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Wii Businesses Nintendo Entertainment Games

Nintendo Talks the Future of Wii 134

Via Eurogamer (which offers a highlight reel of the article), a long piece at MTV Games where Stephen Totilo sits down for a chat with Nintendo of America's Reggie Fils-Aime. Unlike some other question-dodging executives, Reggie shares some interesting details. We have release dates (WarioWare in January, Mario Party in March, Mario Galaxy sometime after March), confirmation that they'll try to bring GoldenEye to the Virtual Console, a few details about the first online game for the Wii (Pokemon Battle Revolution), and word that there would be several Wii-related announcements in January. From the article: "For Fils-Aime, some of the projects he'd love to see happen in the U.S. can only be executed by his bosses in Japan. As a result, part of his job is to lobby for what he thinks American gamers want. 'The piece that I am more and more involved in is really looking longer-term and making sure the full range of games are being brought to the Americas. Making sure we have core gamer games like 'Metroid,' like 'Galaxy.' Making sure we have our types of market-extension games not only for Wii but for DS. Where's our analogous cooking game? Where's our analogous 'Brain Age 2' for DS?'"
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Nintendo Talks the Future of Wii

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  • by fistfullast33l ( 819270 ) on Wednesday November 29, 2006 @04:49PM (#17040400) Homepage Journal
    We have release dates (WarioWare in January, Mario Party in March, Mario Galaxy sometime after March)

    Translation: WarioWare in March, Mario Party by June, Mario Galaxy around 2008
    • Translation: WarioWare in March, Mario Party by June, Mario Galaxy around 2008

      No, Mario Galaxy is Summer - most likely July.
    • Not a Nintendo fanboi, but I have to say that so far, when Nintendo has stated that something will be released on a certian date, they normally release on that date. Just my .02
      • by conigs ( 866121 ) on Wednesday November 29, 2006 @05:21PM (#17040944) Homepage
        Unless it's a Zelda game. Then something like "July 2007" may mean "sometime in 2009"... maybe... if you're lucky.
        • Unless it's a Zelda game. Then something like "July 2007"

          theres a new zelda shipping in july?! shit i better finish TP!!! :D
          • theres a new zelda shipping in july?! shit i better finish TP!!! :D

            Phantom Hourglass, DS. March or April, I think, but after all this delay I'd be entirely unsurprised if it was July.

            I'm on a bit of a tight schedule with these things. I've been replaying Ocarina lately, and I've got a week in which to finish that, because something tells me I'm going to stop dead come the 8th of December. Then Twilight Princess commences at last. After that, I'll pick up a copy of Wind Waker and the bonus disc that had

          • by conigs ( 866121 )
            I was actually just making dates up for an example. But I forgot about Phantom Hourglass.
            • thats ok, i was being completely sarcastic, because... i forgot about phantom hourglass... minish cap looks interesting though... i'll have to acquire a DS for that and PH....
              • by conigs ( 866121 )
                Minish Cap is a whole lot of fun. Also provides insight as to where the green hat comes from. It'a a great GBA game. If you don't have a DS already, you should really get one. The DS Lite is a nice little device. Plus "New Super Mario Bros," "Mark Kart," "Brain Age," and "Trauma Center" are great games to pick up for it. Definitely worth while.
  • Cooking (Score:4, Funny)

    by moatra ( 1019690 ) on Wednesday November 29, 2006 @04:51PM (#17040450)
    Where's our analogous cooking game?

    You show me a chef trained using the Wii and I'll show you a severe case of food poisoning.

  • Wii Play! (Score:5, Interesting)

    by Thansal ( 999464 ) on Wednesday November 29, 2006 @04:53PM (#17040476)
    Sweet!

    wii play [wikipedia.org] is deffinatly a game I am looking foward to. More mindless little games that are just fun to play. Personaly I can't wait for a mario party game.

    As for the rest, yup nintendo knows they have to earn their suces, why? because they already found out what happens if you take it for granted. (some up and comming game system kicks your ass)
    • by Fozzyuw ( 950608 )

      WoW... Wikipedia release dates state...

      • Japan December 2, 2006
      • Australia December 7, 2006
      • European Union December 8, 2006
      • United States January 15, 2007

      It's weird to see the U.S. get such a later release date than EU and Aussies. Japan isn't that big of a surprise.

  • That's what most of us want to know. You know, Samurai RPGs, that kind of thing.
    • by oc255 ( 218044 )
      I would buy two wii motes if I could dual wield in said "jp samurai game". Picture: Player1 = left hand, Player2 = right hand. The Wii should be able do this. Yes, I know the nunchuck can offer this kind of thing but I'm talking about dpads and buttons on both hands. Would offer something a bit more (complexity).

      Tag > bad idea?
      • I agree, having two player Samurai games in the US and Canadian markets would be a big seller. Red Steel was kind of a first try at this, but I think we both mean the kind of games we see that have G4 game reviews saying "Japan only" for the PS2 or xBox360 - these would sell like hotcakes in the US!

        Not hard to do, just hire some locals to translate - even if the translation wasn't flawless (e.g. "I slice you like sushi, jumping boy on rock!") it would still be oh so fun!
      • by bunions ( 970377 )
        I'm waiting for a port of Devil May Cry that lets you dual wield the wiimote as a gun. That would be SO AWESOME.
        • I agree, saw a G4 review of the PS2 (3?) version of Devil May Cry and based on what I've seen (and many manga and anime related series), think that would work really well with the Wii controllers. Just think - Wiimote as both sword and gun, maybe with the nunchuk having the switch between the two and special moves using the buttons.

          That B button on the Wiimote seems to be hard to remember when bowling. Hope it would work well when shooting.
      • Yeah, I wish they would do more stuff involving precision detection of sword motions (and other stuff involving 3D detection of absolute position). After all, it's quite clearly possible: once the Wiimote is pointed at the screen, it can use the sensor lights' apparent location, the tilt, and the time history of the 6 accelerations to figure out its absolute position when not pointed at the screen, at least until acceleration reading errors accumulate to the point where it has to be recalibrated by pointin
  • by damsa ( 840364 ) on Wednesday November 29, 2006 @04:53PM (#17040492)
    Where's our analogous cooking game? Where's our analogous 'Brain Age 2' for DS?'"
    How About Phoenix Wright: RIAA Attorney
    • How About Phoenix Wright: RIAA Attorney

      Hmmm. Only if I get to play the DCMA Kill Squad that goes around and does in the "good" DCMA guys ...
    • You've obviously never played Phoenix Wright. It's about gathering evidence and defending the innocent, not making general, baseless claims of piracy and bullying single parents into settling out of court for a couple K because there's a good chance that if it goes to court, they'll be a couple hundred thousand in debt after they sell their house.
      Slight distinction.
    • But your honor I was just trying to copy a cd I aleady own....

      OBJECTION!!!
  • by Easty1 ( 989217 ) on Wednesday November 29, 2006 @04:54PM (#17040496)
    Does Reggie use a lot of rhetorical questions? Does he talk like this a lot? Does this make him even more awesome? Yes.
  • All I want... (Score:4, Informative)

    by twilightzero ( 244291 ) <mrolfs@gmai[ ]om ['l.c' in gap]> on Wednesday November 29, 2006 @04:58PM (#17040586) Homepage Journal
    ...is a goddamn KEYBOARD I can plug in! Everything I heard said you'd be able to plug in any old USB keyboard and it would work, but now I find out that I'm stuck 1-letter-at-a-time-point-&-clicking to get anything typed!

    ARGH!

    Other than that, I love it =)
  • smash bros. (Score:1, Redundant)

    by aleksiel ( 678251 )
    screw those other games.
    gimmie my smash brothers!
    • by jhantin ( 252660 )
      Just don't get too close to anyone else playing Smash Bros. on the Wii -- those Smash moves probably translate to some wild controller swings, and you don't wanna RL-Home Run Bat your buddy with a Wiimote... (ouch)
      • you don't wanna RL-Home Run Bat your buddy with a Wiimote... (ouch)

        You sure about that? For years my friends have dominated me in Smash Bros. (both SSB and SSBM) because they got to play it a lot more than I did. I usually hit them physically (all in good fun, they would do the same to me when I schooled them in Soul Calibur or Mortal Kombat). They would hit me back, and we'd get into a good ol' fist-fight (between friends, its not so bad as it sounds). At least this way, I can make it look like an acc
    • Re:smash bros. (Score:4, Insightful)

      by justchris ( 802302 ) on Wednesday November 29, 2006 @08:12PM (#17043042) Homepage
      He can't give a release date because the head developer on the project doesn't have one yet. Because of the nature of the game, it's entirely possible for them to go from being 50% complete to being 90% complete in as little as a month. Then it would have to be localized for other markets, although admittedly, Smash Bros. games do not require particularly intensive localization.
  • by B00yah ( 213676 ) on Wednesday November 29, 2006 @05:08PM (#17040720) Homepage
    I got my Wii at Midnight Sunday 19th (thanks game crazy), and have been playing it off and on when I can since then, getting in at least an hour everyday. I bought Zelda and Trauma Center with it. I've put about 10 hours in to zelda (great game, worth the system, though the wolf mode annoys the crap out of me), about 5 in to wii sports (man, these are a killer on the arm), and 1 hour in to trauma center. I've put a fairly good amount of time in to the original Legend of Zelda on the virtual console (play this once a year, just to remember what good, non-pretty gaming can be).

    Overall, the Wii comes through on most of what it promised (innovative game play, etc), though, I have to say, I'm very disappointed with the lack of online toys. The browser is not active, new games only appear once a week for the virtual console, and the weather/news pieces aren't working at all yet. I recently upgraded my xbox's Xbox Media Center, and the stuff I could do on there made me really feel bad about the wii's meager network offerings (yes, I know XBMC is third party, but it's also been around for a few years, and still does more). I think that Nintendo NEEDS to get some more pieces out online before the end of the year.
    • We got our Wii at midnight Saturday 19th as well (EBX), and playing it a lot too, including having friends over. Bought Zelda, Excite Truck, and Rayman's Raving Rabbids. Made about 8 Miis and used them to play on the (sadly) single controller/nunchuk. At Wii Sports, our goal is to get our age down, and have done a lot of team bowling, but have played tennis golf boxing (workout!) as well. Fun! Two of us have played Zelda, it takes a long time, and the jumping thing takes a bit to figure out the best wa
    • by LWATCDR ( 28044 )
      What a great idea for Apple. Write an iTunes extender for the Wii.
      Use the Wii to view the videos you buy on iTunes across your network. Probably not going to happen since Apple just came out with their iTv box.
    • Re: (Score:2, Troll)

      by aussie_a ( 778472 )
      play this once a year, just to remember what good, non-pretty gaming can be
      I love how Nintendo fan boys say that as if its a good thing. Me, I'll play my good, pretty games. That's right. Good and pretty aren't mutually exclusive.
      • by B00yah ( 213676 )
        Not a nintendo fanboy. In fact, I haven't bought a new nintendo system since the nes (hell, didn't buy a SNES until 01, and that was because I hated playing earthbound on a keyboard/mouse combo). There are several games like Zelda that I give a week or so of play once a year, because they are amazing games, and the prettiness of them doesn't matter. I never meant that pretty and fun are exclusive, just that in the past few years, too much emphasis is on pretty, and not enough on fun.

      • Re:Define Pretty... (Score:3, Interesting)

        by trdrstv ( 986999 )
        I love how Nintendo fan boys say that as if its a good thing. Me, I'll play my good, pretty games. That's right. Good and pretty aren't mutually exclusive.

        Agreed. However it's simply a counter argument to the trolls that spout that if it isn't Teh HD!!! (1080p) it can't be a good game. Just because the Wii isn't doing HD doesn't mean it won't have 'pretty games'.

  • by bunions ( 970377 ) on Wednesday November 29, 2006 @05:09PM (#17040750)

    NEW YORK -- Reggie Fils-Aime, Nintendo of America president, is a man on a mission. His mission is to sell the red-hot Nintendo Wii and make sure people who have them love them.

    "Are we feeling good about our success? Do we think we can have more success in the future? Absolutely," he said during a stuffed 40-minute interview with MTV News in a hotel just south of Central Park. "I do think that highlights a difference between us and our competitors: We're not arrogant. We don't view success as a right. We feel we need to earn success every day. And we're going to do that by being true to the gamer."

    In the same hotel 51 weeks ago, Fils-Aime gave MTV News an early handle on the Nintendo Wii controller (see "First Look: Nintendo Revolution Controller Feels Smooth As Puppet Strings"). Now he's ready to talk about any Wii topic under the sun -- to a point.

    "We're looking at this as about eight days into the mission," he said, opening with a report of the company's recent success. Nintendo has sold 600,000 Wiis in North America and nearly half as many extra Wii controllers, Fils-Aime said (see "Wii Unmasked: Nintendo Reveals Price, Launch Date, Lineup Of Games"). The company has also sold more than 450,000 copies of "The Legend of Zelda: The Twilight Princess." He said "Red Steel," "Rayman Raving Rabbids" and "Madden" all have sold well, as has the surgery game "Trauma Center: Second Opinion."

    He offered a preview of the Wii's winter lineup. In addition to support from third-party game developers, Nintendo will publish three more titles for the Wii by the end of March: "WarioWare: Smooth Moves," "Wii Play" and "Mario Party 8." The first two will be released in January, the latter in March. All are compilations of shorter games.

    "WarioWare" is a continuation of a popular series that barrages players with seconds-long games. "Wii Play" contains nine brief games, including an homage to "Duck Hunt," and will come packed with an extra Wii controller (but not a nunchuck). Nintendo has shown contraptions that turn a Wii controller into a "Duck Hunt"-style gun or, in the company's terms, a "zapper." "Wii Play" would seem to fit the bill, but Fils-Aime said, "We want the right title" to introduce it with.

    Word broke of that early-2007 Nintendo trio earlier this month. Some fans complained that there weren't any meaty adventures on the list and predicted a winter gaming famine similar to the one that followed the launch of Nintendo's last two consoles. "I disagree with the comparison," he said. "I wasn't here for the GameCube launch, but there was a time period when there were no titles. There wasn't even titles you could or could not sink your teeth into. 'Wii Play' and 'WarioWare' are going to be hugely fun titles."

    And for people who want more of an adventure to sink their teeth into once March passes? "Of the next batch of Nintendo releases, 'Metroid' is going to be next on that list," he said. And "Super Mario Galaxy"? Fils-Aime said to expect it any time between the end of March and next Christmas.

    He fielded every question, even if he couldn't always give a rosy answer. People want Wii controllers bundled with nunchucks? If people start buying them in a one-to-one ratio, Nintendo would consider offering a bundle. Is there a DVD-playing Wii coming to the U.S. any time soon? "The answer is no." Will third parties start using the Miis -- Wii player avatars -- in their games? Fils-Aime said developers outside Nintendo now have the ability to drop them into their games as well, but,"Is there anything I've seen? No." Does he think the Reggie Mii his colleagues at Nintendo made looks like him? "The one they made had more of a scowl than the one I made."

    Fils-Aime hyped an upcoming baseball game from 2K Sports as a perfect title for the Wii controller and said that "Godfather" Wii from EA is "very interesting." And he leapt to the defense of the weakly reviewed but strong-selling Ubisoft Wii game "Red Steel." "I think a lot of the reviews have been overly cr

    • Fils-Aime said the company is still planning to release about 30 titles by the end of the calendar year. That's about 20 fewer than Nintendo is releasing in Japan, which Fils-Aime said is because some games "may make perfect sense in Japan but we don't think in our marketplace have a lot of potential."

      Ummmmmmmmmmmmm... As much as I love My Wii, and Reggie as a spokesman, I simply don't accept that CONTRA (III), SUPER MARIO WORLD, and Donkey Kong Country don't have a lot of potential in the USA.... Super

      • Re: (Score:3, Informative)

        by Chris Burke ( 6130 )
        Continue reading. The next paragraph:

        "[UPDATE: Readers have noted that some games slated for the Wii Virtual Console in Japan and not for the U.S. by year's end include surefire American favorites like "Super Mario World." On Tuesday, Fils-Aime addressed that point: "I do think here in the Americas we want to be a bit more strategic in how we use the titles ... If there's a month where we don't have a fantastic lineup of Nintendo-packaged software, that's where I want to release a great SNES game or a grea
        • by trdrstv ( 986999 ) on Wednesday November 29, 2006 @06:21PM (#17041760)
          I think Nintendo doesn't fully understand the difference between Japanese and U.S. game markets, and more to the point doesn't understand how they've been coming closer together over the past few years especially now that the internet lets us all know what the other markets are getting well in advance.

          Basically, the core of it is I don't understand why VC titles don't have the same availability. It should default to the region of the system, but If I want to buy a Japanese game that has no english text, and no english manual, LET ME! Throw up a warning or something, but let me do it. I hate the fact that some games never make it to the US or Europe for no good reason. The VC titles should lower the costs/ risk to doing this, so why don't they?

          • Re: (Score:3, Insightful)

            by Chris Burke ( 6130 )
            I hate the fact that some games never make it to the US or Europe for no good reason. The VC titles should lower the costs/ risk to doing this, so why don't they?

            Because Nintendo (and the other game makers, but we're focusing on Nintendo) still thinks they need to treat the Nippon and U.S.A. markets as though they were completely different entitities. I have no idea why. It seems especially silly to me when we can just go on the internet, see what the other markets are getting, and if there is something
            • I agree that the VC should be used to attempt more ports as a method of testing just how different the Japanese and American markets are. What I'm not sure about is how much of the American market is like the Japanese market, and how much of it is a group of very vocal fanboys online. I always see people clamoring for more Japanese imports and such, but its always in the same places where the hardcore gamers congregate. I'm not saying that there wouldn't be a large demand for more Japanese ports, or that
              • I'm not saying that there wouldn't be a large demand for more Japanese ports, or that said Japanese ports wouldn't be accepted by even the mainstream (surprisingly, to some), but simply that because there are several posts requesting specific games (Mother 3, for example, in this very thread), that doesn't mean there is a large enough market to justify the attempt...

                Ok, Let's take 'Mother 3' as an example. I understand it's very TEXT intensive and would take a team of people to do localization in Englis

                • I understand the economic concepts behind this; I just don't know the specific numbers. But lets play with what you've provided. Lets be generous and say that localization only costs $50,000, and the game is sold for $10 on the VC. That means that Nintendo needs 5,000 Mother 3 fans to make the game profitable, or a mere .125% of Wii owners (assuming 4 million consoles sold by year's end). I have a feeling that the costs are target number are even less. But even so, how do we know that there are that ma
                  • by trdrstv ( 986999 )
                    Lets be generous and say that localization only costs $50,000, and the game is sold for $10 on the VC. That means that Nintendo needs 5,000 Mother 3 fans to make the game profitable, or a mere .125% of Wii owners (assuming 4 million consoles sold by year's end).

                    Correct, it would need 5,000 Mother 3 fans worldwide, over time to break even. Considering though that there are very small costs associated with keeping it on the VC channel, packaging, and distributing it (they won't get stuck with a warehouse

              • I agree that the VC should be used to attempt more ports as a method of testing just how different the Japanese and American markets are. What I'm not sure about is how much of the American market is like the Japanese market, and how much of it is a group of very vocal fanboys online.

                There are certainly still some differences in the kinds of games that U.S. and Japanese gamers like. However, I think this gap is shrinking, and I think the Nintendo execs are mistaken about a number of games.

                More importantly
          • by Lumpy ( 12016 )
            Why? because Americans historically have loud rampaging Sissy fits when they do something wrong and demand the company fix it. Ask any customer service rep.

            Other cultures are more content to accept their mistakes.. "oops I inserted a sandwich in the VCR, I am so stupid..." America: "OMG! I demand a new VCR because it is too easy to insert a sandwich in there! DEFECTIVE! YOUR FAULT!! ARRGH!"

            They are avoiding the incredibly inane general public and the stupidity that follows because of our culture of "pr
        • Nintendo never understood some newer aspects of gaming, possibly a sign that people like Myiamoto have reached a certain age. While they still are gifted designers, they have been the last to use the internet, they also only have seen over the nintendo DS which they thankfully made region free, that there is a huge market outside of japan for games which are not so mainstream and outright weird. I dont think that the japanese and western gaming tastes are too different, it is more the style or the present
    • Re: (Score:3, Interesting)

      Well there is one huge mistake in this interview, neither Mario World nor Metroid Prime is an adventure game. The first is a jump and run the other one a shooter...

      Anyway, what happend to the rumours that Sam and Max2 will come to the wii?
      • Metroid Prime is most certainly an adventure game.

        Exploration? Check.

        Puzzle solving? Check.

        New abilities discovered during process of adventure? Check.

        Story? Check.

        Even Mario World has elements of exploration and puzzle solving, but I would agree that calling it an adventure game is a stretch. However, Metroid games have *always* been adventure games, they've just been presented in whatever medium has been most popular at the time (side-scroller/1st person).

        Just because you shoot stuff doesn't make it
        • By that definition 99% of the games are adventure games, but Metroid definitely is not. The overhelming element is shooting enemies, a few puzzles in between do not make a game an adventure game. Sorry... The closest you can get is action adventure, bug given metroids puzzle densitiv I would not even say that. Anyway, I think the wii would be the perfect console for a System shock remake ;-)
  • Firstly, a more reasonable online arrangement. Starting with the Virtual Console. I'm sure people are purchasing these games, but their prices could be a bit more fair. And while we're on the VC talk, why not some simple upgrades? Hell, that would be something worth paying for. If I could play some people over the net in Goldeneye, I'd open my wallet immediately. I'd pay a shitload for a MarioKart 64 online remake. For the rest of their online (or lack thereof) initiative, I was sorely disappointed t

    • Secondly, acknowledge the importance of 3rd parties. Nintendo may be able to survive with their 1st party games, but I believe they can flourish with adequate support from other developers.

      Is this currently a problem? from what I understand, the development kits are much, much less expensive than those for the PS3 or the XBox360, and the development is made easier for programmers who have already done GameCube games, since the hardware is so similar. I've heard someone at Nintendo (Reggie? I can't re
      • Take-Two Interactive announced they are supporting the Wii (when they hadn't supported the GameCube) due to the lesser development costs. The president said it costs between 20%-50% what it costs to make an X-box 360 game, so they can broaden their portfolio with less risk.
        • Game #1 - Rockstar presents Wii Table Tennis. Tell me you don't see it coming.
          • by trdrstv ( 986999 )
            Game #1 - Rockstar presents Wii Table Tennis. Tell me you don't see it coming.

            Honestly I was amazed when they announced that for the 360 and not the Wii. I was like WTF? That would be perfect for the Wii! Hopefully GTA4 comes to the Wii (Though I don't like it, It would be good for the platform) but please, please, please give me Max Payne 3....

      • So I'm asking serioiusly... is there still a problem with 3rd party relations for Nintendo, or are things smoothed/smoothing over after the GameCube era?

        I know that the response has been positive from many developers; however, that does not necessarily guarantee anything at this point. Also, your average gamer doesn't know company plans and direction. If they know anything, it usually comes from a more-informed gamer friend. I would work on getting a significant name or title that will draw the "matur

    • ...What GTA player wouldn't actually enjoy "smacking their ho" with the Wiimote?...


      I could see it now, "GTA:Mario World".
    • Re: (Score:3, Insightful)

      by Tadrith ( 557354 )
      I definitely agree with you on the price of the virtual console games. I only downloaded one or two as a novelty right now, but I'm not going to pay 5.00 and up for nostalgia, especially when I can pick up the actual cartridges for less in many cases.
    • I agree the VC seems pricy. At 50% or less of the current price I'd buy them hand over fist, but as it is I will pick and choose, ultimately spending less money. As far as improvements, maybe, but I'd bet they lack the source to even many of the 1st party titles, and adding features like online play via an emulator without changing the original code and without completely borking the game is tough.

      But I'm quite certain that Nintendo is aware of the necessity of 3rd party support. In fact one of their exe
      • And buying a VC version of a GameCube game would be silly, in that the Wii already comes with a 2 slot GC cartridge port and 4 port GC controller.
        • "2 slot GC cartridge port" You mean memory card ports? I assumed that it used the normal Wii game disc port to accept GC games.

          But yeah, it would be silly, but I have yet to hear any plans of putting GC games on the VC -- have you heard differently? Most of them would overflow the built in flash card anyway.
          • by trdrstv ( 986999 )
            Most of them would overflow the built in flash card anyway.

            Most? the GC disks are 1.5 gig capacity. I'm not sure any would fit on the 512 included, but yeah it would be silly to try. I'm surprised they (Nintendo) all but completely abandoned GC support as you can target 2 markets now if you really wanted to with the same product, especially something like Donkey Konga or DDR...

            Picture a Donkey Konga game for the GC, but you could download new songs (Royalty free ones like Classical, Swing, or Nintendo

        • by BenjyD ( 316700 )
          Miyamoto mentioned that they were considering releasing updated versions of Gamecube games as budget Wii games.
    • As much people moan about pricing, they're in the same ballpark as cell phone games which don't seem to have any problem selling. :) I expect they're pretty darn close to ideal market price.
      • I expect they're pretty darn close to ideal market price.

        I agree. Even though I'm pretty liberal with my purchases so far (I never owned a Turbo16, or Genesis back in the day) I find it pretty much reasonable. Circuit City had a deal the first week that all Wii accessories $19.99 or greater were $5 off each. This made the Wiimote $35, Nunchuck $15 and the 2000 Wii Points cards $15. So at a 25% discount I found these game were priced quite well. I hope in the future they offer bundles or bonuses for oth

    • Ok... I have a mario kart DS to offer... If you pay me the shitload of money for the online mario kart you can have it ;-)
    • What GTA player wouldn't actually enjoy "smacking their ho" with the Wiimote?

      Wow, I mean wow. You go through all the trouble to get a new console and all you can think about is smacking Hos with your wii.

      Nice.

      For Shame.

  • The MTV site wouldn't load on my Opera browser. =/

    ------------
    Free boobs: http://dailygrrl.com/ [dailygrrl.com]
  • Earthbound (Score:4, Insightful)

    by bilbravo ( 763359 ) on Wednesday November 29, 2006 @08:33PM (#17043256) Homepage
    From the summary: "As a result, part of his job is to lobby for what he thinks American gamers want."

    Reggie, there are plenty of us who want Mother 3. Make it happen.
  • "Where's our analogous cooking game? Where's our analogous 'Brain Age 2' for DS?'"

    I could tell you but since it includes fetching roms I guess it's not appropriate ;)
    To bad about the unreadable text thought.
  • by Cyno01 ( 573917 ) <Cyno01@hotmail.com> on Thursday November 30, 2006 @03:34AM (#17046386) Homepage
    Fils-Aime confirmed that Wiis connected to the Internet will automatically download surprise bonus material from Nintendo, but he wouldn't detail what kind of unexpected messages or channels might pop up. "I'd hate to ruin the surprise. Is there activity that we're working on for before the holidays? The answer is yes."
    Interactive yule log for the holidays? Use the wiimote as a fireplace poker?
    • by CaseM ( 746707 )
      Sans the wii-mote-as-poker thing, I think this app would definitely work on the 360. I mean, it's already got the heating part covered...
  • Ouch, the first thing I see when I load the page is a big Xbox 360 ad filling the content area (which then minimized down to the "small" square it is limited to when the page finishes loading...

You know you've landed gear-up when it takes full power to taxi.

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