This Year's MediaWise Videogame Report Card 43
Mercury News has the complete, unedited release of this year's MediaWise videogame report card. The bottom line of the release is that "Parents Can No Longer Ignore Their Children's Video Game Habits". Citing evidence that games are responsible for increased aggression and poor health, the report urges parents to take a more active role in their children's lives, and moderate their game usage. In many other areas of the report (which is typically quite negative) high marks were handed out. Gamespot has a synopsis of the findings. From that article: "Specialty game retailers were given an 'F' for allowing anyone to purchase titles rated M for Mature, despite whatever store policy might have been in place. Also, in a category that wasn't present in last year's report, the NIMF gave an 'incomplete' grade to Parental Involvement for the year. 'As the world of video games continues to evolve, parents are falling behind,' the group said in a statement. 'As we found last year, this year's parental survey uncovered an alarming gap between what kids say about the role of video games in their lives and what parents are willing to admit.'"
My kids are too busy for video games (Score:1)
No need to monitor what video games they buy.
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*sigh* (Score:3, Funny)
They would've done better to say "Ladies and Gentlemen, our Video Game Alert Scale has now been raised to burnt sienna..."
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Who now? (Score:4, Insightful)
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Terrorists! (Score:1)
rhY
It's about time (Score:5, Insightful)
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I think its fair to argue that
Re:It's about time (Score:4, Interesting)
If GameStop is caught selling an M rated game to someone under the posted age then they should pull all their content from that store for some pre-determined lenght of time.
If they did it on a store by store basis, (as in Gamestop #156, instead of all Gamestops globally) I guarantee they'd start respecting the ESRB ratings. This is essentially how the movie industry works. The Government doesn't regulate it but they have secret underage ticket buyers and if they get through... the studios pull their films from that theater.
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Go ahead and scientificaly prove that M-rated games to physical damage to every underage person who plays them, and then you can start comparing them to controlled substances.
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People like you miss the point; the 'regulations' are not meant t
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You know, I disagree with you, but I must say this has to be one of the first pro-video-game-regulation arguments I've seen on Slashdot or anywhere else that is more than A) both sides spouting their already-stated "facts", B) "w
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The government should regulate these things because the fact of the matter is some parents *don't* give a shit about their kids and the government should and tries, and to varying degrees of success, DOES, provide a safety net to children (and other exploited citizens) where their parents or their community fails them.
That's a reasonable argument, but it applies equally to movies, which aren't regulated. Therefore, if we should regulate games with laws, then so should we regulate movies. Fair is fair.
heh (Score:2, Insightful)
What???? (Score:3, Funny)
This just in... (Score:3, Funny)
Shockingly, the rest of the world still continues about its business, igoring the weirdos on the street corner.
Duh (Score:4, Insightful)
I applaud the earlier poster who stated that his kids don't have time for games because they keep them busy with chores, etc. I believe kids should be able to play but their time should be moderated and limited.
I have several friends that use games as a carrot for good behaviour. If the kids are behaving, doing their chores, and getting good reports from school etc, then they get a hour or two credited to their "playtime bank". The kids have learned that failing to do as expected will cost them the credit and maybe cost them some time they have stored up. These same kids are learning to save up time so that they can go with dad to LAN parties and play, or spend a little more time one night playing that favourite game. But they are still limited in the amount of time they can play.
The games they play are checked out by the parents before the kids even get to play them. It helps that their father is a gamer as well, but at least he is taking the initiative to monitor what his kids are doing. I wonder if a large portion of the problem comes from the way many of our generation was raised. Our parents would put a tape in the VCR and let the boob tube babysit us. As we grew up we began to trust the screen to be friendly and so if the game is on a square glowing screen it must be OK, and we don't have to be engaged with our kids at all. Just feed them, send them to school and take them to sports.
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DUH (Score:1)
With the Wii you can do both, Tennis anyone. \ha
oh wow (Score:4, Funny)
Yeah, I remember the last few reports they put out:
Seasame Street: This Whole Snuffleupagus Thing Really Pisses Off Kids
Mortal Kombat: DUDE TURNED INTO A FUCKING TIGER AND BIT THE GUYS HEAD OFF
3DO: Your Kids Will Fucking Hate You And Kill You In Your Sleep If You Buy This Thing
Capital Letters: Are Totally Awesome
self solving! (Score:2)
Where is the slashdot "bias" when you need it? (Score:3, Insightful)
Since they are a threat, their "report" deserves our attention, but reporting this as anything other than propoganda is playing directly into their hands. Would you give the same credulity to the press releases of creationists or animal rights activitsts? Why is their report reproduced without much analysis, criticism, and outright ridicule?
We win this battle by marginalizing our opponents, by chipping away the edifice on which they construct their credibility in public opinion. Jack Thompson the bafoon is their representative, not a faceless dispassionate scientific-sounding interest group.
Nice to see its still not the parents fault lol (Score:1)
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Wii anyone? (Score:1)
As for aggression, I could see some games that could provoke that, but also ones that allow you to let your aggression out in the game, instead of on others.
Don't fool yourself... (Score:1)
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To further my point context also plays a role. Swinging the Wii mote around is exercise compared to sitting in a chair and mashing buttons. And it seems meaningful enough to replace sitting down with standing and swinging, resulting in breaking a sweat. Secondly if I'm breaking a sweat for ANY
Those stats may not mean what you think they mean. (Score:2)
The group surveyed 1,430 third, fourth, and fifth-grade children and their parents and found that the two groups' responses to restricting gaming varied widely. For instance, while 1 percent of parents said they never helped decide what games to buy or rent, 25 percent of children said the parents didn't get involved in those decisions. Although more than 60 percent of parents said they had rules about how long their kids can spend playing games, only 36 percent of children said their gameplay was time restricted. The group attributed the disparity in responses to "parental optimism."
One read, the one NIMF took, is that the parents are "optimistic" about their involvement, which is a nice way of saying they lied on the survey. However, I think the more intereesting, and possibly more accurate conclusion that can be drawn from those number is that 9 to 11 year olds can't reliably determine the actions of their parents.
The child might not percieve that the parent is involved in the decision of what games to buy, because the child picked the g