lot more than the games industry. Sometimes they produce nothing but stinkers like Tomb Raider, Planet of the Apes, and the last Highlander. At other times they produce wonderful stuff like Lord of the Rings, Star Wars Ep3, Polar Express, The Incredibles, and Batman Begins. It all depends on whi
Re:No Diversity (Score:2)
The last time I was at the movies (which admittedly was quite a few months ago), I noticed that every single preview was either a sequel, a re-make of an older book or movie, or a movie which was virtually identical to the last one that particular screenplay writer wrote. Pixar is the only company putting out original stuff right now. That, and the gay cowboy movie, I suppose.
Re:No Diversity (Score:4, Funny)
Pixar is the only company putting out original stuff right now. That, and the gay cowboy movie, I suppose.
You've never been to Texas, or you'd know the gay cowboy thing has already been done a zillion times -- art imitating life.
based off a book (Score:1)
eudas
Re:No Diversity (Score:1)
There is a huge surge of comic to movie right now. With some great, some good and a lot... down right ugly. At least they are better then what they use to be, the three that pop into mind right away are: The Shadow, The Phantom and Spawn.
Sin City raised the bar, probably too high that we probably will never see another exe
Re:No Diversity (Score:2)
Re:No Diversity (Score:1)
You state that "the movie industry is also sucking as of late," because (I'm infering) of a lack of big event movies. This is precisely what is happening in the game industry. As entertainment consumers we are getting gradu
Re:No Diversity (Score:1)
> features that appeal to our diverse tates.
The problem is that "we - the consumer" *does* want shitty films. If there were a demand for different films, which made you think, then they'd exist more often, and be promoted more, but there's no. People, for some unaccountable reason which I'm sure some psychologist or other can explain, want to watch `big event` films starring brainless hollywood types such as Bruce Willis a
Re:No Diversity (Score:2)
Indeed. In fact, I would argue that the movie industry is following a parallel path to the games industry, except that it's currently using remakes as its cash-cow crutch.
Re:No Diversity (Score:2)
Re:No Diversity (Score:2)
But forgetting current lapses and addressing the original point, I believe that the games industry could learn a lot from film-making in order to e
Re:No Diversity (Score:1)
Re:No Diversity (Score:2)
90% of these big budget games are sci-fi or fantasy or something with loads of automatic weapons. Think how boring movies would get if that ratio was the same. Where are the games that could be compared to indie films? The game industry will never develop if they don't try and broaden their scope.
Sorry, did I sound like a Nintendo rep th
We Need Innovation! (Score:3, Insightful)
There needs to be something completely new and original, something nobody has thought of yet. It will sell millions.
Re:We Need Innovation! (Score:1)
Re:We Need Innovation! (Score:2)
Re:We Need Innovation! (Score:2)
So last year I bought Guild Wars (yet another MMORPG, but with no subscription, pretty and fun to play with both a story PvE, and PvP)
I bought Civ4 which again, is a sequel. But it looks so beautiful I drool - and it does impact on the game playing experience. Besides which, the team went back to the drawing board and created Civ rules and gameplay as they should be, with all the irritating things changed/removed, and clever ideas from previous game
Maybe MMOGs are to blame a bit. (Score:5, Insightful)
Re:Maybe MMOGs are to blame a bit. (Score:2)
Re:Maybe MMOGs are to blame a bit. (Score:2)
When a new
Re:Maybe MMOGs are to blame a bit. (Score:1)
Re:Maybe MMOGs are to blame a bit. (Score:1)
IMO, that maybe has a very little impact but I think mostly because succesful MMOGs are gigantic, there is always "stuff" to do, replay value is huge. I remember logging into WoW/EQ and always have something to do: raids, quests, dungeons, PvP, gaining new factions, crafting, whatnot. And every "stuff" to do resulted in power gain for my avatar. These games are centered around making your avatar
You know, you're absolutely right: (Score:2)
What's more, he's one of a group of friends I hung out with in high school who would always get together and play games. We didn't get together for the purpose of playing games; getting together was the whole point. Playing games -- board games, D&D,
Re:Maybe MMOGs are to blame a bit. (Score:2)
Been playing Asheron's Call for 6 years now and played MCO when it was live. During the time both were active (almost 2 years?) i think i bought 2 retail games and a d/l. Maybe a dozen* games during the other 4 years or so grand total. Even with multiple monthly payments on AC and another monthly fee i was actually SAVING money on games and playing more hours!
Even if only some of the 5 mil ppl in WoW follow suit thats gonna add up quick if they buy 50-75% le
Re:Maybe MMOGs are to blame a bit. (Score:2)
And if you're looking for something a little more indie, try Soldat. $9 Shareware that's best described as 2D Quake.
Because $SPORTGAME $year+1 isn't enough (Score:2, Interesting)
People know this, and they aren't going to pay $50 for an update which is basically only that.
When they have a next generation console, they will buy the game however, because it will have better graphics. Again, they'll do this only once. That's if they bother with the next generation console.
Sports games are the worst offenders here, but it is hard to get
Stopped years ago... (Score:2)
Now only buy few games that will bring enough intresting things with them.
Definitely do not think that $60 for "Another FPS" is worth it unless something truly revolutionary.
There is nothing new under the sun (Score:4, Insightful)
I mean, really. I was just bemoaning yesterday how much the market has moved to nothing but sex and violence. When every commercial for the XBox 360 ends with "Rated M for Mature", you know that they've stopped selling games. The market is instead trying to sell you an "Entertainment Product" targetted at "the adult market". Which is a nice way of saying, "We want to separate fools from their money by giving them gratuitous sexual and violent content." The actualy *game* is nowhere to be found.
As of late, I find myself missing the days of adventure games (e.g. Space Quest), space simulators (e.g. Wing Commander), puzzle adventures (e.g. Bioforge, System Shock), Real Time Strategy Games (e.g. C&C), and other innovative genres invented in the golden age of computer gaming. Not to mention some of the cool arcade genres like Fighters (e.g. Killer Instinct, SFII) and Drivers (e.g. SF: Rush, Hydrothunder).
Today we just see Another First Person Shooter, but With A New Twist!(TM) Which really is nothing more than a vehicle for the aformentioned sex and violence. When are we going to see all this technology put to good use in making innovative new games? Hell, imagine the cool 2D (or 2.5D) platformers that could be done on modern hardware! Do we see anything like these? Nope. It's all just games with the names of old games reused on new First Person Shooters. When will the industry rape of our beloved gaming stop?
Here's hoping for the Nintendo Revolution. If they can pull it off at least as well as the DS, we may get back some of what we've lost.
Re:There is nothing new under the sun (Score:2)
Have a look at my favourite website in that regard: http://www.gametunnel.com/ [gametunnel.com]
(Yes, I swear I have nothing to do with them!
I bought quite a few games from there. You can try out demos, the games are of many different types, quality is darn high, and they're quite cheap.
I'm afraid that I don't have (or ever will have) a TV, and thus the consoles are all dead to me. However, PDAs have quite a few cute games (I use PalmOS onl
Re:There is nothing new under the sun (Score:2)
Just because a game is rated M, it doesn't mean it has stopped being a game. So what if it has violent or sexual content? Just because it has it doesn't make it gratuitous. I enjoy good games. Whether t
Re:Right... (Score:2)
Space simulators? Eve Online anyone?
I've played EVE...and while I enjoyed it, it is not a space simulator, at least not in the "joystick required" way that X-Wing, TIE Fighter, and Wing Commander were (and the grandparent was probably referring to). It is more MMORPG than simulator.
However, I will say that the graphics in EVE are beautiful...which REALLY makes me wish that a good game development shop would take a crack at a new space combat sim. Something with the act
Over priced, under innovative (Score:5, Insightful)
There is still the occasional gem, but no reliable way to tell the gems from the dross. No one wants to slag the games off in a pre-release review in case the company stops giving them demo releases, innovation seems to be extinct, and the latest painful lesson is that even a sequel to a fondly remembered classic is no guarantee of quality.
In other words, they are charging premium rates for low quality tripe and trying fix it in marketing. And they wonder why people are stopping buying games?
Gosh. I had no idea I was that annoyed about it...
Fatigue is just one part of it... (Score:3, Insightful)
The bigger issue is that most games out right now are not being created to FILL A NEED/NICHE. They are trying to force genre's that are quick, easy, and cheap to produce on gamers. (Sports/FPS/RTS/MMO/Sequels) Gamers are at a saturation point. Innovation can never be supressed for long. Gamers are demanding new and unique experiences. Katamari Damacy was the first shot that made companies stop and take notice. Nintendogs was another. A whole shift is approaching gaming, and it is not the more powerful, more expensive, more complex, bullshit being forced down our throats now. Look how much press and play Geometry Wars has been getting, more than any other 360 launch title.
2D gaming needs to come back, it is natural for some games. 3D needs to be refined besides just more/better/faster. Emphasis needs to be placed back on creativity and innovation, not greed and hype.
Re:Fatigue is just one part of it... (Score:2)
Massively Multiplayer Online games are quick, easy, and cheap to produce?
Re:Fatigue is just one part of it... (Score:1)
Re:Fatigue is just one part of it... (Score:3, Informative)
While not as simple as an FPS, they are easy. And the
Re:Fatigue is just one part of it... (Score:2)
Which is an amazing accomplishment considering the great depth and breadth of 360 launch titles. (/sarcasm)
Only one cause (Score:4, Insightful)
Price too (Score:2)
Re:Price too (Score:1)
Yes, Games haven't changed at all in the past 7-10 years, which is why DOA4 looks and plays like Tekken 1, Resident Evil 4 looks and plays exactly like resident evil 2, Stealth games like Splinter Cell: Chaos Theory and MGS3 look and play precisely like MGS1, and Shin Megami Tensei: Nocturne is exactly like final fantasy 7.
Think about what you're saying man, it's ridiculous. I'm not a PC gamer, but I imagine there's a substantial jump between something like Duke Nukem and Half Life 2, also.
The XBOX 360
No, actually the slump is because... (Score:3, Insightful)
G.
Re:No, actually the slump is because... (Score:2)
The real cause of sales drop is... (Score:3, Interesting)
Not Just Sequels, but BAD Sequels (Score:3, Insightful)
From Russia with Love is a great example of what I'm talking about. Sequels should build on what worked from previous games, not implement something worse. Case in point: the camera in the game From Russia with Love. You had to constantly manually maneuver the camera to keep it behind you. And when you died, who knows what position the camera would be in when you rezzed. I'm sorry, but under no circumstances should the camera ever start in second-person mode when I'm playing a deathmatch (happened to me once; in the few seconds it took to spin the camera around, I was shot to death. Wheeee!). Worst camera behavior in an FPS *ever*.
What sequels? (Score:2)
Half-Life 2, Doom 3, Civilization 4, Age of Empires 3, Empire Earth 2, Rollercoaster Tycoon 3, The Sims 2...oh, wait. I think I see your point.
Hybrids (Score:3, Interesting)
We're sick of sequels, but we're not receptive to things that feel too new. You need to create hybrid games that use popular elements from existing related games. For example, most people don't play Grand Theft Auto $number because of a love of all things criminal. What keeps us coming back to those games is the overwhelming freedom they give you. We're not playing MMORPGs out of our love of Tolkienesque fantasy, but because MMORPG coop gameplay is fun.
We need network-capable, non-linear gameplay that puts trust in players, instead of making us choose "DEATHMATCH MODE", or "RACE MODE" before entering the world. Games need to evolve so that players can hang out and decide for themselves how they want to use the engine. Your job as game programmers should to provide us with tools to enjoy ourselves, not to write us a rigid schedule which inevitably leads to an "end point" when apparently at the whim of some game designer we are to stop playing.
Re:Hybrids (Score:2)
On the other hand I think some types (most notably FPS's, RTS's, and TBS) wouldn't work well like that at all... I could sorta see a form of coop FPS, where if while running through the game you could encounter other people also playing the game... That would require
Re:Hybrids (Score:1)
More questions than answers... (Score:2)
The one drag is that Nintendo can't seem to get another franc
Re:More questions than answers... (Score:1)
I'm sure you're aware of this, but SMB2 wasn't a mario game- It was a totally unrelated franchise called Doki Doki Panic that had mario characters inserted into it to make it palatable to US audiences.
The REAL SMB2 (released as "the lost levels" on SNES) was EXTREMELY similar to SMB1 only much, much, much harder.
If you view the mario series as going from SMB - Lost Levels - SMB3 - SMW- its a much more linear evolution of the series until you hit SM64, which redid the concept of the series to take advan
Re:More questions than answers... (Score:2)
Plus you forget the Legend of Zelda, which is at least as big hyped as any Mario game. I'm sure Twilight Princess is goi
Good sequels, and bad ones (Score:2, Interesting)
Megaman, Castlevania, Final Fantasy, Ultima, Mario, PacMan, sequels are nothing new.
Dev costs make investors risk-averse (Score:2, Insightful)
Lazyness... (Score:2)
Why dont they realize that diluting a title, like a movie is at best a short term fix?
Re:Lazyness... (Score:1)
"Sequel != Same Old Same Old" for everything (Score:2)
Splinter Cell might not have had a lot of gameplay diffrence between the various versions, but the storyline, graphics, and level designs all came together so well that each version kept me interested without feelin
Nah. Games are just not original (or I'm too old) (Score:2)
Gamers are getting older too! (Score:3, Insightful)
I tend to buy a very small number of games and play them through over a very long period of time (I'm still working on GTA San Andreas and I bought it when it came out...) 15-year-olds, on the other hand, bug their parents to buy them every new $50 game on the market, and the $300 video card-of-the-year to go with it. I made the decision a while back to not keep up with the PC game platform wars and bought a PS2. At least I know that games written for it are going to be playable on it next year.
Feeding into the problem, parents are getting sick of buying every $50 game and new gaming hardware for their kids every year. This is especially true when parents are game-savvy enough to see that Madden '06 is Madden '05 with prettier graphics and an updated team roster. Or that this year's FPS hit is the same FPS engine as last year with new characters.
I honestly can't blame the game studios for catering to the audience that will make them the most money, but I have a feeling the demographic shift will get them.
Risk - sure thing - smaller market - more risk (Score:2)
Re:Sequel FatiQue? (Score:1)
Comment removed (Score:5, Insightful)
Re:Sequel FatiQue? (Score:2)
Re:Sequel FatiQue? (Score:2)
I can't tell you how many times I've thought of maintaining a database of stupidities for use in future discussions to avoid past mistakes. I work hard to be open to criticism for myself, but it can be very demoralizing to work with people who insist on repeating stupid decisi
Re:Sequel FatiQue? (Score:1, Informative)
"It's" is a contraction of "it is" and ALWAYS should be used with the apostrophe. "Its" is the possessive form of the pronoun "it" and is used correctly WITHOUT the apostrophe.
In your example, the use of the apostrophe means you are actually saying, "that's not one of it is better qualities" which is obviously
Re:Sequel FatiQue? (Score:2, Interesting)
He said: 'I've had people tell me that using "it's" instead of "its" (e.g. "that's not one of it's better qualities") is a typo'
Maybe it's the parentheses that are confusing you. 'I've had people tell me that using "it's" instead of "its" is a typo.' Is that more legible?
He was absolutely right. His point was that people are using "it's" incorrectly, as in the example. When called on it, they say "it's just a typo, lemme alone."
I don't know about you, but my typos
Re:Sequel FatiQue? (Score:1)
Brainos (Score:2)
Usually, when I use the word, it's in a coding context. "Yeah, I'm looking at this code and I know you have to check the return value of that function, I've done it a hundred times. I don't know why I forgot that time; must be a braino."
Re:Brainos (Score:2)
Yes, there is: mistake.
Re:Brainos (Score:2)
"Brainos" are unintentional, freely admitted, generally minor errors.
Since we're communicating in English, which answers the "How do I indicate shades of meaning?" with "Lots and lots of words, all with slightly varying denotations", these little differences are very useful for precise, yet
Re:Because we don't come to /. for grammar lessons (Score:1, Offtopic)
If we wanted to learn proper english, we'd be trolling ProperEnglishdot.org and not trying to discuss technology and geek releated things.
I mean, I have horrible grammar because I don't really care what other people on this forum think and I'm probaly multitasking talking with someone else on a phone (at work) and writing tech support r
Re: (Score:1, Offtopic)
Re: (Score:1, Offtopic)
Re:Because we don't come to /. for grammar lessons (Score:1, Offtopic)
ARRRRGHHGHHGH!
There is no such thing as "correct English" or "proper English" in a sense that English never changes and follows a set of rules set in stone.
Otherwise if you want proper English we need to revert back to the Middle Olde English and use thee and thou and thou art!
People don't talk the same as they did 10 years ago. English was meant to be mutable and sh
Comment removed (Score:5, Insightful)
Re:Sequel FatiQue? (Score:2)
Anyway -- I've actually had the its/it's problem happen because by finger muscle memory short circuited. I know perfectly well that "it's" is the contraction for "it is" and not a possessive, but sometimes stuff just slips out when I'm in a hurry.
Soemtimes perfec
Crap... See? s/by/my/ (Score:2)
Re:Sequel FatiQue? (Score:2)
Sorry to rain on your rant parade, but whoever told you that is right, at least in that context. In that phrase, you are using the posessive form, so it should be "its". The way you
Re: (Score:2)
Re:Sequel FatiQue? (Score:2)
GP was instead, saying: "I've had people tell me this is a typo, but it's not a typo, it's a lazy-assed brainfuck."
Re:Sequel FatiQue? (Score:1)
Unless, he was lying.
I just can't make myself believe that.