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Businesses Entertainment Games

Take-Two Signs In-Game Ad Deal 100

Gamespot reports that publisher Take-Two Interactive has signed a deal with the Double Fusion company for in-game ads. The company has been signed on for somewhere around nine of titles in 2007 and 2008. From the article: "'With respect to dynamic ads, we can only serve dynamic ads as platforms authorize that,' Double Fusion CEO and president Jonathan Epstein told GameSpot. 'And right now, Sony and Nintendo, who have been very busy launching platforms, are still formulating their policies in that regard. So our arrangement is contingent on those platforms authorizing in-game advertising in the first place, and then authorizing Double Fusion as a vendor. We're hopeful that during the time of the deal... we'll see such authorizations and approvals.'"
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Take-Two Signs In-Game Ad Deal

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  • by El_Muerte_TDS ( 592157 ) on Tuesday December 05, 2006 @11:51AM (#17113786) Homepage
    So, I'm not going to buy it any of their games that contain in-game ads. And if they add it through a patch I'll demand my money back. Going to vote with my wallet.
    • by Aladrin ( 926209 ) on Tuesday December 05, 2006 @12:30PM (#17114376)
      While I applaud you for 'voting with your wallet' (not enough people do this, I'm afraid) I have to disagree with your view.

      Ad revenue has pretty much been proving to be significant for a company. A famous search engine comes to mind. And game production costs ARE rising.

      I only object to in-game ads if they are obnoxious and/or annoying. Billboards in a city, or product placement are fine. I'm on the fence about loading screens... I'm afraid they'd abuse that one pretty quickly. (Minimum load-time, etc.)

      In the end, it simply matters whether the ad placement was tasteful or not. If not, then I'll be another one 'voting with my wallet.'
      • Just wait until someone comes out with a WoW adblock extension.
      • I totally agree I have no objection if they dont slow me down, and dont distract me in any negative way from the game. Supplimenting production costs with ad rev. is a good idea IMO. When it's abused though, the outcry will be loud, I'm sure.
      • Re: (Score:3, Informative)

        by AugstWest ( 79042 )
        And game production costs ARE rising.

        If game prices dropped, maybe I'd consider it. But really, they won't. Ever.
        • by cgenman ( 325138 )
          The Burger King 360 games [joystiq.com] are lower price... 3.99.

          Of course, there are lots of mitigating factors... they're tiny, low-development projects. Most of the code must have already existed in Blitz's back catalog. And you have to go into the store to get them, so it's not only advertising, they're a lure.

          Other games may have advertising budgets that go back into the general fund. I suspect ad revenue from Splinter Cell basically goes into the general fund and out into development costs on new games. Anarchy
      • Re: (Score:3, Informative)

        The problem with ingame advertising (or in movie advertising) is just when reality is starting to slip away someone opens a can of coke and you back in the world you were trying to escape from.
        • by Aladrin ( 926209 )
          Well it would depend on where you are. 18th century, no. Pern, depends. 2025 New York, no problem.

          Obviously, the advertisement has to fit the environment. If it doesn't fit, then it will be a major problem. If a real-life item throws you out of the make-believe world, even when it fits, then you've got some serious reality issues.

          (Pern depends because the first pern book was scifi, where the others were after they totally lost technology and were fantasy.)
          • The dividing line between fantasy and sci-fi is sometimes grey, but pure fantasy tends to have people doing "magic" with no explanations whatsoever, rather than the reasonably detailed description of the early settlers using space shuttle equivalents to land on the third planet of the Rukbat star in Sagittarius, then using genetic engineering to modify the fire-lizards and watch-wyers into Dragons. Fantasy dragons generally don't have to worry about eating phosphine-bearing rock to emit flame (being a sci-
            • by Aladrin ( 926209 )
              I'm just saying, if when they first land on Pern, if they were drinking Coke it wouldn't bother me a bit. But if 2 generations later, they were still drinking Coke... Nuh uh.
          • Generally I don't see an item I see an advertisement and that really throws me. I also tend to prefer games and movies that are pure fantasy.
        • by Rosyna ( 80334 )
          The problem with ingame advertising (or in movie advertising) is just when reality is starting to slip away someone opens a can of coke and you back in the world you were trying to escape from.

          You make a very good point. In-game advertising translates into real-world violence being caused by gamers. Teens that play games like GTA are far more likely to do the same thing in real life if in-game ads remove the "falseness" of the in-game world.
          • You make a very good point. In-game advertising translates into real-world violence being caused by gamers. Teens that play games like GTA are far more likely to do the same thing in real life if in-game ads remove the "falseness" of the in-game world.

            That's some mighty high-minded conjecture right there. Care to cite some sources for this little nugget of hyperbole?
      • Re: (Score:2, Informative)

        by g253 ( 855070 )
        And game production costs ARE rising.

        The solution to that issue is not to compensate with in-game adds. The solution is to realise that the costs are rising because having shiny 3D and high definition and extremely realistic physics engine and so on is expensive.
        Make a game that is just plain fun instead of making a vaguely interactive but very impressive demo, that's the solution.
      • No.
        It is not okay AT ALL. Personally, I hate advertisements. A system connecting to an ad server to update that crap is not acceptable (I don't allow foreign code to contact outside systems from my PC), an old game showing completely outdated advertisements is also rubbish.

        So game development is getting too expensive? Well maybe your company is simply too large and bureaucratic? What about Introversion (Uplink, Defcon, Darwinia), for example? Or the chaps who created Space Ranger (Excalibur Publishing)? Ver
        • by Aladrin ( 926209 )
          So no Need For Speed games for you, eh? Too bad. You're missing a lot of fun there. Quite a few sports games with banners in them, too... Here's a link that'll get you started on all the sports games you won't play. http://www.vedrashko.com/advertising/2006/04/ads- i n-ea-sports-games-1994-1998.html [vedrashko.com]

          Does your 'no ads' campaign apply to movies as well? If not, why not? Movies are dated the same as games. The ads in the movies will be out-dated just as quickly. And even the same reasons apply... It'll
    • by Kimos ( 859729 )
      I completely agree. I read this headline as Take-Two Loses Another Customer.
    • if you dont think we have ads now in video games, youre sadly mistaken.dont know how many burger kings are in NFS:most wanted.or the fact that the matrix for ps2 is basically a giant running ad for the next movie.
    • The movie industry got greedy and started showing commercials for half an hour before shows. The effect? I started avoiding movies unless I really really wanted to see one. I'm probably not the only one. And now they are complaining of falling revenues. The quality of movies lately has a lot to do with it, but I think the inclusion of all these commercials in the theater also is having an effect.

      I expect that if in-game advertising become prevalent, we'll see the same effect. I'll certainly avoid games that
      • Re: (Score:1, Interesting)

        by slackingme ( 690217 )
        You're muddling two different, and internally diverse parties (theatres, studios (and a host of distributors)) but the problem you point out is true. The television commercials played before the film starts is part of a bigger problem in the movie theatre business. As theatres consolidate and decisions shift further into the reaches of corporate money-manufacturing hive-minds, there's a loss of focus on the very real CULTURAL institution that movie theatres are. The goal isn't to run a successful theatre
        • by KDR_11k ( 778916 )
          One issue is that cinemas have to pay most of the money they get from ticket sales to the movie's distributor. That's why they use ads and concessions, to make the money they don't get from ticket sales.
      • by Endo13 ( 1000782 )
        Um... I'm right there with you about the in-game ads. But for the ads before a movie... just wait to walk in until the movie's ready to start? I mean really, if they bother you THAT much, no one's forcing you to show up early. To me they're just something to watch while I wait for the movie to start.
      • by Bertie ( 87778 )
        You could always just, you know, turn up late.
  • Worrying (Score:4, Insightful)

    by simm1701 ( 835424 ) on Tuesday December 05, 2006 @11:51AM (#17113792)
    I get very worried about this whole idea. Ok if its a FPS set in a city or somethign similar and they want to have live add on the bill boards and TVs around the city - then fine - I don't see a problem. But if they want to try and replace a loading scree with a "commercial break" or "a word from our sponsors" then I for one will be looking for a crack to disable it - or taking the game back to the store!
    • I heartily agree. Game companies should be moving away from loading screens as it is (to the best extent they can). To use them as billboards would only serve as an excuse to use sloppy code requiring an excessive number of loads.

      In so far as ingame advertisements add to immersion and a feel of realism I can tolerate them. However, given that the adds mentioned in the article are "dynamic" I have severe doubts that they will be carefully chosen.

      Does Take Two publish games of genres that might be defiled by
    • by eln ( 21727 )
      Ads in loading screens may not be too bad if the loading screens are already sufficiently long enough to allow for them. If they artificially increase loading times for commercials, though, that would be bad. Of course, even a short commercial would probably kill the immersion in the game, so I would leave them out of games that depend on an immersive atmosphere, such as story-rich FPS games.

      But then, on games like Half Life 2, they could probably fit infomercial-length content in the time their loading s
      • Re:Worrying (Score:5, Informative)

        by cliffski ( 65094 ) on Tuesday December 05, 2006 @12:22PM (#17114246) Homepage
        As someone who once had the toe-curling job of implementing in-game ads for a game (shudder), I can 100% cast-iron pledge an assurance to you, that if you had ads on loading screens, the minimum duration of that loading screen would be hardcoded in the game and written explicitly into the advertising contract, regardless of what spec your PC was.
        They would probably also want assurances that the art assets, sounds and code for displaying the ad was sufficiently encrypted to make it difficult to remove, AND contractually oblige the developer to automatically replace any such 'cracked' ads detected by any patches.

        Yes, they really are that fucking evil.
        • Bingo. Not only that but the escape key is likely to be disabled (or all keys for that matter) in an attempt to make you a truly "captive" audience. While I could certainly understand that option on loading screens for games that have them if it gave me a discount (especially on an MMO monthly fee) but unless there is some value add there I'm not buying it.

          And I don't particularly like the excuse that "oh, well, production costs are higher so we need to supplement that somehow". Production costs have onl

        • I probably shouldn't say this too loudly but the notorius server queues/initial zone in times for games like WoW would probably end up being prime candidates...

          At least there it would not be in your way too much...

          And yes - that kind of contractual lock in really wouldn't surprise me, much as that fact is rather saddening.... lets just hope that "annoying your customers" is weighed up on the opposite side of the balance sheet appropriately
        • That is a scary thought. I get pissed off when I can't remove adware, but I would never install it on my own. What would really get to me is if consoles started allowing all this stuff. I'm sincerely hoping they don't, but from the summary (I can't read TFA at work) it sounds like MS might already allow this on the 360? (Please correct).

          I can see Sony allowing this. Not because they're 'evil' but because they've got HDD's in every one of their systems sold. Therefore they probably will not be as worrie

  • Let`s hope we`ll have Adblock for games too.
    • Or just use your hosts file [wikipedia.org].
  • Ok. I know the reason they are making games is to make money but at a certain point, doesn't it just get greedy? I mean, the whole point of advertising someone else's product is to make money. So I have to buy the game and then sit through shitty popups with bee's that wont stop buzzing while I wait for it to load just so they can get even more money?
    • While i'm not a fan of in-game adverts, i won't call it outright greed. This seems like an easy way for them to generate revenue to contribute towards or add to the budget of a game. If someone else is paying for a portion of the game (through ads) maybe the people alotting budgets will be more lenient towards a more "risky" project.
      • What concerns me is the invasiveness of advertising. I've got no problem with in-game billboards and posters featuring real ads or loading screens with corporate logos or even heavy product placement. I just don't want Command & Conquer 4 checking my browsing history and examining my cookies to determine what ads are "best" for me.

        Rather having a game dig around where it most certainly doesn't belong, how about they devise a way for me to flag the ads that get my attention so that when I exit the game,
        • therein lies another problem. who's going to take the time to pay attention, shoot or flag an advert in the middle of an intense gunfight. what's your excuse for leaving your squad behind? Oh sorry, "squad leader," i was taking a gander at this ad on this cool looking RPG. it's an in game distraction. it is still far better than in-game spyware, but i can see many people complaining that they we're killed because they were attempting to flag an add. this might work in more passive gaming situations like a
          • Well what's the point in placing ads where there would be intense action? You want them where gamers have time to notice them. Put them in guarded spawn points, where a player can hesitate for a few seconds without getting blown away. Put them on loading or login screens (press A to flag this site/offer to be viewed later) et cetera.

            The key thing about my idea is that it would allow advertisers to hook players. Certain high-traffic websites have advertisers that post deals only to those websites. The ad is
            • Yes but do I get to press the F button to tell them exactly what I think to their interactive adds when I don't like the add itself, the placement or the distraction? ;)
      • by sinij ( 911942 )
        [i] >>to contribute towards or add to the budget of a game [/i]

        You are naive. Nothing will change and not a dollar of advertisement money will go to a good use. Just look at sorry state of TV if you need proof that adds do not mean better programming. Its all about appealing lowest common denominator.
    • So I have to buy the game and then sit through shitty popups with bee's that wont stop buzzing while I wait for it to load just so they can get even more money?

      I think you can stop at the first part of the question. No, you don't have to buy this game or any other. It's supply and demand. If consumers demand games which don't have ads, then that's where the money will be and companies will supply ad-free games. After all, if very few people buy games that have ad delivery systems, they're going to lose money and it'll be more profitable to leave the ads out.

      But if the in-game ads allow for companies to produce much more compelling content (even if it's just s

  • Anarchy Online already does this. They just display game ads on billboards ingame. I fail to see the problem with this and why people are crying/up in arms over it.
    • by 0123456 ( 636235 )
      "I fail to see the problem with this and why people are crying/up in arms over it."

      Because they don't want to see McDonalds' ads on billboards in WoW...

      Personally I'd be fine with ads in a game like GTA set in the modern day, provided I get the game for free as a result; but most games are totally unsuited for rampant advertising.
      • by Hubbell ( 850646 )
        And odds are they won't be placed in games where they will be out of place such as WoW.
        • by 0123456 ( 636235 )
          "And odds are they won't be placed in games where they will be out of place such as WoW."

          Ha-ha-ha... you're either naive or optimistic about the games industry.

          You're right though, WoW won't have McDonalds' ads for the forseeable future, but that's because they're rolling in so much money that they don't need the ad revenues; other games that are borderline profitable or unprofitable will look at things differently.
          • by Fozzyuw ( 950608 )

            Ha-ha-ha... you're either naive or optimistic about the games industry.

            Nah, I think he knows that the games industry still requires people to buy their game, ads or no ads (if no one buys the game, no ad agency would spend money putting ads in their game). Putting ads in a game that "don't belong" would break the immersion of a game and would be an obviously poor design choice. Though, I wouldn't doubt seeing an Nvidia logo and game related slogan "frag more with Nvidia" on a loading screen, I'd also pu

        • And exactly what kind of ads would be thematic in WoW? A blacksmithing company?
    • Simple. I don't pay people to advertise to me. If they want, they can pay for advertising themselves, by offerring free content tied with ads (ie, broadcast TV which contains ads)....
  • Cut and paste from http://www.ocap.ca/songs/imthesli.html [www.ocap.ca]
    I'm The Slime by Frank Zappa

    I am gross and perverted
    I'm obsessed 'n deranged
    I have existed for years
    But very little had changed
    I am the tool of the Government
    And industry too
    For I am destined to rule
    And regulate you

    I may be vile and pernicious
    But you can't look away
    I make you think I'm delicious
    With the stuff that I say
    I am the best you can get
    Have you guessed me yet?
    I am the slime oozin' out
    From your TV set

    You will obey me whi

  • I know everyone is generally against the idea of ads in games but personally it doesn't bother me that much. At this point I am completely oblivious to ads, I don't even notice them on websites anymore and when I'm in a game it's probably going to be grab even less of my attention as I'm focusing more intently on a task than when I'm just viewing a website. That said, there will surely be a limit to this tolerance. If there bright red blinking ads or "punch the monkey" billboards it might garner some attent
    • Re: (Score:2, Insightful)

      The real problem with ads in games is that it's often done in way so that the ads are totally overwhelming, or they completely destroy any immersion in the game world.

      Now in some game genres, like sports games, it makes sense for there to be ads in the stadiums and arenas, etc. However, if Halo 3 had ads for Nike, Dodge, or Pepsi in it, it would seem really odd. Not to say that games like Halo can't have advertising in them, but the ads should be done in a way to look like they fit; for example, a
      • by Omestes ( 471991 )

        Now in some game genres, like sports games, it makes sense for there to be ads in the stadiums and arenas, etc.

        Actually it is odd playing a sports game without them. When I booted up the Wii Sports game, and played baseball, it was surreal, a sports stadium without ads. Its something you just don't see anymore, a stadium without ads completely fails on realism.

        Not that I am a big fan of ads in stadiums, mind. Here in Phoenix, Chase Field is the best example of a whore that I have ever seen. Even the da

      • Then you'll be sorely disappointed with the upcoming Halo 3 Ford F-150 Warthog. But at least you'll still have the Smith-N-Wesson Assault Rifle.
  • Guess I'll have to add Take Two to my personal boycott list, right there alongside EA.

    When the reviews came in for the new Battle Field game, and they made note of the non-optional in-game ad delivery system (which, at the time at least, was not printed on the box) it was the last straw, and I immediately took every EA game I owned and turned them into my local trade-in for store credit. I also vowed to never again purchase any game from EA. Ever. Even despite my overwhelming desire to play spore. If I am g
    • Gee, if only everybody was so determined and principled to take stands against injustices like these, the world would be a much better place.

      Wait, we're talking about video games?? Never mind. You need to get over yourself.

  • In-game ads could add realism, if done properly. Having ads in the background of sports games would be OK (they're there in the background in real life, anyway). Having miscellaneous brand-name billboards, stores, and trash in urban environments would be OK (unlike having those unnamed vending/soda machines standing around). Now, if everything were the same brands over-and-over, that would be annoying (it's not like City 17 has only Pepsi cans laying around, unless the Combine prefer Pepsi).

    System Sho
    • I play games for the fantasy element--the break from reality provided by seeing more or less nothing familiar in a world except perhaps the people. There's nothing fantastic about Pepsi in my sci-fi game. There's nothing funny about a bag of Doritos--since there's no way advertisers would allow a Soylent Green-type reference on the bag. Now maybe a GTA game, or some other thing that takes place in a realistic location would be fine--although walking into a Pizza Hut in Los Santos would probably mean walking
    • by RingDev ( 879105 )
      Which would you rather see?

      1) A 15 second loading screen with static graphics and a progress bar.

      2) A video of a monkey smelling its finger after scratching its ass and falling off a branch. Followed by the Vonage logo and the sub-title: "Vonage, a better choice."

      It's a tough call.

      -Rick
    • Back in 1997-or-so I remember playing Theme Hospital (great game, incidentally) and noticed the brand-named drinks machines you could buy to place in your hospital.

      The only small small problem was that these "drinks machines" had Kit-Kat [wikipedia.org] logos all over them..

    • The idea of having a realistic environment by having real-world products is all well and good, but under the current system this won't happen. In the case of TV, no station can sign a contract to advertise Coke and to refuse all ads for Pepsi, or to advertise Pepsi while excluding Coke -- it's the law.

      However, advertising in games doesn't fall under the same legislation, and I guarantee that companies such as the above will not sign contracts that allow their competitors' products to be advertised in the

  • Advertising in popular media is basically a fact of life at this point. It's far too profitable to do away with. The only reason this bothers me is the fact that every example of in-game advertising I've seen is far too obtrusive.

    I've accepted that this is where games are going. Now that there is a larger and more accepted base of consumers viewing a product, the natural next step is to sell them things while they are entertained. The issue is maintaining the integrity of the original product. It's
  • In-game adds are huge money grab by game publishers/studios. I can understand if titles were free or even reduced in price, but you are required to pay full price for the privilege of watching adds.

    This being said - in advertising you are the product, as a result its no loner about making games that are entertaining, its about getting most adds shown to maximum amount of gamers. Most advertising is designed to be intrusive, distracting and is a waste of your time.
  • Come on, folks. We don't know exactly how this is going to come about. Others have mentioned that advertising or some kind of sponsorship can be eaily integrated into the game to add realism. Would you feel offended by advertising if you had to pass a "real" billboard advertisement in a street racing game? Personally, that wouldn't bother me at all. As long as the advertising becomes part of the environment and doesn't come across like a brick in the face, I don't see it as a problem at all.

    What I d
    • by sinij ( 911942 )
      >>>And, no, the exucse of "You're keeping us in business" is not a viable answer. With advertising, you are the product. As a result you will not see any benefit from competition in the market. They will figure out a formula that will tell them exactly how much advertising most people will tolerate, they will apply it to maximize add exposure and will proceed to compete with other publishers by lowering costs of placing adds . Lowering price or reducing number or amount of adds shown is not eve
    • by Omestes ( 471991 )
      When has lower costs ever really benefited the customer proportionately? Never. If they costs are offset by 5% by taking sponsorships, then that 5% translates to pure profit, since your still going to pay $50 for it, and the actually code monkeys will still get underpaid for it. No one benefits but the ad company, and the CEO/stockholders. Welcome to the game.
  • I never understood people's problems with in-game ads, especially since they've been around almost as long as video games themselves. The most obvious tie-in is licensing, from the bad (E.T.) to the decent (Simpsons arcade game). Then you've got games that are one giant advertisement (7-Up's Cool Spot, the new Xbox Burker King games). Then you've got the toy-based games (Barbie, Bratz, Pokémon), sponsored games (Ford Racing), etc. And plenty of games have straight-ahead advertisements (Honda ads in SSX
    • Re: (Score:3, Informative)

      One correction - Pokémon was anything but toy based. The game came first.
    • "And micropayments could be replaced by being forced to watch a 60-second Old Spice "ultramercial" while you download a new costume for your character."

      I would actually agree to something like this, but I fully expect them to withhold content to expand profits. Not that they're doing that now... If they want to force ads on the public, they better give something of value in return.
  • ads in games (Score:3, Insightful)

    by brkello ( 642429 ) on Tuesday December 05, 2006 @01:11PM (#17114980)
    I think we all agree that ads in games are fine as long as they don't ruin the immersion. In a car racing game, it is comon to see adds along the side of the road in certain sections of a track. This is fine. If I see an add for Burger King in WoW or if the ultimate helmet drop from Nax is the Burger King guys head, then it becomes a problem. As long as they can keep with the theme of the game, they are fine. As soon as they cross the line, people will get irritated.

    The thing that really bothers me is that this is not done to any benefit of the consumer. For example, I go to a movie and before it starts I am watching commercials. Are my prices lowered? Heck no, it is more expensive than ever to go to a movie. Now, I refuse to go to movies. I'll catch it in the $.99 rental bin when it falls of the new release shelf.

    If adds become intrusive in a game, I will not buy the game. Period. Unfortunately, companies are too stupid to understand why their consumers are leaving. Instead of thinking "hey, now with the added ad revenue, I can give them a cheaper game/movie ticket and that will increase sales and profit", they are thinking "I am not making enough profit, I better jack up the prices and find a way to insert more ads". If you treat your consumers well, they will become loyal. If you treat them like crap, they will dump you. I don't understand why companies don't catch on to this.
    • Re: (Score:3, Informative)

      by cswiger2005 ( 905744 )
      I think we all agree that ads in games are fine as long as they don't ruin the immersion.

      Um, no, we do not all agree that ads in games are fine.

      In a car racing game, it is comon to see adds along the side of the road in certain sections of a track. This is fine.

      Um, no. I thoroughly enjoyed playing some of the older racing games (ie, Need for Speed: Porsche Unleashed, Hot Persuit 2, etc), because they involved driving around in nice looking cars and outside in interesting tracks/environments that ha

      • by brkello ( 642429 )
        And you would enjoy those games just as much if there was a billboard every now and then on the side of the road. Or if you were driving through a city, there were real companies there. As long as they are not intrusive, you won't even really notice it. NASCAR/F1 racing has ads everywhere in reality. So having the ads in the game change nothing. Your complaints about not liking how the cars look...well, that is how they look in reality. The tracks may be boring to you, but they are games that simulate
        • And you would enjoy those games just as much if there was a billboard every now and then on the side of the road

          Speak for yourself, not for me, OK?

          Look, in case you don't realize, you can drive between San Francisco and San Jose in California on I-280, and find a half-dozen real-world references like Pacifica, Mountain View, Alpine Rd, Portorola, and others which are scenic drives you can take-- twisty, windy roads up the side of small mountain ridges-- which EA games based the tracks in much of the Need

          • by brkello ( 642429 )
            And driving along a highway in a game that has billboards would effect gameplay how? If it is some mountain path that doesn't have billboards...yes, I can understand how that would ruin the immersion...but on a typical highway, there are billboards. I don't see you quitting reality. Yes, a game is something many people use to get away from reality, but having a billboard in a racing game isn't going to significantly change anything. A good game is still a good game. All I am saying is that ads aren't a
            • And driving along a highway in a game that has billboards would effect gameplay how? If it is some mountain path that doesn't have billboards...yes, I can understand how that would ruin the immersion...but on a typical highway, there are billboards.

              Depends on where you are. Apparently, there are four states which have laws against billboards-- Maine & Vermont, are two, I believe.

              I understand you hate ads and will probably spontaneously combust if you see them in a game.

              I don't hate all ads, but I

      • Hrmmm. I remember there was an EA logo on one of the tracks in NFS: Hot Pursuit. Does that count as advertising?
        • If you like, sure. I don't consider a manufacturer's logo on or in a product to be the same as displaying third-party ads, but if you want to call it advertising, that's a reasonable position.
      • Gee, let's switch from an oval to a figure-8 with an overpass!

        Agreed. Figure-8 racing tracks should have a level crossing instead.
  • Nascar games (Score:1, Redundant)

    Nascar games have had In-Game Ad's for a long time and people don't have a problem with that.
  • Anyone else remember the furor over Battlefield 2142 in-game ads [slashdot.org] from a few months back?

    One of my friends who's a diehard addict to BF2 downloaded the demo and said it took him three full rounds to even notice the ads, and that they didn't bother him once he did. I've heard the same from my other friends who are fans of the series, which leads me to think that this really isn't as big of a deal as people on Slashdot and Digg make it out to be. Of course, there's sales figures as well; I don't think EA's n
  • Since TV and web content is free because of advertising, this means we all get free games! Right?

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