A Perspective From a Pro Female Gamer 101
Via Kotaku, an article at the SF Gate website about the game industry's interest in female gamers, and said gamers' proficiency with aforementioned games. The Swedish 'Girlz of Destruction' pro gaming group is mentioned (much more legit than, say, calender models with console controllers), as is the 'Couples, Computers and Gaming' event at Ruby Skye in San Francisco. From the article: "Lee compares the rush she gets playing video games to her high school soccer matches, and said some women who don't play unfairly equate games with crime and violence. Lee added she's never fired a real gun in her life. She will return this winter to her student life at UC Berkeley, where she is studying environmental policy. Enderle said game developers are still male-dominated, and if game companies want to get serious about recruiting women to play games, they need to recruit women to help make the games as well."
I can see it now... (Score:5, Funny)
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"There goes the last lingering thread of my heterosexuality."
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has anyone considered... (Score:1)
has anyone considered that maybe the games industry doesn't need to change, rather, women need to change?
hmmm?
maybe it's not the industry who is broken.
we just need to convince women that "playing unfair" and "violence and crime" is the new designer purse...
(yeah, like this would work...)
Interested Parties? (Score:4, Insightful)
That's all well and good in theory and probably should be followed. But I'm willing to make a little wager that there are FAR more guys interested in game development than women. It's just how it is.
Kind of reminds me of the whole "women and engineering" thing. They want more there too, but many women just don't want to be engineers.
Re:Interested Parties? (Score:5, Funny)
The problem isn't that engineers don't like women, it's that women don't like engineers.
Or as the few girls in my freshman engineering classes used to put it, "The odds are good... but the goods are odd."
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I know plenty of girls who go for "odd." (probably the same girls making that above statement.)
-matthew
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But that doesn't change the fact that there are many more men interested in these fields than women.
Re:Interested Parties? (Score:5, Insightful)
The fact is that the Gaming industry is not dominated by men but is dominated by hard-core gamers who happen to be men. As long as the main focus of development (and press) are games that appeal only to hard-core gamers the market will not expand into demographics that currently do not play videogames. A women who doesn't play videogames because they're overly violent and believes that they're childish will likely not pick up Gears of War II: Geardom even if it is designed by a woman; that same woman might pick up The Sims 3: More Expansions even though it is produced by a man.
Re:Interested Parties? (Score:4, Insightful)
Second, expecting people to design games when they don't have a clue what makes a game good is a recipe for disaster. One of the most common ideas espoused by writers, moviemakers and artists is that in order to create something you must also enjoy it. Every good writer is also an avid reader, every good director also watches movies, and every halfway competent game designer is also a gamer. This doesn't just apply to the pretentious artistic fringe either; mainstream authors have said the exact same thing (Stephen King comes to mind).
Maybe more casual gamers getting into game design would be an improvement. Perhaps a gamer whose ideal was a game like the Sims would make a game that would appeal to non-gamers. But non-gamers as game designers? That's a horrible idea.
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A good example of this was Brain Age which was inspired by a conversation with Nintendo's CFO who had very little interest in videogames but (at the time) was working on puzzles in a brain traing book; I don't remember
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OTOH, I'm not sure you'd get those sort of results most of the time. Usually when an inexperienced third party is suggesting design decisions to the pros, the result isn't so successful. The classic example would be letting marketing or management design a product over the objections of the experienced developers (who are then often blamed or fired for the product's failure).
Getting feedback from an semi-objective outsider isn't a bad idea, but letting them direct
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i think the key here is that what you're describing is marketing attempting to design a product for gamers, whereas the suggestion is (if i'm reading this right) "let's have marketing design a product
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The flip side of the barrier is that it also screens out some of the crap ideas that shouldn't be made. I'm sure if you asked people, you'd get a large n
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I am actually very surprised at how many people I meet in the industry that don't play games at all. Programmers that are only there because they like "pushing graphic
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Ya mean like these titles that are going to bring the women gamers running?
FTFA:
"Desperate Housewives will be joined on video game retailer shelves by Charlotte's Web, Bratz Forever Diamonds, Barbie in the 12 Dancing Princesses and Lucinda Green's Equestrian Challenge."
omfg...if that doesn't make women give up on gaming permanently as being run by a bunch of clueless condescending idiots, I don't know what wil
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Is that common to women programmers in general? Does it keep many men out of that industry? Again, I have no way of knowing, but there's one data point.
Might as well ask (Score:1)
Given how very few choice jobs there are in the game market, how often does skill, interest, and gender line up?
-GiH
Re:Might as well ask (Score:5, Insightful)
The only way to break the cycle is for someone to go out of their way to break it. Meaning some company somewhere and some females are going to have to place gender above skill and interest to work as a catalyst for change.
It's not that these female gamers aren't out there and it's not that there aren't female programmers out there. But if they want to start making these changes they're going to have to pick female developers even if they don't fit exact into the position you're trying to fill, they'll have to make the deal sweet enough that female developers who would normally go into a non-gaming industry would be enticed into joining the gaming industry. And most importantly (and this might be hard for some to grasp) they have to actually listen to their ideas once they've become part of the team.
My girlfriend is an avid gamer, I've heard her criticisms of modern games and to be quite honest it doesn't seem like it would be all that difficult for game developers to make today's games more attractive to female gamers. In fact most of it is quite simple and painfully obvious once you realize it. I have to believe these companies either aren't listening, or aren't really trying.
Re:Might as well ask (Score:5, Interesting)
Going through public school, I was one of the few women who kept pushing the highest-level math classes at school (even if I didn't always have the best grades in Calculus), and I think that a lot of interested female gamers might be thinking that math and other science-y type courses correlates directly to computer science, whereas most of the early CS work deals more in patterns and syntax than anything worth the stress of the other courses.
Making computer science more appealing in general would do oodles more for getting more women in the system than anything else.
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Making computer science more appealing in general would do oodles more for getting more women in the system than anything else.
Have you considered that computer science isn't more appealing to women in general because it's computer science ?
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Comic Books and Video Games had the same issues, and now there are lots of women involved in both... the solution? Make it more public-friendly. Games like Mario were clean, colorful, and easy to pick up, and we now have legions of players, lots of which also happen to be female.
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How exactly do you make CompSci appealing to women? Make it less hard? Talk about purses instead of widget? Ask students how they feel about their assignments? Don't think I'm being flippant or sexist, since I really don't know how else to feminize CompSci.
(My experience: Back in the mid-1980s at my small state Uni, CompSci classes were about 15
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Actually, for the most part there had been a decent amount of female students in Comp.Sci. classes. However, it's seemed to decline a bit more recently. Whereas a couple years ago (I believe it was about five or six) the local college had an almost 50/50 ratio of men to women in the Computer Programming Technology/Analyst course. This past year there where no females whatsoever.
That's because those women were in it for the money, whereas the blokes are in it because they're interested.
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Female Gamers (Score:1)
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Can you taste the bitterness?
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Ah! This sounds exactly like the title I've been looking for. Can you tell me the name of this game?
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The most frustrating thing about it is that you cannot revert to a previous save game or get your money back after your subscription has been canceled. Even if you sign up for a permanent account, you can get canceled anyway (no reason need be given) and still have to pay the monthly fees despite being banned from playing.
Its a pretty raw deal, truth be known.
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The truth: (Score:3, Interesting)
Lame but true.
You probably play with girls more often than you realize. On the internet, no one knows if you're a dog (or a bitch).
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If you just want to play and not have to deal with "pix now" all the time laying low is the only way. And it does not matter if the guys are joking, its tiring just having to hear it.
I have seen many women flaunt their gender for the attention at first only to regret it later and often end up leaving the game.
gimmicks? (Score:5, Interesting)
On the other hand I used to know the most awesome sniper on Team fortress classic and we had some fantastic duels on (what was) my home server.
But seriously, who cares if someone has a penis or a vagina? You shut up and you play, that way everyones happy and men and women are on equal footing.
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Your words, or theirs?
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And they are paid by Ubisoft, but don't let that make you think they're not really gamers. I've spent time with a few of them, and about half are members of the PMS Clan [pmsclan.com] - they're serious gamers who happened to get a job where they get paid to do gaming stuff. A friend of mine tried out for them, and would have made it were she not already busy with her helicopter lessons - and she kicks serious gaming ass.
They also won the Ghost Recon tournament at PAX in 2005.
Pro Female Gamers (Score:3, Funny)
Though I'm sure there's a few woman-haters out there...
Pro Gamers? (Score:2, Funny)
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RTS: Real Time Strategy.
You know, like Chess (your example) only it's not restricted to turn-based play and offers more flexibility.
But I can see why you didn't include RTS - doing so would undermine your argument.
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Well, running real fast could be useful next time you're chased by lions I guess, but we don't see that many where I'm from. Throwing and catching a ball? Useful training for sports I guess (but that isn't real world!), but the last time someone tossed me something from further away then across a room outside a playing field was... never? What - you make plays? Last I checked the coaches make
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What the hell is this world coming to? Professional gaming?
lol, professional = making a living out of an activity, no matter whether the activity is engineering, proxenetism or playing Pac Mac.
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On the assumption that you're serious, how is "Oh, I can hit a ball with a stick" any more valuable a skill? You claim it requires "physical accumen", but there's no real argument for that -- it's eye-hand coordination, same as gaming. The running around in baseball is often incidental and there are plenty of fatass baseball
Gals and games? (Score:3, Insightful)
Personally, I'll be extremely amazed if the Desperate Housewives game ever shows itself to be more than yet another Desperate Attempt At Making Money Off A Popular TV Show.
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I can imagine a desperate housewives game being like the Sims, and if so, I can imagine it doing very well...
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MOD PARENT UP (Score:2)
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A stereotype is a place to start, more than anything else, and yeah; they're generalized and won't apply to everyone. What I was trying to point out, I suppose, is that when most men discuss women gamers they discuss them from the point of "women like to play X types of games". What
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You're right!
Regarding stereotypes: I admit I am rather borderline to the mainstream image of what women are and should be (i.e., I'm not dying if I am not wearing make up, or if I don't have that Chanel perfume).
But I think part of the problem is also that many women don't make time for playing because they consider it to be a childish or typically "manly" use of time. (There are also many men who consider it a poin
I know a few female gamers (Score:2)
When it comes to shooters, there's also a bit of a macho thing going on that quite a few guys simply refuse to play with a girl. Consider: Being beaten in a "manly" games by a girl! The only thing that could be "worse" than that would be to lose against a clan that only
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Her ISP was @Home, and when it died the server
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FPS there is somewhat of a bigger problem, just because there is a metric
Next (Score:4, Insightful)
Continually reminding people of their differences, whether in a negative or supposedly positive manner, is what keeps people focused on being different. Just let people be. This isn't rocket science.
If companies are worried the game they're making isn't appealing to females, take a look at it. You don't need to make a public spectacle out of it. Take a look at what kind of games DO appeal to the masses. The Sims and World of Warcraft seem to be the two games with the biggest draw. We don't need another mmorpg and the Sims pretty much has its legions of loyal fans that don't play anything else outside of arcade/parlour type games.
Whats this mean? You're out of luck. Just make the game you want to make and move on. Try to keep the thong platemail to a minimum.
Women don't need games as compensation (Score:3, Interesting)
In a bit more detail, and please forgive the generalisations for the sake of argument...
* Our brains are the same as they were 10,000 years ago, when most humans lived in hunter-gatherer societies, where (as is the case with such societies today, on the whole) men tended to do hunting, jobs requiring bursts of strength and a bit of fighting, and women tended to do gathering and child raising. The brains of males and females were to some extent hard-coded to allow individuals to do their respective jobs more effectively.
* Cut, like the 2001 bone/spaceship shot, to the present day. We still have the same brains with the same hard coding.
- In modern Western culture, women can still do the things for which nature predisposes them: gathering, child raising, working co-operatively in groups.
- But men, by contrast, find many of their innate predispositions largely useless. You can hunt for fun, (provided you avoid the Vice President); you can go to the gym and do your feats of strength; you can get into fights in the street and end up in jail; and you can join the army and fight -- but these are choices with many obvious drawbacks.
- Normal life for most of us is the life of Dilbert. Many of those instinctive aptitudes of men which relate to hunting and fighting are pretty much useless; but the traditional skills of women are as relevant as they ever were, and now carry much greater rewards in the co-operation based modern office.
* This is why men play games: to enter in the imagination a world where their natural hunting and fighting skills are vital.
* This is why most women don't play typical console games: they don't need a game to experience childbirth, or child raising, or socialising, or co-operative working. They get that from real life.
* Lastly: some exceptions that prove the rule...
- The Sims works as a game for women because, as dolls have done since the year dot, it's a game which dramatises socialising.
- There are of course huge differences between different individuals of all genders; but I think the generalisations above are valid for most males and most females.
- Of course men have aptitudes other than hunting and fighting, such as problem solving -- a skill still very useful today in the real world, and of course there are many puzzles that involve solving puzzles. But there are few games where you can play at being, say, a software developer or a chip designer -- because if that's what turns you on, and you're good enough at it, you can just go and do it for real...
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If anything, feminizing video games is just going to make them less fun for men. Let's not screw up our hobby b
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But men, by contrast, find many of their innate predispositions largely useless. You can hunt for fun, (provided you avoid the Vice President); you can go to the gym and do your feats of strength; you can get into fights in the street and end up in jail; and you can join the army and fight -- but these are choices with many obvious drawbacks.
This is why we have sport. Sport is, essentially, an outlet for all the "manly stuff" that "men" don't get to do anymore. Team sport is basically warfare without al
Is it really a lack of women? (Score:3, Interesting)
"Pro Female Gamer" (Score:2)
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Commas, man! (Score:2)
I mean, really; I was trying to figure out why women who cheat at games don't make the same associations...
Let's compare (Score:2)
Let's compare Games to Magazines.
Men's Magazines....women on the cover with erect nipples and engorged red lips.
Women's Magazines....women on the cover with erect nipples and engorged red lips.
Ok, so
Bad controller designs. (Score:2)
You could call it the Microsoft XY-Box, the Nintendo Vaag, or the Sony OPP.
The Circuit City parking lot would be full of Subarus for a week.