Games Are Not Drugs 90
Kyle Orland has a considered look at some more poor reporting on gaming in the mainstream media. This time it's Chicago's WGN, and a weak report about the 'medical dangers of gameplaying'. From the article: "Sorry, but isn't this how rebellious teenagers have been acting for generations? I'd challenge the reporter to find a adolescent child whose hormones don't make them act this way at some point. I'd also like them to explain how playing fun games fails to make a child 'fun-loving' (or show some evidence that any of these children were 'family-focused' and 'totally different kids' before being exposed to the evil of games). And while it's regretful that the three children that are the focus of the story have a mother who says 'it felt like I really couldn't connect with them' it seems a bit much to blame video game for the generation gap that inevitably develops once a child passes the age of, oh, eight." Kotaku also has a nice deconstruction of the piece on journalism grounds.
Damnit (Score:1)
Huh? (Score:3, Insightful)
Re:Huh? (Score:2)
Re: What games REALLY are (Score:1)
Yeah! They should know better. I mean, games aren't drugs.
They're porn! [slashdot.org]
Re:Huh? (Score:1)
It's just the same logic that led them (the mainstream media) to say that games are like drugs....
Re:That's right! (Score:2)
Try eating a purple fungus [nethack.org].
if games were drugs (Score:1)
Books are not drugs (Score:2, Insightful)
Books are not drugs
Movies are not drugs
TV is not drugs
Spatulas are not drugs
Garden gnomes are not drugs
Drugs are not drugs... no, wait...
Re:Books are not drugs (Score:1)
You've probably never seen a 3 year old child watching Dora the Explorer. The similarity between them and a heroin addic getting their fix is spooky.
Re:Books are not drugs (Score:1)
Re:Books are not drugs (Score:2)
Hans Olav Fekjær, chief medical officer at Blue Cross in Oslo (Blue Cross helps people with various addictions), wrote an article debunking such spurious drug-comparisons. I've been sufficiently annoyed by "TV/garden gnomes are like drugs" claims that I
Re:Books are not drugs (Score:1)
However (Score:2)
Re:However (Score:2)
Re:However (Score:2)
BS (Score:3, Insightful)
Re:BS (Score:1)
Re:BS (Score:2)
I'm not saying you can't become addicted to games. You can become addicted to *anything* (food, water, sex, sun-light, driving fast, ...). But it isn't the same thing as a drug addition.
Re:However (Score:1)
He ignores his friends and family, who have in return given up on him, and neglects all responsibility except for work. Even then, he only gets a couple of hours of sleep a night, and is so exhausted that his mom has to do everything for him - she wakes him up, gets his clothes ready for him, gives him some food, and then drives him to work. He's even g
Re:However (Score:2)
There are really two things that draw me to games like WoW: one is that I get to forget reality for a while, immerse myself in a fantasy world, and become whoever I want. The other is the social nature of the game.
I can get the first of these two things fro
Re:However (Score:1)
Re:However (Score:2)
That's really an issue of willpower though, as opposed to an actual physical addiction. Similar to the "addiction" to marijuana as opposed to other drugs that are actually physically addictive (heroin, cocaine, etc). There isn't really any physical addictivness to marijuana, but there's a psychological one possibly... it's just up to the individual to exert their will to control t
Re:However (Score:2)
Fake issues and real issues. (Score:1)
A
Re:Fake issues and real issues. (Score:2)
Re:Fake issues and real issues. (Score:2)
And it is, indeed, in my Oxford English Dictionary, albeit as the 'alternative' - that is, American - spelling of the British-styled "protension". I'm afraid the online dictionaries, like Orwell's Newspeak, do not list many of the more specialized terms.
From the New Shorter OED: "3a. Extension in time, duration. b. In phen
Re:Fake issues and real issues. (Score:1)
Re:Fake issues and real issues. (Score:2)
That depends on your definition of great art ("high" art) and why you consider it important. Personally, I'm of the opinion that the quality of art is always relativ
Re:Fake issues and real issues. (Score:2)
**le sigh** Here's how that' supposed to look:
That depends on your definition of great art ("high" art) and why you consider it important. Personally, I'm of the opinion that the quality of art is always relative, and that it depends on the observer to determine if the piece is great to them or not. Some pieces speak out to a lot of people. Others do not. If a piece does not speak to a new generation, that is not a loss of society. I
Re:Fake issues and real issues. (Score:1)
Never before have I seen such a small phrase adequately convey such an insane amount of arrogance. You've not only taken the cake, you've shredded the recipe and killed the chef. Congratulations.
Re:Fake issues and real issues. (Score:2)
I remain skeptical about the expressive possibilities (as distinct from the creative possibilities) of games-as-games (the "game-ish" parts of games, rather than the games as containers for stories, visual art and landscapes, etc.) And I believe that a generation that plays games in lieu of a significant informal education in literat
Re:Fake issues and real issues. (Score:1)
Re:Fake issues and real issues. (Score:2)
Re:Fake issues and real issues. (Score:3, Interesting)
Seriously, video games are an artistic medium not unlike any other. How many teens do you know sit and contemplate fine art, or remain pensive when dealt life's great mysteries? The ones I know read pulp novels, stare blankly at MTV, or appreciate MC Escher because it looks cool on Acid. Pulp games are no different; they are targetted at this audience.
Not so oblig. Fear and loathing (Score:1, Funny)
Same BS, different day... (Score:2)
You can't change the world
But you can change the facts
And when you change the facts
You change points of view
If you change points of view
You may change a vote
And when you change a vote
You may change the world
- Depeche Mode
Re:Same BS, different day... (Score:2)
"Sex jibe husband murders wife
Bomb blast victim fights for life
Girl, thirteen, attacked with knife
Princess Di is wearing a new dress
"Jet airliner shot from sky
Famine horror, millions die
Earthquake terror, figures rise
Princess Di is wearing a new dress
"In black townships, fires blaze
Prospects better, Premiere says
Within sight are golden days
Princess Di is wearing a new dress"
It's a downhill spiral. (Score:3, Funny)
Re:It's a downhill spiral. (Score:1)
Hmmm...does this apply to my life?
Space Invaders? Check
D&D? Check
Rock and Roll? Is it still called that anymore? Check
Comic Books? Check
OMG, that means I'm a rebel! Kiss my butt you establishment-worshipper! Power to the People!
I give the response a check-minus (Score:1)
I expected to follow that link and get some incomprehensible humanities mush [ucl.ac.be] that tries to prove the original article means the exact opposite of what it says, because the subtext of the patriarchal influence that the interloquitor experiences is Hagelian in its existentialism... or some bullshit like that.
No, it's pretty much a straight-up rebuttal. How banal in its bourgoise-logic encased cogitation. How pedestrian!
Re:I give the response a check-minus (Score:1)
Re:I give the response a check-minus (Score:1)
Meatloaf and mashed potatoes, eh?
UPMOD 'RENT (Score:1)
Can I have your game then? (Score:2)
Hello?
Guess he was addicted to gaming.
Re:Can I have your game then? (Score:2)
Many drugs (especially those that the media's trying to draw connections to) have major negative consequences. Gaming simply doesn't (except in the extremes, but then so does anything).
If otherwise..so what?? (Score:1)
if at all games r like 'drugs', so what???
alcohol is like drugs, u gonna ban it??
gambling is like drugs, u gonna ban it??
recently there was another
comon ppl wake up, games are like good drugs, making you strong (in terms of reflexes, & other common sense stuff)
for instance, Did anybody notice that game players are better drivers in real world, & they know to keep watch on other cars while on road,
Re:If otherwise..so what?? (Score:2)
If the fundies were in charge? Well, actually, yes!
Re:If otherwise..so what?? (Score:2)
Drugs is a misused word in the english language (Score:4, Insightful)
But mostly people refer to drugs as a bad thing.
Like "He is on drugs" or "She gives special favors for drugs" when the meaning could be just about someone having to take allergy drugs or aids drugs or some one take a pharmacy drug for medical reasons.
One can't go about and say "That guy is addicted to AIDs drugs" because he'd most likley die without them.
However, because some medical drugs like morphine and cocaine turned out to be addicted, we ended up referring to them as a bad thing. Then we started calling things that were not medical drugs as drugs. You know... LSD and pot... While not calling tobacco and beer drugs.
I mean, one does not smoke tobacco and drink beer for cure ailments... Well maybe I do, but I don't expect medical benefits or a doctors prescription to buy a six pack. Now back to my point...
Because people who speak english have a bad habbit of making analogies like how a car engine is like Microsoft windows, we eventually started referring to anything addicting to be akin to drug use.
The truth of the matter is, anything can be addicting:
You know like breathing air and clean water.
Religion can be addicting.
Sex can be addicting.
Reading books can be addicting.
Exercise can be addicting.
Eating and sitting on the coach can be addicting.
Playing poker can be addicting.
Posting on slashdot can be addicting.
Sleeping can be addicting.
Doing nothing can be addicting
Doing everything can be addicting.
Any activity that stimulates the brain can cause an addiction. That is all there is to it. Some activities are more addicting than others and some habbits are harder to break than others.
However, this has nothing to do with drugs.
Certain drugs do give a euphoria or a brain stimulas that cannot be acheived otherwise and many people can get addicted because they haven't felt anything like it before and just want to do nothing but doing that.
While, most other activities that do not affect the mind directly with a chemical injested stimulus can be walked away from.
Well... At least until my Xbox720 or Playstation 4 has a direct neural interface into my brain via a cybernetic jack.
Re:Drugs is a misused word in the english language (Score:2)
In modern usage, what has happened is that narcotics and hallucinogenics such as Opium, Pot, Cocaine, LSD, etc. are commonly referred to as drugs, with an implicit chemically addictive component. Anything taken as a prescription or for medical purposes is called what it is - a medication, often short-handed as "meds".
Common usage is far more flexible and faster to react than any dictionary out there. You can't call a change
Re:Drugs is a misused word in the english language (Score:1)
Re:Drugs is a misused word in the english language (Score:2)
Ah, so then by that logic "drug stores" really are primarily intended to serve as distribution networks for pseudoephedrine for use in the manufacture of illegal drugs! I knew it!
On a serious n
Re:Drugs is a misused word in the english language (Score:2)
In fact, the only place I've seen it used has been in spam! [Really, no kidding]
Re:Drugs is a misused word in the english language (Score:2)
You don't know your history very well.
Back in the day, yes, cocaine and opiates were easily bought at the local pharmacy, but that isn't the end of the story.
Lots of heavy duty tranquilizers and painkillers were routinely overperscribed. People back then wanted an escape & it came in the form of drugs.
Cocaine wasn't truly demonized until it got associated with "the Negro
Re:Drugs is a misused word in the english language (Score:1)
>But mostly people refer to drugs as a bad thing.
No. A "drug" is something which has a lethal dosage. (Let me repeat that: *all* drugs have a lethal dosage.) In other words, if you keep on increasing the dosage, it will eventually kill you. So yes, even the drugs that are used for good things are bad for you.. just not always. Sometimes they can help. If you don't overdose. Which is why we have something called a "prescription".
By the way, my dictionary
Doe this mean... (Score:2)
Comment removed (Score:3, Interesting)
Re:VR will be illegal (Score:1)
Guaranteed there'd be peace not greed
--Kottonmouth Kings, Peace Not Greed
Re:VR will be illegal (Score:2)
Games are good for people (Score:3, Insightful)
Good games teach mental agility, strategic thinking, problem solving, and some even teach some light programming skills (macros in the old QuakeWorld and in WoW). There are twitchy games like fighting games that aren't necessarily that good for your brain but even they have evolved the complexity that requires strategic thought to be good at them.
Just like with any artistic media though, parents need to re-enforce positive messages and discourage negative ones. The problem is many parents treat games as these foreign alien things that it's not their job to have any interaction with. It's kinda like dropping your kid in front of pay-per-view and not paying any attention to what movies they choose to watch. Not a great idea.
Parents need to sit their butts down, pick up the controller, and beat some monsters with their kids. And when the game's plot starts moving into pushing drugs and slaughtering police.. they need to express disgust. It's a rare teachable moment, and if you aren't there, they aren't learning your values, they are learning lord of the flies style.
Parents with badly behaved kids need to understand that if the "real rules" are fair and consistent, kids will follow them. They also need to understand that the real rules aren't what you say they are, they are what you enforce. For example, saying "turn that off in 15 minutes or I'll take it away for a week" and then saying it again in half an hour means the real rule is "Ignore them and we do what we want" and every time you do that you reinforce that rule. Pay attention to what the real rules are and make sure they are fair and consistent. With games, making them fair usually means not making the end of play time based. "15 minutes then shut it off" is rarely fair except for the most twitchy stateless games. Most parents don't bother to understand the games their kids are playing enough to set realistic rules. Setting an arbitrary time like that in a game where it's not appropriate is not fair. If a kid's been working towards something for 2 hours and has 5 minutes left until they achieve a goal, coming in and pulling the plug is cruel. It's like walking into a room where kids are building something and stomping all over it, destroying it, and kicking them out. To be fair you often have to understand the game and that's more work than parents often want to do. "You can play until this map is done." "Go straight to a save point right now without doing anything else." "You have 5 minutes, tell the rest of the party to find a replacement, kill the next boss, then hearth." Those are all much more appropriate rules and will help children feel respected and understood. Monitoring that they aren't abusing those rules is harder than looking at your watch every time a commercial comes on though so parents often don't bother.
That said.. exercise is important for kids too, especially young ones, so don't let them hide in the basement playing games every day either. A little moderation is warrented.
Re:Games are good for people (Score:2)
Re:Games are good for people (Score:2)
The real zinger, and I suspect part of the motivat
Re:Games are good for people (Score:1)
I agree with you on that one! I play video games all the time, and I'm skinny as fuck!
Well yeah, I don't eat alot. If you don't eat alot and play video games all day you won't get any bigger.
Yeah, it's the food you eat that makes you fat, not the video games you play, you stupid muthafuckas!!!
Re: Games are not drugs (Score:1)
A prime example, from world of warcrack, is the pvp honor grind. The game holds 14 ranks in pvp, each week one's standing in overall honor point gain is used to determine
Re: Games are not drugs (Score:2)
The result? Fierce competition. People spending 16 hours a day farming for political honor. People ignoring jobs, school, families, for a chance to succeed in reaching rank 4. A
blame the parents (Score:2, Insightful)
Re:blame the parents (Score:1)
the populace of the United States has some serious issues that are a direct result of reduced social expectation of individual responsibility.
You, sir, are a prophet and a wise man.
Bad Parenting (Score:1)
Any parent who doesn't provide alternative activities in which their c
Games Are Not Drugs (Score:2)
I even tried to shoot WoW into my arm but all it did was make me run around shouting "LFG GNOMER" in my neighborhood.
When I snorted my UT2004 my head exploded and all I heard was "Head Shot".
*Winners Don't Use Games*
Re:Games Are Not Drugs (Score:1)
Principles of addiction (Score:1)
A comment on endorphine (Score:2)
However, there is something to the addictive nature of games. There are three forms of addiction. The first is a physiological addiction where your body is used to something and craves it. This kind
THIS WAS MY STORY BY THE WAY. (Score:1)
Mod parents down (Score:1)
Hey Guys (Score:2)