

The Worth of the GTA Franchise 128
GameDailyBiz has a piece analyzing the value of the Grand Theft Auto Franchise for developer Rockstar and publisher Take-Two Entertainment. At something like $900 Million over the next five years, the franchise is almost 80% of Take-Two's market value. From the article: " ... While it's hard to blame Take-Two for its reliance on a blockbuster franchise, eventually gamers are likely to tire of the GTA formula, or the games will no longer feel fresh when placed side-by-side with titles that perhaps improve on that formula. To be fair, Take-Two has made attempts to diversify itself through acquisitions and new IP, but the publisher's value right now is heavily dependent upon GTA and that could be a double-edged sword for potential suitors, or investors in general. "
Bah. (Score:5, Funny)
GTA rocks! (Score:5, Insightful)
Re:GTA rocks! (Score:5, Insightful)
I think what makes GTA fun is that it is leaps and bounds ahead of other real life simulators. If you take something that engrossing and then replace "kill all the hatians" and "shoot up the mafia mansion" with "find my fish" and "deliver this block of wood to the next town" quests, it'll quickly dull
Re:GTA rocks! (Score:1)
Xogkraev, 76th level Hunter-Stranger, Double Wookie
Re:GTA rocks! (Score:2)
Progress Quest (Score:2)
Re:Progress Quest (Score:2)
Re:GTA rocks! (Score:2)
Re:GTA rocks! (Score:1)
Oh and PS love the idea about player made quests, I always have thought that would be a great way to build community and I guess I don't
Re:GTA rocks! (Score:2)
Wait... that'd be a bad idea. You'd end up with a lot of griefers running around sniping people.
FYI - there's already an online multiplayer game for GTA: SA http://www.mtavc.com/ [mtavc.com] is an online racing game
Re:GTA rocks! (Score:5, Insightful)
Re:GTA rocks! (Score:5, Insightful)
Re:GTA rocks! (Score:2, Insightful)
Actually I knew well what I'm talkin about since I'm doing a video too (to be released around when the next GTA comes out), and that's pretty much all I'm doing in GTA.
Was what what the game was designed to do? Was it really meant to be such a great stunting game? I doubt it, and that's what's cool about GTA, you can find it uses that the game wasn't designed for, and that you might call open-ended
Re:GTA rocks! (Score:2)
I agree stunters have pushed the envelope.
I love the one video that has an intermission that gets the cops to do lots of stupid stuff, usually ending up with them in the water, either in their car or not...
Re:GTA rocks! (Score:2)
Re the video...damn, I'm on a business trip, don't have access to the filename. I can try pinging my friend who would always point me to the stuff though...
Re:GTA rocks! (Score:2)
Nooks and Crannies are just places to go, little details to check out, especially ones that aren't neccesarily in the main games missions.
GTA is cool how its missions are all made up of components that are more or less available throughout the games: vehicles, guns, people.
Even the cutscenes are using the exact same models.
Re:GTA rocks! (Score:2)
I'm pretty sure the physics ain't "realistic" in the latter sense, but tweaked to maximize fun.
Re:GTA rocks! (Score:2)
I remember with Driver or some similar game...I'm sure their lamposts that stopped by car pretty much dead were much more realistic than those knockovers in GTA, but about 1/5 as much fun. GTA has really found a sweet spot for the balance, I've seen other games get it wrong the other way, and it feels too much like a cartoon...
Re:GTA rocks! (Score:2)
I actually don't think I kept a copy, but my friend was able to dig up the name.
The intermission is pretty short, but it's one of the most clever bits of a stunting video I've seen.
Re:GTA rocks! (Score:5, Insightful)
The wonderful thing about GTA3 and onward is that in addition to a good game, the game world is a fun *toy* to just mess about with. I got obsessed in GTA-SA with capturing gang turf. There was dozens of ways to pick a fight with rival gangs and execute the assault (landing a helicopter on some homies was a good one).
Re:GTA rocks! (Score:1)
So you capture all the turf and are finally glad it's all over.
Then you get kicked out of the city, and have to re-capture it all again
Re:GTA rocks! (Score:1)
Re:GTA rocks! (Score:2)
Grand Theft Triforce ?
Re:GTA rocks! (Score:1)
Re:GTA rocks! (Score:2)
I think GTA is getting watered down (Score:2, Insightful)
Remember London? (Score:5, Interesting)
I recall GTA: London 1969, which is still probably my favourite GTA game - simply because it let me play at being Michael Caine. I drove madly around that map on a variety of exciting heists all the while singing The Self-Preservation Society very loudly. And then got on a scooter and zipped around with some Mods. And then there were James Bond missions. All a wonderful parody of a certain era.
It was too short. It was too easy. But damn, it was fun while it lasted.
So: my proposal for the next instalment of GTA?
GTA: Tokyo 2050.
Just imagine it. GTA... except the most expensive sports cars can fly, and if you piss off the military then they turn up in tanks that transform into mecha. A futuristic GTA playing off anime and SF cliches, with fully destructible buildings - which will, of course, have been mysteriously repaired by the Tokyo Police Cataclysm Division when you come back to the same spot ten minutes later...
Re:Remember London? (Score:3, Funny)
Re:Remember London? (Score:2)
Re:Remember London? (Score:1)
There's been a thread on it on some popular GTA forum, and we all agreed to say that setting it in the future would suck.
However, the destructible environnement thing that respawns magically is a good idea, although you're not the first one to have it ;)
Re:Remember London? (Score:1)
So I agree, going back is better than forwards. I still maintain that San Andreas should have been set in the late 60s hippie era.
Re:I think GTA is getting watered down (Score:2)
I think you're one iteration short of true. GTA:SA sold rather well simply by being "bigger, and with more vehicles". That on its own won't work again, but MTA:SA (multiplayer race mod) is a very popular mod
Re:I think GTA is getting watered down (Score:5, Insightful)
GTA:SA Sucked!!!!
I loved the series up to that point, but then the first mission on GTA:SA began.
You go through a way-to-long series of really boring cut-scenes (which sadky lack the humor of the preivious two games), and then you find yourself running from a rival drive-by game by riding a bicycle.
Let's stop right there for a moment.
The whole thing that made GTA so beautiful was the open-ended nature of it. If you wanted to take the "obvious" path to complete a mission, you could, but it encouraged lateral thinking.
Classic example: In GTA-III, there's a mission where you are "supposed" to use a sniper rifle to assasinate a rival mob boss as he leaves his favorite restaurant. While there are a couple of vantage points from which you can pull this off, you can also steal a big vehicle (like a bus), go to HIS HOME, block the entry to his garage, and you lob grenades at his entire entourage while they try to pound their way through the driveway.
Back to San Andreas.
So, I'm on this mission where I gotta follow the other kids in my gang on a sad-looking bike, when I decide to say "screw this" and boost a car.
The moment I step off the bike, I can't continue the mission! The little nav guide I was following fanishes, and an urgent "GET BACK ON THE BIKE" message flashes on the screen. To use any means of transport, other than the crappy bike I stole, is forbidden.
Lame, lame, lame.
It's especially lame when you consider that riding little bicycles is BORING. They are slow to begin with, and waaaay slower when you try to take a hill. (Getting off the bike and walking it up is not an option, even though it would sometimes be faster.)
Then, if you want to be able to use these gay-ass bikes with any utility at all, or even if you want to run more than twenty paces or so without grabbing your knees and vomiting, you have to go to a gym and work out!
Who the hell thought it would be fun to play a weight-training simulator???
GTA used to be about being a clever, cold-blooded, hardened mafia goon who would joyride in hot cars and often had to McGuyver his way out of tight scrapes. That was the game I fell in love with.
GTA:SA is about being a mush-mouthed, scrawny, out-of-shape, dead-broke loser thug who needs to do hours of pilates just to pedal a sissy-bar bike up a resivior embankment. Put up with hours and hours of this crap, and you don't get to infiltrate the mob or yakuza or anything nearly that cool... no, you get gain cred with a bunch of california street hoodlums. Yay.
Their games are moving in the wrong direction. The game has become more rigid, less fun, and more reliant on cut-scenes to pad out a game with very little replay value. If this trend continues, their "franchise" will be worth less than that of Duke Nukem.
IMHO, YMMV, yadda yadda yadda
Re:I think GTA is getting watered down (Score:1, Insightful)
O RLY? Funny, last time I played, you do end up infiltrating the mob. Plus working with the Triads, some crazy hippy dude, and even a handful of missions for some mysterious CIA agent, etc.. All of which are a far cry from 'mush mouthed street hoodlums.' Either we played a different game, or you got bored and gave up befo
Re:I think GTA is getting watered down (Score:2)
The second one.
Which tells you everything you need to know about how boring that game is.
I finished the other two, and enjoyed every minute of it. With SA, I got tired of waiting for the fun to start after a few hours.
Re:I think GTA is getting watered down (Score:2)
I didn't like how SA started out at all, because I'm more into the gangster rather than the gangsta.. but.. once i got through stealing rapper's rhymes for my fly friends, i started to enjoy the game a ton more. Except for flight school. Making the farking flight school mandatory would've had me quitting the game if I hadn't been able to download a saved game after that point. I was able to complete all the flying miss
Re:I think GTA is getting watered down (Score:1)
Re:I think GTA is getting watered down (Score:2)
now that i'm running thru GTA3 (this time I'll finish it.. some day) i kinda wanna go back through vice, too, and see if i can do Vice without cheating.. though i think the endgame in vice would be
Re:I think GTA is getting watered down (Score:1)
Re:I think GTA is getting watered down (Score:2)
Everyone I play against on MTA:SA that's any decent at flying, says that the only way you CAN fly is with a controller, instead of keyboard.. *shrug*
Re:I think GTA is getting watered down (Score:2)
Also, in vice-city, do yourself a favor and collect all the hidden items - that'll give you the chaingun at the mansion, and if you've got enough
Re:I think GTA is getting watered down (Score:2)
Re:I think GTA is getting watered down (Score:2)
Re:I think GTA is getting watered down (Score:1)
Re:I think GTA is getting watered down (Score:3, Insightful)
+ Bigger
+ CJ could swim and climb over walls. (and parachute) Swimming stopped boats from being deathtraps. Knee-high hedges no longer stopped you from running away when getting your ass kicked.
+ FPS style aiming (combined with auto aim). You could move while being ready to shoot at any moment.
- Working out and eating. Nice idea to be able to customise your character, but was there any advantage to being morbidly obese or really scrawny? I just went to the gym for a few days to
Re:I think GTA is getting watered down (Score:2)
Re:I think GTA is getting watered down (Score:2)
And I DID use planes just bacuse of those stupid roads. I went to the airport, took a plane, flew it over the target zone, jumped out, parachuted to safety, stole another car and drove to the actual target.
And fuck you brother, your car has a digital g
Re:I think GTA is getting watered down (Score:2, Insightful)
Wow. To those who played San Andreas more than an hour, here's how this post sounds:
Re:I think GTA is getting watered down (Score:2)
Oh, and the scene with the droids in the desert was ENTERTAINING, unlike the horse-shit opening to GTA:SA
Re:I think GTA is getting watered down (Score:2)
Well, given processing power, and future media with larger storage, it has plenty more iterations left.
We could have full sized real cities, perhaps even a country where you can explore. This could include buildings, tunnels, subways, sewers, etc.
That alone without any additional gamepl
Re:I think GTA is getting watered down (Score:2)
Re:I think GTA is getting watered down (Score:1)
I guess it's fair to say that the PSP version amounts to watering down, because it was sort of a "lite" version. But I don't think anyone was expecting them to beat their old games on a portable device. That's really an apples and oranges comparison. The innovation is clearly going to come on the new generation of home consoles, or on PCs.
And the ways that they can expand the franchise are pretty obvious. Some of th
Re:I think GTA is getting watered down (Score:2)
I hate managing my character like a damn dressup doll. Just give me something fun to do, don't make me worry about how I look doing it, or if I've spent enough time in the gym...
Plus, to really pull that off, they'd likely need to go back to a silent main character...or else have a very limited set of voices.
Re:I think GTA is getting watered down (Score:2)
I can see GTA evolving (Score:1)
Yeah, gang == MMORPG guild, deal with it.
You could be a hick gang leader in the boonies. You could run a business pimping, or selling drugs/etc.
Of course, the car is the central point. Getting cars will be harder, none of this 'run up and get car' business. You'll need to learn how to do it. You'll start off on a bike,
Re:I can see GTA evolving (Score:2)
Not that they're not used to that.
Re:I can see GTA evolving (Score:1)
Certainly the next GTA game, online or not, will be very clearly labelled 18. The install will make this very clear too, and disclaim all liabilities for underage players playing the game. Maybe Take Two could make a campaign for parental responsibility at the launch as well, to draw off the inevitable 14 year old who shot someone in real life claiming that GTA did it.
On a side note, how can an unrated post be modded 'overrated'?
Re:I can see GTA evolving (Score:2)
Really,
Re:I can see GTA evolving (Score:2)
Screw that!
The main thing that made the GTA series fun is the "drive it like you stole it... because you did" recklessness of the whole thing. If swiping cars isn't every bit as easy as stealing apples from a neighbor's tree, then the game has no reason to exist anymo
Re:I can see GTA evolving (Score:1)
The natural price of cars in GTA is zero: anything you can get for free, you will get for free.
Re:I can see GTA evolving (Score:2)
Re:I can see GTA evolving (Score:2)
The problem is Rockstar North have basically no experience making MMO's, and very limited experience making online games at all (Wild Metal being one exception - even GTA:LCS was ported by Rockstar Leeds). They have steadfastly resisted adding any real online modes to the GTA series, claiming each time that they can't
Re:I can see GTA evolving (Score:2)
Yeah, gang == MMORPG guild, deal with it.
You could be a hick gang leader in the boonies. You could run a business pimping, or selling drugs/etc.
Of course, the car is the central point. Getting cars will be harder, none of this 'run up and get car' business. You'll need to learn how to do it. You'll start off on a
Re:I can see GTA evolving (Score:1)
Next GTA game? (Score:1)
Re:Next GTA game? (Score:1)
Re:Next GTA game? (Score:1)
Re:Next GTA game? (Score:1)
Re:Next GTA game? (Score:5, Funny)
Instead of starting off as a smalltime thug trying to make it big, you're an upper-middle class guy driving home from work to his nice house, wife, dog, and 2.5 kids when suddenly some smalltime thug yanks you out of your Lexus at a stoplight and speeds off. You aren't going to take this lying down, are you? After all, you're 40, underappreciated, and the guy in the next cubicle over keeps smacking his gum all day long. You're overdue for your midlife crisis, and it's time to snap.
You're going to take on that gang single handedly. Your PDA's got a lock on the lojack signal, and no smalltime thug is a match for your fearsome arsenal of staplers, tps reports, and the powerful LAW(yer) rocket. You're getting that car back, if it's the last thing you do.
Besides, you've still got $15k of payments to go on that baby.
GTA: Falling Down (Score:5, Funny)
How about GTA:DNF? (Score:2)
Re:Next GTA game? (Score:2)
Re:Next GTA game? (Score:3, Funny)
"Grand Theft Auto: Falling Down." [imdb.com]
Re:Next GTA game? (Score:1)
http://www.ambrosiasw.com/games/harry/ [ambrosiasw.com]
As much as I loved GTA3 (Score:5, Interesting)
Re:As much as I loved GTA3 (Score:1, Funny)
Re:As much as I loved GTA3 (Score:2)
Re:As much as I loved GTA3 (Score:2)
In related news... "Sequel Fatigue cause of slow sales?" [slashdot.org]
Re:As much as I loved GTA3 (Score:2)
Re:As much as I loved GTA3 (Score:1)
Franchises are OK (Score:5, Insightful)
Well, iD seems to be barrelling along just fine on the strength of the same game. Epic is doing Gears of War but that's probably the first non-Unreal game to come out of them in the past 8 years. (To be fair, both of these companies, to my knowledge, derive or derived income by licensing their game engine).
McDonald's seems to be doing OK only selling hamburgers.
Take Two's reliance on a blockbuster franchise is only bad if having one bad game can crumble their company. If they can publish a GTA game that sells only "OK" (say, 1 million copies) and still run the business profitably, then they're fine. Otherwise, they're a bloated company with few cash reserves. GTA is not the problem in that case.
Re:Franchises are OK (Score:2, Funny)
There's a big difference between selling a hamburger and selling a piece of entertainment media. People are more willing to come back to get the same thing to eat than they are willing to play the same kind of game that eats up hours of their free time.
:)
First of all, we need to eat, we don't need to play GTA.
Second, eating at McDonald's is a lot less of a time sink
Re:Franchises are OK (Score:2)
No, you'll just be subtracting that lost time from your life all at once instead of in little pieces...
Re:Franchises are OK (Score:2)
Who cares? It all comes off the end!
Franchises are OK to a point (Score:5, Insightful)
Same thing with GTA...GTA 3 was fun, Vice City was *really* fun, SA was neither here nor there for me. Besides, where can they go with it?
I went nuts with Unreal Tournament, even designing some levels, but UT3 and 4 didn't impress (why they take away the *best* weapon in the game (snipers rifle) is beyond me). I still play the original UT because it "felt right". Years after the fact and I'm still haunting the halls of CTF-November.
The only franchises that I've seen work over time are the "story"-type ones of Zelda, Final Fantasy, and the like. If Doom had a story (I mean a *real* story, a la Half-Life) I might be interested to see "what happens next", but they didn't do that.
Sadly, the one true franchise that relies on a continuous story, Shenmue, doesn't seem like it'll see the light of day.
People will come back for more if there's a reason to come back for more. In the age of OpenGL-based desktops, dual core processors, gigabytes of ram, SLI video cards, etc. etc., graphics are no longer the "more" and any franchise that doesn't see that is doomed.
Re:Franchises are OK to a point (Score:2)
I agree with you, mostly. I thought all the GTA's for PS2 were pretty fun in their own rights. (I didn't really like Vice City as much as the other two because the land was so flat and streets seemed a lot more cramped). All in all, though, they were the same game with a change of scenery. What I liked about San Andreas was exploring the countryside, and finding the
Re:Franchises are OK to a point (Score:2)
Gotta disagree on this point... For me, having played the original Doom and Doom2 back when they originally came out made Doom 3 even more enjoyable for me. For
Re:Franchises are OK to a point (Score:1)
Re:Franchises are OK (Score:1)
No. They now sell alot more than just hamburgers. Remember a few years ago they were losing huge amounts of their profits and growth (probably around the time Upsize Me was released). Then they came up with the profound idea of giving people a healthier alternative, ala McSalad and McPiece of Fruit or whatever they call their new menus.
people do get bored, but often they are slow to realise they're bored. It will happen eventually to GTA.
Re:Franchises are OK (Score:2)
In the Fifties Mcdonalds did ok selling only hamburgers. And fries. And Shakes.
Now they sell burgers, burritos, sausage sandwiches, pancakes, chicken nuggets, chicken sandwiches, chicken strips, steak & cheese, salads, yogurt parfaits, ice cream, milkshakes, sundaes, cones, pie....
true dat (Score:1)
Opposite Problem... Not enough of games... (Score:3, Insightful)
When I play a game, I have to develop a whole new skill set. Each game has it's own physics, rules, key-configurations, etc.
Most of the games I enjoy, I could play them for years without getting bored, so long as someone kept developing new content. My favorite games are GTA series, or Morrowind, or games with big open worlds and lots of content. But if a FPS had a subscription services where I could purchase new levels each week (and especially if it was all part of some continuing story), it would take an extremly long time to get bored.
And I think a lot of people agree with me. Look at MMPOGs... people like them because of the human interaction of course... but people also like them because the game content never runs out (once you complete the quests, you can play meta-games such as guild politics, trading for profit, and there will also be expansions coming along)
Re:Opposite Problem... Not enough of games... (Score:2)
Re:Opposite Problem... Not enough of games... (Score:1)
MechWarrior II.
More expansion packs needed.
Tire of GTA... (Score:1, Funny)
Umm, so the, carjack, drive, shoot/hit, smack ho formula could get old and tired?!? *gasp* no, really?!?
For cripes sake GTA has been old and tired for some time to everyone but pre-pubescent boys who aren't really worried about much more than guns, boobies, and "flogging the bishop"... well, I guess that describes most of
reaction to a repressive society (Score:1)
MMOGTA (Score:1)
Is anyone else sick of 1 player games? (Score:1)
GTA Online could be fun though. "Only 3 more dead hookers and I can level up!"
Am I the only one who still likes GTA? (Score:1, Insightful)
At any rate, Vice City was a huge improvement on GTA3 - the way you could purchase property and generate income. Money actually meant something in this game and so mugging someone on the street or holding up the pizza joint actually helped you to progress through. As per usual, the story was well-script
Re:better games (Score:2)
After about 30-45 minutes, I ended up not really even wanting to finish it.
Gun also could've been much better, but I actually finished that on the same day I got it. Note to devs: if a guy can finish your game the same day he gets it, particularly even when taking breaks from it, you've either got (a) a f