NES Games and Statistical Analysis 54
szadig writes "The New Gamer has published an article which tackles the topic of averaging gameplay. The accompanying video features 15 different players simultaneously shooting their way through the first stage in the NES game Gradius. From the article: 'The average time taken to kill the end level boss was 20.055 seconds, with the fastest player finishing him off in a mere 10.01 seconds. Six people finished the boss off at nearly identical moments. It would seem that the boss, bored with the player, actually self-destructs after 27 seconds. Beyond the almost perfectly synchronized explosions, further proof of this self-destruction can be found in the videos: no 10,000 point bonus (given to players when the boss is defeated) was awarded to these six players and, in a few of the runs, the boss detonated when there wasn't a single bullet near it.' Can we apply other statistical methods to gameplay?"
You know.. (Score:4, Insightful)
A lot of the other stuff in the article was interesting though... looks like he put a lot of effort into it.
Re:You know.. (Score:1)
I don't think his point was to find out whether or not the boss self-desrtucted - it was about analyzing statistics about gameplay and they just happened to stumble upon the boss's self-destructing.
Re:You know.. (Score:2, Funny)
Re:You know.. (Score:2, Insightful)
Re:You know.. (Score:1)
Mirror (Score:4, Informative)
Re:Mirror (Score:2)
Re:Mirror (Score:2)
Re:Mirror (Score:2)
http://www.wartsworld.com.nyud.net:8090/Averaging
Re:Mirror (Score:1, Funny)
Re:Mirror (Score:2, Insightful)
Re:Mirror (Score:1)
Re:Mirror (Score:1)
Azureus (Score:2)
Very cool! (Score:1)
Re:Very cool! (Score:1)
Insanit-ay (Score:1)
Re:Insanit-ay (Score:1)
Stastical Analysis (Score:3, Insightful)
2 cents,
Queen B
Re:Stastical Analysis (Score:2)
Re:Stastical Analysis (Score:2)
You obviously haven't studied statistics. We predict presidential elections by surveying 400 people in a country of 280 million. This is far less complex, and there are far fewer variables.
Well, if you're measuring one variable (time in this case), you need roughly 30 samples to approach a representative distribution. The variance may still be pretty high, but you're at least approaching the true population mean once you're past 30. Close enough to work with for this example, anyway.
Presidential ele
Re:Stastical Analysis (Score:2)
Re:Stastical Analysis (Score:2)
I have to say the greatest tragedy of your post is the de facto assumption that presidential elections are binomial problems...
Rightly or wrongly, most pollsters frame the questions as binomial and ignore the marginals. So, if you're in the US, it's Republican vs. Democrat. If you're in Australia, it's Labor vs. Liberal. It's funny that you point it out though - I didn't even pick that up. I just thought of the easiest real-world example I could think of. It's a bit of a sad comment on our electora
Re:Stastical Analysis (Score:2)
Who cares about "statistical significance"? Were you actually planning on using this data to come to some sort of conclusion of any importance? I sure hope that in your world, this is not terribly useful data!
Re:Stastical Analysis (Score:2)
Re:Stastical Analysis (Score:2)
Torrent (Score:2, Informative)
dht://1ACB2F69B008DAA48210AE53C3B96A8DE88C7B55.dh
Have fun!
Another interesting "average" (Score:4, Interesting)
Re:Another interesting "average" (Score:4, Insightful)
Re:Another interesting "average" (Score:2)
Re:Another interesting "average" (Score:2)
Interesting (Score:2)
Now this one was pretty standard fare you choose a play they run it, you throw to the player, now after watching for a while it became obvious that it was totally scripted, each receiver would be open at a set point in their run and you throw them the ball.
When I mentioned it was simply a matter of watching 2 receivers (maybe the blitz is too quick for the first one) and
Re:Life Force (Score:1, Informative)
Re:Life Force (Score:3, Informative)
Re: (Score:2)
Re:Are you kidding me? (Score:2, Interesting)
It's always been just a matter of memorizing the pattern. Like, no shit.'
From TFA:
Disassemble (Score:3, Insightful)
Dan East
Re:Disassemble (Score:1)
Interesting, but nothing new... (Score:2)
In recent years that has changed, but console developers still seem to have the habit of resorting to predictable patterns. While it adds a puzzle-type ele
**Note: (Score:1)
Re:**Note: (Score:1)