The Games Industry In China 15
The increasingly important role that China is taking on the world stage, both politically and economically, has been reflected in the gaming industry of the last few years. Last week BusinessWeekOnline published an article looking at 'China's Online Gaming Craze.' The piece looks at the huge surge in online players in China, and estimates that the online gaming market for the country will surpass $2 Billion by the end of the decade. Relatedly, Simon Carless and the Gamasutra crew attended the ChinaJoy event in Shanghai last week, and return bearing information on how the games business ticks over there. Articles include another look at the online gaming market, the business of outsourcing in the country, and a lot of general information on the state of the industry. From that article: "In terms of a long-term bet, especially with the Chinese economy continuing to grow swiftly, it's clear that it's the domestic Chinese market is one that most major game companies want to be in. In addition, it needs to be in a way that the Chinese government feels comfortable with. Thus, we're seeing Electronic Arts moving its Pogo casual game service into China, and other companies such as Ubisoft building branch offices."
Competition? (Score:2)
I'm getting pretty sick of the cookie cutter releases that just keep pouring onto the shelves.
Of course, worst case scenario is China will just take over writing all of our crap games and we'll shutdown all of dev studios and be stuck in the same place, just with cheaper games...
Re:Competition? (Score:3, Insightful)
What I don't understand is why companies like the idea of paying people who don't speak our language or understand our culture to develop software for us. Sure they save money, but at what expense... loss of customers, delays, and shoddy work. My next software project will be entirely developed in the US where I can build a culture around my product... take my developers
Red Blindness (Score:2)
I wrote a similar article for The Escapist online gaming magazine, "Red Blindness [escapistmagazine.com]". (The link goes to the HTML text version of the article, for those who hate the Escapist graphic approach.)
Re:Yo Ho ho, and the chinese market. (Score:1)
Re:Yo Ho ho, and the chinese market. (Score:2)
It's A Tidal wave... (Score:1)
Hmmm (Score:4, Interesting)
A lot of my favorite movies are Chinese... (Score:4, Insightful)
The point is, it would be incredibly stupid, almost unbelievably stupid, to accuse the Chinese of a lack of absolutely brilliant native source materials for Fantasy based games. The Japanese have been plundering it for years (rightly so, and I appreciate their efforts at times... though I'm afraid I've never been a huge Dragonball Z fan, no offense intended). So, what we have is not a question of imagination, but a question of rules. How exactly does snake spirit magic work? What are the differences between the powers of Buddhist Monks and Taoist Hermits? How do you model various martial arts sword fighting techniques in an online RPG? Would the Five Venoms make good boss characters? etc.
But creating rules for these things are trivial if the developers follow my advice and steal, steal, steal. Heck, the Japanese did it when building their own video gaming industry, unless you think Final Fantasy I owes nothing to Dungeons and Dragons.
We'll see, but I wouldn't be surprised if we see some brilliant games coming out of China.
Practice makes perfect... (Score:3, Funny)
I can't wait for Counter-Revolution: The MMORG. Can your cadre become the knife-edge of the Counter-Revolution? You'll need both good fighting skills and clever thinking to keep on top!
They can Afford it? (Score:2)
I know, there is no way in hell that I would spend 20% of my wage to play a MMORPG.
Of course if they price it so that chinese workers can afford it, I know whose servers I will be playing on.
Re:They can Afford it? (Score:1)
($ = US dollar)
I think just over 1000 yuan is average, but I don't know really.
Never (Score:1)