Echoes of Episode Two 47
1up is carrying an interview from the latest CGW, talking with David Speyrer (Half-Life 2: Episode Two Project lead) about what we can expect in the next episodic content release. Typically, Valve is not exactly forthcoming with information on the title, which is expected around Christmas. Just the same, Speyrer has some interesting things to say about Valve's design process. From the article: "It's cool to realize that so many of the elements that we take for granted today, like the gravity gun or our companion A.I., were risky R&D projects during the development of Half-Life 2 or Episode One. Continuing at that rate as we release more episodes is pretty exciting for us as designers, and for our customers. We'll bring many elements from Episode One forward into Episode Two, but we expect to use dynamic scripted sequences extensively. They allow close interaction between NPCs during combat--such as Alyx wrestling with zombies in Episode One--and because they happen spontaneously, every player will see different interactions at different moments in the game."
Hmm.. (Score:2)
I guess we will have to wait until EA release their latest innovation : Intelligent A.I. [guardian.co.uk]!
"The defining moment of EA's press release, however, is the boast that FIFA 2007 features "intelligent A.I". So that's intelligent Artificial Intelligence. IAI. "
Re:Hmm.. (Score:2)
Re:Hmm.. (Score:4, Funny)
Re:Hmm.. (Score:3, Informative)
Re:Hmm.. (Score:3, Interesting)
Free game download tonight (Score:1)
I should really play HL2 (Score:3, Funny)
Re:I should really play HL2 (Score:3, Informative)
Re:I should really play HL2 (Score:4, Funny)
by any chance... you live in London?
Re:I should really play HL2 (Score:2)
Re:I should really play HL2 (Score:3, Funny)
Re:I should really play HL2 (Score:1)
Re:I should really play HL2 (Score:2)
Re:I should really play HL2 (Score:3, Interesting)
I've loaded up the game with the super g-gun to play with. You do it by first loading a map where it is given to you, using the all weapons cheat, and then loading an earlier map, if I remember correctly. One of the more interesting side-effects of this is that scripted NPCs are duplicated when you grab them, so that you're holding the NPC with the gun, but their script continues working like i
Re:I should really play HL2 (Score:3, Interesting)
The point of the 'pick up the can' scene is the games' way of teaching you how to pick things up and throw them with some accuracy, and in a non-lethal setting. You can keep trying over and over until you get it right. HL2 does this with almost every new item or character in the game (as mentioned in the
Re:I should really play HL2 (Score:3, Informative)
While you're at it, check out Valve's free tech demo level The Lost Coast. Not only does it showcase the awesome high dynamic range lighting effect used in Episode One and feature some cool level
Re:I should really play HL2 (Score:3, Insightful)
Re:I should really play HL2 (Score:2)
The thing I liked best about HL2 was how immersive it was. Part of this is the realistic physics, and part of it is the engaging story and environment. I don't remember ever getting so immersed in a game environment before.
Re:I should really play HL2 (Score:3, Interesting)
Re:Walkthroughs. (Score:5, Insightful)
Re:Hooray! (Score:1)
A whole lotta land (Score:4, Informative)
Last month's issue of PC Gamer magazine (the US edition) had a great preview of Episode Two which stated some pretty nice design elements. For instance, Gordon and entourage will cover a LOT more ground - even more than in Half Life 2 - in a 4-6 hour timespan. There will also be more open forested areas which will push the Source engine in new ways, and AI will be adapted to accommodate these arenas. More friendly NPCs will work with Gordon to move him forward and keep him safe. Some NPC-heavy battles will be reminiscent of Call of Duty where good guys yell orders and observations to one another and assist Gordon in combat. There will also be at least one new enemy, gun, and vehicle!
Episode 2 (Score:5, Funny)
Oh, wrong Episode 2?
Re:Episode 2 (Score:2)
Portal (Score:5, Interesting)
Re:Portal (Score:3, Interesting)
BTW, have you played Narbacular Drop [nuclearmon...ftware.com]?
As I went to the web site to confirm the URL, I just noticed that there are 15 new fan-made levels. I must play them when I get home.
Re:Portal (Score:2)
Also, Prey has the, imo, great ability to switch the gravity within the game (besides the wallwalking), which created some nice puzzles, and has great possibilities for mods.
I might be opinionated because I bought the game (and currently creating a small mod, based on
I still cannt beat EP1 (Score:2)
Re:I still cannt beat EP1 (Score:1)
Re:I still cannt beat EP1 (Score:2)
Re:I still cannt beat EP1 (Score:2)
It's probably got overheating problems, dodgy memory, driver conflicts, or something.
I've played through on three entirely different systems (ranging from near-obsolete to gaming-behemoth, via an Apple laptop on the way), and had no crashes or serious glitches whatsoever...
Re:I still cannt beat EP1 (Score:3, Informative)
Barring that, try turning off the dual-core from the BIOS. Most people's systems work fine with all programs running dual-cores, but turning off the feature is not an uncommon fix if your machine isn't running right.
Re:I still cannt beat EP1 (Score:1)
Now I have the same processor and mobo, but with 1GB RAM (still DDR333), and a 6600GT. I 3 1024x768.
Re:I still cannt beat EP1 (Score:1)
Re:I still cannt beat EP1 (Score:3, Funny)
Oh fuck, I'm old.
Re:I still cannt beat EP1 (Score:1)
He's probably like me, with a second-gen P4 running 533MHz FSB. This is as opposed to current P4s which run at 800MHz+ on the FSB. This was back in the days before AMD started selling Athlon 64s.
Bundling sucks (Score:3, Insightful)
Re:Bundling sucks (Score:1)