Teachers Using Computer Games in Class 81
conq writes "BusinessWeek has a piece on the ways in which games are gaining acceptance in the classroom. From the article: 'Teachers across the country are bringing certain games into their schools as a way to pique students' interest in everything from history and politics to physical fitness and music theory. Among the most popular are Firaxis Games Inc.'s Civilization games, Take2's Railroad Tycoon, and Dance Dance Revolution.'"
Stock Exchange (Score:4, Interesting)
Sure enough we did well, mainly because we students as one big syndicate is simply too powerful in term of market manipulation, and the fact that one is more risk-taking with fake money. So I guess we did learn something out of it.
Not directly related but. . . (Score:2)
It sounds sorta cool, but I'm not sure I'll have much time with all my other extracurriculars and school.
Not New (Score:5, Insightful)
Re:Not New (Score:3, Informative)
Re:Not New (Score:2)
If you use the Civilopedia, Civ can be very educational. Also, most of these games (except maybe DDR) require some degree of strategy & complex thought. Even DDR would be good for phys ed classes if you needed to motivate students, or maybe for kindergarten classes if you're trying to tire them out :-)
Re:Not New (Score:2)
Re:Not New (Score:2)
Re:Not New (Score:2)
Actually, he had a great system back then. If you got top marks on a quiz or other assignment, you got a stamp. On days he brought the computer in, you could exchange 3 stamps for 5 minutes of computer time.
Re:Not New (Score:2)
Re:Not New (Score:1)
Re: Not New (Score:1)
You have died
--little wagon--
of dysentery.
Educational software circa 2005:
The villagers have given you the secret of a new Technology!
Poppycock (Score:2)
Re:When I was 11 (Score:1)
Damn, I need to learn how to post anonymously
At what level does abstraction fail to entertain? (Score:2)
Sound might be tr
Re:At what level does abstraction fail to entertai (Score:2)
I don't know. Do you consider "Firaxis Games Inc.'s Civilization games, Take2's Railroad Tycoon, and Dance Dance Revolution" to have heroic sound and imagery, embedded in the "player's mythos"? I'm not entirely certain what you mean by that last one (multiple ideas come to mind)... but I'm pretty sure the answer is no.
Your first paragraph was somewhat interesting,
Music theory game (Score:2)
Re:At what level does abstraction fail to entertai (Score:2)
I "played" a Japanese kanji game in high school that taught you recognition skills. You'd play for 15 minutes and your brain f
Re:At what level does abstraction fail to entertai (Score:2)
Is it, or something like it, still available? That sounds like something I could burn a few hours on.
Tet-what? (Score:1)
If the 'game' was comprised of merely shapes allowing for extrapolation to Euclidean principles then I doubt the 'game' would hold a players interest.
Now if the shapes have 4 squares to them, and the object is to get 10 squares in a row...
Lazy teaching! (Score:4, Interesting)
Re:Lazy teaching! (Score:2, Insightful)
Re:Lazy teaching! (Score:2)
Re:Lazy teaching! (Score:2)
Re:Lazy teaching! (Score:2)
Re:Lazy teaching! (Score:2)
Re:Lazy teaching! (Score:3, Insightful)
A game called Shadow President (plus good ol' board games like Risk) taught me tons about politics, war, geography, and history. I played that thing for hours.
Darklands, a game that I used to play and that I recently re-discovered (mmm, DosBox emulation) has tons to teach the player about life and
Re:Lazy teaching! (Score:1)
Re:Lazy teaching! (Score:1)
Re:Lazy teaching! (Score:4, Insightful)
Re:Lazy teaching! (Score:2)
What. The. Fuck. You actually believe that? Kids are a lot smarter than most people give them credit for. They're better off being exposed to complex ideas from the start, even if they don't fully grasp them right away, than to be fed a bunch of dumbed-down, half-assed over-simplifications that they have to forget before they can gain a deeper understanding of anything. Your kind of thinking is the prod
Re:Lazy teaching! (Score:2)
Hah!
Obviously, games aren't the only things one should get one's information from.
However, screwing around in good ol' Encarta '95 and a playing a few games that just happened to teach some stuff, too, allowed me to ace every history/social studies/geography test I had throughout grade school. I knew most of the material before the teachers got to it. I also read a lot about those so
Old news to me...at least 10 years old. (Score:1)
While I don't imagine I'll be tre
Re:Old news to me...at least 10 years old. (Score:5, Interesting)
You laugh, but this is actually a serious problem. This study [nagc.org] estimates that 25% of American gifted and talented students drop out of high school. Our lowest-common-denominator school system ensures that people with much more potential become demotivated and waste their chances.
Re:Old news to me...at least 10 years old. (Score:2)
I note that the "gifted" program at your school was designed to take students who had advanced beyond the level of work the teacher wanted the class to be doing. It removed potentially bored (and therefore disruptive) students from the class to make life easier for the teachers. What
Re:Old news to me...at least 10 years old. (Score:2)
It is a rational fear, period (and may be overrated as well.) Gifted students are "ahead" enough of the pack that basic high-school education is merely educating what they've already learned - and in some cases, is counterproductive
MMORPG as teaching tool (Score:2, Interesting)
Re:MMORPG as teaching tool (Score:2)
I agree that playing a market game against other people (where everyone is trying to do well) is a good way to teach about markets and how they really work.
Re:MMORPG as teaching tool (Score:1)
On a serious note, do you like/dislike the new treasure drop format?
Good Times (Score:1)
Any tips on HOW to get games into schools? (Score:2)
http://www.democracygame.com/ [democracygame.com]
used in some politics courses, but it's been very hard work, despite the fact that the teachers and students who sue it think its a great learning tool.
Theres no simple way to promote a product like a video game for use in schools accross the US, or if there is, I can't find it. I'm sure the likes of EA or Microsoft can get the attention of federal educators, but anyone know how the little guy gets his foot in the door?
Re:Any tips on HOW to get games into schools? (Score:1)
I am actually working on a Federal Grant on using games in the classroom. Most of my focus is on Math and Reading but as a former government teacher I can tell you I played your game and found it good. There are two major hurdles you will find in getting a game into an American classroom.
1. Price
2. Educational Standards
The first is a very complicated topic that isn't worth going into on Slashdot. The second is an issue I can explain
Re:Any tips on HOW to get games into schools? (Score:2)
Here are some of your problems (Score:2)
First of all, this is unrealistic. If you are trying to sell this to Americans, they don't grasp "proportional representation" (although it would be a good idea!) They do understand "first past the post". Also, there *is* more than one opposing party, although I concede that Americans do act like there is only one. In Europe, however, exactly the opposite is true.
Setting up your game the way you h
Re:Here are some of your problems (Score:2)
Maybe my website needs redoing. I think I'll have a look at some website templates. Its good to get someone 'outside' to give a warts and all opinion of it
So how does this work comparted to other stories (Score:2)
We all heard the joke about current education that is more worried about how the kid feels then about getting proper answers. "What is 2+2
Re:So how does this work comparted to other storie (Score:1)
The idea is that these games are being used with kids who are still undergoing their education. I know that when I was 7 or 8 and playing the original Civilization, I was definitely hearing for the first time about the ancient 'Wonders' of the world.
Re:So how does this work comparted to other storie (Score:2)
I don't want everyone to think I'm just some kind of starry-eyed hippie, but have you considered that maybe the world we're creating isn't the one we really want to live in? By setting up the expectation that we have to be enslaved by our work, we create that future for ourselves.
I,
Re:So how does this work comparted to other storie (Score:1)
Games too long for use in school (Score:2)
Re:Games too long for use in school (Score:2)
Incidentally, I started playing civ when I was 14 or so, and it only took me a few games before I could beat the computer on easy, without reading any documentation, and without even watching a complete ga
Oh..... (Score:1)
Silly me, I thought this was about the teachers playing tetris while the kids are doing worksheets.
Minefield doesn't begin to cover it (Score:1)
Pros
Engage students who are not responsive to "lecture and discuss" format (kinesthetic learners, especially, or children who have traditionally grown up on electronic media)...
Alternative to traditional assessment methods - fresh approaches promote more vigorous response...
Tech
Re:Minefield doesn't begin to cover it (Score:1)
Which is the goal of an organization such as mine http://cte.jhu.edu/ [jhu.edu].
The main grant that I am working on is the effective use of games in the classroom. As you said in your post, the potential is there. As technology and teachers who grew up p
Lockout chip business model (Score:1)
Consoles forte ... OSS created content.
Unfortunately, because of the lockout chip business model associated with all video game consoles sold at Wal-Mart stores in the United States, never the twain shall meet (legitimately).
Re:Minefield doesn't begin to cover it (Score:1)
Few game companies/publishers are willing to give up product for free/cheap (sadly, I have personal experience here) even for publicity
The free software community would be glad to help.
Re:Minefield doesn't begin to cover it (Score:1)
Re:Minefield doesn't begin to cover it (Score:1)
Now all the free software community needs to do is design a game with the kind of educational support and entertainment interest of Civilization 4, and we're all set.
Start with freeciv and wikipedia and it'll be a lot easier.
Oregon Trail, anyone? (Score:2)
I'm not sure what lesson that taught me.
Total War (Score:2)
NationStates (Score:2)
I know several teachers who use NationStates [nationstates.net] in class. Funnily enough I'm also aware of many schools who ban us outright.
We got so many enquiries from teachers that we made a special page for them [nationstates.net].
Woot... Mario has done it all (Score:2)
Europa Universalis 2 (Score:2)
Since the game covers the world 1419-1815 there is a lot of stuff going on, and plenty of learning opportunities. Also, along with actual lessons on world history, it lets students see that history is not an inevitable monolit
Does Anyone Remember This One? (Score:2)
The game was quite simple, in that you had a certain number of villagers. Each year, you had to set a certain number to work the fields, some to mind the dam, and some to guard. Then you clicked enter to see what happened.
If you didn't have enough field workers, there would be starvation, if not enough were set as guards, then there would be a bandit raid. If the dam wasn't maintained, there would be a flood, and blocky yellow wate
Games? (Score:1)
Now get off my lawn!
Expect to see more of this kind of thing (Score:1)
Note: I work for Common Ground, the publisher of a couple of his works, including his latest "Why Video Games are Good for Your Soul."
Required reading (Score:2)
I played games in school (Score:2)
But there were also various games (Grannys Garden comes to mind) on the BBC micros they had at primary school. Then they got macs.
Plus all the people playing Chuck Yeagers Air Combat on the macs at high school and the people playing a mario rip-off on the PCs.
Teaching teamwork (Score:1)
From the article on teamwork:
They began asking for - and offering - help, and they learned that the best person for a job is not al