One in Nine MMOG Players Addicted? 111
Gamespot is running a piece looking at a UK study which may indicate serious addiction problems among a large number of Massively Multiplayer gamers. The study, conducted at Nottingham Trent, showed that almost 12% of a 7,000 person study group showed symptoms of serious addiction, as laid down by the World Health Organization. From the article: "The survey was filled in by a self-selected sample comprising mainly of males with an average age of 21, and was concerned principally with the potential for addiction to online gaming. [Director of the International Gaming Research Unit Mark] Griffiths said, 'I'm sure if we'd done this survey looking at non-online players, looking at gamers that play on stand-alone systems, my guess is that the prevalence of addiction-like symptoms would have been much less prevalent.' According to Griffiths, the problem with online games is there will never be a point where the player has battled the final boss, tied up the story, and can turn the computer off with a feeling of satisfaction."
I Can Quit Anytime... (Score:2, Funny)
It's not an addiction (Score:2)
Not an addiction, more like a cult (Score:4, Insightful)
But in our cult, you get to kill dragons, not wait for a judgement day that just never seems to come (next year maybe!). Yes, you lose touch with family like a real cult-- guildies will even scorn you for leaving for family time ("WTF, you're logging? Come on, we've been planning this raid all week. We need your DPS, dude.").
In our cult, we don't go door to door spouting crazy nonsense that would get our asses kicked if people didn't feel so bad for us. We stay indoors, like good crazy people should.
And like a real cult, the other members may feel real sadness and loss when you have to "disconnect". "What do you mean FlowerGirl quit cause of RL issues? But she... but she... she was our recruitment officer, and she laughed at my jokes :("
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I'm not addicted... (Score:5, Funny)
Re:I'm not addicted... or am I? (Score:1)
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can't RTFA (Score:3, Insightful)
yes, ofcourse we show "symptoms" of addiction, my question is what does the WHO say about the number of these symptoms that we need to show before we are clasified as addicted, and howmany people showed those signs.
Meh, can't say more with out TFA beign up
Have you played Oblivion? (Score:2)
Isn't it like 1 in 9 drinkers who are alcoholics too?
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And we're still waiting for Spore.
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I don't want to insult your friend, but the real thing is far better.
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My addition also lies in interesting narration. A discourse i feel part of - with characters i can relate
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Follow on study... (Score:5, Funny)
Nottingham Trent... (Score:2)
Wish I could read the article.... (Score:2, Insightful)
Many people just seem to have a natural propensity towards addiction. For many, this is easily controlled by substituting one stimulus for another. For some however, the desire to continue with a specific behaviour is overwhelming, and not easily supplanted.
This can be said of smoking / drinking / golfing / driving / mmorpg'ing / etc.
Identifying an addiction in someone
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Yeah, the difference is that bingo is only in session at certain times, but you can log into WoW anytime, so people addicted to bingo display their symptoms less often.
I work in a casino with bingo and we definitely have diehards who would rather miss a family occasion (if any of them even lived near family - lots of our players retired in the general area) than miss bingo. They show up with their
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/ sex
Line starts over here --->
I was (Score:3, Interesting)
Re:I was (Score:4, Insightful)
If you stop, cold turkey, you're not addicted. I love games, I love MMO's...I've played a dozen. I stay up all hours, I play hardcore.
I went through a period between contracting jobs after WoW came out where I played 60+ hours a week, and that lasted all the way up to the day I started the next job, then dropped to maybe 8 hours a week. I kinda wished I could play more, but I had other things I had to do.
So what would this study say about me? That I was super addicted one day, and not the next? Addiction doesn't WORK that way. It's just stupid. These studies vary so wildly in their results, I can't help but think that they're completely full of it.
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You're right. Addiction doesn't work that way. You're not one of the "1 in 9" that the study found addicted to MMOs. People who get addicted to MMOs will actually experience withdrawal symptoms if they do quit cold turkey. Perhaps one of the best ways to tell if you're addicted yourself is to consider what you think about when you're NOT playing. If the game is all you can think ab
Re:I was (Score:5, Insightful)
Addictions aren't manageable, by definition. They take over all aspects of your life. Just because you blow off a social function so you can play a game, that means nothing. It's when you blow off something that actually matters, whose blowing off has stark consequences, that you need to think about addiction.
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Just a minor quibble with your argument - there are such things as high functioning addicts. Typically in such a case the person is able to pull themselves together enough of the time to function more or less like a normal person, but they are unable to quit. I've known at least one high functioning alcoholic (who later hit a downward spiral, but the alcoholism went back before that). I'd say that such cases show addicti
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... I disagree. I remember when my High School Psych teacher was talking about addiction, she described the "Weekend Alcoholic". If I remember correctly, the weekend alcoholic usually has a decent j
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And, I had and am having withdrawal symptoms, but they do get better. I'm not bored all th
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Up until I cut back my play time (I got a job), I was, technically, addicted. After getting a job, the presence of another time-consuming activity in m
Addiction vs Obsession. (Score:3, Insightful)
No, that's a sign of obsession. Obsession can be bad, it can even be a part of addiction, but it isn't addiction. Obsession can also be something that you're just a lot more intersted in than whatever else you are doing. Did I think about WoW almost constantly when I was playing it the most? Yes. But s
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You're right, I didn't realize you meant it literally. In which case what you're describing is a very small number of people who literally can't focus on anything else. You're only describing a tiny portion of real addicts!
For most people w
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Sometimes cold turkey is the only way to quit if you are addicted.
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Eh, I pretty much had the same thing. Except the triggering event was a bunch of Guild Drama(tm) that made me realize that the people I'm raiding with... really don't give a shit about me, beyond my Dark Iron gear, Quel'Serrar and raid attendance. Deleted everything, tossed the non-bound stuff and cash to one of the few decent people in the guild, and haven't looked back.
I tried the ATITD thing for a weekend, before I realized how monumentally boring it is. Yes, I want to click 3000 times to make bricks
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I could have spent enough time and effort to do that...
I mean, what is the point in building a bunch of virtual stuff in a virtual egypt with my real time?
Once I realized how idiotic the grind is in ATiTD (sure, you don't have XP, but you have to do just as much, if not more, useless running around than in a traditional MMOG -- building a civilization that's apparently too stupid to abstract it's work into currency is no small task), I realized it was just another useless, expensive timesuck.
Before WoW there was... (Score:1)
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1 in 9 play a game too much (Score:1, Interesting)
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Just because it's not physical addiction doesn't mean it's not an addiction; they are just weak-willed.
BRB (Score:2)
Not necessarily a problem but... (Score:5, Insightful)
Some people just use MMO's as a glorified chat client too with leveling as a side part of it.
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I agree that the quote doesn't tell the whole story. Online games are more addictive because they're less boring than playing the AI. They also fulfill a social need. I know I like playing an FPS after work occasionally because I get to chat with generally like-minded people (and shooting people is
Glad I saw this coming (Score:1)
1 in 9 are addicted... (Score:1)
Don't forget (Score:1)
But given how much actual legal tender rookie and would-be gil-sellers make, I'd say that only drops the figure to 1 out of 8.5 addicted.
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Does this mean... (Score:2)
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Re:So...? (Score:4, Funny)
Another Stat (Score:5, Funny)
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99% of world is addicted to enjoyment (Score:4, Insightful)
Addictions that involve the taking of a substance are one thing. Quite a different thing are pseudo-addictions that are merely "addictions to enjoyment" without any artificial chemical agent.
We are ALL "addicted" (in a sense) to enjoyment or pleasure or happiness or whatever turns us on --- we are always trying to maximize these things, at the expense of those that we do not enjoy. "Addiction" to our pleasures is the normal human condition.
The alleged "gaming addict" is just a gaming enthusiast who takes his or her gaming enjoyment to an extreme, but that doesn't make it a medical condition unless you are eager to find medical conditions in everything.
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I can balance my enjoyment with paying the bills, seeing the girlfreind, ect, and addict cant, why?
because he has lost his sense of self control, he cannot bring himself away without withdrawl symptoms
Its all in the balance, you are an addict when you cannot maintain the balance, and put yourself in harms way (such as losing your job home and wife)
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As I had it explained to me once--mental addictions are actually physical addictions to chemicals your brain creates when it's happy or wants to be happy (Dopamine), and this is the mechanism of most (all?) addictive drugs as well--they manipulate your dopamine receptors.
That said, I'm getting sick of people using any sort of addiction as an excuse.
How many r
Also they tend to over state it (Score:2)
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Unless you think that the part of us that gets addicted to gaming is somehow dictated by something other than biological processes, gaming addiction clearly is a medical condition. In fact, you'll find many studies to confirm that just about every form of addiction has a similar impact on neuro
What is an addict? (Score:4, Interesting)
I can't see the article, so I'll ask: do they have specifics? Are we simply judging by the amount of time? If so, who are we to judge how people spend their time?
Or are they basing it on real things, like losing jobs, flunking schools, etc? If 1 in 9 wow players have either lost a job or flunked out of school in the past year, that's a pretty ugly stat.
-Jeff
Slashdot editors murderous vampires? (Score:2)
Feeling of satisfaction, huh? (Score:2)
While this may be true to some extent, I myself (and, I am sure, other players as well) DO feel a good deal of satisfaction whilst playing an online game, such as WoW. One could argue that a good MMORPG can and will create a feeling of satisfaction upon attaining important in-game goals, and draw
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You: "Well did you ever consider it's addictive precisely BECAUSE there is no end? Frankly, I don't think you have."
Griffiths: "WTF? lern2read -_-; "
Sensationalist! (Score:4, Informative)
1) Destructiveness of the addiction
2) Severity of Withdrawal
3) Prevalence of addiction in general
Saying 11% of player are addicted to MMOs means nothing without quantifying what you consider "addiction". It's also meaningless without considering the side effects of addiction. 100% of people are "addicted" to oxygen, but that's not a very useful claim since there's no quantifyable affect of that "addiction". The severity of the withdrawal is important to consider, because a destructive addiction that is very hard to drop is more dangerous than one that is easily quit, like MMOs. Lastly, before you go all hog wild about how 11% of MMO players are addicted, I'd like to some useful background material like how many bingo players are addicted to bingo, how many musicians are addicted to music, how many quilters are addicted to quilting, and how many hockey players are addicted to hockey. After all are they amateur atheletes or are they just addicts waiting for their next exercise fix?
Many people have a tendency to invest a lot of time in individual pursuits for a while, whether it be atheletics, school, work, sex, or TV. The question with these studies is always going to be are the people addicted, or just enjoying themselves and socializing with friends online?
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When does an "addiction" become just a new way of life?
WoW vet here... (Score:3, Interesting)
Time goes by.
I've created a multitude of chars, I have made hundreds of in-game friends, I have made hundreds of in-game enemies...I have hosted and been hosted at many many RP events...I have laughed with excitment at finally getting that drop, and cried when a good friend in my main's guild died. I have quit for 2 weeks, only to return to it. I have quit for two months, only to return to it. I have been at the point of playing only 8 hours a week. I have been at the point of playing 8 hours a day (with a full time job and a family mind you)
I have experienced every angle and part of WoW. About 6 months ago, I slowly weened myself away from it. I had realized I had missed out on a large volume of games as a result of WoW. I am as we speak going through all the amazing xbox ps2 and gamecube games that I missed...even a dreamcast game or two that I never got around to finishing.
I do not regret a single minute spent playing WoW. Some of my most fond and cherished gaming memories (and even a couple in-general life memories) came as a result of my WoW addiction...an addiction which I shall never be over nor one that I ever wish to be free from. There is not a single day that I do not think about playing it again.
Some day, I will double-click on that icon again. Some day, I will thrust myself back into that amazing and fantastic world. Some day, the extensions of my concious and soul shall live again.
Until that day arrives, keep a space around the campfire for me. I have a hilarious story involving a kodo, a troll, and a dwarf's kid sister.
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Article (Score:2, Informative)
An interesting note FTA:
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Sprung! Last night I told a friend who called that I would just take something off the heat - put down the phone, went back to the PC, backed out of the middle of a camp full of nasties then logged off before I returned to the phone.
Addiction is very complex (Score:2)
Articles like this always seem to oversimplify addiction though. A lot of the articles on gaming and information addiction seem to just go for the "OMG Technology is Teh Bad!!!eleventyone111!" fear mongering luddite angle, but other times it seems like people are ju
very serious addiction (Score:1)
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As with any endulgence, the user must be self aware at all times. MMORPGs violate this rule by blurring the line. Not even mentioning RP server drama. Some people opt to play online games to spend casual time with RL friends without the stipulations and problems of traffic, non driving bozos, smoky bars, or loud obnoxious music. I will definitely agree that an addictive personality needs to ration or
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Satisfaction (Score:2)
It just goes on and on and on? (Score:2)
Oh, is that why? Is it really? You mean the lack of an end is somehow enticing for people? It compells them to play indefinately? What you're saying is that something without an end never ends? Well I suppose that makes sense.. Thank you. Thank you for your brilliant insight into why things tha
Eve Online (Score:2)
I am Raynor, and i'm a game-a-holic (Score:1)
They need to look deeper. (Score:3, Insightful)
Why do people get "addicted" to MMOs? I think it is because of the interaction with other people. Someone joins a guild, they play with other people frequently, they become friends with people in their guild. Now they aren't just playing a video game, they are playing a video game WITH FRIENDS.
I play MMOs quite a bit and played World of Warcraft for over a year. When my RL friends stopped playing the game became boring to me because I was no longer playing with friends. I might have a looser type of addiction to MMOs as I can't wait for the next one to come out so that I can play it with my friends. I also tend to quit MMOs maybe a month or 2 after my friends stop playing because I do befriend some of my guildmates. I find myself logging onto the game and checking my friends list; if no one is on then I quit the game, if someone is on then I talk to them and play.
Other people, the people you would consider hardcore addicts, might not have many RL friends so the people in their guilds become good friends, maybe even best friends and talking nearly every day. These people will continue to play as long as their internet friends are playing and if their internet friends are in the same low-friend-count situation then they will keep playing which leads to a group of people whose playing habits become dependent of each other. Since one person will only quit if the other quits, and visa versa, no one ever quits. Perhaps when an unforeseen event occurs, such as a person losing internet access or their computer breaking, then one person is forced to stop playing and the dependent counterpart person decides to stop playing because his friend is no longer playing.
I don't buy into this B.S. about the game making addicts because you can "never beat the last boss" and never truly win the game. These people are addicted, yes, but not to the game. They are addicted to something that the game can give them: a friend, fame, or anonymity.
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There are lots of people who pour incredible amounts of time into MMOs doing solitary activities like crafting or harvesting. It's not just the community, it's maxing out your character and draining it of all its content. I had friends who would play SNES RPGs for 100+ hours until they had beaten it in every way possible with
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Hmmm (Score:2)
Jocks are like that, too. So are some businesses (Score:2)
This is a problem with anything that focuses on winning, rather than doing good work.
Winning is inherently inefficient in an economic sense. The inputs required increase until resources are saturated, rather than stopping at the point of maximum cost-effectiveness. This has serious financial implications in a marketing-oriented culture. Classical economic theory is predicated on the assumption that the cost of production dominates the cost of goods. But, in fact, there are many goods where marketing
1/9? Is that all??? (Score:1)
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If we could only get the actual opium dens open again.
I would so rock at pvp if I could play in an opi...pass the cheetos.
Gosh..... (Score:2)
Or, what if we asked the same thing of teens wrt to talking/keeping in touch with friends...? Would they be suffering from the dreaded "social addiction disorder"?
Warning signs of hype, not news:
1. Self-selected sample. Bias is inherent in the dataset, therefore very little can be said about the dataset.
2. Survey res
Is no one else surprised...? (Score:1)
Never Happy (Score:1)
Personally, I think they should set up Internet stations in the pubs. What a combo that would be.
Reserved (Score:1)