A first look at RF Online 54
Heartless Gamer wrote to mention a set of beta impressions from RF Online at GamerGod. RF Online is a MMOG that's been out for a little while already in the east, but has now been published here in the U.S.. The launch date for the U.S. service was yesterday, the 21st. From the article: "If I had to point out a single aspect that keeps the pre-30 game fun, I would have to say that it's the totally eliminated down time between fights. Potion use, or "potting" as the locals put it, is a vital part of the game and the reason why healer classes are unnecessary enough for only one faction to get them. Potions are sold on NPC vendors for bargain prices, enough that it's easy to afford to keep 99-potion piles."
Rising Force Online (Score:5, Insightful)
Re:Rising Force Online (Score:1)
Great job slaughtering all my hopes in life! >=(
Re:Rising Force Online (Score:1)
Re:Rising Force Online (Score:2)
IMB's ?
Re:Rising Force Online (Score:1)
Re:Rising Force Online (Score:3, Funny)
Eh, and here I though that stood for "Technology Without An Interesting Name"
(P.S. Thanks for the straight line!
RF Online is the offiical name of the game (Score:1)
They also have extended titles, "Fantasy and Romance" and "Episode 1: Beginning to the New World", but it's somewhat debatable about if they're really titles or added descriptors.
Re:Rising Force Online (Score:1)
I've only really played World of Warcraft, (by that I mean I've tried the trials of, and rejected, just about every other available MMO), but I prefer what appears to be the traditional gain a level, get new skills formula. It allows a large variety of gameplay options without overwhelming you when you first learn to play a class. 30 levels
Re:Rising Force Online (Score:2)
Re:Rising Force Online (Score:2)
No I really do agree, I hate when the poster doesn't define the acronym he uses, and I have to read through all the posts trying to figure it out.
Re:Rising Force Online (Score:1)
Re:Rising Force Online (Score:1)
Learn from t
Potions sound like a good idea.... (Score:4, Interesting)
Re:Potions sound like a good idea.... (Score:2)
Warcraft now also has this with food, bandages, and potions. Timered, but still. Much better than the DAOC "sit for 2 minutes" deal.
Re:Potions sound like a good idea.... (Score:2)
Sounds like Conquer Online (Score:1)
Potting? I've seen that. (Score:2, Insightful)
Re:Potting? I've seen that. (Score:1)
Re:Potting? I've seen that. (Score:1)
It that's the single best aspect of the game... (Score:2)
If that's the best they can come up with to attract me to the game, i
Re:It that's the single best aspect of the game... (Score:1)
in RFO, there is no one-shotting. That is probably going to be the big selling point for the game.
In all fairness though, there are far too many MMO's out there for this to work. RFO will be heavily populated, after all it is a Korean MMO and for some reason people are willing to shell out cash for it, and more power to them, but it's
Re:It that's the single best aspect of the game... (Score:1)
But seriously paladins can dish out pretty nice damage these days, They got a talent review not long ago. Also It's pretty obvious that a paladin is about defense, survival and healing, what with divine shield and their other bubble and the plate armour and the heals.
Re:It that's the single best aspect of the game... (Score:1)
the single biggest problem with the paladin is this:
it is not possible for me, a skilled paladin, to melee in end-game pp or in raids. (wow, that's 100% of the end-game content!)
oh, sure, it's POSSIBLE, but it is far too easy to take a paladin out of the fight. all you have to do to negate their damage is to walk away. and if I start casting a spell, if counterspell hits me I'm out of the fight permanently. because in the 12 seconds of complete spell lockdown, I h
Re:It that's the single best aspect of the game... (Score:1)
Re:Another Korean MMO? (Score:1)
Re:Another Korean MMO? (Score:1)
Yes. Except you get levels FAST, and so much gear drops that you sell 99% of it to the NPC for money and keep the enhanced gear to level even faster.
>I couldn't get a quest from an NPC
True.
You automatically get quests when you reach a new level, and once done their rewards are given instantly.
The first one should be given around level 7 (you get there fast) and yields like 20% experience.
Subsequents usually yield 12% of a level + money + fame + gear (s
Re:Another Korean MMO? (Score:1)
> Yes. Except you get levels FAST, and so much gear drops that you sell 99% of it to the NPC for money and keep the enhanced gear to level even faster.
Who cares how fast you level. Levelling, regardless of speed, purely by killing lots of mobs and nothing else is still a grind-fest.
>True.
You automatically get quests when you reach a new level, and once done their rewards are given instantly.
The first one should be given around level 7 (you get there fast) and yields like 20% experience.
Played it a few months ago (Score:2)
Example: when you play as a group, there's some amount of shared XP for killing things, but a much larger portion of the XP is given based on the amount of damage you dealt. Furthermore, quest credit
Re:Played it a few months ago (Score:1)
Go play Lineage 2 then.
No healers mean Everyone can fight in PvP, Everyone can solo, Anytime.
There are no healer classes per se in RF. As a Bellato mage (the only race to have a mage that can heal), you have access to ALL offensive spells like a damage specialized mage would.
>It's entirely a solo game
you don't need to party at the first levels. It is much needed later, and a
Re:Played it a few months ago (Score:1)
Getting rid of healers and splitting exp in a group based on damage done also sounds very silly. Healers mak
Limitless Potting = Screwed up Economy? (Score:3, Interesting)
Unfortunately, this was problematic for the economy. The problem was that every enemy in Ragnarok drops at least some sort of trivial item that can be sold to NPC vendors, so when a player amasses hundreds of these items, their stash of gold gets pretty high. Since a lot of the trade in the game goes through player characters of the merchant class, and large sums of money were being collected, the merchants could continually raise prices to maximize their returns; inflation went through the roof. All the while, grape juice was held at low prices because they were easily fabricated by merchants and flooded the market unlike rare weapons, armors, and other items.
The adminstrators of the servers eventually had to institute a money wipe, where every player's fortune was cut by 90%. I stopped playing at this point.
Re:Limitless Potting = Screwed up Economy? (Score:1)
Re:Limitless Potting = Screwed up Economy? (Score:1)
Re:Limitless Potting = Screwed up Economy? (Score:1)
In an official server, due to the realistic drop rates of items, the grapes for grape juices don't flood the market, the basic loot from monsters doesn't flood the economy, and the pricier items don't inflate to infinity. Though there are very rare items that are worth millions (and apparently over a billion for a GTB card on iRO once) this is because there are only a couple on the whole server, and perhaps 2,000 to 10,000 people that would love to have it.
The economy problem to
"less painful?" (Score:2)
AAAAAAnd that's the point where the game should have been thrown back.
I swear, any MMPORPG that can be described as a "Grind" this late in the game, should have the entire development team shot. Four years ago they should have been fired. Two years ago they should have been deported. Tod
Keep anything resembling a CN bot OUT! (Score:1)