Game Industry Workers Get Voice 48
Shodan writes "eToychest writes that a new game union of sorts has been formed to both recruit new industry talent, as well as give them a unified voice when it comes to maintaining a work/life balance. PEER (Professional Electronic Entertainment Recruiters) was created to establish and maintain ethical work standards and optimum recruiting service for game industry developers, publishers, and related industry companies." From the article: "The part that catches my eye is 'ethical work standards', which I cannot help but think was established, at least in part, due to all of the fervor surrounding EA and the treatment of its employees. The group seems to be a sort of 'worker's union', as they say that in an era where quality of life and rapid growth are chief concerns, PEER gives its members 'a representative voice.'" It will be interesting to see where this leads.
Is it just for the US? (Score:2)
Re:Is it just for the US? (Score:4, Informative)
The BECTU http://www.bectu.org.uk/ [bectu.org.uk] are a good one with 25,000 members, mainly media company employees though (which apparently includes Game Development). If they identify more as software engineers than game developers then there are a host of engineering unions who would accept them. Amicus http://www.amicustheunion.org/ [amicustheunion.org] are amongst the biggest and already have many thousands (I think) of IT employees as members.
The TUC website http://www.tuc.org.uk/ [tuc.org.uk] is probably the best online resource though.
Re:Is it just for the US? (Score:1)
I think there is a broad problem with people in the IT industry not being part of organized labour. It seems that programmers and the like "should be happy to be working where they are" and shut up and not complain if they have to work crazy overtime hours.
I think organized labour is a part of a healthy job market. Not having labour organizations is like a market where the buyer or seller has a monopoly on goods, that is not a good s
Re:Is it just for the US? (Score:2)
Show me a CEO who doesn't (Score:2)
Re:Show me a CEO who doesn't (Score:2)
Re:Show me a CEO who doesn't (Score:2)
No, these are just recruiters. (Score:1)
Re:No, these are just recruiters. (Score:2)
I'm sure there are good recruiters out there, but there are some very bad ones as well.
Ummm no (Score:1, Informative)
This is not a union at all (Score:2, Informative)
Just another form of Peer to Peer comunications (Score:3, Interesting)
This will only be taken seriously...... (Score:2)
Noboby wants to hear it (Score:2)
But damn it, it's "furor" not "ferver." Nor should "furor" be confused wyth "Führer."
Or maybe not (Score:2)
fervor could be correct Intense heat, or passion.
Of course he probably did mean furor, but technical 'fervor' works.
Unions... (Score:5, Insightful)
Unions are bred out of necessity, don't get me wrong. They are a great way for truly oppressed workers to force a change for the better. But, the problem is, once they get up a head a steam they become unstoppable juggernauts. Eventually, they run their own business into the ground. They first use their power to lift themselves up to some necessary minimum standards, then they force things, slowly but steadily, more and more in their favor. Until, eventually, they are getting guaranteed easy work at excellent pay from which it's nearly impossible to fire them. With costs so high, The Man to whom they just Stuck It To hemmorhages to death.
With some notable exceptions, game industry workers have it pretty good over all. You hear lots of talk about EA in particular, but nobody ever mentions their nice benefits packages. Last I checked -- this may not be true any more -- salaried professionals there get stock options and bonuses, along with PPO medical coverage (that includes drugs, pretty standard dental, and even a little for vision as well), and respectable paid time off. I worked there five years, and while I was called on to put in long weeks every now and again, those were the exception rather than the rule. Mostly they were 50-hour "crunch" time weeks, with a couple 60-hour ones thrown in, maybe 5-10 weeks out of the year. The rest of the time it was 8x5, with the occasional company-provided beer party starting on a Friday afternoon (during business hours) thrown in to help everybody unwind after meeting a milestone.
The game industry doesn't need a union. We're not the underpaid, overworked, downtrodden masses people want to think we are.
Re:Unions... (Score:2, Insightful)
Chances are that if you are working at a place where they will try to get rid of you when you unionize (i.e. Wal*Mart), you have a piss poor job anyway and no other choice.
Next you will claim they outsourced, lets say production of The Simpsons to Asia because the artists doing it where unionized.
Re:Unions... (Score:3, Informative)
The problem isn't the concept of the labor union, though, but rather the execution. Since unions are controlled by elected officials who serve as career union officers, they effectively have a mandate to continue to negotiate new contracts further and further in favor of the workers, even when all of the issues o
Re:Unions... (Score:1)
Re:Unions... (Score:4, Insightful)
Had a reputable union been available during my stint at EA, I would have joined in a heartbeat. I don't know if the game *industry* needs a union, but EA (when I was there) absolutely did.
Re:Unions... (Score:2, Interesting)
Re:Unions... (Score:2, Insightful)
Re:Unions... (Score:3, Insightful)
Re:Unions... (Score:2, Insightful)
Re:Unions... (Score:1)
"The best way to avoid a trap is to know of its existence."
Are not the majority of games developers, let alone IT workers, intelligent
enough to avoid falling into the same trap as other unions?
Just as it was said, form a union to help with conditions, pay and benefits.
Find a comfortable medium and rubber stamp Cost of Living increases with each contract.
It's not difficult. Setup the union to avoid corruption and have checks in place to
assure it.
Re:Unions... (Score:2)
Re:Unions... (Score:2)
Re:Unions... (Score:3, Funny)
I can also attest that it covers mental health treatment. I had a friend who worked there and they were very generous with benfits after he ended up on that bridge with the rifle. I look after him now, and he's making real progress. Last night he didn't have a single coding-related nightmare!
-Eric
I noticed (Score:3, Interesting)
Bah, game developers have it easy (Score:3, Funny)
Re:Bah, game developers have it easy (Score:3, Funny)
In my day, we were expected to work 80 hours an hour. And during crunch time, 80 hours a minute.
Re:Bah, game developers have it easy (Score:2)
In my day we were fired before development started, were expected to go back in time and have the game ready before the Marketing department had come up with the idea for the game and if we were very, very lucky they would let us take one machine back in time with us for testing.
Re:Bah, game developers have it easy (Score:1)
Re:Bah, game developers have it easy (Score:2)
Pheh. If our bones didn't get up and dance around HIM, singing "Auld Lang Syne" (he was a wierd one), he'd kill our families too.
Recruiting company, not a union (Score:3, Informative)
Sure, it's a recruiting company with noble goals, and if I needed a recruiter that's who I would turn to. But it is a recruiting company, not a union.
Re:Recruiting company, not a union (Score:2, Informative)
I've had people ask me to work unpaid overtime. A call to the contracting company, and it went away. I've had people ask me to do things in no way related to my job description. Again, a quick call and explanation, and it went away. I've had bosses try to hold my timesheet hostage conditional on various forms of knuckling under to idiocy. A quick call, and it gets sorted out.
The recruiting company wants money. That means they want
Mod parent up (Score:4, Informative)
What it really is, if you read their "charter", is a price-fixing scheme for headhunters. They "agree" that they should get 20% of the first year's salary, payable at hiring time.
There's a real union for game developers - the Animation Guild, [mpsc839.org] local 839, IATSE, AFL-CIO. They represent most of the animation people in Hollywood, and they're organizing game developers who are artists. [mpsc839.org]
No they don't. (Score:3, Informative)
More like some sort of nebulous standards body for the recruiting agencies that serve the game industry.
And since the employer (not the employee) typically pays the recruiter's fee, color me skeptical that this is anything more than PR.
Action - Reaction (Score:1)
Feb 11th, IIT debuts game developer courses.
Feb 12th, thousands of US game developers laid off.
We've already lost this game.