Mario All Grown Up? 188
Reggie Fils-Aime, frequent spokesperson for Nintendo, has a piece extolling the way in which Nintendo will disrupt the videogaming market with the release of the Revolution. His editorial uses the movie industry as a comparison, and likens the systems of Sony and Microsoft to 'flops'. From the article: "Nintendo's counterpunch is disruption. We've determined that the videogame market is ripe for revival--and we're looking to make it happen by reaching out to the millions of players still on the sidelines, including those over the age of 35. Early moves have been promising. Nintendogs, a game that allows people to train virtual puppies, has doubled the typical percentage of female purchasers, selling 1.5 million copies in about four months. Not bad, given that Nintendo DS hardware is in 4 million hands." Yeah, it's just more advertising claptrap, but the levels of hyperbole they're reaching is sort of breathtaking to behold.
Sounds Like ... (Score:5, Funny)
Claptrap? (Score:5, Insightful)
In a time where you have other industry elites saying the video game market has topped out (EA), there's no room for growth in MMOG (Richard Garriott), many companies are just going belly up (Atari), Microsoft can't get is product to the street, the PSP is nothing more than a mini-DVD player and one of the major selling points of the PS3 is that it's a HI-DEF DVD player, Nintendo OPENED UP a new market and sold 1.5 million copies of a game to WOMEN in 4 months.
Claptrap? Nah... I think I'd listen to what the guy has to say.
Re:Claptrap? (Score:2, Interesting)
Re:Claptrap? (Score:2)
But the PS3? Where are the fanboys? Where's the claptrapped hype?
Re:Claptrap? (Score:2)
Duh, just about everywhere? (do you think anyone could beat sony at the claptrap game? Come on, they're the ones who invented the Emotion Engine)
Re:Claptrap? (Score:2)
Re:Claptrap? (Score:5, Funny)
Atari goes belly-up on a regular basis. How's this supposed to be news?
Re:Claptrap? (Score:2)
Re:Claptrap? (Score:2)
Who says they didn't? (Score:2)
Re:Who says they didn't? (Score:3, Interesting)
Your dog can never grow up, never get old, never die, and will never care too much if you dont touch it for years, or not feed it, or replace it with another dog.
Re:Who says they didn't? (Score:2, Interesting)
It's supposed to be exactly that : not expensive, not a burden, just a game.
YOU are trying to make it some kind of dog-owner training. You are wrong and foolish to do so.
It's a game geared at little girls, not you, and not "if you treat your virtual dog well enough, I'll buy you a REAL one!" (for cripe's sake I hope you do not have children you said this to)
Re:Who says they didn't? (Score:2, Offtopic)
Re:Who says they didn't? (Score:2)
Re:Claptrap? (Score:4, Interesting)
My wife and I have already saved 2 cats (the maximum allowed by our landlord), but large dogs (which seems to be all the local Humane Society has) are out of the question. Even if they weren't disallowed by our lease, I don't think it would be a very nice life to make that dog live in a one bedroom apartment with no yard.
Re:OT: Pets and Leases (Score:2)
Re:Claptrap? (Score:2)
Am I the only one who sees the irony there?
Re:Claptrap? or virtual dog farm? (Score:2)
Yeah, but you're assuming they want to:
a. have to clean up after the dog.
b. want the dog to grow up.
c. want to keep the same dog.
d. want to have to drive to the dog park in the pouring rain or snow or the dog gets unruly when they're having to do the laundry and pick up the kids.
Virtual dogs have none of these problems, plus when y
Re:Claptrap? (Score:2, Insightful)
Some call this guilt tranference, or value-projection. I call it: "being a fucking moron".
I think the solution to the shelter problem is to get more virtual pets into more peo
Re:Claptrap? (Score:2)
But if Nintendo... (Score:2, Insightful)
Re:But if Nintendo... (Score:2, Insightful)
I'm not saying they're right... it sounds to me like the 360 is doing some pretty good stuff with Live, and I have to assume that Sony has something up their sleeves that just hasn't been mentioned yet (er... at least, hasn't been mentioned on Slashdot, so I haven't heard about it).
But regardless of the merits of the M
Re:But if Nintendo... (Score:2)
The growth is all in women and girls (Score:3, Insightful)
If game companies don't grok this, they'll be stuck with FPS that noone wants to play.
Re:The growth is all in women and girls (Score:2)
Re:The growth is all in women and girls (Score:2)
Men, this shit that some sources sling around about America wanting out of fps games, is a crock of bullshit. Americans love to fight, traditionally. All real Americans love the sting and clash of battle over their 5.1 surround sound. You are here today for three reasons. First, because you are here to defend your virtual homes and your virtual loved ones. Second, you are here for your own self respect, because you would not want to be out fragged by a
Re:The growth is all in women and girls (Score:2)
you know... I love fighting games... I love games where I am blowing things away... but what I dont love is shelling out big money for the latest game that, game play wise, isnt that different from Wolf 3D. Sure, you've got better graphics and lighting and blood effects and maybe a fancy new weapon or two... but in the end your just crawling through levels killing nazis or zombies or zombie nazis...
Id love to see a fighting game that broke away from this totally and offered the same kind of content in a no
Re:The growth is all in women and girls (Score:2, Funny)
So that's why Nintendo put the rumble pack into that new wand-shaped controller.
I keed, I keed...
Re:The growth is all in women and girls (Score:2)
Do you really think game companies are going to put all their apples in one basket?
More than likely they will diversify. FPS games aren't going away, and the other games aren't going away either. Producing all FPS games would be like all car manufacturers only making one style car.
advertising claptrap?.... (Score:1, Funny)
Polarizing (Score:1)
Wrong numbers for DS sales (Score:5, Informative)
Maybe they're talking about just one market (seems unusual though, considering the DS and its games are regionless), but many I've sources [msn.com] claim a DS sales figure of at least 13 million units. Which means it's in around 26 million hands.
Not quite (Score:2)
Re:Wrong numbers for DS sales (Score:2)
The market is alive and well (Score:1, Insightful)
How can the market be ripe for revival when it's not even dead? Unless if that was meant to read Nintendo's console market. I have seen no signs of Sony's and Microsoft's consoles suffering from lack of sales.
Re:The market is alive and well (Score:2)
The Japanese videogame market has been in decline since 1999. The US videogame market slowed (it might've actually declined, I can't remember) in 2005. Yes, a large portion of this is due to the fact that it was a transitional year, but they've had transitional years before that weren't nearly that bad.
This isn't the first (or second) time Nintendo's seen this trend.
Re:The market is alive and well (Score:2)
Re:The market is alive and well (Score:2, Informative)
Sure, 1-12, and X2.
Then Tactics.
Then Tactics Advance.
Then all the weird chocobo adventure/Gameboy titles that really sucked.
All the re-releases, like Final Fantasy Origins and Dawn of Souls and such...
Don't forget about the tons of new FF7 stuff coming out. (Dirge of Cerebus, Advent Children, w/e else)
And last and least, Final Fantasy Pong. What? Hasn't come out yet? Well, it will.
Re:The market is alive and well (Score:2)
Actually, those were only branded FF to feed sales off the name itself.
"Final Fantasy Adventure" was actually the first game in the "Secret of Mana" series (Seiken Densetsu). "Final Fantasy Legend 1-3" were actually the SaGa series.
Still, I have to disagree with them sucking. To this day, I love to pop Final Fantasy Legend II into my SP.
Re:The market is alive and well (Score:2)
Re:The market is alive and well (Score:2)
The man does have a point (Score:5, Insightful)
we all know this... Usually we blow it off by casting the shame towards the genre we don't like as much...or point to the fewer and fewer glimmers of originality.
But this does not stop the truth we all well know.
Something needs to change.
Maybe its the publishers, maybe its the develoupment model/cycle.
Nintendo is trying to change its machine to be able to do something more than push out one polygon/sprite/bit more than its competitors.
Last time they were our saviors (NES)...maybe..just maybe...they are trying to save us again before the industry REALLY needs it.
*NOTE: trying to save us does mean they can still fall on their asses trying, not to mention how much money they made last time they *were* right
Re:The man does have a point (Score:2)
Besides, some of us actually like sequels to our favorite games. That being said, as with any game purchase, research first.
Re:The man does have a point (Score:2)
There is nothing wrong with a good sequel, the throuble with todays sequels is that they come out far to quickly and change the gamemechanics almost not at all. Looking at SplinterCell1 vs SplinterCell3 its almost the same game, stuff like that shouldn't get released as full price sequel, but as a low-price add-on. Even worse is that there aren't not only sequels, but cloning of game-concepts all over the place, ie. NeedFor Speed Underground started the Pim
Re:The man does have a point (Score:2)
You mean like with Mario Party 7?
(Disclaimer: I have nothing against Mario games)
good=disruptive (Score:4, Insightful)
I was explaining to someone (who does not play games) the other day what computer games are about, and since I like FPSs so much, I was explaining FPSs to her. But I felt kind of embarrased because I don't approve of or particularly like shooting things. Shooting things = tired gameplay mechanic. Violence = tired gameplay mechanic.
Compare two different concepts for Nintendogs: 1. raise and train cute puppies, 2. shoot lots of cute puppies. I rest my case, QFD.
Julian
Re:good=disruptive (Score:2)
Re:good=disruptive (Score:3, Funny)
Gaming needs shaking up (Score:3, Insightful)
even nintendo itself. they have a lot of great titles, but seem to be increasingly padding it out with rehashes of previous stuff. Im a massive fan of mario, but do i really need another version of super mario bros? a game that was amazing on the nes, but why should i buy it on the DS? or the GBA? sure if they do anything new (like they did with mario kart ds) then ill consider it.
i would love to play an completely new mario game on the DS, not one that looks like its just a level redesign (from the few leaked shots ive seen so far). maybe im becoming jaded and looking at the gaming past through rose tinted glasses, but to me it seems that the games industry needs a good swift kick up the behind and get its ideas in shape (and give those designers who actually have loads of good ideas a chance).
Re:Gaming needs shaking up (Score:2)
The NewSuperMarioBros game looks nothing like a simple level redesign, ok some of the items seen there have been probally seen in previous titles, but the gameplay looks much more like SuperMario64 packed into a 2D world combined with tons of YoshiIsland-like pseudo-3D Effekts. I have no idea how the game will turn out in the game, but it definitvly s
Re:Gaming needs shaking up (Score:2)
often they are launch titles designed to show off the capabilities and control style of the new console too.
you really cant say that Mario 64 is just a re-hash of... well... anything really... but certainly not of super mario bros.
The Princess All Grown Up! (Score:3, Funny)
"Non-hard-core gamers" aren't playing anymore (Score:5, Insightful)
Games are what brought me to the PC from Unix platforms in the late '80s and early '90s (well, games and Linux). I am the ideal market: male, 20s-30s, very technical, able and willing to assemble my own systems and very, shall we say, "intrigued" by ever-faster and sexier hardware.
For a long time before I started with PC games, I was a rabid text-based adventure and Nethack fan. But the graphics and variety of PC platform games were just too sexy to me and by the mid-to-late'90s, I was what I would consider to be a hardcore gamer: SMP, relentless video card upgrades, lots of RAM, RAID for faster level loads, CD changers to play multi-disc games more smoothly, 21" monitor, etc., moving into console platforms, buying just about every game that came out...
But it all tapered off somehow. Games would feel less engrossing, or the keyboard learning curve would be so high that I wouldn't play it after I'd bought it. At first, it was just one or two games that I wasn't bothering to complete, but by the time I had the latest 10 or 15 titles in my hands and a system that could play them all, yet I hadn't finished any of them and found myself preferring to do other things instead, I realized that this gaming thing was becoming a worse investment since I didn't seem to be enjoying it as much... and my game buying tapered off.
In retrospect, though I played a bunch of FPS games all the way through, the games that I find most memorable (and that I still own long after most of my game library has gone the eBay way) are the games that today's "hardcore" gamers ruthlessly mock. I still own Myst, Riven, Zork Nemesis, the Ultima series (including Ultima IX: Ascension), the King's Quest series (including Mask of Eternity), and so on. In short, they're primarily adventure-driven games whose interfaces and schemas are not so complex that one must spend two weeks in "learning curve" mode before actually having any fun.
I have some friends who still game all the latest titles, but I've tried them and they're just not that entertaining. There's nothing for the imagination there. You simply mindlessly flail about on your keyboard with ultra-complex controls while trying to blast things. Rather than being revealed to you through experience, evidence, and events (as was strongly the case with, for example, Myst or Riven), stories are simply told to you in annoying pages-long sessions of reading or long monologues by animated characters that I don't care about and that punctuate the otherwise mindless action.
In short, most games aren't fun anymore. The past is full of great games in dead genres. Text- or command-based adventure (i.e. Infocom games, early Sierra games), text-based RPG (Nethack, Rogue, et. al.), graphical adventure (Myst, Riven, Sanitarium, Obsidian, Grim Fandango, a million other amazing titles), action-adventure (Ultima IX: Ascention, Mask of Eternity, Nocturne), action platform/scroller (NOX, Gauntlet, Flashback), strategy (Civilization, Heroes of Might and Magic, Alpha Centauri).
I can't really think of any FPS, pure role-playing, racing, or sports computer games that are at the top of my list... Yet that's all that's on the market today. Compare to 1997, when the shelves were full of imaginative games in many genres. It's as though the improvement in graphics has pushed the "reality" paradigm to the forefront, leaving no room in the marketplace for "fantasy," which is really the only reason I ever played games to begin with. I want to go to other worlds that don't bear too big a resemblance to mine, and to enjoy myself while I'm there (i.e. it shouldn't feel like work).
Instead, today's games have a very high learning curve (trying to learn to play one of them feels like being in school, you can't just pick up as you go, and the controls demand full attention, not leisurely
Re:"Non-hard-core gamers" aren't playing anymore (Score:2)
Re:"Non-hard-core gamers" aren't playing anymore (Score:2)
I know, personally, my attitude towards games has changed a lot. I used to be able to play Tribes for 20 hours straight in college. I used to beat every RPG I bought, even the horribly buggy ones, and I bought every RPG I got my hands on.
Recently, I bought Dungeon Lords, a great RPG in the old-school PC style, and I got about 6-7 hours into it before just stopping. Why? I'm not going to pretend the games changed... is there muc
Re:"Non-hard-core gamers" aren't playing anymore (Score:2)
Re:"Non-hard-core gamers" aren't playing anymore (Score:2)
There is of course always a bit of nostalgia when talking about games of the past, but things definitvly have changed as well, for most part probally simple because the industrie got a whole lot more 'professional', thus every game has to appeal to the 'target audience' and the little crazy ideas never make it very far if the publisher doesn't think they follow certain 'standard'. This is probally most obvious when looking into the early days of gaming,
Re:"Non-hard-core gamers" aren't playing anymore (Score:2)
These days I wander into a game store wish cash in my pocket, look through everything there, and walk out empty-handed. Nothing sounds interesting.
Maybe I'm just no longer the target market, because I've been there and done that. I'll play every GTA game that c
Re:"Non-hard-core gamers" aren't playing anymore (Score:2)
Ha ha ha, that is funny (Score:2)
Then he goes on about Nintendogs, a game squarely marketed for juvenile girls.
I am all up for the new Revolution, hoping Nintendo will put their money where their mouth is, but I have no doubts that the new Revolution will cater to children with derivative Mario Party titles that will make novel use of the new motion based controller system. Nintendo has not yet focused on adult gaming
Re:ok (Score:5, Insightful)
Adult != blood sex and violence.
Tell me, seriously, what any console did to attempt to attain "adulthood" besides those three things.
Show me ONE, ONE 1st party game with a complex plot no pre-teen could understand. Show me growth towards maturity...
All I saw was a bunch of puberty-like masturbation over big boobs, blood by the gallon, and violence.
(*Note: While GTA does have blood, boobs, and violence...it actually has a story, setting, and a POINT to using those three in a very provacative way. And it wasn't a 1st party title
Re:ok (Score:2)
Re:ok (Score:2)
But why are you limiting it to first party games? This guy was boosting Nintendo as a game developer, not a console developer; I'm judging them as a game developer. There are many, many studios that have released adult-
Re:ok (Score:2)
Now why'd you have to go and say something like that?
I'm as likely to sing the praises of Ico as anyone, but "blows away anything Nintendo ever made" is simply not true.
Ico is a certain kind of game. It has a thoughtful, intelligent outlook, features real characters, and is grand storytelling in a mode that puts the likes of Final Fantasy to shame. And, if you look at it only from those perspectives, perhaps you could s
Re:ok (Score:2)
Wait, didn't his Giant Ultra Mega Pig form in Ocarina of Time have weapons like those?
Re:ok (Score:2)
Re:ok (Score:2)
Re:ok (Score:2)
Re:ok (Score:5, Insightful)
I like a good RPG. I've played my share of Final Fantasy and whatnot, but you know what my favorite recent RPG is? Paper Mario. Why? Because it's fun.
Want a pick up and play sports title? It's certainly not Madden. Heck, my dad bought a GameCube for one game after seeing me play Mario Golf: Toadstool Tour. He hadn't played a game since he and my mom owned a 2600, and he was winning tourneys inside of an hour.
That being said, the GameCube does have some more mature games, too. Off the top of my head, there's Eternal Darkness, Metal Gear Solid: The Twin Snakes, and Resident Evil 4.
Take a look at the Nintendo library. The library is age and taste-independant because they aren't going after the "OMG bump mapping!" crowd. They're after the "That was fun, I want that!" crowd.
Gorier != better. More mature != better. More fun == better.
Re:ok (Score:2)
I think one of the problems is the degredation of the term "mature". I very much enjoy mature games. The problem is that most people associate "mature" with "lots of blood and blowing shit up". In fact, to me most of these games are very immature because they substitute depth with "shiny, blood, explosions, boobies".
Re:ok (Score:4, Insightful)
Moving to a non-Nintendo example of a more "mature" game that didn't require copious amounts of blood would be Freelancer. It was somewhat open ended, also had a decent plot (not the best, but enjoyable), and there was a lot to do between major story points. The game was easy to play without insulting your intelligence, and if you find a good server online, it's actually a lot of fun to get 5 or 6 people together and do some mercenary or trade runs (having to protect the one guy hauling a crapload of moneymaking goods through extremely hostile territory while trusting that whatever friend is hauling the goods isn't gonna do something stupid, like run off and get killed, makes for some intense gameplay).
Either way, the point remains as the previous poster stated. Games don't have to have gallons of blood, giant breasts, or be horrifically violent to be "mature." Shadow of the Colossus is a mature game more for it's dark atmosphere and moral ambiguity than any amount of violence. Indigo Prophecy (or Fahrenheit to those on the other side of the pond) has elements that would bore younger gamers because there's not enough "action". It all goes to show that too many people equate "mature" games with things that children shouldn't be allowed to see, rather than gameplay that engages the individual on a level where being older and wiser is an advantage.
Re:ok (Score:2)
Re:ok (Score:5, Insightful)
How many console staples were first implimented by Nintendo? Just in control schemes: Directional Pad, shoulder buttons, rumble packs, analog sticks, touch screens, and soon motion sensors. Yup, they're a follower all right.
As for being the 'kiddy console' you can't be further from reality. Nintendo appears to be looking at the big picture, and offering stuff for everyone. Including the 'adult' demographic. Or is Resident Evil as kiddy game? Seems to me that MS and Sony have a bit of tunnel vision on their market. They're aiming at a very specific demographic: The adolescent male. (These are the kids who are old enough to have some income, and young enough to consider 'kiddy' games a threat to their masculinity)
The rest of us are quite excited to try something new that isn't another WW2 FPS.
Re:ok (Score:2)
Sony, I think, tries to be all things to all people. I look at it more this way: Nintendo - Family Friendly, Xbox - Adult, Sony - Little of both.
Of course there are always exceptions to the rule. Spyro the Dragon came out on Xbox, and Resident Evil 4 came out on Gamecube. But for th
Re:ok (Score:2)
Re:ok (Score:2)
Nintendo made them work really well, and they became standards after that.
Re:ok (Score:2)
OK, why?
Over 18 (well over)
Pay bills on time
No credit card debt
Married
Employed, shows up to work on time, gets good reviews (and no, not at McDonald's, I'm a senior software engineer)
Avid reader
Gamer
So, other than games, how am I not grown up and immature?
Re:ok (Score:3, Insightful)
The rest of us (who are actually adults) are an entirely different category.
Re:ok (Score:2)
Re:ok (Score:2)
Remember, these are basically kids who have very little financial responsibility (High school, still live at home) but probably have some income from a part time job. They have money to burn, and an excess of time. It's a ripe demographic, but I think it's being saturated.
Also, I think the industry is partially to blame for the excess of 'Adult' titles out there. There is still a general assumption that video games are
Re:ok (Score:2)
Less than 20% of games coming out are "M", so I wouldn't call it an excess. An excess of negative publicity for sure.
Re:Yah (Score:1)
Not Yah, but stick head in sand (Score:5, Interesting)
1. too boring (FPS bang bang bleed bleed no challenge after first time);
2. too involved (takes 30 minutes before it really kicks in, hard to pause, save takes forever);
3. not group-oriented (sure, you can battle faceless opponents worldwide via wifi, but can you play with your neighbors or coworkers at lunch?);
4. too action-oriented not cooperative.
Many studies have shown that most games fail on those counts for women and girls. And last time I checked, they had lots of disposable income to spend on that, instead of on the latest Beach Volleyball game.
Re:Not Yah, but stick head in sand (Score:2)
Specifically, favorites are:
Donkey Conga
Mario Kart
Shrek Super Party
The games are fairly easy to learn (Mario Kart is the hardest), can be played in short spurts (round robin or turn-based), and involve up to 4 players playing together.
(Checks checklist from parent)
Yup, seems to fit the bill nicely.
Now, I personally enjoy more "hardcore" games and so I also own a fairly expensive PC for that purpose. (
Re:Not Yah, but stick head in sand (Score:2)
My girlfriend currently plays something called Puyo Puyo or Puyo Pop on GBA, he also started to play Sims 2 for GBA. We tried Sims 2 for PC one night, we spent a lot of time making the characters and after 30 minutes "playing" the scenario we just stopped and have never tried it again.
What we have usually played is Mario Kart for the SNES (via zsnes) and I know she is playing Zelda (the one for N64, I think it is Ocarina of Time).
I like games a lot, unfortunately I do not have a lot of tim
Re:Yah (Score:4, Insightful)
Not quite- the people buying PSP's are your normal gamers. The people buying DS's are the non-gamers- Nintendo is the one increasing the market. That's why you have the DS selling as many as 600,000 units in a single week and the top selling software charts (especially in Japan) being *dominated) by DS titles, because Nintendo has tapped into a new market.
"But so what? The gameboy always sold well. It was the 'main' consoles that Nintendo has been having troubles with. So this is like saying, Pokemon GB/GBA sold well so the Playstation 1/2 were a flop."
Can you read? Alternatively, do you just choose not to? You've missed the point entirely. First of all, the Gameboy is marketed at gamers, nothing disruptive about that. Quite different from the DS, which is marketed to non-gamers as well. Secondly, you assume a direct correlation, which, admittedly, is pretty stupid. I believe the implication being made was that the DS's immense success is proof that a market of non-gamers is out there. Beyond that, I don't think anyone he said the PS3 would be a flop for any reason at all. Did you actually read what he said?
"Oh and then comes the old sales pitch. Simple. Yes, we are going to reach that part of the market that is to dumb to figure out a lightswitch. Someone should really tell marketing people that there will always be people who claim X is to complex and they will buy X the moment it reaches their level of understanding. Problem is you can't. As long as their are people who are confused by revolving doors or even those who push when it says pull you will have people who can't figure out X."
Oh wow, your big rebuttal is accusing Nintendo of marketing to retards? You must be completely ignorant- what Reggie and Iwata have been saying all along is that they're trying to draw in people who don't play games period, people who have never felt the urge to pick up a controller. I find it interesting you equate these people with those who can't turn on a light switch or operate a revolving door. That tells me a bit about how you view people not as technologically inclined as yourself.
"Marketing to them is stupid. Why? Because you are insulting the intelligence of everyone else. Don't believe me? How many of you actually like using dumbed down products with zero options to confuse you? Oh don't get me wrong. They are nice at first, when you are still new and unsure of what to do. And then you move on and want more."
Again, you're looking this from your perspective. You need to think like a technophobe, where holding a controller with a thousand buttons is daunting. Not everyone wants to sit at their computer for 20 hours straight playing the latest MMO, some people just want to have a few minutes of fun and then go on and do something else. That's why Wario Ware is popular- it only uses one button! Super Monkey Ball uses *no* buttons! Neither does Katamari Damacy. Quit acting like your mindset is the standard, because it's not.
"Part of the fun for me in playing a game is learning to play it. I think it is true with any type of game. The basics are simple but as you move on it becomes more and more complex. You can play chess just fine without knowing the more obscure rules like that move where you can switch the king and towers BUT the game will become deeper and more challenging as you learn more."
Then don't buy a DS or Revolution! It's as simple as that! Nintendo's new strategy is quite obviously not your cup of tea, so just refrain from patronizing it. I don't see why you have to assume that since YOU don't like it, NOBODY will, and therefore is a stupid marketing strategy. That's rather egocentric of you.
"Oh and as for nintendogz attracting females to play and that being the road to success. Sorry but if women were the road to success the PC would be the top console. The Sims and similar games are dominated by women
Re:Yah (Score:2)
Consider the DS versus the PSP:
PSP analog stick plus buttons.
DS, directional pad, plus buttons, plus touch screen, plus microphone. It has an expansion slot, used for the Metroid Prime pinball rumble pack. (I wouldn't be surprised if Nintendo eventually created a gyro controller add-on cartridge, and you can already play WarioWare Twisted on it.)
It has got a more complex contro
Re:Yah (Score:2)
Re:Yah (Score:3, Insightful)
Same with other games. Say a FPS. A game with no stances is simpler as it saves 1-2 or even 3 buttons to learn BUT having the option ma
Re:Yah (Score:2)
Well, of course it's a sales pitch. The guy's job is to make Nintendo look as good as possible.
As far as the lightswitch crack goes....
Look. We each have a limited amount of what I call brainspace. It's the intersection of the sets of available free time, energy and interest. Geeks tend to have more available game-related brainspace than "normal people" because we
And I said it, The Sims (Score:2)
No, nintendogz is a nice game and it may have sold to women but frankly if Nintendo is betting their future on this then they are doomed.
I think you missed both the point of my post AND the original post. It seems to claim that selling 1.5 million gam
Re:And I said it, The Sims (Score:2)
Maybe you're not aware of this, but The Sims is the number one best selling PC game of all time. And that's just the original game; the expansions and sequels have also been amazingly successful. The Sims, as a complete franchise, has outsold nearly every other series of games, with the only exceptions being the Mario and Pokemon franchises (which ar
Re:And I said it, The Sims (Score:2)
For reference, The Sims franchise had sold 41 million copies [gamespot.com] as of Sept. 2004. Since that statistic was reported before the release of The Sims 2, it's entirely likely that the franchise has surpassed Madden in sales.
And you're kidding yourself if you think either of those franchises have come anywhere close to touching Mario in total franchise sales. Mario games make up four of the top five be
Re:And I said it, The Sims (Score:2)
Re:will it be open to amature developers? (Score:2)
Re:will it be open to amature developers? (Score:2)
I'm not saying that bad titles are th
Re:will it be open to amature developers? (Score:2)
Re:Four generations? (Score:2, Informative)
Itd should probably be
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Gen 4: Playstation / N64
Gen 4.5: Dreamcast / (possi
Re:Four generations? (Score:2)
Re:Four generations? (Score:4, Informative)
Nintendo
Super Nintendo
N64
Gamecube