The 'EA Image' Tarnished 134
Gamespot reports that Pacific Crest Securities analyst Evan Wilson has gone on record saying that EA is wrecking its good name, with questionable business decisions and dropping game quality. From the article: "'Reviews of all of EA's annualized titles, its primary source of profit, have declined over the past two years,' Wilson noted. 'Although market share has not declined dramatically to date, in years such as 2007, which promises to have tremendous competition, it seems likely if quality does not improve. EA's aggregate review has also declined significantly in the past two years.'" 1up has the word that, in support of this, EA is still very proud of their 'paying for cheat codes' policy with Need for Speed.
Good name? (Score:5, Funny)
EA is wrecking its "good name"
Much better.
Errr... (Score:1, Redundant)
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'course, that was a long time ago...
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That blows my mind - I thought the logo said "EOA" for years... must have been starting coffee at too young an age.
Pinball Construction Set: Mac? (Score:2)
Man how I loved those 'hardwarey' cling-clong sounds, so much better that modern blippety-bloop ones.
Oops, showing my age. Sorry.
Re:Errr... (Score:5, Insightful)
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BF2 is NOT a game (Score:1, Funny)
BF2 as corporate retreat (Score:1)
BR> For example, I do PC support at work and I find myself most often playing as an Engineer.
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Maybe someone could convince them to go into a field they'd be better at be
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The Price of Games... (Score:2)
And yet, development time of the earlier games also took time. Just because today's data files are gigabytes instead
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EA has turned out some of the greater games that we've all been playing over the past few years, but part of me feels guilty doing so, knowing the ways they've treated their employees to get that jo
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1985 called and wants its story back.
KFG
Sure but... (Score:3, Interesting)
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Madden (Score:1)
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What are you talking about? Fantasy drafts are still there. PTFG.
Ways to improve Madden (Score:2)
2. More realistic career team management
3. Draft
4. Arms shouldn't pass through people's chests anymore
5. Commentary shouldn't be asinine
6. Consistent deep passes shouldn't be the best strategy.
7. Strategic decisions in the middle of the play. Need a hole opened? Ask for one.
8. A punting mechanic that isn't boring and gamey.
9. A passing game that isn't "press X to bring up a menu, press Y to pass to player Y."
Wasn't it tarnished before? (Score:5, Insightful)
Lackluster re-releases of (American) football games after EA secured exclusive right to all things "NFL" didn't tarnish their image?
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The average consumer not realizing any of these things happened...didn't tarnish their image.
That, my friend is called 'spin' control.
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He said something to the effect of:
[Madden Voice]
"Heh, umhh I'm just amazed that people uh *heh* pay money year after year uh *heh* for the same video game from me *heh*!"
It wa
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You're stuck in Slashdot's reality distortion field, where people give a damn about game companies doing unethical things.
It gets even better with BF2142. (Score:2)
"Oh yeah, by the way, we're going to collect information about you to display in-game ads on the billboards. Nothing you can do about it if you want to play the game. Cheers, EA!"
So I think, hell, it can't be too bad.
So i'm flying around in 2142 and what pops up on a wall? An intel core2 duo ad. Not just in one spot on the map...Dozens. Nothing like having the suspension of disbelief broken b
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Madden's lackluster is an understatement. I still consider Sega's 2k5 NFL game to be the greatest football game of all time. What's worse is that consumers now have less choices. I mean..... only 1 choice.
Westwood. (Score:3, Insightful)
But because such a short post won't explain to the uninformed: The debacle that was C&C Generals should tell you just how bad EA's influence is on a proven game series. After all the great work that Westwood did defining the C&C series, EA released C&C Generals as a wannabe StarCraft with horrible netcode and next to no support.
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RIP Origin.
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Other then that though, my favorite RTS of all time. I like all the sides, I like the rush vs defense decisions you have to make, I like the maps, I like the units... overall a great series. If you didn't play it online again after the ZH expansion you are missing out.
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Starcraft, beyond having very refined gameplay mechanics, had a very compelling story to keep you playing singleplayer. Generals doesn't even bother with that.
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Here's my opinion:
- In Tiberiun Sun (and Firestorm), even though the AI is weak, it gave the illusion of being strong enough to withstand everything other than a massive zergling rush. There are debates about game balance - of course, these can't really be fixed in the main code without having a potential disruption to gameplay. While it may be possible to nibble away the base with long range attacks, it either takes a while or there's
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Nothing else! Not the interface, not the mechanics, not the units, not the music (oh gosh, how can you dump the music?) not the story, NOTHING!
Calling it C&C Generals was just a marketing ploy, and an insult to C&C.
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I imagine it went something like this:
EA developer team: "We've got a new RTS we're developing."
EA marketing team: "RTS? Isn't that like Command & Conquer?"
Dev: "Yes, sort of, but it's not really
"wrecking it's good name"? (Score:5, Funny)
Re:"wrecking it's good name"? (Score:5, Insightful)
The vast majority of gamers don't care. All they know is that on a lot of the games they play, they have to sit through the same 30 second logo at the beginning. Almost no one goes to the store to specifically buy (or not buy) a game from EA or any other developer. They go to buy a title or series.
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If they don't care, that would indicate they were aware the EA was making and selling piss poor products but had accepted that as okay.
Semantics I know, but it's an important distinction I think. I doubt that if you
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Sophisms and paradoxes... so fun.
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No offense but that's obviously false. A few companies like Blizzard and Bioware can get a lot of people to show up to buy a game just because they made it. People give them the benefit of the doubt.
I'll agree EA never had such a status to "lose" though.
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Yes, they did. They simply lost it a long time ago. As others
have pointed out, back when EA made titles like Pinball
Construction Set, Archon, M.U.L.E., Yeager's Flight Simulator,
and so on, it was a name to be looked for.
Chris Mattern
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I'll agree EA never had such a status to "lose" though.
Dont' forget Square-Enix, the guys at Valve and bungee. Ubisoft is no slouch either.
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Tarnish? (Score:1)
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EA, back in the box-ball-cone [wikipedia.org] days, used to stand for quality. Now it stands for McMediocrity.
Thanks, Captain Obvious! (Score:2, Funny)
Can you? (Score:1, Redundant)
Oops, that's says tarnish
=tkk
I wish it were 1984 again! (Score:5, Informative)
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Good idea, Bad idea (Score:5, Insightful)
Bad idea: Gut half of your $60 game and redistribute it claiming that your customers will want to pay extra for what they originally got for free.
When I interact with a company I want to feel as though we are mutually benefitting each other. I give them my hard earned money, and they give me a product born of their own sweat and toil. I don't want to feel like I'm some resource they're trying to find new and more fiendish ways to exploit.
Re: Good idea (Score:3, Informative)
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Werd.
From all of the Quake-clones, only a few really stand out. Unreal branched to make their own engine, ( recently licensed by EA Games [ea.com], in fact--NOTE: link downloads PDF file) so did Half Life (the first) [valvesoftware.com]. (partly responsible for the industry movement to "skeletal" modeling [wikipedia.org]) Of the two, Source engine is truly the more powerful. (even if not the more ubiquitous)
Steam resembles a constant hack-in-progress, and the "Content Servers" are what get my goat every time. (2 megabit pipe and I'm still download
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I wish gamers would quit whining about micro-transactions and simply stop funding them. Someone is buying those "extras," and so long as they can be sold at a profit, they will continue to be offered. Upset by micro-transactions? Then DON'T BUY THEM. Don't buy the games, buy the micro-transactions, and complain.
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You're going to post to slashdot some time in the next 12 months.
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Trouble ahead for international turd factory! (Score:2, Insightful)
What competition? I thought they'd finished buying and gutting every company that had a semi successful title in the last 5 years. And when they couldn't buy them, they obtained exclusive franchise licensing so they could torpedo their ships before they even left port.
I have no idea what the future holds for EA. But I wouldn't be
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Their marketshare is not declining much sounds like it has dipped a tad.
Would this not be a bad thing since they bought half the competition by now?? If you get rid of competitors and still don't gain any ground on who's left you failed. So they spent a bunch of extra $$ buying out people to simply hold their ground. Sounds like when there is noone left to buy up they will be in deep doo-doo to me.
RIP Westwood Studios (Score:2, Interesting)
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this isn't the start (Score:3, Informative)
They seem to adopt this policy to non-subscription based games, although it is slightly modified: selling two almost completely similar (or two shitty) games is better than selling one original (or quality) game. The 2007 annual sports game lineup that EA released were barely an upgrade from 2006 (and 2006 wasn't that much better than 2005, but I'll give it credit for being relatively significant). They should have just put it off until they worked out their issues with the next-gen consoles, or pulled their heads out of their asses. If they started thinking more about what the customers want instead of maximizing profit in the short run, they might do a lot better. I know a lot of people are going to get into the "companies only care about money" rant, but a lot of the time, caring about your customers will lead to more money.
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Which of course has the order of events exactly reversed... Because EA bought Origin Systems [wikipedia.org] in 1992, while Ultima Online [wikipedia.org] was launched nearly five years later - in 1997.
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That's what you get with a monopoly (Score:5, Insightful)
The article also cites alot of movie and comic book license games as proof of declining quality. But again, EA has the inside track on a lot of that IP. They are one of the few companies big enough to lock up the pricey licenses. There is a reason that Rare never made another James Bond game after their biggest hit, GoldenEye. EA is a giant, multi-platform developer who could pay Universal Studios a lot of money for exclusive rights to James Bond.
And when a kid goes to the store, he doesn't say "That game is an EA game, so it must suck," he says, "That is a Superman game, so it must suck." EA's reputation doesn't get tarnished when Superman Returns sucks. What gets tarnished is the reputation of Superman games (already pretty bad).
Right now, EA has the money and clout to get a lot of exclusive licenses. They can sell a lot of mediocre games with a great license, especially if they are the only ones in town with a game of your favorite series.
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DON"T BUY FROM THEIR ONLINE STORE !!! BUYER BEWARE (Score:5, Informative)
My friend is a big Superman fan and pre-ordered "Superman Returns" the video game direct from the EA store. This was in April, the game then got pushed back to a November release date. In the meantime he had already been charged for the game. The game was supposed to be released on November 20th. As of November 24th my friend still did not recieve his game.
The only way to contact someone at the EA store if their is a problem is by logging in and sending a support e-mail which they say someone will get back to you in 24 hours. Three days later my friend still heard nothing after sending a support email and asked if I could help him somehow. I tried to find a phone number for the EA store - no luck, checked their main website etc... still no numbers got the address for EA games and googled it which gave me the corporate HQ number and location in the U.S. Called long distance to California to try to get it sorted out and the secretary instantly put my friend into an automated computer response system that did not have any options for the problem he was experiencing it then took a survey from him and hung up on him.
We called back a second time and got the same secretary again who transferred us to some guy that just went by the name of "Mike" he would not give his ufll name badge number nothing... I asekd him how my buddy could just get a refund since he went out and bought the game at the store since no one had gotten back to him. The guy said "Their is no one you can contact at the EA store the only way to contact someone is through their webmail form" I asked for a supervisor he said "I don't have the name of one to give you" I asked well who do I contact if this is not resolved ? He had no answer. I asked for his information in case this wasn't taken care of he just gave me his first name and refused to give me any other information and just kept saying it will be corrected I have let a supervisor know.
The morale of this story I would NEVER BUY ANYTHING DIRECT FROM EA EVER.
- He paid ahead of time
- They have no customer service except for email
- They have a don't call us or contact us if you have a problem policy
- They have a VERY SHADY way of doing business with customers.
- You can't talk to anyone live if you have a problem. Unless you call corporate HQ in which case you might get a Janitor for all anyone knows named "MIKE".
here is their address (Score:2)
Attn: RMA Department
5000 Commerce Crossing Parkway
Louisville, KY 40229
Google map
http://maps.google.com/maps?f=q&hl=en&q=5000+Comme rce+Crossing+Dr,+Louisville,+KY+40229&ie=UTF8&z=15 &ll=38.10157,-85.680313&spn=0.02006,0.049739&t=k&o m=1&iwloc=addr [google.com]
Now call the local council/city hall or sherrifs office and ask for a phone # to the building owner etc...
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Will they believe US now? (Score:4, Informative)
Now that a business analyst looks at it, we see evidence that EA is rotten to the core, not just bruised on the surface. They're apparently doing everything wrong, game-wise, development-wise and business-wise. The only thing they seem to do correctly is take over, assimilate and ruin a game studio in just such a manner as to manipulate the market share and keep their piece of pie the same size.
I'll never forgive EA for how it has ruined numerous studios (Origin was my favorite), several (former) employees' lives and the games that we loved to play.
Something familiar about those words....Oh, yeah. That has been Blizzard's policy for a decade now. "It's done when it's done." Go figure that it only took EA 10 years to adopt the one practice they should have been doing from the beginning.
Too little, too late. I feel extremely sorry for all of the lives it would affect, but I seriously hope EA bites the big one, goes down the toilet and either gets bought by a REAL game company or is taken apart and sold for scrap.
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Can you say VaLVe [valvesoftware.com]?
Revolutionary 3D engine. Online direct-to-drive purchasing and net-play platform. Open door to the community to modify their products, and turn-key partnering for smaller developers to release new and innovative titles. (2D/3D/RPG... you name it)
Often remembered for their "just in time" releases, they have always put quality at the forefront.
If EA has any lessons to learn, they could far worse than learning from VaLVe's example.
There is one saving grace (Score:3, Interesting)
Actually, the only reason I even bought EA shares several years ago was because I was a Will Wright fan.
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EA's bungling (Score:1)
This is news? (Score:2)
I've said it before, and I'll say it again. Art can not and must not be produced on an assembly line. EA's biggest fault is their attempting constantly to do this. Their other enormous problem is that the *only* thing they as a company (or at least the management) care about i
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I'm a former EA developer myself, and I poured a lot of my own blood, sweat, and tears into titles that I never had much faith in to begin with -- but that is the nature of being a small cog in a very large machine. The bolded point up here is very valid, though. By tying so much of EA's commercial viability into pre-existing IP like movies
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I need to clarify. My point was a belief that EA's sole reason for existence (at least in the minds of its' upper management) was to literally generate more money than any individual member of said management could hope to spend in their lifetime. I only feel that they are in opposition to anyone to the extent that if they feel that creativit
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I live in Dallas and I had several friends who lived in Austin and worked at Origin Systems. A portion of my hatred of EA comes from their experience when EA acquired Origin. They were given the choice of move to CA or find a new job. Those I spoke to who chose to move informed me that their pay was not increased enough to compensate for the cost of living difference from TX to CA. From what I gat
Shooting self in the foot with a bazooka (Score:1)
I wonder if el cheapo game boxes are part of it (Score:1)
Sure they are ruining their image.
Look how crap they game boxes are in Brazil:
BF2 cds came in a plastic bag, and need for speed carbon (collectors edition) came in a cardboard with glued fubber pin.
Too big (Score:1)
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I skipped that one aswell due to problems with BF2 and reported bugs and spyware [slashdot.org] in 2142.
Tiger woods (Score:2)
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An example (Score:1)
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That box is simple crap [imageshack.us]!
Spore (Score:1)
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If we're unlucky, they'll charge each time Spore wants to go out and find new content to fill a niche: every time a new lifeform is needed, up comes the credit card prompt.
Imagine how that would look to the suits: People pay to buy our game, generate content for it for free, and then we get to turn around and sell that content too! Every Spore customer
The state of EA (Score:1)
So you have thirty PS2s, xbox360s and PCs.
No PS3s.
No Wii.