Will Wright on the Colbert Report 100
N'Gai Croal, the talented gent covering the games scene at Newsweek, has a short piece up looking behind the scenes at the Colbert Report the night that Will Wright was in attendance. Mr. Wright passed on some encouraging words about the progress of Spore, and some funny comments about the culture inside EA. From the article: "Wright told us that Spore is slated to come out sometime during the second half of 2007. It's currently at a stage that he calls Pre-Alpha Five. In non-geek, this means that the game is finally at a point where EA employees outside of his team can play it from beginning to end, though they must endure rough transitions and levels of difficulty that have yet to be tuned. The project's subsequent milestones--Pre-Alpha Four, Pre-Alpha Three, etc.--are expected to be achieved monthly until it finally hits Alpha next spring. " Update: 12/06 00:23 GMT by Z : Don't blame me, Comedy Central. I got the YouTube link from KingJoshi.
I got a nerdrection. (Score:5, Funny)
Re:I got a nerdrection. (Score:4, Informative)
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Re:I got a nerdrection. (Score:4, Interesting)
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Alpha countdown (Score:5, Funny)
The implication is that Spore will ship when it hits Alpha. I guess that's standard practice at EA ...
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Even after all the patching, some of the net code and connection problems in the Battlefield series are just unbearable. People are still having a CTD (crash to desktop) problem on random occasion too.
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Teaming up with EA was the worst thing that ever happened to Maxis.
SimCity 2000 was so polished and bug-free. SimCity 3 and 4 are... well... painful to run.
My wife is a diehard 'The Sims' addict. She can go on and on about bugs in 'The Sims 2' that make me scratch my head... and I play MMOs and am used to longstanding bugs.
I just got done reinstalling her system so that she would have more room to download player-developed content. Oh, she had a 70gb hard drive I bough
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Re:Alpha countdown or why Spore on Wii (Score:1)
But I'm specifically waiting for the release of Spore for the Wii, as it will have most of the bugs fixed by then.
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That's funny, because most
*rimshot*
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It was clearly an EA exec.
Re:By the end of 2007, (Score:5, Insightful)
Re:By the end of 2007, (Score:5, Funny)
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Hmm... Seems more appropriate my way.
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Re:By the end of 2007, (Score:4, Interesting)
Is "groupthink" what you say when anyone disagrees with you here? I gotta try that one.
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Yes, there are a few fractal shapes such as trees that are routinely procedurally generated, but even then not always. As someone who knows I can say yes, 90% of those walk cycles are either done by hand or generated from mo-cap data. Why? Because every game engine uses slightly different bone and rigging set-ups. You can't take a walk cycle or any other animation from one game and use in anything else. Even some games that are built on the same engine are not compatible,
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heh
If you think that either of those made it within 100 miles of the development chain for any decent looking game you are nuts.
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Also, I'm tired of you trying to dodge your original statement. I will neither read nor reply to any further posts in this thread.
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Aside from the hype machine... (Score:2)
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I have yet to see any evidence that Spore is *cough* fun to play. Seriously beautiful technology. Top-notch designer, has done a lot for the industry. Intriguing as an intellectual proposition. All of these things were true of Black&White, which I plunked $55 down for and got burned, burned, burned for an unfinished tech demo which sort of forgot to ship the game with the box.
Well, have you seen any evidence that it's *not* fun to play? (or rather, will be fun to play. It's likely not quite tuned yet.)
While good technology, top-notch designers and intriguing concepts may not absolutely guarantee a good game, it's not quite a surefire indicator of a flop either.
Many of the stages are 'proven fun', like the pac-man sta
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Spore will be great.
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I can say the same thing about The Sims, yet it is a phenomenal success. Maybe this game just isn't for you. It happens.
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I can't think of any other games currently in development by a major studio with a notable amount of procedural content.
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http://www.vision.ee.ethz.ch/~pmueller/research.h
As usual, the games industry is a consumer of research, and inventor of nothing new.
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There is a real and useful distinction between procedurally generated in advance (and almost always hand-tweaked to get exactly what the artist wants)
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http://www.fl-tw.com/Infinity/ [fl-tw.com]
There is a download-able combat prototype on the site too.
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When I see a game of this scope and notice the FAQs are answered by someone using the first person 'I' in regards to 'programing', then this is clearly someone's hobby.
Still, I'd love to get it on my Xbox 360.
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N'GAI CROAL??? (Score:4, Funny)
Re:N'GAI CROAL??? (Score:5, Funny)
Re:N'GAI CROAL??? (Score:5, Funny)
I take it you've never seen a black person.
OK, now you're just making stuff up! Sheesh! Black people. As if!
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Tek Jansen (Score:2, Insightful)
From the theme song: "Loving the aliens... Killing the aliens... Sometimes loving then killing the aliens."
YouTube link to the interview (Score:1)
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Sporekatana (Score:5, Funny)
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With this game being pushed out so far (despite looking playable for quite some time) I wonder if it'll end up being received like Daikatana, or as another poster said, that it will be nothing special by the time it releases.
Colbert = Coles Notes (Score:3, Insightful)
Will Wright is a man who speaks best without an interviewer. I look forward to the next opportunity to see him give a lecture.
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Let's Be Honest... (Score:5, Insightful)
This, to me, was a case of "bad booking" at its finest. I would've loved to have seen Will Wright on the Daily Show, but the Colbert Report has always seemed at its best when it's 'guests' are little more than targets for the host's witticisms. Actual informative interview content has never been a strong point of the series.
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I'm pretty sure Colbert knows about games in general, if not The Sims and Spore specifically. On the show, he pretends to be an arrogant, condescending jerk - being a technical, geeky person would not really fit that role.
Re:Let's Be Honest... (Score:4, Funny)
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youtube link (Score:1)
pre alpha is playable? (Score:4, Informative)
now it's been a little while but back when i worked for ubisoft, pre alpha deffinitly did not mean you could play it from beginning to end. pre alpha meant you could play certain small portions of the game at certain times. game testers barely saw the game at all at this point because there wasnt anything for them to work with. what he's talking about makes the game seem like it's almost ready for beta (the stage after alpha but before they start producing release canidates).
anybody else out there in the game industry? am i out of date with current terminology, are these terms highly relative to the company one works for (i know they are somewhat but this seems to be a bit much), or is something odd going on here?
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Heh. I'm with you (Score:5, Interesting)
Heh. I'm with you. Now I don't know what it's called internally at the various publishers, "EA employees outside of his team can play it from beginning to end, though they must endure rough transitions and levels of difficulty that have yet to be tuned" already sounds better than what others call a release. In fact, for some it's where you get after 3 patches... if you're lucky.
Take, say, Jowood for example. If "play from beginning to end" is a condition for "pre-alpha", then all their games aren't even pre-alpha as released. Unless you play them in half hour increments, because that's about how long it takes them to CTD. (OK, ok, so it's not a hard number. If you have 2GB RAM you can actually play some for 2-3 hours until the memory leak kills them. 'Course, the last half of that time they're swapping, so they "run" like a snail on sandpaper.)
Or looking at some of the patch logs, e.g., "family tree dissappeared when the first generation of player chars died out" or "in singleplayer mode the game could freeze between 1432 and 1440" in The Guild 2, as well as the other 30+ _major_ bugs listed in there... I honestly can't imagine that someone at Jowood actually played (or could play) that game from beginning to end. I mean, fuck, 1432 is literally after 8 game turns, and the death of the first generation of characters could be even earlier than that. And let me also say that if that doesn't kill your game by then, the pathfinding has already flown off the hook by that time too. It can't deal well with city growth. Or a few other issues will kill it. Count 'em and weep: 8 turns tops before the game flies off the hook.
Or take such massive fuck-ups as, say, AO at launch. Read the review on Something Awful, if you're curious, and I can vouch that all the issues described there were 100% accurate. Those swirling doors and enemies attacking through walls still bring back bad memories. In fact, SA goes pretty easy on them. There were a ton of other issues that they don't even mention there. You could run on flat ground on the street and then the game would glitch and you'd find yourself falling from stratosphere for no obvious reason. Characters would occasionally fall into the floor and start swimming in the floor. Mission instances (the non-city ones a little later) were often generated in such ways where you couldn't even get through one without falling in some hole in the ground and having no way out. Enemies' melee attacks had the same range as a sniper rifle. "Stealth" missions required you to kill everyone in the building to get the badge. Balance was a _sick_ joke: not only whole classes were useless, but a whole _faction_ in the game didn't even have shops above newbie level. Etc.
Or the German version of Victoria. Oeer. Now that was a new low. It threw a script syntax error when you tried to start the campaign. Not something blamable on the gamer's computer, or drivers, or whatever. Literally, one of the main scripts had a typo. That game couldn't run as released on _any_ computer. Forget playing from beginning to end. You couldn't even _start_ the game. It's that sad, folks. We all occasionally joke about games being shipped when they can display the main menu, but that game was the literal case of it. I can't imagine it being tested more than that, because as shipped it _couldn't_ get past the main menu.
Etc.
So, heh... "can play it from beginning to end, though they must endure rough transitions and levels of difficulty that have yet to be tuned" is pre-alpha? Heh. Oh what I wouldn't give to only endure "rough transitions and levels of difficulty that have yet to be tuned" in most games released nowadays.
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When content is all done, it's Beta and work progresses on ironing out all the bugs and tuning the play and content to get it ready for submission.
Submissions are called release candidates and when one passes submission it becomes gold master and is released to manufacturing.
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There is not and has never been an industry standard terminology for development stages. Many companies use a similar terminology of alpha/beta but exactly what degree of functionality or what stage of development these imply varies wildly. So I say just take what Wi
Greek Alphabet (Score:3, Informative)
Pre-Alpha Five, indeed.
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Re:Greek Alphabet (Score:4, Funny)