EA Forms Wii-Centric Studio 81
Despite analyst assurances that there would no longer be many console exclusives, EA is forming an entire studio for Wii titles. Larry Probst revealed this tidbit in a very interesting interview with Newsweek's N'Gai Croal. They've since acquired Headgate studios, rebranding it EA Salt Lake. From the article: "I don't think the Wii is going to be any different than all the other Nintendo platforms. Nintendo is going to have a very significant market share, and all the third party companies are going to have market shares that are single-digit or low double-digits. We think that we can be very competitive in that environment. We don't have any expectations that we're going to have a 30 percent market share, as we have had on Xbox 360, on PlayStation 2, or what we're targeting on PlayStation 3. But I think we can have a meaningful market share on the Wii platform, and be in the number two position behind Nintendo."
I thought... (Score:2, Insightful)
http://games.slashdot.org/games/06/11/27/1919234.s html [slashdot.org]
Either way, good to see companies fighting over making games for the Wii.
Re:I thought... (Score:5, Insightful)
Ubisoft wants to be number 2 globally, which is for the Wii, PS3, Xbox360 and PC combined. In that combined market, EA is first. However, on the Wii (or GameCube, or NDS, or GBA, or just any console made by Nintendo), Nintendo is by far and beyond the first developer, and I truly doubt anybody will ever catch up to them. Even EA can't make something as successful as Zelda, Squeenix either.
Even if there is extensive 3rd party support for the Wii, 4 Nintendo franchises will sell more than 50% of all software : Mario, Zelda, Metroid and Pokemon. Final Fantasy and Madden can't even dream to get that big a market share.
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Got numbers to back that up?
Uncompetition (Score:5, Interesting)
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I don't see this happening. Handheld games are what, 64MB tops? Developing a game for the Wii should be similar in cost to developing for the gamecube. I think it's more likely that you'll just see a port of the game to the Wii. The Wii is a lot less powerful, but it also only does SD resolutions. Provided the
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EA Has A Million Little Studios (Score:4, Insightful)
There has been some friction inside EA with the Wii, most people want to focus on the PS3 and think the Wii is a distraction. So letting a small group focus on Wii specific stuff is a good option and lets the people at RS and the other main campuses focus on their PS3 titles.
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b) Most people? Distraction? What? I'm glad you have psychic powers and can read EA's collective mind, but if you're going to be making claims like that, you should probably have something to back you up.
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What's the color of the sky in your world Mr. Anonymous Coward Sony Fanboy Troll?
The fact is that EA is by far the most platform agnostic developer in the world and doesn't really focus on any platform in particular; opening up a Wii spe
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Re:EA Has A Million Little Studios (Score:5, Funny)
I've not heard of any friction concerning the Wii. Maybe if you had some sources, this would be more believable. But it is nice of you to pull the old "I know a lot of game developers who don't like the Wii" trick out of the hat again.
I really can't imagine anyone being so committed to a video game console. Seriously, you act like people are kicking your dog if they dare say anything short of glowing praise for the PS3 and utter disdain for the Wii.
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I hate to break it to you kids, but most studios could care less about doing a Wii title. Do you really think every stud
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Fact of the matter is you troll every game article posting negative things about Wii and positive things about PS3. I guess the dedication is admirable, but personally I wouldn't bother unless I worked for Sony. But then again, I'm one of those freaks who just plays video games to have fun.
I'm just not sure why anyone would take any console news as a personal insult.
As far as your little
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I agree that EA has a million little studios so opening one up just for the Wii is pretty insignificant. What is significant, though, is that they said they want to be the number 2 developer of Wii titles. That is more than just opening a little studio that will throw out a game every 8 months for the Wii. That declaration will hopefully make other developers think about making Wii titles, since EA thinks it's now a viable market.
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PS3 has sold around 150,000 units so far. Wii has sold around 600,000 units so far. Sony is trying to hit 1,000,000 units shipped by the end of the calendar year. Wii is trying to hit 4,000,000 units shipped by the end of the calendar year.
Hmm, if I was an EA employee, I'd rather be on the team making games for the distraction as it seems it would lead to long-term employment.
my how things change (Score:5, Interesting)
So far I am overwhelmed by the support announced for the Wii, I would not be surprised at the is point to see square even meander back to its original home with more support. It may not win the consumer side of the console wars (I actually think it will) but its clearly won the hearts and minds of developers. Perhaps the original name "Revolution" should have been kept because its certainly introducted an expected spark of creativity and love for platform that most developers thought of as near death.
Re:my how things change (Score:4, Insightful)
Revolution, it seems, was used to incite one. Wii, it seems, is used to describe such a revolution. Think about it. As silly as it may seem to some, part of the reason for the name (the "ii" representing people playing together) is actually smart. Small, insignificant, but smart. Look at what Nintendo has pushed with this. The system is not what was the Revolution. The social networking and community that the platform will (hopefully) develop (as it already is starting to) will trump any other social network for any other console in history.
I don't mean because multiplayer will be amazing or anything like that, I mean because the system encourages people to play together. It encourages FAMILIES, not just the kids, to play video games. It provides a way for a family to interact with one another. It provides a way for grandma to get in on the fun.
Like I said, at first I thought the name was pure marketing bullshit. Upon further inspection, however, I understand and applaud their efforts. I consider myself a fanboi of ALL consoles, mainly because I see the good and bad in all of them...it is very rare for me to NOT like a console.
That being said, the Revolution was just the beginning. The Wii is the free world that forms after the revolution.
Also, this frees up Nintendo to use the name in something that truely is revolutionary. As amazing and fun as the Wii is, I can assure you that there are places the technology can go that Nintendo is just beginning to discover.
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My mom has always hated video games..ever since I got a NES when I was 8 or so. She would play duck hunt but that was it.
I brought my Wii home a day or two after I got it proclaiming "mom, get ready to see the coolest thing in the world"
I got the typical "yeah yeah, just another souped up nintendo"
I showed her wii sports...specifically bowling.
Well...lets just say that my Wii is still at her house and shes gone through 3 sets of batteries.
When I first brought it over, i sho
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Take the whole "SUV is a car and not a truck" movement going on. you know that commercial where they show an SUV stop and the body flies off and it's a pickup underneath? And the point of the commercial is this SUV drives like a car because it's a unibody (which is the STUPIDEST thing I have EVER heard...it's no longer a truck, it's a fucking station wagon)
Well, that is what Sony and Microsoft are doing. They are takin
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A mini-rhubarb pie that I could take with me would be great. I'm wondering how I would carry around a mini-scoop of ice cream without it melting, though. That could be tricky.
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I've never owned a gamecube, and have picked up a gamecube controller only once in my entire life.
So much for your theory.
I prefer Wii now (Score:1)
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They seem to be getting that a lot this time around...
Early statement (Score:4, Interesting)
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Edit: replace third gen with Next Gen!
ty both.
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The fact that you peruse all
if you feel my response is too fanboyish feel free to PM me where we'll be able to spare the
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but the point of what im saying is that it depends on which side of the choir you're standing.
you wanna know why im saying its bold and early ?
first reason is because for a long time people always suspected the Wii would be good just because of the Wiimote but no one thought it would win. always placing consoles in these order (depending on what's their preferate console)
360, PS3, Wii
360, Wii, PS3
PS3, 360, Wii
PS3, Wii,
Wii isn't going to be different because ... (Score:2)
Great so they are already admitting defeat before going in. Before the N64 third party games were close to as dominate as the nintendo games, the problem is with the n64 no one really tried, on the Gamecube most third party companies barely made games,
Thid Parties didn't even try (Score:2)
Hmmm (Score:2, Insightful)
I'm not sure why analysts thought the Wii wouldn't have a lot of its own excusives, even from 3rd party developers. Porting to the Wii a game that was designed with the other two big consoles in mind presents two challenges:
1) The Wii has less graphics horsepower.
2) The controller is completely different.
Downscaling the graphics may not be terribly difficult, but I suspect ad
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Bomberman '93 on virtual console has up to 5 player support. Through any combination of up to four gamecube controllers, up to four wiimotes or wiimotes with classic controllers. You could have 4 GCN controllers and one classic controller, or vice versa, or anywhere in between.
I suspect that Wii games can potentially use the four GCN / 4 Wiimote with Classic Controller option as well, but this is just speculation based on Bomberman.
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Re:Hmmm (Score:4, Insightful)
2. The controller is completely different, yet it's still the same. Think of the Wiimote+nunchuck as a "gamepad analog stick+mouse" combo. Some games will actually play better on the Wii (if coded properly) than on the Xbox 360 or PS3. CoD3 is a good example - I don't want to play such games with a stupid analog stick to aim. It just doesn't work. That's like trying to play Super Mario Bros with a mouse. And, worst case scenario, the Wiimote can be held like a NES gamepad with rotation just like a PS3 "Sixaxis" controller, Gamecube controllers can be used, and there's also the "Classic gamepad" option. So really, the Wii isn't some "special beast that can't do what the others can't" in the controls department. In fact, aside from the number of buttons (which, frankly, was getting ridiculous in the last generation), the Wii can do more than the other two.
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4x the required horsepower (used figuratively of course, there is no such thing as a unit of potential graphical rendering capability) in the pixel rasterization hardware is not the same as requiring 4x the horespower overall. All the other things that "need" to be better to look good on an HD screen -- geometry detail, texture resolution, number of shader passes, and all that jazz -- is enabled by the
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1) Yeah, but that means scaling down the graphics/meshes/textures so that it doesn't choke. It may take less power, but if you feed it the same input, it'll still choke.
2) The controller is different, so the control scheme is different. You can THINK of it as a stick+mouse combo, but that does not help the developer at all. Instead of a stick and buttons, or a mouse and buttons, he's got a stick and mouse a
Re:Not harder to port to Wii since it is cheaper (Score:1)
Yet, a dev version of the PS3 or xBox360 costs USD 20,000, while a dev version of the Wii costs USD 2,000.
It may be harder, but the entry costs are far cheaper, and the graphics work is a lot cheaper to do.
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Wii is mostly for short fun games, so the dev cost does matter.
We have EA and other publishers saying dev for PS3 or xBox360 at highdef costs them millions extra than it does for Wii, so if the graphics support costs are that high (layers, wire frames, images, etc) then it technically is cheaper to dev for the Wii.
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Since moving to 3D games every generation of hardware leads to Game Development Costs becoming about 4 times as expensive as they were in the previous generation. There are two reasons for this, the cont
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2. It's the same thing as porting PC games to a console. For the Wii you simply port keyboard movement to the nunchuck and mouse
Re:Hmmm - forgot the GC controller? (Score:1)
And, if there isn't already, I'm sure there will be a Wii re-release of the GC controller in the Wii plastic style. There will be many, many games that do not and cannot use the Wii-mote. I also anticipate many games that give the option of using either or.
It's all about the controls (Score:1, Offtopic)
Also, after playing Zelda (which ain't even a shooter) for a week, I find it weird to hold a gamepad in my hands (even the one from the Gamecube, which IMHO is the most comfortable gamepad ever made).
Of course, a lot of games would be weird with the Wiimot
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ps3 vs wii (Score:2)
Re:ps3 vs wii (Score:4, Funny)
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(Hint: There's a difference between "style" and "ability." Learn the difference)
Uhhmm.. Not really big news (Score:1)
A studio doesn't have to be particularly big. And most developers will keep development on specific platforms in the same place. It means they can swap programmers around between projects, and makes equipment purchasing simpler. Simple benefits like that.
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"Wii" Acceptance (Score:1)
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EA already is doing Wii Sims (manga style) (Score:1)
It's hyper-cute.
Japanese-only at this point, but let's hope they don't region-encode it since so many US and Canadian gamers can handle it.
I'll reply with the link to the Japan site once I figure it out.
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Enjoy! It has a cool movie and a bunch of pics. I think a french website has more pics from the site (about 30 if I remember correctly), but I can't recall the web link for that one.
Geeks rule here (Score:1)
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Sime Wii is so obviously a better name.
Dear old dad, (Score:2)
Quality is the key (Score:2)
EA lost on the Cube cause they never tried to win (Score:2)
While I do own consoles from many manufacturers (including Sony and Sega), I did not buy an Xbox or a PS2. I bought a Cube. And I bought exactly one EA game: Need for Speed Underground. There are two issues with EA's games on the Cube: