Industry Group to Set Video Games Work Standards 23
Chris Reimer writes "C|Net News is reporting that a new industry group will establish ethics and work standards for video game workers. From the article: 'With an aging work force of video game creators, the game industry is going through growing pains similar to what Hollywood once experienced. Today there are more programmers, artists and producers in their 30s, 40s and 50s, many with families, who are looking for better pay, fewer work hours and improved benefits. PEER will focus on representing these experienced programmers.'" This is more information on an organization that we've previously talked about (related, below).
General Technology (Score:5, Interesting)
If not, should they change the scope to include everyone who designs computer software? (I know that the game industry is reputed to be particularly brutal to its workers, but I think it is a question worth asking none the less.)
Re:General Technology (Score:1)
I don't think the general computer software industry ever went through anything like this. This industry originated at universities and research institutions. The requirements are generally more detailed from the beginning and the planning is much more thorough and the management is better so there is less/no crunch time. Also, if a project is behind schedule, either more people are br
Recruiters talking about benefits is kinda like... (Score:5, Informative)
Sounds vaguely like a protection racket to me - 'work with us or we might recommend unionization to those who want better benefits.' Recruiters talking about benefits is kinda like the user car dealer talking about the car - all they care about is moving you out in one & getting their cut on the deal.
Re:Recruiters talking about benefits is kinda like (Score:2)
Sounds great? (Score:5, Interesting)
Re:Because we really feel sorry for you.... (Score:5, Informative)
Re:Dupe Alert (Score:5, Funny)
So THAT's why the "related story" feature was invented!
Cool.
Re:they should get more pay when they make NEW gam (Score:5, Funny)
Re:they should get more pay when they make NEW gam (Score:3, Insightful)
Re:they should get more pay when they make NEW gam (Score:1)
Re:they should get more pay when they make NEW gam (Score:1)
When lawyers get paid for providing legal services, win or lose.
When GM employees get paid for building a new car no matter how it drives.
When the band at your wedding gets paid regardless of whether people dance.
What does your enjoyment of the product have to do with whether the people who worked 80-hour weeks to bring it to you are being treated fairly? Would slavery be OK if you really liked the products it made p
Just move to Europe (Score:2, Insightful)
Where sensible Health & Safety laws fine employers who don't do enough to make sure people don't work over 48 hours a week - and that includes on-call time. In our company, we all do 40 hour weeks. If you do more than eight hours of on call, you *must* get a day off the following week. In our French office, there is someone who is responsible for kicking people out by 18:00, in case they work too long by accident, or get carried away.
Don't listen to big business who say it harms the econ
Re:Just move to Europe (Score:1)
Re:Just move to Europe (Score:2)
Ok, then I'll listen to the 8%-10% unemployment rate in most parts of Europe.
If these game developers want to unionize (even if they don't call it a union), I'm all for that. I hope for them that they can pull it off since they are in an industry with seemingly more workers than demand for workers. However, I wouldn't neccesarily use Europe as an example of how to set work policy.
Union by any other name (Score:4, Insightful)
As I read this, what popped to mind was that they're acting like a union, but they don't want to call themselves a union. It's a sad commentary on unions that you have an organization negotiating with employers (or muscling them) for better pay, benefits, and working conditions for their employees, but it's "not a union."
It is a function of the industry maturing. The days when one or two people could sit down and turn out a killer game are pretty much gone - the technology has gotten too complex. It's also gotten to the point where the ability to hire the "young and foolish" is no longer a plus. The advanced skills needed are in the group of people who no longer feel like working 80+ hours a week.