Epic's Rein and the Unreal Engine's Long Arms 57
Gamasutra is covering comments made by Mark Rein, of Epic Games, at the GDC London event. He had some choice words on just about everything, slamming Sony's arrogance and Intel chips, showing off Gears of War while quieting detractors, and discussing the huge number of licensees for Epic's new engine. From the article: "Rein also commented on some of the most notable third-party Unreal Engine 3 titles from this year, from Bioshock through Mass Effect, but was particularly interested in Lost Odyssey, the Hironobu Sakaguchi-created Xbox 360 RPG. 'Lost Odyssey was a little lost for a while - it took the developers a little bit of time to find out how to use Unreal Engine 3,' said Rein. He noted the problem in getting Japanese developers to change their pipeline to UE3, but that it is something developers are getting much better at."
Fantastic. (Score:2, Interesting)
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Re:Fantastic. (Score:5, Informative)
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I do hope that my experience in producing a rather large addon for Land of the Dead will transfer to getting so
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Anyone intelligent and dedicated enough can program a graphics/physics/whatever game engine.
I personnally know two guys doing just that (separately). See this [ploksoftware.org] and this [dreamingprophet.com].
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The negative side is, you're competing with companies that not only make the engine, they also publish their own games using the cutting-edge engine before anyone else.
ID Software is one of the big culprits when it comes to this. Each major engine release is almost completely different from the previous, and includes many new features. If ID releases a new engine (game), games in development (using the previous engine) are instantly outclassed.
Tak
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Can you spot the odd one out?
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UE 2.5 runs on pc, mac and linux as well as being able to run on the consoles. I'm sure 3 will follow suite.
Doom 3 runs on pc, mac and linux as well as being able to run on the consoles.
Source only runs on pc. BUT it does have console ports.
So I'm not sure what your pointing at? Source not being crossplatform? Doom 3 not looking as good(Quake Wars looks excellent)? UE being more modern?(All the engines are being updated constantly).....
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Garage Games' Torque Engine? (Score:1, Interesting)
Once upon a time, just out of curiousity, I did quite a bit of 'casual' investigation (I didn't try to create my own games, but took a look at a few different games all built on it,
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-Rick
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If you compare UT2005 under windows to UT2005 under linux, there is a very noticable drop in quality (or there was on the 6800GT I had to play it on). An awful lot of the really pretty visual lighting effects were just not supported under Linux. The net
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While DirectX may be easier to work with, OpenGL can do all the same eye-candy with the right shaders. DX10 does bring some funky new things to the table (geometry shaders, single-pass cube maps), b
It's not dev, it's QA (Score:3, Insightful)
I work for a company that sells a component that integrates with the majo
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The one thing is that although the vast majority of the dev work is done by Epic, the individual house devs and testers still need to spend their time on that stuff.
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Management looks at it from this perspective: "It will take 2 weeks of extra work to get it working on platform X. Expected profit from sales for platform X is $10K. It costs us $15K per month to pay our team. We won't make much extra money, and we have to get the game out by Q4 so don't bother."
Much as I adore the Unreal Engine (Score:3, Interesting)
I've noticed that when the same game engine is used over and over again, the characters and environments tend to look quite similar. They even move similarly. Take Unreal2/UT2004 vs Gears of War - you can tell right away who the "fathers" of those characters are (lol). (It's all in their huge chins!) After a while playing tons of games under the same engine, takes away from the fun factor, unless there is a MAJOR deviation in the UI and such. (Say, if Unreal 3 was u
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That's a fault of the modelers, and designers, that GoW and UT look like the same damn game, and I'm not impressed by anything I've seen from them over their previous incarnations. GoW and UT2007 look like the same thing as UT2004, but with better de
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I think if a company is developing YAFPS, it's not a problem. But if a company is trying to market a game that is different in gameplay or theme, they should seriously think about using their own engin
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Point taken (Score:2)
Can I disagree? (Score:2)
Case in point: the Thief series. 1+2 had a specialized engine (Dark, IIRC) that didn't focus so much on graphics, but allowed huge, sprawling levels and wonderful sound cues. 3 used some variant of the Unreal engine, and suddenly you were stuck with *tiny* levels and loading zones. No more sneaking across the rooftops of an entire city to enter a huge, sp
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That's actually a single game issue.
The small loading zones were caused by trying to fit the game on an XBox while maintaining good graphics. The same applies to Deus Ex: Invisible War - the levels had to fit within 64MB or RAM.
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Most of that was actually not due to the limitations of the engine, but the fa
Intel Chips? (Score:1)
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See here http://www.gamesindustry.biz/content_page.php?aid
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Of course, people who are seriously interested in gaming already know to get a capable graphics card. So the problem is much smaller than he claims. Mark Rein is an idiot.
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The problem is that you are not born as a gamer and if you try to enter PC gaming these days you have a very hard time with casual non-gamer hardware, especially when the hardware doesn't even allow you to upgrade (lack of AGP port, laptop, etc.). So I think the problem is very real, however I also think that Mark Rein is fundamentally w
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I wonder, however, what he expects to a
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better games in the future? (Score:1)
seriously, warcraft 3 was a really neat game, but building a modern rts with roots ther
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Gears of War demos look really boring so far (Score:2)
Unreal 3 best game movie engine ever (Score:3, Funny)
I look forward to many more years of high quality, high definition films coming from this amazing technology. There are rumors that a future version may in some way be interactive, but for now they're just rumors. It is truly a great time to be a videogame viewer.
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All the same... (Score:1)
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