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Games Entertainment

Climbing the Colossus 21

Gamasutra has a great piece with the highlights of a Q&A held with the creators of Shadows of the Colossus. The piece offers insight into the games's creation and design from Fumito Ueda and Kenji Kaido. From the article: "Speaking about the industry in general, Ueda lamented, 'If you look right now the industry, it's full of sequels. Which is fine, I play a lot of sequels, because they're fun, but I don't think we can leave it like that. If that's all there is, I'm afraid the market will start to diminish. We need new games that we can challenge ourselves to.' As far as recent examples of game designs Ueda has enjoyed, he had a few kind words for Valve's Half-Life 2. 'It's a such a natural setting, and the puzzles are incorporated in that natural setting, and the players don't get lost. And that's something we put a lot of effort into for Ico, so I understand what went into that.'"
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Climbing the Colossus

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  • but I believe I've seen the movie
  • Ico was Refreshing. I had not played a game like that before, and I greatly enjoyed it. I just wish it had been a bit longer. I love the fact that there was almost no story and no understandable dialog (until you unlock the other language at least). The main character was a child stumbling into a situation without really understanding it, and the artful way the game was created allowed the player to feel the same.

    I was very pleased back when they first announced Shadow of the Colossus (I think it was
  • Just announced... Shadow of the Colossus 2
  • by LionKimbro ( 200000 ) on Tuesday February 14, 2006 @04:54PM (#14719633) Homepage
    Why make sequels, when you can tell a different story, in the same world?

    I'm fine with reusing worlds.
    • how is this substantially different from a sequel?

      • It's more like a spin-off than a sequel.
      • It's not in sequence?
        • FF1-10 are in sequence but are in general terms in no way sequils (until you hit that bastard FFX-2) the content of games is limited only buy what people are willing to produce, not by naming rights.
          • I don't really consider the FF series to even be in the same world even.

            I guess they're in the same "super-world," though. That is, there's some bag full of universes, and that bag itself is the world that the FF series live in.

            And Cid is in every. Single. Bag.

            At least Cid wasn't in the Super Mario Brothers RPG.

            Yep; X-2 is a bona fida sequal to X.

            I keep wishing I could play a game that took place in the Secret of Mana world, as a small story that took place in the ice forest, or something like that.
            • They aren't in the same world, super- or otherwise. Several of the FF games end apocalyptically, and would render the later storylines impossible. Final Fantasy VI, for example, ends in a dying world with little hope for the future and magic has been completely destroyed. Final Fantasy VII, however, opens in a mostly thriving world where magic is so commonplace that it's an industrial product. 8, 9, and 10 all have magic too, for that matter, despite both 6 and 7 ending in magicless worlds. There's only a c
              • By super-world, I mean "world of worlds." That is, the games have common thematic and substantial elements.

                An experiment: Take Final Fantasy 16, which no one has ever seen, and relabel it something else: "Seikken Densetsu 6" or something.

                Let someone play it. Can they tell it's a Final Fantasy game, in the "Final Fantasy super-world?" My guess: Probably so.

                I mean, "Cid" is a dead giveaway. Applying Ether's, invoking summons, riding Chocobo, perhaps there's a Mog somewhere around there, giant Meteor, ...
  • by Anonymous Coward
    Here is a wonderfully indepth article on the techniques used in making Shadow of the Colossus. It covers HDR (High Dynamic Range), self shadowing, the fur, etc. Amazing how they were able to do such things as HDR in *software* on the PS2 and achive the framerate they do.

    http://www.dyingduck.com/sotc/making_of_sotc.html [dyingduck.com]

    Furthermore, crazy Japanese gamers have been explioting shortcuts on each colossus in a race for lowest times. The shortcuts for #16 are mindblowing. There are also neat shortcuts on #3, 4
  • Climbing the Colossus

    Why does this sound like a rude metaphor to me? Like 'riding the clown's pink pony'.
  • Great Game (Score:1, Insightful)

    by Anonymous Coward
    Greate not in just size but the experience playing it. The size of the world map and colossi are encredible. The missing enemies between battles with colossi leave a feeling of emptiness.
    I borrowed my brothers PS2 and rented the game. When I finished the game I had this urge to play more. I was addicted but there was new to explore. I'll do it again in a few years.

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