Subtracting Horror With Project Zero 56
The Guardian Gamesblog posted an interview yesterday talking with Makoto Shibata, the director of the Japanese Horror series Project Zero. In addition to a lot of talk about the latest title in the series, there's some interesting stuff about evoking horror in games, and the ways Japanese culture influences the genre. From the article: "We designed this intentionally so the player would be drawn into the Project Zero world, and would thus imagine various horrid fantasies. This design and approach is different from the previous games in the series. However, I believe that the design fits into the game concept of, 'invoke the fear in the player's own imagination'. I personally believe that even the greatest computer graphics cannot create greater fear than that which is created by the player's mind. This is an idea we maximized in PZ 3."
Terror is in the mind (Score:5, Funny)
Re:Terror is in the mind (Score:2)
Re:Terror is in the mind (Score:2)
OT: Your sig (Score:1)
As a nerd, I wondered what your sig meant, so I figured I'd convert it to meters per second, or miles per hour. I still have no idea. What does it mean?
Re:OT: Your sig (Score:3, Informative)
Re:OT: Your sig (Score:1)
Thanks...
Re:OT: Your sig (Score:2)
Re:OT: Your sig (Score:2)
Actually, the exact number was gotten from using Google to convert "1 lightyear per year" to "furlongs per fortnight".
I know the speed of light is quite close to 300,000,000 m/s, but I wanted the exact value, so rather than look it up, I decided to just use "1 lightyear per year", since that's obviously by definition the speed of light.
Re:OT: Your sig (Score:2)
An easier way than lightyears / year is to just use c
http://www.google.com/search?hs=BJs&hl=en&lr=&c2co ff=1&client=firefox-a&rls=org.mozilla%3Aen-US%3Aof ficial&q=c+in+furlongs+per+fortnight&btnG=Search [google.com]
Re:OT: Your sig (Score:2)
I seem to remember trying "c" though, perhaps I had given it a unit or something. Who knows. Regardless of the outcome I used "1 lightyear per year" which to me was the most rational alternative to just saying "the speed of light" at the time.
Re:Terror is in the mind (Score:1)
Re:Terror is in the mind (Score:2)
Mind Flayers can wear Amulets of Reflection. While the chances of being slain by your own death ray is about 1 in a million... a 1 in a million chance will occurr 9 times out of 10 with Nethack's Sadistic RNG (tm).
Lovecraft knew something about fear and horror. (Score:3, Insightful)
Fatal Frame/Project Zero is an Amazing series. (Score:2)
Re:Fatal Frame/Project Zero is an Amazing series. (Score:2)
Fatal Frame links (Score:2)
Re:Fatal Frame links (Score:1)
Had to waste nearly $40 on color laser print outs and then backing inside holders.
I tried to point out that all things become copyrighted the moment they are created and as such I cant see how they do any business at all.
Makes me want to create some work of art, go in, get told that again, and sue the bastards.
Re:Fatal Frame links (Score:2)
I realize my Fatal Frame Card Game is in a gray area... and if Tecmo came after me with a cease-and-desist, my pointing towards fanfics and forum avatars probably isn't going to help... but for bloody Kinkos to get up in arms about it?
Anyway, glad you dig the game!
Hardly a new idea ... (Score:4, Interesting)
Re:Hardly a new idea ... (Score:1)
Re:Hardly a new idea ... (Score:2)
Inforcom tried to keep up by putting graphics in some of their games, but found that they just didn't translate well to the mixed format. The era of the text-only adventure ended, and the industry moved on to new romances with more graphic-intensive games like Doom and Myst.
The Public may not always
Re:Hardly a new idea ... (Score:1)
The IF Archive [ifarchive.org]. For some really good stuff check out the winners for the '95-'05 competitions.
Re:Hardly a new idea ... (Score:2)
Let me expand on my original statement. The era of the text-only adventure _as a prime, commercially viable product_ has ended.
Re:Hardly a new idea ... (Score:2)
Dead right there.
See, over the years, I've been all over the place. I've been all through Black Mesa. I've seen Amn and Neverwinter and Baldur's G
Re:Hardly a new idea ... (Score:1)
Well, shoot! (Score:2)
Awwww, nuts. I was hoping they had invented some technology to remove horror from games.
THEN maybe I could finally play the Shalebridge Cradle level in Thief: Deadly Shadows. Or System Shock 2, for that matter. :-(
Re:Well, shoot! (Score:2)
System Shock 2... egad.
I was working in some warehouse that summer, refilling my student beer budget as is the usual way of things while not actively at university. I'm hauling a cart around the place and picking up stock to meet orders. Dull. Easy. And we usually hyperextended the lunch breaks.
So. I'm heading down a long narrow passage between rows of shelves. Turns out the item I want is down in the dark, where the lights have failed. OK. In I go. Then, out of
Re:Well, shoot! (Score:2)
Re:Well, shoot! (Score:2)
Re:Well, shoot! (Score:1)
And the first time I played it I actually shrieked like a little girl, much to the amusement of my LAN-gaming buddies.
That being said, cooperative singleplayer REALLY helps take the horror out of it.
Re:Well, shoot! (Score:2)
Heh, System Shock 2 is the only game that actually scared me enough to save and go to sleep. I'm not quite sure where this took place, but I think it was in the Cargo Bays.
alright (Score:1)
In Japanese horror, fear is not simply generated through surprise; the silence and suspense in-between the action is important too. This silence makes the player's fear build in his or her mind. Japanese horror is always designed this way.
News flash, all the best horror is generated that way. Why do Japanese game developers (and anime producers for that matter) always seem convinced there's something just incredibly unique how they approach these art forms? Horror has always been ba
Re:alright (Score:2)
Re:alright (Score:1)
Early in the game, though, is the haunted ship, which is a pretty good bit of nightmare fuel too. It's still not as bad as the Cradle, though. The residents.... *shivers*
Re:alright (Score:1)
That level alone was worth the price of Thief 3, although the Kurshok (sp?) underworld and the haunting melody of the seaside mansion were also excellent levels, too.
Re:alright (Score:1)
Thief 3? Horror? I played through the first level or so, and didn't seem to creepy to me (the atmosphere doesn't really seem to scream scary, and it may get scarier as it goes on for all I know)
Midway in the game is the Shalebridge Cradle level. Wikipedia Link [wikipedia.org]. That level made the game change from the normal "First Person Sneaker" to a "Silent Hill" atmosphere. I think it was so unexpected in that game that it spooked alot of people. When you reach the Cradle, you don't find any monsters for a long
Re:alright (Score:2)
Re:alright (Score:1)
http://arstechnica.com/reviews/games/tds.ars/4 [arstechnica.com]
Re:alright (Score:2)
If you like scary stuff try vampire : the masquerade.. all I'm saying is theres a mansion and a hospital.. I've never quit a game through fear untill I got to that mansion.. >.
Re:alright (Score:2)
Probably because Hollywood seems to think that Horror is about the shock you get when things jump at you... Directors out there have been playing too much Doom.
Re:alright (Score:2)
Fatal Frame (Score:2)
Re:Fatal Frame (Score:1)
Re:Fatal Frame (Score:2)
On Fear (Score:1)
I personally believe that even the greatest computer graphics cannot create greater fear than that which is created by the player's mind.
All fear is created by the human mind. There are no exceptions.
- IP
Like the X-Files... (Score:1)
Re:Silent Hill (Score:1)