Don't Forget the First Xbox 99
Eurogamer wants to remind us that, before Microsoft's next-gen console, they had this large black box which was sold in stores. A few games were even made for it. They've come up with two lists, one detailing the twelve finest exclusives to grace the system and another to highlight poorly-selling but highly-entertaining 'cult classics' you may have missed the first time around. From the 'best of' list: "Halo made the Xbox - without it, Microsoft would have had a much tougher struggle in the console market, and it's really telling that five years on, almost everyone would still rate the first game as one of its top titles. Unsurprisingly, Halo spawned countless imitators, and the market is awash with the corpses of space-marine-shoots-aliens games which simply didn't resonate with the gaming audience in the same way. The reason is clear; Halo wasn't just a success because people want to be a space marine and shoot aliens. The game was the complete package; it had stirring narrative, great characters, epic, sweeping scale, and absolutely fantastic, haunting music. It may not have brought much to the table in terms of gameplay innovation, and many PC FPS fans turned their noses up at it for that reason - but the production values and the understanding of how to create an involving, cinematic experience which Bungie brought to bear were unmatched."
huh? (Score:1, Funny)
Poland! (Score:5, Funny)
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Oh SNAP!
They're right on the cult classics (Score:2, Interesting)
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Wii (Score:3, Insightful)
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Huh (Score:5, Insightful)
Wait, Halo didn't create the first marine-shoots-aliens games they have existed for a very long time; you could argue that Halo was mostly a rip-off of the delivery method produced by Half-life (1998) and similar content and style of Doom (1994) [replace Demons with Aliens]. All Halo did was introduce console gamers to the modern (story based) PC first person shooter; at the time most of the First Person shooters released to consoles were still level based (think of Goldeneye/Perfect Dark).
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And IMHO Halo 2 should have also stolen more of the gameplay mechanic, such as the species-specific bonuses and penalties.
But that's just being a pedantic geek I suppose..
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Halo is, in spirit, just a re-working of this earlier title. I'd actually say Marathon had the better storyline. But Halo definitely wins the gameplay prize.
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I never got very far along in Pathways. Just didn't hook me in the same way Marathon did. But definitely another great game.
It's sad. I think a lot of people ignore the impact Bungie had on the establishment of the FPS genre, simply because they primarily made Mac games back in the day and so were off the radar of most gamers.
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One mans meat is another mans poison (Score:1)
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Psychonauts (Score:1, Interesting)
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But it wasn't an exclusive title, so it didn't make this list.
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Notice what I just said. It's available from Steam, one of the most profitable game networks ever. If it's a good game, it will show.
finally, someone gets it right (Score:2)
Of course, Halo multiplayer is a different beast altogether...
In any case, it's their legacy of refined story/music/narrative/character that make me hopeful for the eventual movie. That, and I Love Bees (ilovebees.com).
-stormin
Console Market (Score:1, Insightful)
Well duh. Without it they wouldn't have *been* in teh console market!
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Re:LOAD OF CRAP (Score:5, Insightful)
On the other hand, it doesn't surprise me that much. There are just too many people on here that feel the only way to be cool is to trash the things other people like. By saying something that is popular is uncool, suddenly you feel special and more knowledgable on gaming. Get over yourselves. People like different things. By all means, talk about its lack of innovation, the fact that there are better games out there, that there are better FPS's out there. That can spawn healthy and interesting debate. But just belittling people that like something you don't? Come on, try to act civilized.
Re:LOAD OF CRAP (Score:5, Insightful)
Stuff like this is exactly what I'm talking about, it's almost embarassing to read. It's only a few posts about this one.
http://games.slashdot.org/comments.pl?sid=207010&
They're one of the few game companies that I feel really elevate gaming to an art.
Holy shit. I mean, I can literally picture this guy reaching for the tissues. Whether it's because the game has brought him to tears or to orgasm is an exercise left to the reader. I try not to think about it too much.
It's basically just a generic, actually quite poorly done shooter that was only successful because it came out on console, where people had rarely seen FPS, deathmatch, or the magic of Co-OP FPS. No one (well, maybe the parent of your post) is arguing that people aren't allowed to like it, it's just that watching something so ordinary get 9s and 10s across the board when most of that score is clearly for co-op/DM (which makes almost any FPS better) and having to listen to a constant stream of retarded fanboy bullshit can get tiring to the point where you lose all sense and feel like you should respond.
I mean, to judge console FPS by the criteria that Halo is praised - graphics, story, AI (lol, seriously guys, Halo has no AI, come on, there could be a full post written on the rose colored glasses the fanboys wear when discussing this), gunplay
And while nothing is inherently wrong with that, can people just shut the fuck up about Halo already.
You like it.
We get it.
It's really not as good as you think. And most people are so fucking tired of hearing it.
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You can't play a FPS with a pad!
Tribes did vehicles first!
Half life had a better story!
Quake had multiplayer!
They repeated some levels!
It's the FPS for noobs! (Despite the fact that plenty of PC FPS players including myself rate it higher than all but one or two PC FPS's.
Defensive much? Why? I mean really why do these idiots have a drive to
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I never played it on the console. However, I enjoyed the story. As for it being a great FPS, First Person Shooters are all the same. You get a picture of a gun that points at things and you shoot. Not much has changed since Doom.
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Re:LOAD OF CRAP (Score:4, Insightful)
The popularity or acclaim of Halo isn't really because it's terribly revolutionary, because it's not. It is famous and celebrated because it is the first example of a console FPS *done right*. For that Bungie has to get a huge kudos from everyone. Console FPSes before Halo were extremely poor - even lauded games like Goldeneye were impossible to really control. Halo didn't innovate much, but it sure as hell nailed the execution.
Though they DID invent the "recharging health meter" thing that's oh-so-popular with console FPSes these days. I like it. It takes the medpack-hunting angle out of the game, and doesn't punish players for taking a *wee* bit much damage in the last encounter, and having little chance to survive the next one. It forces players to be smart and pick their fights without making it into a strict numbers game.
Oh, and need I remind you that despite the fact that Bungie didn't invent co-op, it was one of the VERY VERY few co-op FPSes of its day, consoles or otherwise. Hell, there really hasn't been a single good co-op shooter on consoles *or* PCs until Gears of War just now. They brought gamers' attentions back to co-op, and that deserves props.
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I take it you mean "since halo" or perhaps "since quake".
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That said, you have to be a really stupid person to take slashdot seriously
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The only thing I see it had was Vehicles, but Shadow Warrior had that years earlier in a much more interesting game. Unreal was also a much better game, I would forgo the vehicles in Halo for the variety in Unreal in a second. Then again, I don't think there has been a FPS to top Duke Nukem made yet, maybe that's what 3d Realms is waiting for, a product to top other than their own.
I can't believe in the average FPS now you can't interact with the wor
So what if you don't like driving games or KOTOR? (Score:1)
I found it odd they put KOTOR 2 on the list but not Jade Kingdom.
Granted, Jade Kingdom felt like KOTOR in a fakey "asian" skin, but it was unique in that there just aren't many martial-arts RPGs out there.
Furthermore, from what I've read about KOTOR2, it was released buggy and incomplete.
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KOTOR2 was good until you reached the endgame but then just fell apart. Had they given the game another 2 months of work, it might have ended up legendary, but everyone was anxious to cash in on the sequel (and they surely did).
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Bungie was a Mac developer... (Score:1)
And I think this is true even for today, a majority of the best applications I ever used were created for then Macintosh and then ported/acquired to run on Windows (like Photoshop, freehand, myst)
I think Microsoft knew they needed a killer app and bought bungi
Already being forgotten? (Score:1)
Production of the PSOne was only halted March this year, 11 years after the playstation launch, and 6 years after the launch of PS2. I get the feeling PS2 will continue long after the launch of PS3 also. As the PS3 has PS2 on a chip inside it, I'd guess we'll be soon seeing anot
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You've got it backwards. The PS2-on-a-chip in the PS3 is not a further miniaturization of the PS2 beyond the slimline PSTwo. It is the PSTwo (or close enough). So, no, you probably won't be seeing an even smaller PSTwo. It's the same thing Sony did with the PSOne. That was released prior to the PS2 from the effort needed to miniaturize the PS1 to a single chip for backwards
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Even though many will say the Wii is
Deathrow (Score:1)
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I like to believe that's why the game died an early death. Ubi released it just
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It wasn't just games that made the Xbox special... (Score:5, Insightful)
Of course, that also allowed me to play games I hadn't necessarily purchased, but that's not the point. However, after playing around with it for a while I actually decided to pick up a X360 as well.
Another reason the first Xbox was so successful was because it was the first console to truly incorporate online play. Xbox Live has been one of the biggest drawcards for the Microsoft consoles to date, though Sony and Nintendo have played catch up with the current generation of consoles.
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Have had mine for a few years and get loads of use out of it. Loaded up with games, movies, Family Guy episodes, etc. Bargain of the century.
Still play Halo II with friends, still play a lot of FIFA World Cup 2002, Fusion Frenzy, etc.
Only when you can hack/mod the 360 quite easily will I 'upgrade'.
Don't Forget the First Xbox (Score:2)
What's very useful about this list is .. (Score:3, Interesting)
2. Project Gotham Racing 1 and 2
* Project Gotham Racing 1 review
* Project Gotham Racing 2 review
* Xbox 360 compatible? No - both
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8. Forza Motorsport
* Review
* Xbox 360 compatible? Yes
(Yes, I know you're right, I just wanted to argue for arguments sake)
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Me to, me too!
The difference is that PGR3 was a launch title, and MS knew that to increase sales as much as possible, they should not have PGR 1 and 2 be compatible with the 360. Forza is being released more than a year after launch. It's far, far to late to worry about launch sales now. Instead, the opposite is true: With Forza being backwards-compat at launch, it could increase sales of those not willing to leave the game behind, b
WTF (Score:2)
What the?
Either this Tom fellow is a fucking liar or the greatest gamer EVAR.
I've had that game 3 years, and I still haven't finished it, let alone 12 fucking hours.
Steel Battalion! (Score:1)
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Still Has Legs! (Score:1)
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Three words: Battle Engine Aquila (Score:2)
Battle Engine Aquila
Freaking absolutely fantastic game. If you haven't played it, you really owe it to yourself.
Otherwise, there were a few games I was surprised to see... I always thought MechAssault was pretty popular, being the first Xbox Live game and all (and a great one at that). Also figured Fuzion Frenzy was considered a hit.
The cult classics list is good but missing a few.. (Score:3, Informative)
I think they were a little forgiving in picking out cult classics (XIII? Bleh) but there are still some good ones mentioned.
Here are some of my favourite console (so I'm including PC ports that didn't see release on any other system) exclusives:
Phantom Dust - it looks like a third-person action game but plays like a collectible card game in real time. The singleplayer game has a very unique atmosphere reminiscient of Panzer Dragoon Saga (not surprising, considering it was designed by the same person), but the real draw is the incredible multiplayer action via Xbox Live. I really hope this shows up on the 360 compatibility list in the future, as I'd love to play it online again. Inexplicably, this Microsoft-developed game was released here by Majesco after MS decided not to publish it in North America, so it's a little hard to find. Definitely worth tracking down, though.
Oddworld: Stranger's Wrath - they mentioned this one in the article, but it deserves being mentioned again. Its unique blend of third-person platforming and first-person action will appeal to those who don't necessarily like either (or who love both). Toss in some of the most beautiful graphics on Xbox (and that's saying something!), a storyline with some serious and profound statements on tolerance, culture, and the environment, and incredibly satisfying boss battles, and you have one of the greatest Xbox titles out there. Too bad it isn't 360 compatible.
OutRun 2 - This was one of the major reasons I bought an Xbox in the first place. It's an incredibly fun and beautiful racing game with the best drift mechanics since the glory days of Ridge Racer. Along with the original arcade mode, this home port adds a suprisingly long mission mode with a lot of unlockables and tons of fun and unique objectives. Coast 2 Coast was nowhere near as good as this game. C2C is far uglier (it looks like a PS2 game thanks to all jaggies and shimmering, a far cry from the clean look of the original), too easy (the time limits are much more forgiving and bouncing off of the wall doesn't kill your momentum), and very tedious (the new mission mode involves a lot of repetition and locks many of the same items as included in the original - but also locks some that were available from the start in the original!). Skip C2C, get this version. Sadly, this is another game that isn't on the 360 compatibility list.
Xyanide - this looks like a rail shooter but plays like an arena shooter. If you can get over the twisting and turning camera and the somewhat repetitive backgrounds, the gameplay is excellent. It may look simple at first, but there's a lot of strategy involved in upgrading your two weapons (do you choose to focus on the capital ship killer or the fighter killer?) and choosing your four special powers (from a huge assortment - I still haven't even seen them all). This was a very recent budget release, so you may or may not be able to find it locally. I suggest ebay. Again, no 360 compatibility. Dammit.
The Elder Scrolls III: Morrowind - I prefer this to Oblivion. While its fairly ugly and somewhat offputting at first, the atmosphere is far better. Vvardenfell is a unique and alien place unlike anything I've ever seen before or since. The attention to detail makes the land of the Dunmer feel like a real place. The gameplay is far less action-based and more stats-oriented than Oblivion, which may or may not be a turn-off. There are also more (and several mutually-exclusive) quest lines than Oblivion. Though the quests are often shorter and simpler than Oblivion, the sheer number of them is overwhelming. Despite a fair number of bugs and glitches, Morrowind remains one of the finest RPGs I have ever played. Yet again, it isn't compatible with 360.
Metalwolf Cha
Re:The cult classics list is good but missing a fe (Score:1)
Yeah, I recently played this. It looks just amazing (and really shows why the graphics capabilities of the next-gens are overhyped). Fun game, really well done.
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MotoGP 1 & 2? (Score:2, Interesting)
Can't beat a modded Xbox (Score:1)